Familiar Playbook
Familiar Playbook
Familiar Playbook
Drive
o Servitude Master of My Domain (INT)
Help to fulfill someone’s wishes. Write down 2 of the magical domains (Illusion, Divination, Necromancy, Evocation,
Alchemy, etc.) of your former master. You have a vague recollection of numerous spells
o Respect from these domains, but they never seem to work the way you remember.
Earn respect from someone who doubts you.
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o Liberation
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Free someone from literal or metaphorical bonds.
When you attempt to recall and cast a spell from a selected magical domain, describe
Species Type the spell and what you remember about it. Roll + INT. On a 10+, choose 2 things that go
right and 1 that goes wrong. On a 7-9 choose 1 thing that goes right and 2 that go wrong.
o Flying
Take +1 to Discern Realities when you are aloft.
• Safety: You keep yourself safe from harm or danger.
• Targeting: Your aim is true.
o Reptile or Amphibian • Effect: It works more or less the way you remember it.
Your small size grants you +1 armor.
The GM will describe the effects. Once you cast the spell, it is forgotten and must be
o Mammal recalled again to recast.
When you Make Camp, you heal your full HP.
Animal Nature (WIS)
o Monster Work with your GM to write 2 custom moves associated with your species. See the
You’re a scrappy fighter. Your base damage is d6. Animal Nature Moves page for examples.
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When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-
5 moves.
o Familiar Assistance (INT)
When you offer your advice or criticism to help or hinder a companion, o Family Tongue
you may roll Aid or Interfere with INT instead of bond. If your companion Requires: Mother Tongue
succeeds (or fails if you interfere) because of your intervention, mark XP. You may use your Mother Tongue move on more than one of your species at
a time.
o Mother Tongue (WIS)
When you issue a command to one of your own species, roll + WIS. On a o I Have No Faith in Magic
7+, the target does what you say, at least for a while. On a 10+, choose 2. On Requires: Do You Believe in Magic?
a 7-9, choose 1. If you roll a 12+ to resist a spell, you may replace the option “The spell does
not affect you” with “The spell does not affect you or your companions.”
• The target doesn’t resent you.
• The target understands your command clearly. o Nine Lives
• Your reputation among your own kind isn’t tarnished. When you take damage that would normally kill you, you may spend 1 XP
and take a debility instead.
o Third Nature
Add another custom move to your Animal Nature list. o Ignorance is Bliss
Your small stature avails you. You may ignore the ignores armor tag on
o Double Double attacks against you.
If you roll doubles while recalling and casting a spell, choose one:
o Harder to Hit
• The spell’s effects are doubled. Replaces: Hard to Hit
• The spell’s targets are doubled. Take +2 armor when you use your small size to your advantage.
Owl Cat
• Tear apart with your beak. • Land on your feet.
• Fly silently. • Stalk silently.
• Detect subtle movement and sound. • Climb a precarious obstacle.
• Strike from above. • Cross someone’s path and bring them bad luck.
Hawk Weasel
• Hunt for food. • Endure the cold.
• Rend flesh with your talons. • Find a hidden passageway.
• Spot over a great distance. • Fiercely defend yourself from an attack.
• Dive from a great height. • Slink away.
Raven Fox
• Call upon the murder. • Follow a scent.
• Find a shiny object. • Jump over a high obstacle.
• Mimic an animal’s call. • Trip up a two-legged creature.
• Gather gossip. • Hunt for food.
Lizard Imp
• Drop your tail. • Transform into a small animal.
• Intimidate with your frills. • Fly a short distance.
• Endure great heat. • Sting with your tail.
• Alter your color to match the environment. • Disappear and reappear.
Snake Brownie
• Strike with venom. • Mend something broken.
• Constrict. • Find safety in the forest.
• Frighten someone. • Create flashes of light and sound.
• Remain completely motionless. • Win someone over with kindness.
Turtle Homunculus
• Hide in your shell. • Poison with a bite.
• Snap your jaws shut. • Spit acid.
• Offer beneficial wisdom. • Hover in the air.
• Continue moving unabated. • Ignore poisons and diseases.