The Dark - Witch

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The Witch

Names: Esther, Sander, Rasmus, Amalia, Seinar, Beate, Yngve, Henrik, Ewan, Poul, Nelly, Fatima, Inga, Vincent

Level XP ¢ Name:

STR DEX CON


Armor -1 -1 -1

Strength Dexterity Constitution


Hit
Points Max (6+Constitution)
INT WIS CHA
-1 -1 -1

D4 Damage Intelligence Wisdom Charisma

Looks Starting Moves


Choose one from each, or write your own:

EYES: Crazed, Refined, or Cat Irises X Crossroads at Midnight X In the Devil’s Name
All power is earned: books and tutors, When you slaughter an animal in ritual
BODY: Wiry, Lithe, or Well-Fed
flesh and toil. When an old and nameless sacrifice and dedicate the ritual to the
CLOTHES: Ragged leathers, Hand-sewn thing called out from the dark, you thing that gave you power, you may ask it
Finery, or Dark Robes answered. A deal was struck. You gained for guidance. It will tell you what it would
have you do. Take +1 forward when you
power, and you gave up something in
VOICE: Cackling, Soft, or Mischievous attempt to fulfill its want.
return...
X Hex
Race Your source gave you a pet Familiar.
What type of creature is it? Your familiar When you utter a curse upon a nearby
should be larger than your hand, but no living creature, roll+CHA. On a hit, afflict
Human larger than a fox. your target with one curse from the list
When you claim a civilized below, lasting until the next sunrise. On a
settlement as an old home, tell the Your familiar is loyal, though not 7-9, the hexed creature knows you did it.
GM what frightful legend the locals still necessarily obedient (you are not its true On a miss, you are caught in the act:
whisper about you. You have no master, after all). It cannot communicate everyone knows what you’ve done and
outstanding warrant, but you will be with you in any intelligent tongue, yet it
will spread your reputation. Only one
recognized by the people there. possesses a demonic intelligence far
beyond natural creatures of its kind. curse can afflict a creature at any time.
Halfling Familiars are resilient and seem to evade They grow an animal’s features (such
even the most imminent death. as a tail, ears, or scales).
When your kin chased you out, the
They only make animal noises
wilds took you in and taught you how
feral creatures sup and dine. You have X Apothecary (alternatively for animals: human
the Druid move By Nature Sustained. When you have time and a safe place to noises).
work, you may gather materials and They make no noise at all, no matter
brew one of the following: how violently they try.
Antitoxin Anyone who sees them thinks they
Poultices and Herbs look monstrous or grotesque.
Weak Healing Potion (restores 1d8 hp). Their skin sags and wrinkles and
grows boils everywhere.
X Divination They gain a rattling cough, and will
When you spend a few minutes brewing eventually hack up a spider or
tea and reading the leaves, you steal centipede.
visions from your dreams and find them They have an aura of stench and
steeping in the cup. Roll+WIS to Discern nauseating halitosis.
Realities about a location far away from Animals in their presence panic, flee,
you. No other visions appear until after
or intimidate them.
you sleep for some hours.
Bonds Advanced Moves
Fill in at least one with the name of a companion, or When you gain a level from 2-10, you may choose from these moves:
write your own:
has appeared in my
Poppet Sticks and Stones
visions, I will follow where they lead. When you enclose a piece of a living Add the following to your list of curses:
creature’s body (fluid, flesh, or hair) into They are wracked with pain. Deal 1d4
I have seen fear in ’s a wax or clay effigy modeled in their
eyes when I work my craft. damage (ignores armor).
likeness, the effigy is bonded to the
creature. When you hold the poppet, you
is also an outsider,
always know to which direction that Herbalism
they know what I’ve been through.
creature lies. If you are near that creature When your party undertakes a perilous
My craft doesn’t seem to bother while holding the poppet, it will faintly journey through wilderness, if you do not
, I believe they hide a hear and feel the things you do to it. To take a job, roll+INT. On a 7-9 you gain
dark secret. all other people the effigy is simply a one use of Apothecary. On a 10+ you gain
lifeless figurine. three uses.

A Bad Trip Skinchanger


Add the following to your list of curses: You gain the Druid ability Shapeshifter.
They experience a specific, vivid Do not roll when you take an animal
hallucination. form, and do not count any hold. You

Alignment Haruspex
become trapped within the body of the
shape you take, all benefits and
limitations included, until the next
When you study the entrails of a
Good sunrise.
recently slain creature as a method of
Provide help for someone who seeks
divination, take +1 forward to Discern You gain the Druid ability Born of the
you out.
Realities. In addition to the normal Soil. Do not choose a tell. Instead, when
Neutral questions, you may also ask: you Shapeshift your animal form takes on
What lies in waiting for me? unnatural features: feathers, antlers, or
Do mischief for its own sake.
teeth on the wrong animal; a third eye;
Evil Blood Magic misshapen limbs; garbled human screams
Return the favors of a wicked world. When you drain a living creature’s instead of roars; etc. This does not change
blood into a ritual container (about 8 the benefits of the form, only the
Chaotic oz), take +1 ongoing for all moves against aesthetics.
their species so long as you carry that
Sow terror among the fearful.
blood with you. For human blood, the +1 Finally, take one non-multiclass Druid
ongoing only applies to blood-related kin. move (except Shed).

Toil and Trouble My Lucifer is Lonely


When you brew a Weak Healing You gain the Evil or Chaotic alignment in
Potion, roll+INT. On a 10+, you make a addition to your current one. You may
regular Healing Potion instead. earn 1 XP for each of your alignments per
session. When someone tries to read your
Load Max (6+STR)
alignment, you may respond with either
one as the answer.

Gear When you gain a level from 6-10, you may choose from these moves:

Ritual Knife (hand, 1 weight) Fire Burn and Shed


Sack of Tea Leaves (7 uses, 0 weight) Cauldron Bubble Requires: Skinchanger
Dungeon Rations (5 uses, ration, 1 weight) When you have time to gather materials When shapeshifted, instead of waiting
and a safe place to work, describe the until sunrise you may take 1d6 damage to
Choose your armament: effects of a beneficial or protective potion shed your skin and return to your normal
you’d like to make. The GM will tell you form. Additionally, take one
Crystal-Topped staff (close, that you can create it, but with one or non-multiclass Druid move (except Shed).
two-handed, 1 weight) more caveats:
Club made of Antlers (close, 1 weight) It will only work under specific Flesh Shaper
circumstances. Add the following to your list of curses:
Choose one: The best you can manage is a weaker Transform them into an animal
version. roughly their same size. The
Poultices and Herbs (2 uses, slow, It takes a while to get the full effect. transformation takes minutes to
1 weight) It’ll have nasty side effects. complete.
Vial of Antitoxin (0 weight)
Adventuring Gear (5 uses, 1 weight)
Notes Advanced Moves (cont.)
Killing Curse Master of Poppets
Replaces: Sticks and Stones Requires: Poppet
Add the following to your list of curses: When you make a poppet, gain three
They are wracked with pain. Deal 2d4 hold. When you are near the creature
bound to the poppet you may spend one
. damage (ignores armor) hold to:
Their body violently rejects all manner
Drive a pin through the poppet’s chest.
of medicine and healing.
This deals damage to the creature as if
you had stabbed them yourself
Friend (ignores armor).
Add the following to your list of curses: Coat the poppet in a poultice or
They are friendly and generous potion. This heals the creature as if
towards you, no matter your history you had applied the poultice or potion
together. to them directly.
For this hex only, if the result of your roll
would cause the creature to know you
A Gift From The Devil
cursed them, the revelation is delayed When you perform a ritual and sacrifice
until sunrise the following morning. something important to the thing that
gave you power, you may ask it for a gift.
If it deems the sacrifice sufficient, your
familiar will deliver what you asked for.
The LATEX template for this playbook, and other playbooks made with this resource, can be found at:
https://innumerable-engines.net/dwplaybooks

Dungeon World is designed by Sage LaTorra and Adam Koebel and can be found at:
https://dungeon-world.com

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