The Dark - Witch
The Dark - Witch
The Dark - Witch
Names: Esther, Sander, Rasmus, Amalia, Seinar, Beate, Yngve, Henrik, Ewan, Poul, Nelly, Fatima, Inga, Vincent
Level XP ¢ Name:
EYES: Crazed, Refined, or Cat Irises X Crossroads at Midnight X In the Devil’s Name
All power is earned: books and tutors, When you slaughter an animal in ritual
BODY: Wiry, Lithe, or Well-Fed
flesh and toil. When an old and nameless sacrifice and dedicate the ritual to the
CLOTHES: Ragged leathers, Hand-sewn thing called out from the dark, you thing that gave you power, you may ask it
Finery, or Dark Robes answered. A deal was struck. You gained for guidance. It will tell you what it would
have you do. Take +1 forward when you
power, and you gave up something in
VOICE: Cackling, Soft, or Mischievous attempt to fulfill its want.
return...
X Hex
Race Your source gave you a pet Familiar.
What type of creature is it? Your familiar When you utter a curse upon a nearby
should be larger than your hand, but no living creature, roll+CHA. On a hit, afflict
Human larger than a fox. your target with one curse from the list
When you claim a civilized below, lasting until the next sunrise. On a
settlement as an old home, tell the Your familiar is loyal, though not 7-9, the hexed creature knows you did it.
GM what frightful legend the locals still necessarily obedient (you are not its true On a miss, you are caught in the act:
whisper about you. You have no master, after all). It cannot communicate everyone knows what you’ve done and
outstanding warrant, but you will be with you in any intelligent tongue, yet it
will spread your reputation. Only one
recognized by the people there. possesses a demonic intelligence far
beyond natural creatures of its kind. curse can afflict a creature at any time.
Halfling Familiars are resilient and seem to evade They grow an animal’s features (such
even the most imminent death. as a tail, ears, or scales).
When your kin chased you out, the
They only make animal noises
wilds took you in and taught you how
feral creatures sup and dine. You have X Apothecary (alternatively for animals: human
the Druid move By Nature Sustained. When you have time and a safe place to noises).
work, you may gather materials and They make no noise at all, no matter
brew one of the following: how violently they try.
Antitoxin Anyone who sees them thinks they
Poultices and Herbs look monstrous or grotesque.
Weak Healing Potion (restores 1d8 hp). Their skin sags and wrinkles and
grows boils everywhere.
X Divination They gain a rattling cough, and will
When you spend a few minutes brewing eventually hack up a spider or
tea and reading the leaves, you steal centipede.
visions from your dreams and find them They have an aura of stench and
steeping in the cup. Roll+WIS to Discern nauseating halitosis.
Realities about a location far away from Animals in their presence panic, flee,
you. No other visions appear until after
or intimidate them.
you sleep for some hours.
Bonds Advanced Moves
Fill in at least one with the name of a companion, or When you gain a level from 2-10, you may choose from these moves:
write your own:
has appeared in my
Poppet Sticks and Stones
visions, I will follow where they lead. When you enclose a piece of a living Add the following to your list of curses:
creature’s body (fluid, flesh, or hair) into They are wracked with pain. Deal 1d4
I have seen fear in ’s a wax or clay effigy modeled in their
eyes when I work my craft. damage (ignores armor).
likeness, the effigy is bonded to the
creature. When you hold the poppet, you
is also an outsider,
always know to which direction that Herbalism
they know what I’ve been through.
creature lies. If you are near that creature When your party undertakes a perilous
My craft doesn’t seem to bother while holding the poppet, it will faintly journey through wilderness, if you do not
, I believe they hide a hear and feel the things you do to it. To take a job, roll+INT. On a 7-9 you gain
dark secret. all other people the effigy is simply a one use of Apothecary. On a 10+ you gain
lifeless figurine. three uses.
Alignment Haruspex
become trapped within the body of the
shape you take, all benefits and
limitations included, until the next
When you study the entrails of a
Good sunrise.
recently slain creature as a method of
Provide help for someone who seeks
divination, take +1 forward to Discern You gain the Druid ability Born of the
you out.
Realities. In addition to the normal Soil. Do not choose a tell. Instead, when
Neutral questions, you may also ask: you Shapeshift your animal form takes on
What lies in waiting for me? unnatural features: feathers, antlers, or
Do mischief for its own sake.
teeth on the wrong animal; a third eye;
Evil Blood Magic misshapen limbs; garbled human screams
Return the favors of a wicked world. When you drain a living creature’s instead of roars; etc. This does not change
blood into a ritual container (about 8 the benefits of the form, only the
Chaotic oz), take +1 ongoing for all moves against aesthetics.
their species so long as you carry that
Sow terror among the fearful.
blood with you. For human blood, the +1 Finally, take one non-multiclass Druid
ongoing only applies to blood-related kin. move (except Shed).
Gear When you gain a level from 6-10, you may choose from these moves:
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