Quarter 2 - Module 9: Multimedia Information and Media
Quarter 2 - Module 9: Multimedia Information and Media
Quarter 2 - Module 9: Multimedia Information and Media
com
11/12
Media and
Information
Literacy
Quarter 2 – Module 9:
Multimedia Information and
Media
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Media and Information Literacy – Grade 11/12
Self-Learning Module (SLM)
Quarter 2 – Module 9: Manipulative/Interactive Media and Information
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.
11/12
Media and
Information
Literacy
Quarter 2 – Module 9:
Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning
Module (SLM) on Multimedia Information and Media!
This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming
their personal, social, and economic constraints in schooling.
This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.
In addition to the material in the main text, you will also see this box in the body of
the module:
As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.
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For the learner:
Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning Module
(SLM) on Multimedia Information and Media!
The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!
This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.
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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.
1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.
We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!
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This module was designed and written with you in mind. It is here to help you master
the Multimedia Information and Media. The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
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Definition of Terms
Animation
Dynamic
Integration
Limitations
Refers to materials, programs, applications, and the like that teachers and students
use to formulate new information to aid learning through the use, analysis,
evaluation, and production of a combination of different types of media.
Static
Technology
The use of science in industry, engineering, etc., to invest useful things or to solve
problems.
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What I Know
Activity: Read each statement carefully, then write T if the statement is true,
and F if it is not. Write your answer in your activity notebook.
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Lesson
Multimedia Information
18 and Media
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of self-
expression and creativity. Its huge influence spreads speedily across the globe. The
connection between technological advances and people’s connectivity created a huge
impact on the lives of today’s generation. This module covers all the above-
mentioned concepts.
What’s In
Activity: In your activity notebook, describe the following media platforms below as
to their uses.
Text Visual Audio Motion Interactive
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What’s New
Activity: Answer the following questions briefly. Write your answer in your activity
notebook.
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What is It
Elements of Multimedia
Image source:https://slideplayer.com/amp/9302681/
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The above mentioned elements are classified into Static and Dynamic Media.
Web Development & Technology Resources published an article by Amy Lee,
titled “Dynamic and Static Media: What’s the Difference?” reports the following:
There are two categories of media based on the way in which content is displayed on
a website:
Cons:
Boring. Static media may be good enough for your website first-time visitors.
Returning visitors will be bored with seeing the same page again, and your site
quickly.
No interaction. Here is rarely interaction between the user and the website when
media is static.
Not mobile-friendly. Static media like long texts or PDF files are difficult to view
on a mobile screen.
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The advantages and disadvantages of Dynamic media
Pros:
Personalized experience. This is with dynamic media, personalized content
adjusted to your user’s online behavior will encourage repeat visits and
subscribers.
Website promotion. Search engines, like Google, will promote websites with fresh
and dynamic content.
Flexibility. A dynamic media which customized the website content according to
the user’s device.
Interactive. It is a website using dynamic media which responds to user behavior
by presenting multimedia content, including video and audio, that is relevant to
their interests.
Cons:
Higher costs. Dynamic media has costs related to the need to continuously produce
high-quality media content.
Organizational changes. Switching from static media to dynamic media requires
organizational change.
Requires analysis tools. When dynamic media is used, you will need to monitor
your website activity to optimize it for conversion rates.
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Study the information provided below as to the uses, advantages, and limitations of
multimedia.
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Uses of Multimedia
Fields Uses
Advantages: It is best known for being multi-sensorial (sight, hearing, etc.), it can
be interactive, caters to a wide audience.
Limitations: It can take up a lot of digital storage, some products may cater to
the larger population but neglect some groups (i.e. persons with a disability, non-
native language speakers)
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What’s More
Activity. To deepen your understanding of the topic, answer the following questions
concisely.
__________________________________________________________________________________
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4. Given the limitation of multimedia, how do you perceive its impact towards the
affected group?
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__________________________________________________________________________________
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Activity 2: Enumerate the elements of multimedia and describe each.
Elements of
Multimedia
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What I Can Do
Activity : Fill in the Media and Information Design Framework below using the
given scenario. Complete the task based on your own track/strand.
Scenario: You work for a company that creates multimedia content for educational
purposes. Your supervisor tasks you with the creation of multimedia product
intended for elementary students. The topic is about:
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Assessment
Sample of Infographic
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Infographic Rubric
Criteria 5 4 3 2
Content is Content is Some required Content is
accurate and accurate but information questionable.
all some required is not
Content required information presented in a
information is is missing. logical order.
presented in a
logical
order.
Presentation Presentation Some tools are Presentation
Presentation flows well and flows well. used to show is
of logically. Tools are used acceptable unorganized.
Information correctly understanding.
Additional Activities
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Write a short reflection about your learning in this module, and state how it might
have helped you analyze retrieved information.
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What I Know
1. T
2. T
3. F
4. F
5. F
6. F
7. T
8. T
9. F
10. T
Answer Key
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References
Lee, A. (n.d) Web Development & Technology Resources. “Dynamic and Static
Media: What’s the Difference?. Retrieved from https://codecondo-
com.cdn.ampproject.org/v/s/codecondo.com/dynamic-and-static-media-
whats-thedifference/amp/?amp_js_v=a2&_gsa=1&usqp=mq331AQFKAG
wASA%3D#aoh=15936906879509&csi=1&referrer=https%3A%2F%2Fwww.g
oogle.com&_tf=From%20%251%24s&share=https%3A%2F%2Fcode
condo.com%2Fdynamic-and-static-media-whats-the-difference%2F
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