The Witch: Written by Jacob Randolph Illustrated by Crossfrown
The Witch: Written by Jacob Randolph Illustrated by Crossfrown
The Witch: Written by Jacob Randolph Illustrated by Crossfrown
Advanced Moves
When you gain a level from 2-5, choose from these moves. ⃞ Witch's Familiar
⃞ Battle Mage You have a small animal companion, such as a rat, cat, bat, owl, or raven.
Selecting a Range tag for your Black Magic does not count as one of your Your familiar is capable of speaking. When you shut out your own senses
tag choices. Add the following tags to the Black Magic list: Close, Area, and concentrate on the bond you share with your familiar, you can sense
+1d4 damage. what they sense and speak through them.
⃞ Broom Mastery ⃞ Witch's Grasp
When you roll a 12+ on the Broomstick move, the flight is free of danger When you hold out your hand expectantly, an unattended object of your
and you get there unexpectedly quickly. Choose nothing from the list. choice within Near range will come flying to your hand. You can use this
⃞ Customized Broomstick Requires: Broomstick move to call your broomstick from any distance, though it may take a while.
You have a personal, specialized, and indestructible broomstick, unique to When you gain a level from 6-10, choose from these moves, or from the
you and only you. When someone else uses your broomstick, it is just an level 2-5 moves.
ordinary broom, with none of the special features it has in your hands.
Choose one or two from the list to describe your broomstick: ⃞ Forbidden Magic (INT)
• Old-Fashioned, Extravagant, Polished, Blood-stained, Simple, Runed When you weave a dark spell of terror, roll +INT. On a 10+, hold 3. On a
Choose three of the following traits for your broom: 7-9, hold 1 and the GM holds 1. Spend 1-hold to do one of the following:
• +1d4 damage • +1 Armor while you are riding or wielding it • A single group becomes terrified and will do anything to get away from you
• Precise and Reach • Elemental (Fire, Ice, or Electric, choose 1) • A single person is petrified with fear and cannot move
• Thrown (Near, Far) • Elemental (Fire, Ice, or Electric, choose 1)
⃞ Magical Initiate Requires: Magical Dabbler
⃞ Dragon Meteo (DEX) Gain one non-multiclass move from any class list. Choose the move as if
When you ride your broomstick into an enemy, roll +DEX. On a 10+, you were one level lower than you are, unless that move is magic-based.
deal your damage with the Forceful tag, and escape before they can do
anything about it. On a 7-9, they were ready for you. Deal your damage ⃞ Perfecting the Craft Requires: Witchcraft
with the Forceful tag, then choose one: Choose another object or element you can manipulate using Witchcraft.
• You have to leap off your broom before impact, losing your broom
⃞ Potions Master
• You take an attack on your way past When you use Cauldron's Brew and Potion's Bubble, after the GM gives
⃞ Magical Dabbler you the potion's conditions, you may veto one of them.
Gain one non-multiclass move from any class list. Choose the move as if
you were one level lower than you are, unless that move is magic-based. ⃞ Stitched Together
When you sew up a dying or recently dead body and breathe some magic
⃞ Magical Library into it, they return to life, whether they like it or not. You gain leverage over
When you Make Camp while you have less than 4 uses left in your Bag them, and they count as both living and undead.
of Books, regain 2 uses of your Bag of Books.
⃞ Sweep the Floor Requires: Customized Broomstick
⃞ Toil and Trouble
Gain two more options from the Customized Broomstick list. You can choose
When you make the Outstanding Warrants move, you may have the
an option you already have for a second time, and the bonus stacks.
results of your roll apply to one of the other players instead of yourself.
⃞ Token of Love ⃞ Turn You Into a Newt (INT)
When you enchant an item with your love and commitment and then When you cast a spell to transfigure an enemy into a more harmless form,
give it to someone, that person will believe you to be their most trusted roll +INT. On a hit, you did it! They'll turn back after fulfilling a condition
and steadfast friend as long as they wear it. You can only have one such you tell them, or at sunrise if you don't give one. On a 7-9, the spell wasn't
charm at a time, and it breaks if you ever directly harm the wearer. quite as effective as you'd like. The GM chooses one:
• Their new form doesn't hinder them as much as you'd hoped
⃞ Witchcraft (INT)
• The transformation will only last for as long as you concentrate on it
Choose a single element or type of object, such as fire, dolls, shadows,
• The spell backfires - you transform into the same thing they do
bones, or snow. You gain magical control over objects of that type or
element. When you magically manipulate an object or element you ⃞ War Mage Requires: Battle Mage
have control over, describe what you're doing and roll +INT. On a 10+, When you use Black Magic, choose three tags instead of two. Add the following
your spell works, but choose one. On a 7-9, it works, but choose two: tags to the Black Magic list: Far, Messy (+1d8 damage), Ignores Armor.
• You bring the manipulated object or element to life - it is now an NPC
• Your spell has strange and unwanted side effects ⃞ Witch's Mastery Requires: Witchcraft
• You draw unwanted attention to yourself or an ally When you roll a 12+ on Witchcraft, your spell defies expectations, helping
• The spell drains your energy - you take -1 ongoing to INT until you above and beyond what you intended. Choose nothing from the list.
have a few minutes to clear your head