The Witch: Written by Jacob Randolph Illustrated by Crossfrown

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The document describes different types of witches and their magical abilities and progression as they level up.

The document describes Wicked Witches who can set targets on fire, and Winter Witches who can freeze targets and create ice structures. It also mentions other types like Battle Mages.

As witches level up from levels 2-5 and 6-10, they can gain new magical abilities, customize their broomstick, gain potion making skills, and more powerful spells.

The Witch

A Dungeon World Playbook

Written by Jacob Randolph


Illustrated by Crossfrown
Matthew Kerss (order #4548230) 1
Name Look
Names: Kirisame, Eura, Peridot, Sabrina, Alice, Colette, Vess, Glinda, Iri, Serafina, Hollow Eyes, Soft Eyes, or Squinty Eyes
Salem, Lynch, Kuro, Gunter, Aeson, Sable, Orestes, Murthagh, Simon Hooded Head, Pointed Hat, or Very Long Hair
Desiccated Body, Gorgeous Body, or Narrow Body
Concealing Robes, Fancy Outfit, or Plain Clothes
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
Strength Dexterity Constitution Intelligence Wisdom Charisma

WEA K -1 SH A K Y -1 SI CK -1 STU N N ED -1 CO N FU SED - 1 SCA RRED -1

STR DEX CON INT WIS CHA

Damage d4 Armor HP Current


MAX
Your Max HP is
4+Constitution

Drive Starting Moves


What drives you to perform witchcraft? Choose one: Black Magic (INT)
⃞ The Pursuit of Hidden Knowledge When you weave a spell to inflict pain, choose two tags from the list and roll +INT. If
Uncover a secret and keep it secret you do not pick any Range tags, the Range defaults to Hand. On a hit, deal 1d8 damage,
plus all effects of the added tags. On a 7-9, also choose one:
⃞ Personal Freedom • You draw unwanted attention or put someone in a spot
Avoid or escape from trouble without resolving it
• The GM removes a non-range tag of their choice, and you deal -1 damage
⃞ The Unfettered Power of Magic • The spell drains your energy - you take -1 ongoing to INT until you have a few minutes
Use magic to cause fear or panic to clear your head
Tags: Reach, Near, Debilitating (half damage), Forceful, Piercing 2.
Witch's Craft
Choose any race you want, then choose what kind of witch you New Tag: Debilitating (half damage): The spell deals half damage, rounded up, but it
are. Each option includes an Elemental tag, which you can select will stun, slow, or weaken an enemy hit by it, in a method you describe. Examples: Wither
when weaving a Black Magic spell. their muscles, bind them with chains, overwhelm their senses, scare or startle them.
⃞ Weather Witch Broomstick (DEX)
Elemental (Electric): This spell arcs along metal, water, and flesh, You can fly atop any broomstick you get your hands on, although some brooms behave
hitting anything made of those materials that touches your target. better than others. You can fly with one passenger and for up to one day at a time - more
When you fly atop your broomstick in the open sky, there is than that, and your broom gets upset. When you fly atop your broomstick, either a great
always cloud cover to obscure you from sight. distance or somewhere out of reach, tell us where you're going and roll +DEX. On a 10+,
⃞ Wicked Witch you get where you need to be, but choose one. On a 7-9, you'll get there, but choose two:
Elemental (Fire): This spell sets targets on fire. • A threat is waiting for you when you get there
When you throw a potion at someone, the target takes all • The broom misbehaves, and it takes a while to get where you want
effects of that potion as if they had drank it. • Your landing is better described as a crash
• The ride numbs your body - you take -1 ongoing to DEX until you have a few minutes
⃞ Winter Witch
to stretch your legs
Elemental (Ice): This spell freezes targets in place.
You are immune to the bite of frost and wind, and can share Cauldron's Brew and Potion's Bubble
this protection with anyone you touch. When you have time When you have some downtime, you can brew up a potion - describe what it does.
and safety, you can create a one-room structure out of ice. Brewed potions are 1-weight per 3 doses, and you get 3 doses per brew. Potion effects
are always possible, but the GM will give you one to four of the following conditions:
Bonds • Supplies are short - you only get 1 dose of your potion
• The potion's effects are delayed, and won't take effect until a short while after drinking
Fill in the name of one of your companions in at least one:
• The potion's effects fade quickly - the imbiber will need to hurry to get use out of it
____________ is now a member of my coven. • The potion has strange and unwanted side effects
____________ fears me, and rightly so. • The potion is volatile, and will explode if dropped or treated roughly
• The potion smells and tastes horrible - the imbiber takes -1 forward
I am troubled by ____________ 's behavior. Either they know • You're missing an ingredient and will need to acquire it to finish the brew
nothing, or they know way too much.
Little Witch's Academia
When you use a Bag of Books, you can take +1 to any roll, not just Spout Lore.
When you do, explain what sort of magical help the book provides.

The Witch Lev el


XP
Matthew Kerss (order #4548230) 1
Gear
Your Load is 10 + STR. You start with dungeon rations (5 uses, 1 weight), a broomstick
(close, 1 weight), a cauldron (1 weight), and a bag of books (5 uses, 2 weight). Every
three potions you carry equals 1 weight. Choose two:
⃞ Three healing potions (heal 10 HP or 1 debility)
⃞ Three charm potions (makes the imbiber trust the next person they see)
⃞ Three exploding potions (near, thrown, dangerous, deal 1d10 damage instead of class damage)
Choose one:
⃞ Ritual dagger (hand, 1 weight) and antitoxin
⃞ Enchanted robes (1 armor, 1 weight)
⃞ Runed bow (near, 2 weight) with quiver (3 ammo, 1 weight)

Advanced Moves
When you gain a level from 2-5, choose from these moves. ⃞ Witch's Familiar
⃞ Battle Mage You have a small animal companion, such as a rat, cat, bat, owl, or raven.
Selecting a Range tag for your Black Magic does not count as one of your Your familiar is capable of speaking. When you shut out your own senses
tag choices. Add the following tags to the Black Magic list: Close, Area, and concentrate on the bond you share with your familiar, you can sense
+1d4 damage. what they sense and speak through them.
⃞ Broom Mastery ⃞ Witch's Grasp
When you roll a 12+ on the Broomstick move, the flight is free of danger When you hold out your hand expectantly, an unattended object of your
and you get there unexpectedly quickly. Choose nothing from the list. choice within Near range will come flying to your hand. You can use this
⃞ Customized Broomstick Requires: Broomstick move to call your broomstick from any distance, though it may take a while.
You have a personal, specialized, and indestructible broomstick, unique to When you gain a level from 6-10, choose from these moves, or from the
you and only you. When someone else uses your broomstick, it is just an level 2-5 moves.
ordinary broom, with none of the special features it has in your hands.
Choose one or two from the list to describe your broomstick: ⃞ Forbidden Magic (INT)
• Old-Fashioned, Extravagant, Polished, Blood-stained, Simple, Runed When you weave a dark spell of terror, roll +INT. On a 10+, hold 3. On a
Choose three of the following traits for your broom: 7-9, hold 1 and the GM holds 1. Spend 1-hold to do one of the following:
• +1d4 damage • +1 Armor while you are riding or wielding it • A single group becomes terrified and will do anything to get away from you
• Precise and Reach • Elemental (Fire, Ice, or Electric, choose 1) • A single person is petrified with fear and cannot move
• Thrown (Near, Far) • Elemental (Fire, Ice, or Electric, choose 1)
⃞ Magical Initiate Requires: Magical Dabbler
⃞ Dragon Meteo (DEX) Gain one non-multiclass move from any class list. Choose the move as if
When you ride your broomstick into an enemy, roll +DEX. On a 10+, you were one level lower than you are, unless that move is magic-based.
deal your damage with the Forceful tag, and escape before they can do
anything about it. On a 7-9, they were ready for you. Deal your damage ⃞ Perfecting the Craft Requires: Witchcraft
with the Forceful tag, then choose one: Choose another object or element you can manipulate using Witchcraft.
• You have to leap off your broom before impact, losing your broom
⃞ Potions Master
• You take an attack on your way past When you use Cauldron's Brew and Potion's Bubble, after the GM gives
⃞ Magical Dabbler you the potion's conditions, you may veto one of them.
Gain one non-multiclass move from any class list. Choose the move as if
you were one level lower than you are, unless that move is magic-based. ⃞ Stitched Together
When you sew up a dying or recently dead body and breathe some magic
⃞ Magical Library into it, they return to life, whether they like it or not. You gain leverage over
When you Make Camp while you have less than 4 uses left in your Bag them, and they count as both living and undead.
of Books, regain 2 uses of your Bag of Books.
⃞ Sweep the Floor Requires: Customized Broomstick
⃞ Toil and Trouble
Gain two more options from the Customized Broomstick list. You can choose
When you make the Outstanding Warrants move, you may have the
an option you already have for a second time, and the bonus stacks.
results of your roll apply to one of the other players instead of yourself.
⃞ Token of Love ⃞ Turn You Into a Newt (INT)
When you enchant an item with your love and commitment and then When you cast a spell to transfigure an enemy into a more harmless form,
give it to someone, that person will believe you to be their most trusted roll +INT. On a hit, you did it! They'll turn back after fulfilling a condition
and steadfast friend as long as they wear it. You can only have one such you tell them, or at sunrise if you don't give one. On a 7-9, the spell wasn't
charm at a time, and it breaks if you ever directly harm the wearer. quite as effective as you'd like. The GM chooses one:
• Their new form doesn't hinder them as much as you'd hoped
⃞ Witchcraft (INT)
• The transformation will only last for as long as you concentrate on it
Choose a single element or type of object, such as fire, dolls, shadows,
• The spell backfires - you transform into the same thing they do
bones, or snow. You gain magical control over objects of that type or
element. When you magically manipulate an object or element you ⃞ War Mage Requires: Battle Mage
have control over, describe what you're doing and roll +INT. On a 10+, When you use Black Magic, choose three tags instead of two. Add the following
your spell works, but choose one. On a 7-9, it works, but choose two: tags to the Black Magic list: Far, Messy (+1d8 damage), Ignores Armor.
• You bring the manipulated object or element to life - it is now an NPC
• Your spell has strange and unwanted side effects ⃞ Witch's Mastery Requires: Witchcraft
• You draw unwanted attention to yourself or an ally When you roll a 12+ on Witchcraft, your spell defies expectations, helping
• The spell drains your energy - you take -1 ongoing to INT until you above and beyond what you intended. Choose nothing from the list.
have a few minutes to clear your head

Matthew Kerss (order #4548230) 1

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