The Elemental Master

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Earth Touched Names: Stein, Onoki, Grimm, Samuel Gentle Eyes, Wizened Eyes, Determined Eyes, Focused Eyes

Fire Touched Names: Agni, Sasuke, Johnathan, Angelica Shaved Head, Braided Hair, Unruly Hair, Short Hair
Air Touched Names: Tian, Temari, Storm, Sofia Simple Robes, Military Uniform, Ornate Formalwear,
Water Touched Names: Korra, Yahiko, Reed, Umi Slender Body, Graceful Body, Muscular Body, Battered Body

Drive
 Protector
Defend another, despite risk to yourself. Parlor Tricks
You may manipulate (or create, if you are able) small amounts of your element for a wide variety of
 Seeker purposes – such actions cannot harm or physically affect another object or creature except in minor
Uncover a new spirit or gain insight into another realm. ways. [EX: extinguishing a torch, retrieving a small object in a tiny whirlwind, shaking the ground,
drawing a cupful of water from a nearby source.]
 Evolver
Bring about a change; topple an old order or create a new one.
Elemental Mastery (STR/DEX/STAT)
Background You are master of your chosen element and may command it to a variety of effects (hurling boulders
instead of firing an arrow, punching an opponent with a fist of flame, etc.). Elements retain any
CHOOSE ANY RACE. CHOOSE ONE BACKGROUND: appropriate mundane effects. Elements return to their original position/form a short while later.

Your elemental powers may be used as a weapon with the stated ranges and tags:
 Touched By Earth
You can manipulate earth and rock, but cannot create it. When you  Earth Close, Far Forceful
command the elements, take +1 if you are in direct contact with the  Fire Close, Reach +1 damage, Messy
ground. If not, take -1. You manipulate with STR.  Air Close, Reach, Near Forceful, Nonlethal*, 1 Piercing
 Water Reach, Near Forceful, Precise
 Touched by Fire * If brought to 0HP by a nonlethal move, the target is incapacitated for several hours, but not killed.

You can manipulate mundane fire as well as create it from within


yourself. Additionally, by manipulating the fire within, you may see in When you use your elemental powers to attack, if your target is at [Reach] or closer, roll Hack &
any mundane darkness – describe the effect (a ball of light, a radiating Slash. If your target is further, roll Volley.
glow from your body, etc.). You manipulate with CHA.
When you use your elemental powers to defend, Roll +your manipulate STAT instead of +CON.
 Touched by Air
You can manipulate the air around you, but cannot create it. You begin
play with the ‘Locomotion’ move, allowing you to make impressive Command the Elements (Manipulate)
leaps on the wind. You manipulate with DEX. When you spend several uninterrupted moments moving your element within the immediate
vicinity, roll + your manipulate STAT. *On a 10+, you may move a large amount of the element
 Touched by Water where you wish, reshape it, and, if appropriate, make the effect permanent. *On a 7-9, choose 1:
You manipulate the water around you, but cannot create it. When you  The effect is temporary or unstable in some way.
have several minutes to immerse a wound in fresh water, you may  You or someone else is put in a spot.
restore 1d8 HP. You manipulate with WIS.

Fill in the names of your companions in at least one:


____________’s spirit lacks harmony, I must do something!
I have sworn an oath to protect ____________.
____________ knows my true reasons for traveling.

THE ELEMENTAL MASTER


Lucas Alexander (order #27175589)
Your load is 6+STR. You start with Dungeon Rations (5 uses, 1 weight) and one Choose your defense:
favor owed by an NPC (choose the NPC and favor when you call it in).  Light Robes (0 weight)
 Heavy Robes (1 armor, 1 weight)
Choose one:
 Poultices and Herbs (slow, 2 uses, 1 weight) Choose your weapon:
 Bag of Books (5 uses, 2 weight)  Staff (Close, two-handed, 1 weight)
 A container full of your element, describe it (2 weight)  Long sword (Close, +1 damage, 2 weight)
 Dagger (hand, 1 weight) and Short sword (close, 1 weight)

When you gain a level from 2-5, choose from these moves.  Ride the Lightning (requires: Touched by Fire)
You can generate lightning. Lightning based attacks are: Reach, Near, and b[2d8]
 (Do the) Locomotion (DEX) damage. Additionally, if you are struck by a lightning-based effect, you may redirect it
When you travel a short distance on or through your element, state your – either back to its source or somewhere else.
destination and roll +DEX. *on a 10+ you move past any obstacles to your destination,
avoiding pursuers. *On a 7-9 you arrive, but choose 1:  Up. (requires: Touched by Air)
 You take a hard landing, suffering 1d4 damage. You may fly, at any time, and for long distances as easily as if on foot. You must
 You draw attention, placing yourself or an ally in a spot. ‘undertake a perilous journey’ if the distance is too great. Additionally, you may move
several willing persons and large objects short distances using ‘Locomotion.’
 PAST IS PROLOGUE
You bear some mark – a tattoo, scar, or any other token. Describe its significance.  Thicker than Water (Requires: Touched by Water)
When you first interact with someone who recognizes the mark (or you for Your Elemental mastery affects blood. When you use the blood in your opponent’s
having it), take +1 forward against them. You declare who recognizes the mark. own body to attack them, the attack ignores armor. Additionally, when you have
several minutes to immerse a wound in fresh water, heal 2d8 or remove a debility.
 Shoulder to Shoulder with the past
When you approach the black gates, you are bolstered by your ancestors. When you  Horseshoes and those other things
succeed on a last breath roll, take +1 ongoing until the danger that struck you down You may add the [Area] tag when you attack or defend with Elemental Mastery. An
has passed and you are relatively safe. attack with the [Area] tag will affect everything within a small area of the attack.

 They speak much, but do little  Seeker of Wisdom (Manipulate)


You may speak with and understand beings closely associated with your element, When you spend a full day meditating to seek wisdom from your ancestors, roll +
including mundane and magical creatures. your manipulate STAT. *On 10+ they impart great wisdom, granting strength to
confront any obstacle, gain 2 preparation. *On a 7-9, you struggle to make sense of
 A Servant Knows its Master their words, gain 1 preparation. On a miss, your ancestors are displeased. Explain why
Your element is loath to harm you. If you take damage from an attack based upon your and lose access to this move until you make amends. The GM will tell you how.
element, take -1d4 damage. Additionally, gain the following benefit as appropriate:
Cannot be harmed by falling to or being crushed by the earth; unaffected by poisonous  Astral Projection (Manipulate)
or noxious gases; can breathe underwater; cannot be harmed by normal flames. When you release your spirit, roll + your manipulate STAT. *On a hit, your spirit
leaves your body and can wander for several hours. *On 7-9, the GM may end the
 Petals of the Lotus effect at any time after several minutes. On a miss, something is out of sync. Choose
You belong to a widespread organization – Name it, describe its goals and its methods, one debility to suffer until the next time you make camp. While in spirit form, you can
as well as your position. When you enter a new steading, name a member of your see and hear, but cannot interact with the physical world. You cannot be seen by
organization who lives there. They will provide you shelter, food, and basic assistance. beings whose senses cannot perceive spirits.
While you stay with the member, take +1 ongoing to supply.
 Multiclass Initiate
 Going for Distance Get a move from another class. Treat your level as one lower for choosing the move.
Add a new range tag to your base element’s ranges for Elemental Mastery.
 ADVANCED ELEMENTAL MASTERY
 Acrobatic You have refined your powers tremendously, and gain the appropriate benefit:
When you leverage your elemental powers to defy danger, on a 10+ your avoid the  Earth You may turn earth into magma and manipulate it. When you manipulate magma,
danger and your powers allow you to slide, rocket, leap, or move away anywhere roll + STR. On 10+ hold 3. On 7-9, hold 2. Spend hold 1 for 1 to use the magma to
within near range. destroy, burn, and destabilize structures, create large hazards, or deal your damage to
a target. Magma is [Messy].
 Friend to all
 Fire You have the ability to generate intense beams of heat. Such a beam is a weapon that
When you use your elemental powers to aid or interfere with another, you may causes large and indiscriminate explosions. It has the following tags: Near, Far, Area,
aid or interfere by rolling + your manipulate STAT, instead of +BOND. Forceful, Messy, +1 Damage, Stunning*, Dangerous.

 Spirit Intermediary (WIS)  Air You are hypersensitive to the movement of air currents. You cannot be surprised, and
Your powers allow you to calm creatures from other planes. When you use your will always be the first to act in a fight. Additionally, when you use your elemental
mastery to attack, take +2 armor forward as you fluidly transition to defense.
powers to calm unintelligent planar creatures, roll +WIS. On a hit, you have
calmed one or more of them, making them docile. *on a 7-9 also choose (1):  Water You can freeze water instantly. When you trap a target in Ice, roll +WIS. On 10+,
 You do not calm as many as you wanted your target is held fast by ice and can be freed only by great force. On 7-9, your target
 They are docile for now, but the effect is fragile. is held, but is not fully immobile and can free themselves with time or assistance.
*on a successful attack, you or an ally take +1 forward against the target.

 Multiclass Dabbler
Get a move from another class. Treat your level as one lower for choosing the move.
 Avatar of Destruction
You have become a force of nature. When you unleash the full measure of your
From levels 6-10, choose from these moves or the level 2-5 moves: power to bring ruin upon your enemies, roll +your manipulate STAT. on a 10+, you
create truly intense representations of your power, destroying obstacles, buildings, and
 Metal Rocks (Requires: Touched by Earth) scattering enemies within an area the size of a small steading. On a 7-9, something or
Elemental mastery now affects things made of metal. When you attack or defend someone you did not intend is also damaged. On a miss, your powers rage beyond
with elemental mastery, on a 12+ you may mold any metal the target has like clay, your control.
send all of that metal flying, or any combination thereof.

Lucas Alexander (order #27175589)

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