CoC German FJ (39-41)

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F ALLSCHIRMJAGER/S TURM  S UPPORT  L IST  


L IST  O NE  
Single  Compound  Charge  
Medic*  
Adjutant    
Deliberate  Assault  
Entrenchments  for  one  Team  
Pioneer  Mine  Clearance  Team,  3  men  
Pioneer  Demolition  Team,  3  men  
Civilian  Car,  Kublewagon  or  Motorcycle,  no  crew  
Ketten-­‐Krad  to  transport  a  Team  or  tow  a  weapon  
SMG  in  place  of  a  Riflemen  to  each  squad***  
LMG  in  place  of  a  Riflemen  to  one  squad***  
LMG  mounted  on  Kublewagon  or  Motorcycle  
  Roadblock  
German  Fallschirmjager  -­‐  ‘39-­‐‘41   L IST  T WO  
Pre-­‐Game  Barrage  (aka  air  attack)  
G ERMAN  F ALLSCHIRMJAGER  A IRBORNE  P LATOON     5.0cm  Mortar  Team  with  3  crew  
This   list   represents   German   airborne   forces   that   PzB39  anti-­‐tank  rifle,  2  crew**  
engaged  in  combat  operations  in  from  the  first  ground   Senior  Leader**  
operations   in   Poland   in   1939   up   until   the   airborne   Sturm  Platoon***  
invasion   of   Crete,   May   1941.   Forces   can   depict   the   Flamethrower  to  replace  a  Riflemen  in  one  Sturm  
glider  borne  troops  of  the  LuftLande  Sturm  Regiment,   Platoon  squad*  
who   assaulted   both   by   paradrop   and   gliders,   or   the   Truck  (captured)  to  transport  entire  Squad,  Team  or  
Fallschirmjager   regiments   reflecting   paradrop   or   tow  a  weapon  
airlifted  forces.   British  Bren  Carrier  or  similar  (captured)  to  carry  a  
  Team  or  tow  a  weapon  
F ALLSCHIRMJAGER   OR   S TURM   P LATOON   F ORCE   L IST  T HREE  
R ATING   Glider  Assault***  
Elite:  +8   PzB41  2.8cm  anti-­‐tank  rifle,  2  crew**  
Command  Dice:  6     Pioneer  Flamethrower  Team,  2  men*  
Ranking  Senior  Leader**  
P LATOON  H EADQUARTERS   Sniper  Team  
Leutnant  and  Gefreiter  (both  Senior  Leaders),  armed   Air  Support    
with  pistol  or  SMG  and  two  riflemen.     L IST  F OUR  
MG34  MMG  on  tripod  mount,  5  crew    
Three  Squads  per  Platoon,  each  
3.7cm  PaK36  anti-­‐tank  gun,  3  crew,  Junior  Leader**  
S QUAD  H EADQUARTERS   GebG36  Mountain  Gun,  4  crew  and  Junior  Leader**  
Oberjager/Gefreiter,  armed  with  an  SMG  (Junior   IG40  (7.5cm)  Infantry  Gun,  4  crew  and  Junior  
Leader).   Leader**  
Ie18  Infantry  Gun,  5  crew  and  Junior  Leader**  
Two  Teams  per  Squad,  each   LG40  (7.5cm  or  10.5cm)  Recoilless  Rifle,  4  crew  and  
MG  T EAM   R IFLE  T EAM   Junior  Leader**  
MG34  LMG   8  riflemen   8.0cm  Mortar  with  observer  
3  crew     or   Pioneer  Section  with  Junior  Leader  
6  riflemen  (Sturm)   L IST  F IVE  
Gebirgsjager  or  Infantry  Rifle  Squad  with  Junior  
  Leader  
• Aggressive   2.0cm  Flak38  Anti-­‐Aircraft  Gun  with  4  crew  and  
• All  soldiers  are  equipped  with  hand  grenades     Junior  Leader**  
IG40  (10.5cm)  Infantry  Gun,  4  crew  and  Junior  
 
Leader**  
    Recon  Squad  with  Junior  Leader  on  3  motorcycles  
Pak  38  A/T  Gun,  5  crew,  Junior  Leader**  
Panzer  II  with  Junior  Leader**  
*Only  o ne  s election.    
**One  o nly  o f  s elected  G un,  R R  o r  A /T  rifle  type  
***  S turm  P latoon  o nly  
ARMY  SUPPORT  LIST  NOTES   PZB41  A/T  RIFLE  &  PAK38  A/T  GUN  
Most   of   the   support   options   will   be   self-­‐explanatory.   Both   these   weapons   were   initially   used   (in   limited  
Transport   only   vehicles,   such   as   a   car   are   simply   amounts)   in   Crete,   becoming   more   prevalent  
vehicles,   which   come   with   no   crew.   Remember,   you   afterwards.  
will   need   to   allocate   men   to   drive   these.   Vehicles   do    
have   radios.   Infantry   Teams   rarely   come   with   a   MOTORCYCLE    
Leader,   whereas   heavier   support   weapons   do.   The   This   represents   either   a   single   motorcycle   or  
lists   show   all   Junior   Leader   assignments   where   they   motorcycles   with   sidecar   combination.   The   sidecar  
are  present  for  all  troops  barring  vehicles  as  discussed   may   be   mounted   with   a   (dismountable)   LMG   and  
above.   The   following   support   options   need   some   used  in  a  ground  fire  role.  
notes.    
  RANKING  SENIOR  LEADER  
AGGRESSIVE   A  Ranking  Senior  Leader  would  reflect  the  presence  of  
All   Fallschirmjager   troops   are   rated   Aggressive,   who   a  Battalion  or  Regimental  commander  on  the  field.    
always  ignore  the  first  point  of  shock  received.      
  GLIDER  ASSAULT    
STURM  PLATOON   This   option   is   only   available   to   a   Sturm   Platoon.   Roll  
This   choice   upgrades   a   Fallschirmjager   platoon   to   a   1d3+1   before   the   Patrol   Phase   begins,   gaining   that  
LuftLande   Sturm   Platoon.     Special   rules   apply   to   this   many   free   Patrol   Phase   moves   with   any   of   your  
elite  within  an  elite.   markers.   This   is   in   addition   to   any   scenario   specific  
  rules   regards   bonus   patrol   moves,   however,   a   force  
They  always  ignore  the  first  point  of  shock  received  by   may   never   have   more   than   six   free   patrol   phase  
enemy   action.   They  have   their   shock   reduced   by   moves.   In   addition,   no   vehicles   may   be   taken   as   other  
double   the   usual   amount   (i.e.   2   points   per   initiative   support  list  choices.  
spent)  if  a  leader  is  attached  -­‐  See  Section  4.5.3.      
  MOTORCYCLE  RECON  SQUAD  
Sturm   Platoon   troops   are   never   'Broken'   (14.6   P.63),   A   Recon   squad   is   made   up   of   one   Junior   Leader   and  
but   instead   'Retire'   6"+2D6"   and   become   five   scouts   with   rifles   and   grenades.   If   starting   the  
'pinned'  or  they   may   halt   and   become   'pinned'   on   game   dismounted   roll   1d3   before   the   Patrol   Phase  
reaching   any   cover   along   that   route.   They   are   rallied   begins,   gaining   that   many   free   Patrol   Phase   moves  
as   normal,   with   any   attached   Leaders   able   to   make   with   any   of   your   markers.   This   is   in   addition   to   any  
use  of  attached  rule  above.   scenario   specific   rules   regards   bonus   patrol   moves,  
  however,   a   force   may   never   have   more   than   six   free  
COMPOUND  CHARGE   patrol   phase   moves.   When   deployed   dismounted  
The   compound   charge   is   shown   on   Table   Seven,   troops  are  placed  on-­‐table  without  their  motorcycles.  
Hand-­‐Held   Anti-­‐Tank   Weapons.   The   charge   may   be    
used   once   by   any   Squad   on   the   table   when   A  dismounted  scout  squad  may  move  with  1D6  or  2D6  
commanded   by   a   Senior   Leader   who   is,   we   assume,   and  then  assume  a  Tactical  stance  when  activated  by  
carrying  it  with  him  up  to  that  point.  How  the  charge   a  Leader  using  two  Command  Initiatives.    
works   is   detailed   in   Section   9.3.4,   Tank   Hunters.   A    
maximum  of  two  compound  charges  may  be  selected.   GEBIRGSJAGER  OR  INFANTRY  SQUADS  
  The   follow   on   land   support   infantry   were   organised  
50MM  MORTAR   the   same   way   as   Fallschirmjager   squads.   They   are  
The   50mm   mortar   has   only   H.E.   rounds;   no   smoke   considered  Regular.  
being   provided.   It   has   a   minimum   range   of   12”,   but    
closer  than  that  the  crew  may  use  their  rifles.     PANZER  II  
  Historically   only   two   PzII   landed   on   Crete   during  
RECOILLESS  RIFLE  GUN   combat  operations,  27  May,  1941.  They  were  used  to  
The   10.5cm   weapon   often   had   limited   ammunition   relieve  the  encircled  remnant  forces  of  Fsch.Jg.Rgt.  2.  
due   to   weight   limitations.   Therefore   after   the   first    
turn   the   weapon   is   considered   out   of   ammo   AIR  SUPPORT  
whenever   it   fires   and   rolls   2   or   3   when   firing   –   this   Often   lacking   heavy   weapon   assets   in   many   assaults  
does  not  apply  to  the  75mm  gun.   the   Fallschirmjager   forces   relied   on   the   Luftwaffe   to  
  provide   their   ‘flying   artillery’   until   their   support   assets  
IE18  INFANTRY  GUN   could  be  airlifted.  Therefore,  if  an  end  of  Turn  occurs,  
This  weapon  is  only  available  to  land  support  infantry.    
at   the   beginning   of   the   next   phase,   before   it   starts,    
the  player  nominates  a  target  point  and  rolls  a  dice.    
 
On   a   score   of   1   the   airstrike   hits   the   wrong   target   and  
your   opponent   may   redirect   the   attack   onto   any   of  
your  units  within  12”  of  the  target  point  and  conduct  
the  attack  as  if  it  was  his  own.  On  a  2  the  air  attack  is  
delayed  until  the  next  Turn.    
 
On   a   3-­‐4   a   strafing   attack   occurs.   From   the   target  
point   each   target   along   any   line   of   a   12”x4”   beaten  
zone   are   strafed   with   2D6   ‘Regular-­‐Effective   Range’    
 
firepower   attacks   each.   On   a   5-­‐6   a   bombing   attack  
 
occurs.   A   burst   radius   of   8”   applies   and   any   units   is  
 
bombed   with   3D6   ‘Regular-­‐Close   Range’   firepower  
   
attacks  each,  reducing  cover  by  one  level.    
  FALLSCHIRMJAGER  CHARACTERISTICS    
Roll   on   Table   5   ‘to   hit’   and   Table   6   ‘for   effect’.  
MASCHINENGEWEHR  
Allocation   of   Shock   and   Loss   effect   is   the   same   as   all  
The   Germans   placed   much   emphasis   on   the  
normal  rules.     Squad   machine   gun   as   the   weapon   of   firepower,  
  with  the  squad  leader  instructed  that  in  any  fight  
Fallschirmjager  Operations  (1939-­‐41)   his  place  was  with  the  LMG  directing  its  fire.    
 
Poland  (Sep  ’39):  elements  of  Fsch.Jg.Rgt.1.  engage  in   When  a  Leader  is  attached  to  a  machine  gun  team  
ground  operations  against  Polish  forces.   and   uses   two   or   more   Command   Initiatives   to  
direct  their  fire,  he  may  add  that  many  D6  to  the  
Denmark   (Apr   ’40):  elements  of  Fsch.Jg.Rgt.1.  conduct  
Team’s  Firepower  dice.    
bridge  seizure  and  airfield  assault  operations.  
 
Narvik   (Apr   ’40):  Airfield  assault  made  in  conjunction   HANDGRANATEN !  
with  Gebirgsjager  troops.   The   German   soldier   is   intensely   aware   of   the  
stormtrooper   tactics   of   his   father’s   war.   The  
Holland   (May   ’40):   elements   of   Fsch.Jg.Rgt.1   and   2.  
signal   to   attack   with   a   volley   of   grenades   and  
conduct   Dordrecht   and   Moerdijk   bridge   seizure   and  
then   get   stuck   in   with   the   rifle   butt,  entrenching  
multiple  airfield  assaults.  
tool   or   bayonet   was   the   cry   “Handgranaten!“  
Eban   Emael   (May   ’40):   Sturmabteilung   ‘Koch’   seize   from  the  squad  leader.  
the   bridge   at   Kanne   and   capture   the   Eban   Emael    
fortress.   To  reflect  this,  when  a  Leader  attached  to  a  Team  
or   Squad   uses   two   Command   Initiatives,   he   may  
Operation   Sealion   (hypothetical)   (Sep’40):   though   lead   a   charge   against   any   enemy   within   12”  
never   undertaken,   the   7th   Fleiger   Korps   was   planned   preceded   by   a   hail   of   grenades.   Roll   1D6,  
to   play   an   integral   part   in   Operation   Seelöwe,   the   subtracting  1  if  the  enemy  is  in  light  cover,  2  if  in  
German   invasion   of   Great   Britain.   They   would   have   hard  cover.  On  a  roll  of  1  or  2,  one  hand  grenade  
been  tasked  with  numerous  seize  and  hold  operations   has   hit   the   target   unit;   on   3   or   4,   two   grenades  
until  relieved  by  ground  forces.   hit;  on   5   or   6,   three   grenades   hit   the   target.   Roll  
Greece   (Apr   ’41):   elements   of   Fsch.Jg.Rgt.2.   capture   for  the  effect  of  these  and  the  Team  or  Squad  may  
then  move  with  up  to  3D6  to  try  to  initiate  Close  
the   bridge   at   the   Corinthian   Canal,   cutting   of   British  
Combat.  
troops  retreating  to  the  Peloponnese.  
 
Crete   (May   ’41):   Operation   Mercury,   the   last   and   AIRDROP  
biggest   German   airborne   invasion   of   the   war.   The   XI   Fallschirmjager   forces   were   hampered   by  
Fliegerkorps,  utilising  over  600  Ju52’s  and  600  gliders,   recovering   equipment   containers   and  
at  great  cost,  seize  and  hold  all  the  major  airfield  and   reorganising   once   landed.   Therefore,   all  
sea  port  location  on  the  island.  Subsequent  support   by   Fallschirmjager   troops   must   roll   to   deploy   on  
the   5th   Gebirgsjager   Division,   air   and   sea   landed,   table   as   per   rule   4.6   (p15),   even   if   a   Senior  
secure   the   island.   The   price   in   manpower   is   so   great   Leader   is   present.   This   does   not   apply   if   the  
that   no   further   significant   German   airborne   Glider  or  Deliberate  Assault  support  list  option  is  
operations  are  conducted  for  the  rest  of  the  war.   taken.  
MASTER  ARSENAL  EQUIPMENT  LIST  
T ANKS  
V EHICLE   A RMOUR   A.P.   H.E.   S PEED   N OTES  
Panzer  II   3   4   6   Fast   No  Hull  MG  
A NTI  T ANK  G UNS  &  INFANTRY  G UNS  
G UN   A.P.   H.E.     N OTES  
2cm  Flak  38  AA  gun   4   6     Auto-­‐Cannon,  No  Gun  Shield  
3.7cm  Pak  36  A/T  gun   3   3     Gun  Shield  
PzB39  A/T  rifle   3   1     No  Gun  Shield  
PzB41  A/T  rifle   5   3     Gun  Shield  
GebG36  Infantry  Gun  (7.5cm)   4   6     Gun  Shield  
IG40  Infantry  Gun  (7.5cm)   4   6     Gun  Shield  
LG40  Recoilless  Rifle  (7.5cm)   4   6     No  Gun  Shield  
LG40  Recoilless  Rifle  (10.5cm)   5   9     No  Gun  Shield  
IG40  Infantry  Gun  (10.5cm)   5   9     Gun  Shield  
INFANTRY  W EAPONS  
W EAPON   F IREPOWER   C LOSE   E FFECTIVE   N OTES  
Bolt  Action  Rifle   1   0-­‐18”   18”+    
SMG     4/2   0-­‐6”   6-­‐12”   Firepower  is  range  dependent  
LMG  (belt  fed)   8   0-­‐24”   24”+   Lose  3  Firepower  if  crew  of  1  
Tripod  Mount  MMG   10   0-­‐24”   24”+   Lose  3  Firepower  if  crew  of  1  
Pistol   1   0-­‐9”   -­‐    
Sniper   1   unlimited   -­‐   See  sniper  rules  section  9.5  
Grenade   2  open,  3  closed   4-­‐11”   -­‐   Roll  for  hits  as  if  target  in  the  open  
Infantry  Flamethrower   12   0-­‐12”   -­‐   All  cover  ignored.  Shock  x2  
Reduce  cover  by  one  level  unless  target  has  
5.0cm  mortar   2   with  LOS   no  LOS  
overhead  cover  
Dice  for  hits  on  all  Teams  within  the  barrage  
8.1cm  mortar   4   -­‐   unlimited  
area.  All  units  Pinned.  
V EHICLE  W EAPONS  
W EAPON   F IREPOWER   C LOSE   E FFECTIVE   N OTES  
Internal  Vehicle  MG   6   0-­‐18”   18”+    
Top  Mounted  MMG   10   0-­‐24”   24”+   Reduce  cover  by  one  level  
20mm  Cannon   6   0-­‐24”   24”+   Reduce  cover  by  one  level  

 
 
 
 
 

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