The Devils Mother Baba Lysaga. A CR 25 Version.
The Devils Mother Baba Lysaga. A CR 25 Version.
The Devils Mother Baba Lysaga. A CR 25 Version.
The Devil's Strahd , Dark Mother and the queen of all Barovian Hags flies
her skull under the misty moonlight.
Who knows what mischief she is planning
Short Description
This document contains a cr25
Version of Baba Lysaga, The Devil's
Mother and the queen of all
Barovian Hags. This is a follow up to
"The Real Devil Strahd " CR27. I felt
that the book version was pretty
weak compared to the discriptions of
Baba Lysaga. According to the lore,
she is the one who baptised Strahd
into the art of dark magic and was
the first one to make a pact with the
Mother Night. This version is made
to be used only under extreme
caution as it is quite deadly and will
most likely result in a total party
kill if used incorrectly. You have
been Warned.
What is different?
The powers of the Hag New Spell list and new spells
In this version Lysaga is being The spell list of Baba Lysaga has been
empowered according to the adjusted to the power of someone
discriptions of the lore. The Swamp who has the experience of hundrets
of berez is her home and the players of years and the favor of Mother
will have to fight not only the hag Night's chosen. You can also find
but the area itself. new spells of previous editions
translated to 5th ed. at the end of
this file.
New legendary and lair actions
Equipment
New legendary and lair actions have
been added to the original statblock.
They give environmental,flavour and As the "Mother" of the lord of the
mechanical benefits worthy only to land, Lysaga can only have the best
Devil's mother. The flying skull , the artifacts.The empowered versions of
fence arround her hut and the hut the hut and animated skull will help
itself will make the experience feel her deal with anyone that she
more dreadful to the players. considers a pest.
Flyby. Baba Lysaga doesn’t provoke opportunity attacks Quarterstaff strike. Melee weapon attack: +15 to hit,
when she flies out of an enemy’s reach. reach 10 ft., one target. Hit: 2d8 + 9 bludgeoning
damage and target must make a DC 24 Dexterity
Keen Smell.* Baba Lysaga has advantage on Wisdom saving throw or be knocked prone.
(Perception) checks that rely on smell.
Summon Swarms of Insects (Recharges after a Short or
Legendary Resistance (3/Day). If Baba Lysaga fails a Long Rest). Baba Lysaga summons 1d4 swarms of
saving throw, she can choose to succeed instead. insects. A summoned swarm appears in an unoccupied
Shapeshifter. Baba Lysaga is able to assume the form of space within 60 feet of Baba Lysaga and acts as her
a beautiful, young woman or turn into a swarm of ally. It remains until it dies or until Baba Lysaga
insects (flies), or back into her true form. While in dismisses it as an action.
swarm form, she has a walking speed of 5 feet and a Whirlwind of decay (Recharge 4-6). Baba Lysaga creates
flying speed of 30 feet. Anything she is wearing a 10-foot radius whirlwind centered on a spot within
transforms with her, but nothing she is carrying does. 30 feet. Each creature in the whirlwind must make a
Gifts of Mother Night. Baba Lysaga has advantage on DC 24 Strength saving throw. On a failed save, a target
saving throws against any spell. In addition, if she rolls takes 2d6 bludgeoning and 2d4 necrotic + 2 damage
a natural 20 for the save, she deflects the spell back to and is flung up to 20 feet away in a random direction
the caster. The spell has no effect on her (even if she’s and is knocked prone. If the save is successful, the
still in the area of effect) and instead targets the caster, target takes only the necrotic damage and is not
using the slot level, spell save DC, attack bonus, and moved or knocked prone. If a creature is thrown
spell casting ability of the original caster. through the space of another creature or creatures,
then those standing in the path must make a DC 15
Blessing of mother Night. Baba Lysaga is shielded Dexterity saving throw or take 2d6 bludgeoning
against divination magic, as though protected by a damage and be knocked prone.
nondetection spell.
-
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-Madness: The victim faces an effect of madness. The
Reactions. level of madness depends on whether or not the victim
has already experienced a prior level. Effects are
Disturb! If someone within 10 feet of Baba Lysaga detailed in Chapter 8 of the Dungeon Master’s Guide.
attempts to cast a spell, as a reaction she may attack
them with a quorterstaff strike attack. The target must -Ugliness: Lysaga’s target becomes hideous to watch
make a Constitution saving throw (DC = 10 or half the as their face is deformed. The victim has disadvantage
damage from the attack, whichever is higher) at on all Charisma(persuasion) checks. Furthermore,
disadvantage or lose the spell. onlookers must make a Charisma saving throw (equal
to Baba Lysaga’s DC(24)) or become overwhelmed
CounterSpell. As per discription of the spell. with fear.
Absorb Elements. As per discription of the spell. -Dreary Dreams: While taking a long rest, the target
may either attempt to sleep and face damaging dreams
or go without sleep entirely. The former option results
Legendary Actions in taking 6d6 psychic damage after completing the rest
Baba Lysaga can take 3 legendary actions, choosing + 1d6 for every night of bad dreams following the last
from the options below. Only one legendary action one. The latter results in taking a level of exhaustion at
option can be used at a time and only at the end of the end of the long rest.
another creature's turn. Baba Lysaga regains spent
legendary actions at the start of her turn.
Lair Actions
Mad cackle. All creatures within 30 feet of Baba Lysaga On initiative count 20 (losing initiative ties), Baba
must make a DC 24 Wisdom saving throw or become Lysaga can take a lair action to cause one of the
frightened. The creature may attempt to repeat the following effects. She cannot use the same effect two
save at the end of each turn, otherwise the effect lasts rounds in a row:
for 1 minute.
Baba Lysaga’s Hut. The hut moves 30 feet and makes a
Queen of the Hags . Baba Lysaga casts a spell of 2nd
root attack.
level or lower.
Bone fence. Animated bones flow from the hut and
Multicast (3 Legendary Actions). Baba Lysaga may cast
form a bone fence up to 50 feet long and 15 feet high
an additional spell of level 3 up to level 5.
that remains for the duration of the encounter. This
Hold This for Mother. Baba Lysaga transfers same lair action can be used at a later time to move the
concentration of one of her spells to her hut or her wall to a new location. Any creature that is adjacent to
Flying Skull. or attempts to climb the wall is attacked by numerous
Skull Bash: Lysaga orders her animated skull to strike a skull bites. The creature must make a DC 17 Dexterity
foe within 80ft range. The Skull charges at a creature in saving throw or takes 11 (3d6) piercing damage and is
range ignoring any opportunity attacks that may incur. restrained. To escape from the wall the restrained
Make a melee attack roll +15, doing 5d6 bludgeoning creature must make a DC 17 Strength (Athletics)
damage on a hit. A creature hit with this attack much check.
succeed on a STR saving throw against Lysaga’s Secret’s of the Animated skull. Lisaga’s animated skull
DC(24) or be knocked prone. whispers magical secrets to her. Roll 1d8, Lysaga gains
Berating Demand. Baba Lysaga causes one of her allies a spell slot of the same level as the roll’s result. If the
to take the Dash action immediately. skull is destroyed, this lair action cannot be used.
Mother's Love (Costs 3 Actions). Baba Lysaga transfers Invocation of Mother Night. Baba Lysaga ends a
8d8 of damage received by her and/or her flying skull condition or spell effect on either herself or one of her
to her hut. allies.
Cruel Hex (2 Legendary Actions). Baba Lysaga can use a Winds of Barovia. The winds and fog of the swamp swirl
bonus action to curse a target within 60 ft. of her that over the battlefield, causing ranged attack rolls to be at
she can see. The target must make a Constitution disadvantage for the round.
saving throw (DC 24) or face one of the following: - Blood of Beasts. Baba Lysaga spreads the blood of a
Polymorph: The victim is polymorphed, as per the spell fallen enemy or one of her goats over herself, spending
up to 4 of her hit dice(d8) to immediately recover hit
points.
Constructed Nature. An animated object doesn’t require Root. Melee Weapon Attack: +12 to hit, reach 60 ft.,
air, food, drink, or sleep. Immortal Artifact. Upon one target. Hit: 30 (4d10+8) bludgeoning damage.
dropping to 0 HP, the hut will fall over without looking Rock. Ranged Weapon Attack: +12 to hit, range 120 ft.,
too bad. The hut does not die, but stabilizes in an inert one target. Hit: 21 (3d8+8) bludegoning damage.
state. After 24 hours, the hut will return to 1/2 of its
maximum hit points. Stomp. Melee Weapon Attack. +12 to hit, reach 5 ft.,
Antimagic Susceptibility. The hut is incapacitated while one prone target. Hit:39 (6d10+6) bludgeoning and
the magic gem that animates it is in the area of an piercing damage.
antimagic field. If targeted by dispel magic, the hut Ram. (Recharge 5-6) Melee Weapon Attack. +12 to hit,
must succeed on a Constitution saving throw against reach 10 ft., targets within reach of impact of 20 ft.
the caster’s spell save DC or fall unconscious for 1 horizontal line. Hit: 25 (3d12+6) bludgeoning damage.
minute. Creatures hit by this attack must make a dexterity
saving throw (DC 17) or be knocked prone and
Siege Monster. Siege Monster. The hut deals double become stunned for 1 round.
damage to objects and structures.
Horrid Death Screech (Once per day, when it reaches 0
Magic Resistance. The Hut has advantage on saving hp). Ranged Spell Attack. DC 17 Constitution Saving
throws against magical effects and spells. Throw, up to 60 ft. from the Hut, all targets within
Magic Weapons. The Hut’s attacks count as magical in range. On a success, the target takes 2d10 psychic
nature. damage and 2d10 necrotic damage. On a failure, the
target drops to 0 hit points. Baba Lysaga and her allies
Non-Violent. The Hut will not attack unless Baba lysaga are immune to this effect.
or the Hut itself is damaged. The Hut will not go out of
its way to attack if its targets stop their current actions
and flee unlesh it was ordered by baba lysaga.
GIANT SKULL
The upside-down skull that floats next to the hut is a hill
giant's skull that Baba Lysaga has hollowed out and
transformed into a vehicle. It hovers in place until Baba
Lysaga commands it to fly, which she can do only while inside
it. It has a flying speed of 50 feet. No one else can control the
skull. A creature inside the skull has three-quarters cover
against attacks made from outside the skull. The skull is big
enough to hold one Medium creature. It has AC 15, 100 hit
points, immunity to poison and psychic damage and the Flyby
trait. When the skull is destroyed Baba Lysaga loses the
Skull Bash and Secret’s of the Animated skull actions.