Orna - Guide To Swashbuckling v2
Orna - Guide To Swashbuckling v2
Orna - Guide To Swashbuckling v2
All information was in collaboration with many swashbuckling players, not just my own experiences. Please add
suggestions or ideas if you have any. No idea is too small for a swash.
Warning: Swashbuckling is difficult but the rewards are numerous. If territory defense concerns you, this is not for you. If
you want to learn to one hit kill most enemies, read on.
Table of Contents
Introduction
Part 2: Weapons
Part 3: Armor
Head, Torso, Legs
Offhand/Shield
Introduction
All too commonly, swash waste turns with Golem’s Fortitude and Barrier. These are unnecessary, unless playing high
resistance builds, they are wasting turns casting buffs that will not help you. In reverse, def down from Bear’s Might is no
longer a negative; while it offers no bonus it won’t degrade you either.
Probably the most asked question is: How low do I need my defense to be?
You need your gear to be at 0* or lower. So if armor has 200 def you need to -200 def. It is rumored that with no def from
gear, your attack from gear is 50% higher. This seems fairly solid.
A great way to check your max allowable def is to look at your stats when naked.
Note * many have noticed full pasive at slight more neg than pos but most keep their gear as a net zero
Thief Guts Attack your opponent with blind courage, either missing or dealing
critical damage.
Omnistrike Strike hard with the chance of weakening your opponent's attack or
defenses.
Rogue Poison Strike Attack with a chance of causing poison.
Fire Arrow Light an arrow aflame and attack the enemy. 25% chance to cause
an opponent to burn.
Ice Arrow Freeze an arrow and attack the enemy. 25% chance to freeze an
opponent.
Sleep Dart Throw a dart with the chance to cause an opponent to fall asleep
(75% chance).
Stun Dart Throw a dart with the chance to stun an opponent (90% chance).
☆5 Druid Bear’s Might Summon the power of a great bear. Greatly boosts attack power at
the expense of your defenses. (Gives Def ↓↓, Res ↓↓, Att ↑↑)
Dragon’s Deals damage according to the amount of dragons one has recently
Vengeance conquered.
Dragon’s Deals immense damage according to the amount of dragons one has
Vengeance II recently conquered. Requires 2 turns in battle.
☆6 Blademaster Coup de Grace Perform the perfect strike at the perfect time. This attack never
misses but requires 3 turns in battle.
Horizontal Slash Attack from the side, cutting an opponent's defenses and giving
Ward for 1 turn. (Causes Def ↓)
Omnistrike III Strike hard with the chance of weakening your opponent's attack or
defenses. (Causes Att ↓, Mag ↓, Def ↓, Res ↓)
☆8 Arcanic Elemental Affinity Imbues your weapon with the power of the element
(Ice, Earth, Fire, Lightning, No Affinity)
Freyr/Freyja Wyrm’s Song Boosts critical hit rate permanently and temporarily boosts magic
and attack power. (Gives T. Att ↑, T. Mag ↑, Crit ↑)
Omnistrikes Swiftly attack thrice with the chance of weakening your opponent's
attack or defenses. (Causes Att ↓, Mag ↓, Def ↓, Res ↓)
Swordplay III Attack multiple times, changing the course of the battle. It may
cause multiple buffs and debuffs.
Ward of Balor Grants Ward for 5 turns and may give elemental resistances.
Bahamut Beaststrike Attack with the might of beasts. Total damage is determined by both
your attack and magic stats.
Lusus Naturae Deal magic damage with the might of beasts and acquire Ward for 1
turn. Total damage is determined by both your attack and magic
stats.
Beaststrike II Attack with the might of beasts and acquire Ward for 1 turn. Total
damage is determined by both your attack and magic stats.
Lusus Naturae II Deal magic damage with the might of beasts and acquire Ward for 1
turn. Total damage is determined by both your attack and magic
stats.
Beaststrike III Attack with the might of beasts, with a greater chance of dealing
critical damage. Total damage is determined by both your attack and
magic stats.
Titanguard Guarding Strikes II Attack twice from a guarding position, giving Ward for 2 turns.
Ward of Light II Deals holy damage, recovers Ward, and recovers a percentage of
damage dealt. An opponent may also be blinded from the light.
(Recovers 15% of Ward and 25% of Damage Dealt)
Elemental Facade Grants Ward and temporary immunity to the power of element.
Requires 2 turns in battle (Inferno, Tidal, Terra, Storm, Holy, Dark)
Divine Bastion II Recovers and grants Ward for 8 turns and increases damage
absorption to 100%. Requires 3 turns of battle. (Recovers 85% of
total ward.)
☆10 Realmshifter Sortie Attack from the shadows, possibly dealing critical damage and giving
Ward for 1 turn.
Realm Strikes Swiftly attack four times with a good chance to either miss or land a
critical strike.
OmniStrikes II Swiftly attack thrice with the chance of weakening your opponent's
attack or defenses.
Evasive Strikes Attack twice and reset position, gaining additional critical chance.
Realmshift Leave and reenter this realm. Your stats may be wildly different upon
reentry.
Bloodshift Has the potential to temporarily boost many stats, but incur
temporary damage over time.
Beowulf Gait of Gunnr A battle stance favored by a Valkyrie of War. Take this stance in
battle will further increase your attack power at the expense of
magical power and resistance.
Gilgamesh Ward of Balor II Grants Ward for 6 turns and may give elemental resistances.
Guarding Strikes III Attack twice from a guarding position, giving Ward for 3 turns.
Ward of light 2
Divine bastion 3
Part 2: Weapons
You want ornates.
Tier Name Useable By Dropped By
Not Any item with vision gear Any Various mobs and raids
e
☆6 Basilisk Tooth Thief/Warrior Giant Basilisk, Giant Red Causes Poison, Blight
Basilisk
☆7 Arisen Clurichaun Blade Thief/Warrior Arisen Naggeneen (Event), Causes Poison, Rot
Mimic King of Kings (Event)
Babd warbow
Sharpened Kerberos Claws Thief Kerberos of Ice (Event), Mimic Causes Bleed, Frozen
King of Kings (Event)
Fey Badb Catha Thief The Morrigan (Raid) Causes Dex↓/Gives Dex↑
Fey Neman Havoc Warrior The Morrigan (Raid) Causes Atk↓/Gives Atk↑
Final Horsesman’s Scythe All Final Horseman (World Raid) Causes Curses/Ult Attack Pro
Axe of the Chimera Warrior Fey Chimera (World Raid) Gives Dmg↑, Berserk
Bow of the Chimera Thief Fey Chimera (World Raid) Gives Dmg↑, Berserk
Arisen Surtr’s Sword All Arisen Surtr (Event) Causes Blind/+View Dist
Random loot variety All Guantlet end rewards Each one has 7 slots around
Basilisk tooth 1100 attack at MF are easy
Racul blade to upgrade and cast statuses
Stone blade hard to cover like
blight,blind,sleep, petrify
Part 3: Armor
Any of these items in an element should be considered a win. Obtaining each element on each item isn't a bad thing.
O=ORNATE
NB= normal to broken
All swash gear will vary in what's best, in some cases broken gear is greater
☆1 Anything Elemental
(NB)
☆2 Aldon’s Hat (NB) Thief NPC Quest: Bard Aldon, Stun Pro
Gauntlet
Anything Elemental
(NB)
☆3 Sala’s Hood Thief/Warrior NPC Quest: High Elf Sala, Get Element Variants in
Gauntlet Gauntlets
At this point you should have a bad item of every element if not keep collecting and from here attempt to get a piece of
each element for each slot for later builds (NB)
☆7 Fey Dragon Armor Thief Fey Dragon Follower Acts More Often
Fey Dragon Boots Thief Fey Dragon Follower Acts More Often
Fey Dragon Chestmail Warrior Fey Dragon Follower Acts More Often
Fey Dragon Cowl Thief Fey Dragon Follower Acts More Often
Fey Dragon Helmet Warrior Fey Dragon Follower Acts More Often
Fey Dragon Leggings Warrior Fey Dragon Follower Acts More Often
Yeti Overcoat (NB) All Great Yeti Freeze, Water, Def ↓ Pro
☆8 Avalon Crown (O) All Fallen King Arthus (Raid) Curse, Petrify Pro and now
has huge attack and jewel slot
Dusk Armor (NB) Warrior Queen of Dokkalfar (Event) Sleep, Blind Pro
Dusk Boots (NB) All Queen of Dokkalfar (Event) Sleep, Blind Pro
Dusk Cowl (NB) Thief Queen of Dokkalfar (Event) Sleep, Blind Pro
Dusk Garb (NB) Thief Queen of Dokkalfar (Event) Sleep, Blind Pro
Dusk Helmet (NB) Warrior Queen of Dokkalfar (Event) Sleep, Blind Pro
Kerberos Hood (NB) All Kerberos of Ice (Event), Mimic Freeze Pro
King of Kings (Event)
Kerberos Veil (NB) All Kerberos of Ice (Event), Mimic Freeze Pro
King of Kings (Event)
Fey Yeti Coat All Fey Yeti Res ↓, Ult Attacks Pro
☆1 Old Nothren Crown (NB) All NPC Quest: Borr Mag ↓,Atk ↓ Pro
0
Arisen Surtr’s Cuirass All Arisen Surtr (Event) High Ward/Low Def Build
Arisen Surtr’s Boots All Arisen Surtr (Event) High Dex Build
Fey Chimera Armor Warrior Fey Chimera (World Raid) Pet Dmg Bonus
Fey Chimera Greaves Warrior Fey Chimera (World Raid) Pet Dmg Bonus
Fey Chimera Helmet Warrior Fey Chimera (World Raid) Pet Dmg Bonus
Ashen Phoenician Boots Thief Ashen Phoenix (World Raid) Grant Mini Steadfast
Ashen Phoenician Cowl Thief Ashen Phoenix (World Raid) Grant Mini Steadfast
Ashen Phoenician Cuirass Warrior Ashen Phoenix (World Raid) Grant Mini Steadfast
Ashen Phoenician Garb Thief Ashen Phoenix (World Raid) Grant Mini Steadfast
Ashen Phoenician Greaves Warrior Ashen Phoenix (World Raid) Grant Mini Steadfast
Ashen Phoenician Helmet Warrior Ashen Phoenix (World Raid) Grant Mini Steadfast
Arisen feral hood (NB) Arisen kerberos(event raid) Grants additional follower
action rate
Arisen Hel's boots (NB) All Arisen Hel Incredibly high dex low def
Arisen Hel's garb (Any) Thief Arisen Hel Blind and stun immune
Also offers super high Dex
And ward for thief
Arisen Hel's veil (NB) Thief Helvenly Hel Crit build helm
Arisen Askr cowel Thief Arisen Yggdrasil Lowers self harm dmg
High attack
Offhand/Shield
Tier Item Useable By Dropped By Notes
☆4 Whisper All Shop
Arisen fairy tanto All Arisen Naggeneen poison, High attack, high dex
Belt of Cerus All Cerus (Event), Mimic King of Burn, Fire Pro
Kings (Event)
☆9 Band of Gods All Chapter XXVIII: Fallen Gods Gold, Orn, XP Bonus
Awn Ring
Skill setup will be Bear’s Might, Warcry, Blightstrike, Tricut II, Ward skill if using ward, Osmostrike or Osmostrike II, and
Tricut II or Swordplay. These can one hit most mobs.
● Round 1 and 2: Buff with ward* (if using) then Bear’s Might and Warcry
● Round 3: Check your base attack with a standard attack. The damage number is your basic damage range.
● Round>3:
○ Use the standard attack or Osmostrike on anything lower than your base attack
○ Tricut on anything with more hp
○ Blightstrike on dragons and mimics only
*
You may only use ward to get buffed and then just keep damage going.
● The same strategy is used as ☆7 except now skills like Lunge and Guts will refill your mana because Recharge
refills your Mana and HP with critical hits. For Atlas I recommend running a sheild and using Ward the swash
bonus will keep his dmg up while you just tank around.
● Low hp on Arac can be used to your advantage just don't risk being one shot better safe than sorry as swash.
● You may also add your affinity and remove affinity if you wish for added dmg
● If using Atlas you'll want to focus on a hammer for the proficiency
☆9 - Dungeon Crawling with Nyx, baha, Titan or Omnimancer(it's better than you'd think)
● Nyx will increase your damage massively but deplete your mana; a Mirror is highly advisable on nyx. This is the
class that can spam low Mana skills for high dmg and fully heal often with Life siphon
● Baha will benefit highest from gear of all swash at this stage.
○ you want gear from the T9 raid polly full incarnate gear with crimson pinions and sempre forte will be
devastating and allow you to run nearly 3,000 resistance this is considered the anti-mage build.
● Titan guard will be ward focused while still trying to go for the swash passive this will allow you to use weird gear
that has high Ward but low stats otherwise you can then basically just wall up Rush In and blast everything it's
incredibly easy mode and great for raiding (we talk about that in raids bellow)
● The same strategy as teir 7 applies with the addition of two new damage skills depending on your level,
Swordplay II and Swordplay III. These two skills do massive dmg and normally build on each other each turn.
● Omniswash is the greatest protection from magic while adding endless skill play and you also are randomly quite
hard to kill through RNG steadfast and Mana rush can be better than huge hp or ward at times
● At this point you should be slowly changing gear on world and guantlet to Ornate venin, court jester armor, lost
helm and coral boots any offhand is fine. This will gain you expand your expand orns much faster
● Add Band Of Gods to your load out once you beat the story to provide XP, Gold, and Orn bonus.
☆10 - God Swashing
Realmshifter swash.
● You will want to run Venin Demon-Forged as your weapon.
● Use one of two sets Arisen Tomes or Band Of Gods and Mirror on your off hand, or anti Mana with fey arrows
and using volley 3 and low HP. Realm no longer dies from self harm.
● Lost Helm and Dark Garb with Coral Boots for your armor. This is designed to help farm as many orns as possible.
Or as you increase your pinion gear working in low def and high attack gear can speed things along
● Skills will be the same except now you're going to do the most dmg below 50% hp because of Resurgence, have
fun wrecking dungeons.
● Watch out on thief class opponents and Mighty Griffin I recommend Swordplay for Griffin and Tricut II on all past
floor 16.
● Add Gait of Gunnr asap. Helpful not helpful you decide.
● Try having 1 hp once fully buffed, this is achieved with berserk killing you as you kill the enemy. You will transfer
to the next battle at 1 hp as long as you don't miss you will one hit almost every thing in orna with Tricut II or
basic attack. You can always use Swordplay III or Osmostrikes if you think Arisen Mammon is too tough.
ENDLESS
● With the addition of realms new passive endless is now an option (tb updated)
Gilgaswash
In my opinion this is easy mode dungeons
● For gear roll all pure and true grinding gear, that venin, your favorite accessories, and court jester armor with lost
helm
● I recommend a shield* or mirror **
● Boots are optional, coral is a great pick for added attack via passive boost
These are two strategies both work well in any gauntlet mode even endless for endless hard I recommend Strategy A
strategy
Strategy A
● First off level your gear up to no less than 2 and slap some Jewel of the Deep on for mana
● For this you will use your favorite shield or non-ward damaging offhand like Balin's Left.
● Round one, activate Bear’s Might, Gait of Gunnr, and Wyvern Speed II, also turn element to neutral if you have
not already.
● From here spend the next few floors rotating Guarding Strikes III and Ward of Light II
● Osmostrikes II if needed, but the idea is to kill with Guarding Strikes III, heal ward and hp with Ward of Light II2
and heal mana via taking dmg.
● Using this rotation, I could easily get to between floor 70 and 100 in endless hard mode.
Strategy B
A Little simple but fast and effective
● Start with Wyvern speed 2, Bear’s Might and Gait of Gunnr, then Ward of Light II until full ward
● Then rotation of basic attack if it will one hit
● Tricut II if not
● And Osmostrikes II if your low hp or they have big hp
Diety Swash
● Imo this is the cheesecake class, this build has not lost me a dungeon yet
● Run full orn or exp gear with Venin(may be your element for dmg bonus)
● I recommend Incarnate, Coral, and Sala's for gear and Fey Arrows for offhand
● Buff with attack buffs
● Then 3 slightly different approaches
● Always use Osmostrikes II or Swordplay III on Arisen Hydra and final boss .
● The goal here is to be at around 300 mana for the final boss for full mana passive.
Bestla/ Beowulf
● With the recent additions to Beowulf like HP block chance this is actually a very viable class now
● Will be adding alot soon
Shrine of Luck 2 2 2 NA
Shrine of Wisdom 2 NA
Brazier 2
☆1 Exp Potion 2
Occult Candle 2
Torch 1.3
Lucky Coin 2
Lantern 1.1
Sandstorm 1.1
Band of False Gods 1.05 1.05 1.05 1.05 The Mightiest Mimic
(1.3125) (Event)
Starting Out
I'll start with a method for new swash or players new to tiers with subpar gear
This is the smash and grab method to increase raid drops without making you waste time or resources trying to struggle.
Best weapon plus best attack accessories and armor that blocks the raid bosses magic
1. Threaten
2. Bear’s Might
3. on rotation on mana and your best osmo hit
4. One can do a few 100k sometimes in seconds before getting slapped by the raid boss
You raid rotation will be always heal mana when at half mp and near full hp
1. Bears might
2. (Heal with osmostrike 3 if needed)
3. Mute
4. (Heal if needed)
5. Threaten
6. (Heal if needed)
7. War cry or attack potion
8. (Heal if needed)
9. Horizontal slash until def broken Healing as needed
10. Then smash him with osmostrike3 healing mana as needed
11. You may toss Swordplay in for more dmg if you like when hp is full
● Use golem pet if you want ward protection with a shield
● Twilight wisp can keep you healthy
● War horse will increase your dmg after a minute
7☆: Dragon Knight vs. Balor
I found this to work for me up to 1 or 2mil damage with a decent success rate at about 1 mil dmg a minute.
You can also work in ward spells and run ward for them pesky crits.
My rotation is very specific. I cast buffs until I get hit the first time using ward of ortanite after first hit on my character. I
cast buffs in this order
☆1) Gunnr or bears might
☆2) gunnr or bears
☆3) wyvern speed 2
☆4) element affinity
☆5) wyrms song
☆6)berserk shroom
● The turn after the first hit from morrigan I use ward of ortanite for the remainder buffs I do not heal during this
except mana.
● Once fully buffed dmg rotation kicks in
● At near full hp Swordplay 3
● After taking dmg osmostrikes 2
● Healing mana when at full hp and at less than 30% mana with greater potions
● A second method is to just spam osmostrikes 2 and heal mana with super pots as its 5k hp heal now.
● Strongly recommend chimera as your pet. I've tried other brand pets; chimera is the best.
I'm sure other strategies exist but this one works very well for me and my guilds dmg caps.
When mana is at 300 pay attention to a turn where she misses or uses a spell she almost always does this every 3 turns
at 300 mana you can cast 3 osmostrikes2 all but guaranteed you'll have a free turn at 100% hp
this not only gets mana back to full but also won't waste dmg potential as your only healing hp with attack and only
attacking at low hp maximizing my passive and minimal moments of near death experiences.
Because you start with ward for 10 turns you can buff freely if using a shield (recommended) I rely on 10 turns of shield
to soak dmg while I set up get element pro up first if needed and then follow this battle rotation you shouldn't need to
heal mana welcome to the greatness of gilgamesh passive and bo def
1) Gunnr or skip to 2
2) Bears might
3) Wyvern speed
4) Element affinity (unless weapon is already your element)
5) Ward of light 2
6) Shroom
7) Ward of light 2*
8) Ward of light 2*
9) Ward of light 2*
10) Ward of light 2*
11) At this point one should have fairly high ward and be fully buffed giving 100% passive the rest of the fight,
making you ready for battle. you're now tanking full force dmg and will repel it with osmostrikes 2 Over and over
and over heal mana when she misses and you're below half.
12) If you like you can work in ward skills to activate mana trickle while battling or use swordplay 3 for the extra
boost.
Sabotage swashbuckler
Imo this is the hardest to gear to the maximum.
● To start with I recommend a weapon with 7 slots at ☆9 polly drops amazing random great katanas with 8
sockets, it's easy to DF and has a really decent attack and adds negative def. In ☆7 and ☆8 just get the best
weapon with decent slot capabilities.
● Then I recommend a combination or a full suit of arcane gems, mammon tears, and arisen mammon tears.
● Offhand is best to use arcane arrows, mammon sword or chu arrows.
● Accessories and armor are kinda your pic I recommend doing high hp or dex to help you last longer
● Pet will be great yokai
● The idea here is to start off with miasma then use sword play or basic atack to inflict mass status effects while
still delivering medium dmg from high swash attack.
● T10 random generated items are very usefull here
● New spoor adornment is good for sab
Anti-mage swash
● For this I recommend a Vulcan longsword but your best weapon will do as always.
● You will need coral gear, preferred legendary or ornate lv.10, best case with elements.
● If by some crazy chance you have Alpha Myrddin Cloak now’s the time to use it.
● A dragon shield for anti dragon and small ward buffer.
● acc can be best rings or anti magic belts. cerus belt adds hp and gives burn protection.
● Done properly I've reduced CG on baha to around 5k hits using normal coral gear.
● You'll want to come in with bears might or mimic mischief and then use skills that pair ward with attacks like
seals or jump or many others it's best to play around.
● Pet recommendations are golems for ward, great yeti or cthulhu for magic protection or anubis for high dmg and
physical downa to enemy helping the def side you are strongly ignoring in this build.
Realmshifter
● Fajar mantle lv 10
● Surtr's arisen boots LV 10
● Coral cowl legendary or better
● Or high crit Avalon helm or high dmg Avalon crown
● Arisen surtr helm is highly useful with it's 2k hp
● All gear with dex gems
● Main hand fey babd catha or night break or best dex preferred over 200
● Offhand fey arrow
● Accessories arisen rings
● Skills= gunnr, Sortie, bears might, realmstrikes with crit
For me personally I found a higher output of defensive wins not for offense.
Gilgamesh
● Arisen Surtr's helm ornate
● Fey yeti coat any quality
● Coral legs legendary or ornate
● Rings one each legendary or better arisen cursed ring and one ornate immortal ring
● Either a one handed axe with no element and a good shield or gungir no element
● Skills gunnr, bears might, and osmostrike 3
Naggeneen’s Brew Arisen Naggeneen (Event), Gives Mag ↑, Poisoned, Toxic, Rot, Dex ↑, Att ↑,
Mimic King of Kings (Event) Def ↑, Res ↑, Crit ↑
☆7 Greater Yokai 225,000 SS Debuff 10% Burn, Freeze, Poison, Shock, Sleep, Smoke Bomb, Stun
Dart
Camazotz 300,000 A Heal 12%, Battle Dance, Doublecut II, Drain II, Flurry II
Buff 12%,
Spell 2%
Dire Wolf 300,000 S Attack 2%, Attack, Bloodlust, Doublecut II, Quick attack, Sidesteps
Buff 7%,
Spell 4%
Orichalcum 500,000 A Buff 9%, Earthen Wall, Fire Wall, Ice Wall, Lightning Wall, Mend
Golem Protect 3% Wall, Ward of Iron, Ward of Mythril, Ward of Steel
Twilight Wisp 300,000 S Heal 10%, Holy, Nightmare, Wisp's Heal, Wisp's Heal II
Spell 15%
Surtr’s Mighty 400,000 Buff 8%, Burn, Fey Flame, Fey Frost, Fire Wall, Freeze, Ice Wall
Flame Debuff 50%,
Spell 10%
☆8 Cerberus 875,000 A Attack 5%, Attack,Burn, Firestrike III, Inferno, Tricut, Tricut II
Debuff 25%,
Spell 12%
Pale Dragon 1,125,000 A/S Attack 5%, Dispelling status locking effects is always welcomed
Heal 25%, but helps little other than that
Spell 5% Attack, Dispel, Holy, Holy II, Holy Light, Holystrike,
Holystrike II, Miracle
Pumpkin head
Kerberos
Nidhogg 1,750,000 S Attack 2%, Attack, Beaststrike, Beaststrike II, Beaststrike III, Lusus
Spell 9% Naturae, Lusus Naturae II
Guivre 1,750,000 S Attack7% Attack, Dragon Breath, Fireball, Flare, Meteor II,
Spell 12% Multi-flare,
Ashen Phoenix
☆10 Chimera 3,000,000 SS Attack 3%, Attack, Berserk, Blightstrike III, Omnistrike III, Wyvern
Buff 20%, Strikes
Spell 5%
Anubis 4,000,000 S Debuff 12%, Flame V, Forbid, Forbidden Art, Frost V, Spark V,
Spell 7% Tremor V
Cthulhu 3,500,000 A/S Attack 2%, After prism wall he will be a wee bit meh
Buff 9%, Attack, Drain II, Mindblast, Prism Wall, Tidalseal,
Debuff 9%, Tidalstrike
Spell 9%
The Mightiest 4,000,000 S Buff 100%, Fey Flame IV, Fey Flame V, Fey Frost IV, Fey Frost V,
Mimic Spell 4% Mimic's Mischief, Ultima
Part 11: Adornments - Only the Best
Quick list of gems to keep an eye on
Spoor
8 Crimson Pinion Fey Cockatrice, The Mightiest Mimic Adds Atk, Decreases Def, Mana
Create an alt odie has made this so streamlined he is asking you to do this.
(I highly recommend having a main character that can make and refresh shops to feed alt arena tokens potions and quest
materials)
Level 1-10
● Class warrior.
● You will start immediately by focusing on blue slimes( for main quest )and mele creatures for a better wep
● Check daily quest and do all you can(daily are a massive source of orns early on) walking quests take less than 15
minutes of jogging and are good for the heart and the orns.
● Search shops for mele accessorie pendents.
● Literally take best gear you can find and use whet stones to take wepons to level 3 do not worrie about
upgrading youll be past this phase soon.
Level 10 to 25
● You should have 10 arena tokens go to arena wear all the highest atack gear you have and kill them It shouldn't
be difficult...congratulations your tier 2.
Level 25 to 50
● Do not take subclass
● From here seek out aldon and take his quest
● Look for amulets best gear possible
● Complete main story quest
● Feed tokens for arena gear T3 should happen fast if using arena
● Doing achievements gains orns fast and alot are very easy, use orns early to unlock the basic classes skipping
knight as you will play Valkyrie.
Level 50 to 75
● Here you want to buy battle Master and centurion
● And take either berserk or hunter if you listened in T2 its free now at T3
● Shoot for the best attack gear you can find and look in arena for offhands that give attack
● Area spamming best attack skill with non element wep and full attack gear even crapy attack gear is good here.
Make sure you keep your wep level 3 with whet stones
● Look for sala quest and do inn quests and daily as much as able you want the 100 quest achievement.
● and a spell shop(buy everything)
● Refrain from guantlets till 7
level 75 to 100
● Buy Adept
● Buy ghost
● Run arena
● Kill bosses and quest creatures
● Buy platinum amulets , and level salas hood and robe as much as one can. This is you loadout for everything.
Boots up to you.
Level 100 to 125
● Buy majestic
● Look for mirror in arena its your new offhand
● Look for rapier in a arena
● Use arena and quests to level quickly
● As berserk arena should be warcry, then spam best attack skill
● For hunter just spam arrowstorm and attack war cry up to you
Level 125 to 150
● Buy blademaster
● Use arena and quests to get to 135
● Look for estoc in arena
● Use sword play as soon as available as main dmg skill
● At 135 I recommend a new level strategy keep arena up as you want but switch to boss killing only, this gains alot
of keys fast for T7 And might net a nice wep or two
Level 150 to 175
Here do only guantlet till T8 and reap the large stack of summon scrolls
A second class line I found works very well also in my opinion this is the laziest version of this but it will work and it will
require little effort
You will play mage class line
By all of the early classes for the skills
But then druid line
This will give you a huge manapool
You can wear resistance gear
And early on before T9 the HP is not really that important you're probably going to get one or two shot anyway this way
you can at least continue a barrage of damage as long as you have a decent curved sword and you can wear warrior rings
early to compensate for dmg.
Tips
1) Remember you don't need 0 def. Every class is different at each level, proper testing is needed for each at
different levels just keep gear def to a net zero
2) Res does not affect swash passive.
3) When playing realmshifter on world try using a mana potion when dead to gain 1 hp and then grind with a free
x2 attack
4) When in gauntlet and playing realmshifter you can try running one hp and only doing insta kill moves even
though you will die from berserk or dots you'll carry over to the next fight at 1 hp. Just don't miss.
5) Be wary of high dex enemies like succubus and immortal kin
6) Your faction element on world and gauntlet build is really good just use charge, (Opposite element) strike, blight
strike for stuff that is immune or resistant.
7) Some enemies have second chance and mystic feather
a) Try using stun lock skills and dots to take care of these passive
Personal challenges.
1) Reach 2 million dmg on each raid in under 2 minutes and join the 59min club
2) Do a gauntlet in less than 100 seconds
3) Do a gauntlet at 1 hp as realm from round 14 onward
4) Kill each T9 god and T10 boss berserked in one go
5) One hit arisen mammon in gauntlet
6) One hit mammon on world
7) Take 10 territory in under 60 seconds
8) Get past level 100 in endless hard(stupid hard due to rng)
9) Lenneth Valkyrie coup de grace challenge: Break 300k in arena with Coup de Grace. My current record is 487k
I'm sure yall can do better. (DC AND Gait of Gunnr recommended).
10) One shot an Arisen Hydra unbuffed first turn
11) Solo ashen Phoenix
This more or less concludes the swash concept. Please comment and note anything I may have missed or you disagree
with as there is no way I possibly tried every swash combo or play style. I'm sure many of you will discover new and
exciting ways to swash. Feel free to comment here or hit me up on discord @Lenneth Valkyrie #3147
If you made it this far and somehow are not in the swash discord channel your invitation is in the mail but I had to
postmark it thursday of next year so it's gonna be awhile or you can ping me on discord.