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Rules For Playing: AGES 3+ For 2 To 4 Players

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0% found this document useful (0 votes)
121 views2 pages

Rules For Playing: AGES 3+ For 2 To 4 Players

Uploaded by

Liat
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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®

HASBRO and its logo, CANDY LAND its logo and all related characters are trademarks of
Hasbro and are used with permission. © 1962, 2011 Hasbro. All Rights Reserved.
Created and distributed by Winning Solutions, Inc., 66 Summer St. Manchester, MA 01944.
RULES FOR PLAYING
MADE IN CHINA. FABRIQUÉ EN CHINE. C-XXX 21510 AGES 3+ For 2 to 4 Players
CANDY LAND ® is a game of bright colors along the path to the second space that matches it.
and pretty pictures made especially 5. When a picture card is drawn, such as the
for little folks, many of whom are “Gingerbread Man,” the player moves to the space
too young to read. It also includes matching that picture. This may send the player
features which make it an interesting game for ahead or back along the path (an exception to rule No.
older children. 3). The player proceeds from the picture space on his
next turn.
Contents
6. Players take advantage of the “MOUNTAIN
1 Colorful Gameboard, 4 Gingerbread Men
PASS” and “RAINBOW TRAIL” only when they stop
Playing Pieces, 64 Cards
exactly on the spaces at the beginning of these short cuts. The player
Object moves immediately to the other end of the path and
proceeds from there on his next turn.
The object of the game is to travel through CANDY LAND along the
path of colored spaces. The moves are made according to 7. Players must follow the directions on the
colored squares or picture cards drawn by the board regarding the “CHERRY PITFALLS”
players. and the “MOLASSES SWAMP”.

To Begin Note: Drawing a single or double card of


the color wanted by that player allows them
Shuffle the cards well. Place
to move.
them in a pile face down within easy
reach of all players. The youngest child should go first. That child draws 8. Two or more players may occupy the
the top card from the pile and moves from Start to the first matching same space.
colored space along the path. Other players follow in turn. All players
9. If all the of the cards are used and the game is not finished, reshuffle
follow the simple rules described below.
them and use the pile over again.
How to Play Winning the Game
1. Each player chooses a different colored
The first player to reach
playing piece.
“Home Sweet Home”
2. All players begin at the “Start” arrow. wins the game!
3. A
 ll players travel in the direction of the It is reached by
“Mileage” signs. landing on the last blue
4. When a color card is drawn, the space or by drawing a
player moves along the path to the next colored square card that
space that matches the square on that would take the player
card. If the card has two colored beyond that space if the
squares on it, the player moves path continued.

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