Animation Week 5 Quarter

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 16

SENIOR HIGH SCHOOL

Technical-Vocational
Livelihood
Information and Communications
Technology - Animation NC II
Quarter 4 – Module 5
Creating 2D Digital Animation
Technology and Livelihood Education – Grade 12
Alternative Delivery Mode
Quarter 4 - Module 5: Creating 2D Digital Animation
First Edition, 2020

Republic Act 8293 section 176 states that: No copyright shall subsist in any work of the
Government of the Republic of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of such work
for profit. Such agency of office may, among other things. Impose as a condition the payment
of royalties.

Borrowed materials (i.e., songs, stories, poems, photos, brand names, trademarks, etc.)
included in this book are owned by their respective copyright holders. Every effort has been
exerted to locate and seek permission to use these materials from their respective copyright
owners. The publisher and authors do not represent nor claim ownership over them.

Published by the Department of Education


Secretary:Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

DEVELOPMENT TEAM OF THE MODULE

Writers : Victor M. Sinangote


Editor : Jose Garry R. Napoles
Reviewer :
Illustrator :
Artist :
Management Team:
Schools Division Superintendent : Marilyn S. Andales
Assistant Schools Div. Superintendent : Anelito A. Bongcawil
: Fay C. Luarez
: Lorenzo M. Dizon
Chief Education Supervisor, CID : Mary Ann P. Flores
Education Program Supervisor, LRMDS : Isaiash T. Wagas
Education Program Supervisor, TLE : Jose Garry R. Napoles

Department of Education – Regional Office 7


DepED-Division of Cebu Province
Office Address :Sudlon, Lahug Cebu City
Telephone Nos. : (032) 255-6405
Email address : [email protected]
SENIOR HIGH SCHOOL

Technical-Vocational
Livelihood
Information and Communications
Technology - Animation NC II
Quarter 4 – Module 5
Creating 2D Digital Animation
KEY MESSAGE
For Educators:

Technology and Livelihood Education (TLE) is one of the basic subjects in the
implementation of the K to 12 Basic Education Program composed of four
components namely, Agri - Fishery, Home Economics, Industrial Arts and
Information Communication Technology. In this module, the focus is on Home
Economics Course - Personal Entrepreneurial Competencies.

According to George Washington Carver, “Education is the key to unlock the


golden door of freedom”; thus, the Department of Education extends their resources
and finds alternative ways to address your needs and to adapt to the new normal of
the educational system as a bridge to Learning Continuity Plan. To address such
needs, the teacher-made learning modules are crafted.
You are reading the Animation NC II Grade - 12: Fourth Quarter Alternative
Delivery Mode (ADM) Module on Creating 2D Digital Animation as written based on
the K-12 Basic Education Curriculum. This course is designed for high school students to
develop knowledge, skills, and attitude in the performance of ICT tasks.

Through the combined efforts of expert and competent educators from various
levels and schools in the Department of Education - Division of Cebu Province, this
module is created for your convenience. Despite all physical, social and economic
restraints in the current teaching scenarios, this module came out after a thorough
planning, organization, editing and verification of the development team in order to
cater all the needs of our diverse learners.
This module will surely help our teachers and learners in the midst of the
challenges brought by the pandemic. The learners are given independent learning
activities which are anchored on the competencies based on the K-12 Curriculum
Guide, thus engaging them to work at their own pace within the comforts of their own
homes. This will gear them in acquiring the prerequisite 21 st Century skills that will
adequately prepare them for work, start a business, acquire middle level skills and
continue to higher education.
Therefore, your topmost priority is to explain clearly on how our learners will use
this module. You are to ensure that the learner’s progress and development will be
monitored and their strengths and weaknesses will be appropriately assessed while
doing independently the activities in each part of the module. Moreover, you
consistently provide feedback to the learning facilitators about the progress of the
learners and encourage, as well, the learners to comply and to finish the modules on
time.
For the Learners:
The Department of Education researched and explored innovative ways to
address your needs with high consideration on social, economic, physical and
emotional aspects of your well-being. To continue the learning process, DepEd
comes up with an Alternative Delivery mode of teaching using Teacher-Made
Educational Modules.

You are reading the Animation NC II Grade - 11: Fourth Quarter Alternative
Delivery Mode (ADM) Module on Creating 2D Digital Animation as written and found
in the K-12 Basic Education Curriculum. This course is designed for senior high school
students to develop knowledge, skills, and attitude in the performance of animation
tasks.

This module is especially created for you to have the opportunity to continue
learning even at home. Using guided and independent learning activities, rest
assured that you will be able to enjoy as well as to deeply understand the contents of
the lesson presented; whilst, recognizing your own capacity and capability in
acquiring knowledge.
This module has the following parts and corresponding icons:
The first part of the module will keep you on
track of the Competencies, Objectives and
Skills expected for you to be developed and
mastered.
WHAT I NEED TO KNOW

This part aims to check your prior knowledge


WHAT I KNOW on the lesson to take.

This part helps you link the previous lesson


to the current one through a short
exercise/drill.

WHAT’S IN
The lesson to be taken up or to be discussed
is introduced in this part of the module
creatively. It may be through a story, a song,
WHAT’S NEW
a poem, a problem opener, an activity, a
situation or the like.
A brief discussion of the lesson can be read
in this part. It guides and helps you unlock
WHAT IS IT
the lesson presented.

A brief discussion of the lesson can be read in


this part. It guides and helps you unlock
WHAT’S MORE the lesson presented.

This part of the module is used to process


your learning and understanding on the given
WHAT I HAVE LEARNED
topic.
A transfer of newly acquired knowledge and
skills to a real-life situation is present in this
WHAT I CAN DO part of the module.

This activity assesses your level of mastery


ASSESSMENT
towards the topic.

ADDITIONAL ACTIVITIES In this section, enhancement activities will be


given for you to further grasp the lessons.

This contains answers to all activities in the


module.
ANSWER KEYS

At the end of this module you will also find:

References Printed in this part is a list of all reliable and valid resources
used in crafting and designing this module. In using this module, keep note of the
fundamental reminders below.
1. The module is government owned. Handle it with care. Unnecessary marks are
prohibited. Use a separate sheet of paper in answering all the given exercises.

2. This module is organized according to the level of understanding. Skipping one part
of
this module may lead you to confusion and misinterpretation.

3. The instructions are carefully laden for you to understand the given lessons. Read
each item cautiously.

4. This is a Home-Based class, your reliability and honor in doing the tasks and
checking your answers are a must.
5. This module helps you attain and learn lessons at home. Make sure to clearly
comprehend the first activity before proceeding to the next one.

6. This module should be returned in good condition to your teacher/facilitator once you
completed it.

8. Answers should be written on a separate sheet of paper or notebook especially


prepared for TLE-TVL subject.
If you wish to talk to your teacher/educator, do not hesitate to keep in touch with
him/her for further discussion. Know that even if this is a home-based class, your
teacher is only a call away. Good communication between the teacher and the student
is our priority to flourish your understanding on the given lessons.
We do hope that in using this material, you will gain ample knowledge and
skills for you to be fully equipped and ready to answer the demands of the globally
competitive world. We are confident in you! Keep soaring high!

WHAT I NEED TO KNOW


Good day, dear learner!
This module is solely prepared for you to access and to acquire lessons befitted in
your grade level. The exercises, drills and assessments are carefully made to suit your
level of understanding. Indeed, this learning resource is for you to fully comprehend the
Identify requirements for in-between drawings in actual scene folders
(cartoon, regular) needed in Animation . Independently, you are going to go
through this module following its proper sequence. Although you are going to do it
alone, this is a guided lesson and instructions/directions on how to do every activity is
plotted for your convenience.

Using this learning resource, you are ought to Producing Clean-up and In-
between Drawings needed in Animation as inculcated in the K- 12 Most
Essential Learning Competencies.

Using separate modules, this competency is divided into three lessons, as follows:
Lesson 1: Identify requirements for clean-up drawings in actual scene folder
(cartoon, simple)
Lesson 2: Produce clean-up drawings in actual scene folder (cartoon, simple)
Lesson 3: Identify requirements for clean-up drawings in actual scene folder
(cartoon, regular)

At the end of this module, you are expected to achieve the following objectives for this
session:
recognize the concepts used in tracing and building character
apply the concepts used in tracing and building character
show interest on performing the given activity
WHAT I KNOW
Fill in the blanks:

Directions: Choose from the box the shortcut keys that is being described by the items
below. Write your answer on the space provided.

Ctrl+F9 Ctrl + R Ctrl + T Alt+ Shift+ F9

Ctrl+F2 Ctrl + F3 Ctrl + L

Ctrl + D Ctrl + Z Ctrl + Alt + T

_____________1. Import to Stage


_____________2. Undo Move Layers
_____________3. Timeline
_____________4. Tools
_____________5. Library
_____________6. Color
_____________7. Swatches
_____________8. Transform
_____________9. Properties
_____________10. Duplicate

WHAT’S IN

Directions: Answer the question below. Please be guided with the given criteria for
grading. Write your answers on the space provided.

Criteria:
Content : 2 pts. each
Relevance : 2 pts. each
Spelling and Grammar: 1 pt. each

1. As an animator, what concepts in tracing and building character you commonly


used?
_____________________________________________________________________
___________________________________________________________.

2. What kind of tools in Adobe Flash toolbars are commonly used for tracing and
building character?
_____________________________________________________________________
___________________________________________________________.
WHAT’S NEW

Adobe Flash is a vector animation software designed to create animations that


can be played on web pages. It is a multimedia platform used to add animation, video,
and interactivity to web pages. Frequently, it is used for advertisement, games, and
Flash animation for broadcast.
Adobe Flash gives the viewers a more responsive rich-client-like experience. It
has the ability to manipulate vector and raster graphics to provide animation text,
drawings and still images.
Many websites have a variety of contents that were created using Adobe Flash
technology. To determine whether it is a content created using Flash authoring tool, all
you have to do is right-click on the object, and on the menu, there should be an “ About
Adobe Flash Player” at the bottom.
.

WHAT IS IT
Adobe Flash documents are composed mostly of vector images. Drawn
objects in Adobe Flash produce vector graphics that can be exported to a vector file.
Like most programs, Adobe Flash software supports a variety of file types. Each of
which have individual purposes.
*.FLA- The main supported file type of Flash used to create artwork and animations. It
is similar to the relation of *.doc for Microsoft Word and *.xls for Microsoft Excel.
*.SWF- It is read as swift. The file associated with movies created using Adobe Flash
technology, an output of the raw. This could be a cartoon or an internet
application.
*.FLV- The video files for Adobe Flash Player. These are the actual movie files that are
Flash-based.
AS File- Also known as the ActionScript file. The file that contains interactive codes
used to control Flash applications.

Trace and Build Character Using Adobe Flash CS6

To trace character or object in Flash


1. Using a scanner, scan the model sheet and save it in your local drive.

Pictures is taken personally by the writer


2. Open Adobe Flash application.

Screenshot is originally taken by the writer from Adobe Flash Pro CS6

3. Import the scanned model sheet.


a. Click on File Menu then Click import.

Screenshot is originally taken by the writer fromAdobe Flash Pro CS6


b. Locate the directory where you save the scanned Model Sheets.

Screenshot is originally taken by the writer from Adobe Flash Pro CS6
c. Select the correct File name, then Click Open.
d. The scanned document will be imported to place on the Stage.
4. Using the Adobe Flash Drawing Tools, you can now Trace and vectorize the
Model sheets.
a. Change the Opacity of the object by 50% before you start tracing.
 Click on the object.
 In the Properties Inspection Panel>Color>Select Alpha
 Set Alpha Amount to 50%

b. Add another layer and start tracing (Click on Insert layer button)

Screenshot is originally taken by the writer from Adobe Flash Pro CS6
c. You may use line tool, lasso tool, pen tool to trace or pencil tool.
d. After tracing the Model Sheet, you can now Start Applying colors.

WHAT’S MORE
Direction: Arrange the following steps in chronological order using numbers.(1-4)
___ Using the Adobe Flash drawing tools, you can now trace and vectorize
the Model sheets.
___ Using a scanner, scan the model sheet and save it in your local drive.
___ Import the scanned model sheet.
___ Open Adobe Flash application.

WHAT I HAVE LEARNED


I learned that __________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
_____________________________________________________________________

WHAT I CAN DO
Direction: Sketch and label the part of the workspace.
Screenshot is originally taken by the writer fromAdobe Flash Pro CS6

ASSESSMENT
Matching Type:
Direction: Match Column A with Column B. Write your answer on the space provided
for.
Column A Column B

___1.*.FLV A. Color
___2.*.FLA B. Timeline
___3. Scanner C. Transform
___4. shortcut key for Import D. Undo Move Layers
___5.*.SWF E. contains interactive codes used to control
___6. AS File Flash applications
___7. Ctrl + Z F. the file associated with movies created
___8. Ctrl + T using Flash technology
___9. Ctrl+ Alt + T G. Ctrl + R
___10. Ctrl+ Shift + F9 H. the appropriate equipment used in tracing
character
I. the main supported file type of Flash
J. the video files for Adobe Flash player
K. Ctrl + F3
ADDITIONAL ACTIVITIES
Sketch:
Directions: Create your own character applying what you have learned. Trace and
build your character using scanner as your device.
Criteria:
Creativity : 4 pts.
Workmanship : 4 pts.
Timeliness : 2 pts.
What I Know What I Have Learned
1. Ctrl + R (Answers May Vary)
2. Ctrl + Z
3. Ctrl + Alt + T
4. Ctrl + F2
5. Ctrl + L
6. Alt + Shift + F9
7. Ctrl + F9
8. Ctrl + T
9. Ctrl + F3
10. Ctrl + D

What’s In
( Answers May Vary)

What’s More
4_
1_
3_
2_

Assessment
1.J
2.I
3.H
4.G
5.F
6.E
7.D
8.C
9.B
Additional Activities
(Answers may Vary)

REFERENCES

Printed Materials
Department of Education, Bureau of the Secondary Education, Curriculum
Guide
Department of Education, Bureau of the Secondary Education, TLE-ICT(CCS)
Learning Material pp 1-13
Animation Volume II, Innovative Training Works, Inc, First Edition, Published and
Distributed by REX Bookstore, 856 Nicanor, Reyes, Sr. St. Manila , Philippines ,
pp. 4-12

Online Sources

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.bloopanimation
.com%2Fanimation-for-beginners%2F&psig=AOvVaw3GN7-
8Hq0IxziJqLAzabp1&ust=1598426091743000&source=images&cd=vfe&ved=
0CAIQjRxqFwoTCJiYg9botesCFQAAAAAdAAAAABAD
For inquiries or feedback, please write or call:
Department of Education: DepEd-Cebu Province
Office Address: IPHO Bldg., Sudlon, Lahug, Cebu City
Telefax: (032) 255-6405
Email Address : [email protected];
[email protected]
Website : www.depedcebuprovine.com

You might also like