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Paragraph 2
Topic sentences: Playing computer games has its benefits and one of them is it can help a gamer to
improve his or her coordination.
Supporting details : When playing a computer game, the gamer receives input in the form of sound and
images from the speakers and monitor respectively. These inputs are also stimuli for the brain to process
and the brain will send nervous signals to the gamer’s hands which are using the mouse and keyboard.
The signals then trigger responses to the game play. However, this entire process takes time for the gamer
to master completely.
Elaboration: For example, a novice gamer playing counter strike, which is a role-play shooting game,
often gets knocked out after the first few stages of game play but after some time, he or she will get used
to the coordination which was not mastered earlier and the gamer will be able to complete a full campaign
game play.
Mini conclusion : To sum up, coordination skills can be trained during game play by gamers.
Paragraph 3
Topic sentences 1: Playing computer games also helps to relieve stress faced in daily life. People go to
school or university or even to their workplaces where they face at least one type of stress which is
negative stress.
Supporting details : Negative stress can be detrimental to a person’s mental health and it has the
potential to cause many other health problems. Playing computer games can help to alleviate this
problem.
Elaboration: This simply means that people when people play computer games, they are able to release
stress even though this is just one of the many ways a person can relieve oneself from the stress. Playing
computer games also helps people to vent out stress as well as feelings of anger, frustration and sadness
and turn them into happiness and joy and hence creating a relieved mood. For instance, it is not
uncommon to find students playing computer games after major examinations to de-stress themselves and
to reward themselves after spending sleepless nights completing assignments.
Mini conclusion ;Therefore, playing computer games is a good way to relieve stress and most
importantly, it is a fun way of doing so.
Paragraph 4
Topic sentences: Playing computer games, however, can be detrimental. It is well known that playing
computer games takes time and it can be a magnet that sticks gamers to it and takes away his or her
precious time for other activities.
Supporting details: It is not unusual to hear of laments from teachers and parents alike that students are
spending too much time playing computer games until their homework and assignments are left
unfinished.
Elaboration: They are willing to sacrifice their time for sleeping, wasting their time gaming until the wee
hours in the middle of the night. This has caused them to be punished at school and in worse cases, ruin
their own future when they fail in public examinations. Working adults who spend too much time playing
computer games do not escape the fate of facing its consequences.
Mini conclusion: Overall, gaming takes time and it can be harmful if it is not managed properly.
Paragraph 5
Topic sentences: Finally, computer gaming is bad for person’s health.
Supporting details: Researches have proven that gaming can affect the gamer physically, mentally and
psychologically. Long sessions of computer games can cause the gamer to have weary eyes and the gamer
might be stuck to his chair, reluctant even to go for toilet visits. This scenario here will cause short-
sightedness and urinary tract infection.
Elaboration: The gamer might also be mentally and psychologically ill because the gamer will not spend
time with his or her friends or family but with the computer instead. This will create a sense of loneliness
and the gamer can fall into depression eventually. There are gamers who spend so much time gaming and
one of them committed suicide by strangling his neck with the computer cable. There were also cases of
gamer that died in front of the computer due to long hours of continuous gaming without rest.
Mini conclusion: These are all living proof to warn us that playing computer games can be destructive as
far health is concern.
Conclusion
1. In conclusion, playing computer games have its pros and cons.
2. However, the gamer is in the best position to decide for himself or herself on how to properly control
his or her time for gaming.
3. Playing computer games can be beneficial if done appropriately.
4. On the other hand, obsessive computer gaming can bring about unfavorable consequences.
SAMPLE 2
Paragraph 1
Introduction: During this epitome of development in the golden age of technology, the world of
entertainment is flourishing beyond limits.
Stand: Computer games, for one, sit atop the throne of mortal demands. Some says that ‘life is too short
to not be doing what makes you happy’.
Thesis statement: Indeed, computer games, being a form of entertainment, entices everyone’s desires but
it falls short of beneficial outcomes due to its adverse effects on relationships, studies and even health.
Paragraph 2
Topic sentences: Being human, we invariably permit ourselves to be vulnerable to addiction. Computer
games as I would say is a new drug in the modern world which almost everyone finds hard to live without
once we are exposed to it.
Supporting details: This addiction can be excessive at times which devours our world of social
relationships with families and friends we tend to be overly engrossed with the world in the flat screen in
front of us that we forget how important or even fun socializing outside the digital realm is. our families,
especially our parents wish for nothing more than a long lasting healthy, loving and caring relationship
with their children.
Elaboration: However, they are deprived of this privilege just because their children feel that playing
computer games is more fun to tend to than their parents and family members.
Mini conclusion:Relationship among family members is heavily impaired and communication among
them is hardly a reality as children who are obsessed with computer games are hooked to the computer.
Paragraph 3
Topic sentences : The scope of addiction widens with the camera shifting perspective of educational
effects. Conspicuously, nobody could ever be addicted to studying.
Supporting details: However, the addiction to playing computer games results in people forming a chain
that ties them to the game so much so that it is all they think of within a large fraction of their daily time.
This negatively affects those who are still studying as it pushes their focus aside and they may lose track
of their priorities and sense of rationality.
Elaboration: Instead of using their time to complete the assignments and revise for examinations, they
are more willing to stay in front of the computer for games as their obsession for computer games has
control their mind.
Mini conclusion: Consequently, more students fail in their examinations and this could in fact ruin their
future.
Paragraph 4
Topic sentences: Health proves to be another major issue concerning computer games. Our parents
constantly nag at us from young to reduce the time we spend on playing computer games, but we never
seem to be bothered.
Supporting details: We were told how playing computer games could depreciate our eyesight which
proves to be true as we can see many individuals walking down the street are already wearing glasses.
The only group of people gaining benefit from this are those running optical stores and this does nothing
more than enriching their business.
Elaboration: Even our overall physical health will deteriorate as we often play computer games. The
only thing it exercises is our fingers.
Mini conclusion: As we spend hours warming the chair instead of conduction healthy outdoor activities
with our family, we are comparably tantamount to being nothing more than couch potatoes who are
digging our own graves as our virtual health meter drops unit by unit every passing day we spend playing
computer games.
Conclusion
1. In conclusion, it is no doubt that a little of everything serves us good in every sense.
2. It is our own responsibility, flanked by our parents’ duty to ensure we control our habits according to
rational limits before it becomes a cumulative coagulation of bad habits.
3. However, it is difficult to do so in a world where there is an interminable flow of demand for the
generation of more computer games.