GF - Battle Brothers v2.50

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GF - Battle Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Battle Brothers are the most elite and feared fighting force in
which are designed to be fast to learn and easy to play. the galaxy. Massive genetically modified soldiers equipped with
heavy battle armor and deadly weapons, they are ready to take on
This project was made by gamers for gamers and it can only even the most dangerous missions in the name of their
exist thanks to the support of our awesome community. immortal god-king.
If you’d like to support the continued development of our games Soon after reaching the Sirius sector the immortal god-king
you can donate on patreon.com/onepagerules. created the Battle Brothers in order to conquer even the most
inhospitable of planets. Born in vats and trained for war all their
Thank you for playing! lives, these fine soldiers are solely focused on victory.
As jacks of all trades they are able to do pretty much anything
reasonably well with no particular weakness. Their troops are
armed with a variety of advanced weapons and are designed to
exploit the enemy’s weak spots mercilessly.
They are the ultimate weapon in the god-king’s quest for power
and only find peace in death.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Battle Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Tough(3) A, B, C 55pts
Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Strider, Tough(3) A, C, D 45pts
Pathfinders [5] 4+ 4+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Fearless, Strider A, E 115pts
Assault Brothers [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Fearless A, F 140pts
Battle Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Fearless A, G 145pts
Support Brothers [5] 3+ 3+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Fearless, Relentless H 280pts
Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Fearless, Tough(3) I 255pts
Pathfinder Bikers [3] 4+ 4+ Grenade Launchers (24”, A1, Blast(3)),  Fast, Fearless, Scout, Tough(3) A, J 220pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Brother Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)),  Fast, Fearless, Tough(3) A, K 270pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Support Bike [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)),  Fast, Fearless, Tough(6) L 180pts
Heavy Flamethrower (12”, A6, AP(1)), 
Heavy Pistol (12”, A1, AP(1)), CCW (A3)
A Replace one Heavy Rifle and CCW: F Upgrade all models with any: J Replace any Grenade Launcher:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Jetpacks (Ambush, Flying) +40pts Twin Heavy Rifle (24", A2, AP(1)) +5pts
Dual Energy Claws (A4, Rending) +10pts Veteran Infantry +100pts Replace all Heavy Pistols and CCWs:
Heavy Chainsaw Sword (A4, AP(1)) +10pts Replace up to two Heavy Pistols: Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Replace one Heavy Pistol: Plasma Pistol (12”, A1, AP(4)) +5pts K Replace all Heavy Pistols and CCWs:
Plasma Pistol (12”, A1, AP(4)) +5pts Flamethrower (12”, A6) +15pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Combat Shield (Shield Wall) +10pts Replace one Heavy Pistol and CCW:
Gravity Pistol (12”, A3, Rending) +10pts Heavy Pistol (12", A1, AP(1)),  +5pts Plasma Replace up to two Heavy Rifles:
Rifle (24”, A1, AP(4)) +10pts
Storm Rifle (24”, A3, AP(1)) +30pts Energy Hammer (A1, Blast(3))
Replace one CCW: Heavy Pistol (12", A1, AP(1)),  +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts
Flamethrower (12”, A6) +15pts
Energy Hammer (A1, Blast(3)) +10pts Energy Sword (A2, AP(1), Rending)
Energy Sword (A2, AP(1), Rending) +10pts Heavy Chainsaw Sword (A4, AP(1)) +5pts Gravity Rifle (18”, A3, Rending) +15pts
Chain-Fist (A1, AP(2), Deadly(3)) +15pts Heavy Pistol (12", A1, AP(1)),  +10pts L Replace Heavy Flamethrower:
Energy Fist (A2, AP(4)) +15pts Energy Fist (A2, AP(4)) Heavy Machinegun (30”, A3, AP(1)) +10pts
Take one Heavy Rifle attachment: G Upgrade all models with: Heavy Fusion Rifle +30pts
Plasma-Mod (12”, A1, AP(4)) +10pts +100pts (18", A1, AP(4),Replace
Deadly(6))
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Veteran Infantry Upgrade one model with one: Heavy Pistol:
Flamer-Mod (6”, A6) +15pts Battle Standard (Fear) +20pts Heavy Rifle (24", A1, AP(1)) +5pts
Gravity-Mod (9”, A3, Rending) +15pts Medical Training +55pts
B Upgrade with one: Replace one Heavy Rifle: Special Rules
Jetpack (Ambush, Flying) +25pts Plasma Rifle (24", A1, AP(4)) +5pts Advanced Tactics: Once per activation, before
Destroyer Armor (Ambush, Tough(+3)) +70pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts attacking, pick one friendly unit within 12” of
Combat Bike (Fast, Tough(+3),  +90pts Gravity Rifle (18”, A3, Rending) +10pts this model, which may move by up to 6".
Twin Heavy Rifle (24", A2, AP(1))) Flamethrower (12”, A6) +10pts Medical Training: This model and its unit get
Upgrade with: Heavy Flamethrower (12”,A6,AP(1)) +20pts the Regeneration rule.
Veteran Infantry +20pts Heavy Machinegun (30”, A3, AP(1)) +30pts Repair: Once per activation, if within 2” of a
C Upgrade with one: Gravity Cannon (18”, A6, Rending) +35pts unit with Tough, roll one die. On a 2+ you may
repair D3 wounds from the target.
Preacher (War Chant) Missile Launcher
+15pts (30", A1, AP(2), Deadly(3), Lock-On) +45pts
Archivist (Psychic(1)) +25pts Plasma Cannon Shield Wall: Enemies get -1 to hit when they
Engineer (Repair) +25pts (30”, A1, Blast(3), AP(4)) +45pts attack units where all models have this rule.
Captain (Advanced Tactics) +35pts Heavy Fusion Rifle Veteran Infantry: This model gets +1 to hit rolls
+50pts in melee and shooting.
(18", A1, AP(4), Deadly(6))
D Upgrade with any:
Camo Cloak (Stealth) +5pts Laser Cannon +50pts War Chant: The hero and its unit get +1 attack
in melee when charging.
Forward Sentry (Scout) +10pts (36”, A1, AP(3), Deadly(3)) Psychic Spells
E Replace all Heavy Rifles and CCWs: H Replace any Heavy Flamethrower: Blurred Sight (4+):
Target 2 enemy units within
Heavy Pistols (12", A1, AP(1)),  -5pts Heavy Machinegun (30”, A3, AP(1))
Gravity Cannon (18”, A6, Rending)
+10pts 12” get -1 to hit next time they
+15pts Psychic Terror (4+):
Target enemy shoot.
CCWs (A2) Missile Launcher +25pts 6” takes 3 hits with AP(2). unit within
Replace any Heavy Rifle:
Shotgun (12”, A2, AP(1)) free (30", A1, AP(2), Deadly(3), Lock-On)
+30pts Cerebral Trauma (5+):
Target enemy model
Sniper Rifle (30”, A1, AP(1), Sniper) +20pts Plasma (30”, A1,
Cannon
Blast(3), AP(4)) within 12” takes 2 hits with AP(4).
Replace one Heavy Rifle: +35pts Cursed Ground (5+):
Target 2 enemy units
Plasma Rifle (24”, A1, AP(4)) +5pts Heavy Fusion Rifle within 6” get -2" next time they Advance, or -4"
Flamethrower (12”, A6) +10pts (18",
Laser
A1, AP(4), Deadly(6))
Cannon +35pts next time they Charge/Rush.
Gravity Rifle (18”, A3, Rending) +10pts (36”, A1, AP(3), Deadly(3)) Lightning Fog (6+):
Target 2 enemy units within
Heavy Machinegun (30", A3, AP(1)) +20pts 6” take 8 hits each.
Missile Launcher +30pts I Replace all Dual Energy Claws: Time Passage (6+):
Target friendly unit within
(30", A1, AP(2), Deadly(3), Lock-On) Combat Shields (Shield Wall),  +5pts 12” gets Impact(1) next time it charges.
Upgrade all models with any:
Camo Cloaks (Stealth) +10pts Energy Hammers (A2, Blast(3))
Forward Sentries (Scout) +15pts Storm RiflesReplace(24", A3, AP(1)), CCWs (A3) +45pts
one Storm Rifle:
Heavy Flamethrower (12”,A6,AP(1)) free
Minigun (24”, A4, AP(1)) +10pts
Replace any CCW:
Energy Sword (A3, AP(1), Rending) +20pts
Energy Fist (A3, AP(4)) +25pts
Chain-Fist (A2, AP(2), Deadly(3)) +35pts
Upgrade one model with:
Cyclone Missiles +45pts
(24", A1, AP(2), Deadly(3), Lock-On)

2
GF - Battle Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Fearless, Impact(6), Tough(6), A 215pts
Transport(11)
Attack APC [1] 3+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fast, Fearless, Impact(6), Tough(6), A, B 235pts
Transport(6)
Drop Pod [1] 3+ 2+ Death Launcher (18”, A1, Blast(6)) Ambush, Fearless, Immobile, Tough(6), C 145pts
Transport(11)
Battle Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)),  Fast, Fearless, Impact(6), Tough(12) A, D 480pts
Demolition Cannon (24”, A1, Blast(6), AP(4), Indirect)
Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30”, A6, AP(1)),  Fast, Fearless, Impact(6), Tough(18), A, E 630pts
Twin Flamethrower Cannons (18”, A12, AP(1)) Transport(11)
Artillery Gun [1] 3+ 2+ Heavy Flak Cannon (30”, A2, AP(3), Deadly(3), Lock- Fearless, Repair, Slow, Tough(6) F 260pts
On), 
Engineer Crew (A3, AP(2))
Attack Speeder [1] 3+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)) Ambush, Fast, Fearless, Impact(6), Strider, G 255pts
Tough(6)
Heavy Exo-Suit [1] 3+ 2+ Twin Fusion Rifle (12”, A2, AP(4), Deadly(3)),  Fear, Fearless, Tough(6) H 185pts
Stomp (A2, AP(1))
Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fists (A4, AP(4)) Fear, Fearless, Tough(12) I 330pts
Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24”, A4, AP(2), Lock-On),  Aircraft, Fearless, Tough(6) J 295pts
Twin Minigun (24”, A8, AP(1))
Heavy Gunship [1] 3+ 2+ Storm Missiles (36”, A1, AP(3), Deadly(3)),  Aircraft, Fearless, Tough(12), Transport(11) K 520pts
Twin Minigun (24”, A8, AP(1)), 
Twin Typhoon Missiles (24”, A4, AP(2), Lock-On)
A Upgrade with any: G Replace any Heavy Flamethrower: J Upgrade with one:
Storm Rifle (24”, A3, AP(1)) +35pts Heavy Machinegun (30”, A3, AP(1)) +5pts Laser Talon (24”, A3, AP(3)) +50pts
Dozer Blade (Strider) +40pts Minigun (24”, A4, AP(1)) +10pts Storm Cannon +65pts
Hunter Missiles +45pts Heavy Fusion Rifle +25pts (30", A3, AP(2), Lock-On)
(24", A1, AP(2), Deadly(3), Lock-On) (18", A1, AP(4), Deadly(6)) Replace Twin Typhoon Missiles:
B Replace Twin Heavy Flamethrower: Replace one Heavy Flamethrower: Twin Heavy Machinegun +10pts
Twin Heavy Machinegun Twin Typhoon Missiles
+15pts (24", A4, AP(2), Lock-On) +35pts (30", A6, AP(1))
(30”, A6, AP(1)) Twin Laser Cannon +55pts
Twin Minigun (24”, A8, AP(1)) Upgrade
+25pts Open Sides (Transport(6)) with: (36”, A2, AP(3), Deadly(3))
Laser Cannon +35pts +15pts Twin Hammer Missiles +85pts
(36", A1, AP(3), Deadly(3)),  H Replace Twin Fusion Rifle: (36", A2, AP(3), Deadly(3), Lock-On)
Twin Plasma Rifle (24", A2, AP(4)) Twin Flamethrower (12", A12) +5pts K Replace Twin Minigun:
Twin Laser Cannon +60pts Twin Heavy Machinegun +40pts Twin Plasma Cannon +25pts
(36”, A2, AP(3), Deadly(3)) (30”, A6, AP(1)) (30”, A2, Blast(3), AP(4))
C Replace Death Launcher: Twin Gravity Cannon +45pts Twin Laser Cannon +40pts
Storm Rifle (24", A3, AP(1)) (18”, A12, Rending)
+5pts Twin Laser Cannon (36”, A2, AP(3), Deadly(3))
+80pts Replace Twin Typhoon Missiles:
D Replace Demolition Cannon: (36”, A2, AP(3), Deadly(3)) Twin Heavy Machinegun +15pts
Spear Missile Launcher +5pts Dual Heavy Fists Upgrade with one: (30", A6, AP(1))
(30", A1, AP(3), Deadly(6), Lock-On) (A2, Blast(3)) +20pts Twin Heavy Fusion Rifle +55pts
Twin Laser Cannon +10pts Dual Combat Drills (A4, AP(4))
Upgrade with one:
+35pts (18", A2, AP(4), Deadly(6))
Upgrade with:
(36", A2, AP(3), Deadly(3))
Rapid Autocannon (36", A6, AP(2)) +15pts Heavy Rifle Array (24”, A6, AP(1)) +65pts Twin Heavy Rifle Arrays +135pts
Twin Storm Cannon +20pts Cyclone Missiles Array
(24", A2, AP(2), Deadly(3), Lock-On)
+90pts (24”, A12, AP(1))
(30", A6, AP(2), Lock-On) Special Rules
Wind Missile Launcher +90pts I Replace one Walker Fist:
(36”, A3, Blast(3), AP(1), Indirect)
Replace Twin Heavy Machineguns: Missile Array (30", A4, AP(2), Lock-On) +55pts unit with Tough, rollactivation,
Repair: Once per
one die.
if within 2” of a
On a 2+ you may
Twin Laser Cannons +45pts Twin Autocannon (36”, A6, AP(2))
Replace one Walker Fist:
+95pts repair D3 wounds from the target.
(36”, A2, AP(3), Deadly(3)) Heavy Fusion Rifle +25pts Veteran
in melee
Walker: This model gets +1 to hit rolls
and shooting.
E Replace Twin Flamethrower Cannons: (18", A1, AP(4), Deadly(6))
Twin Heavy Rifle Arrays +35pts Twin Heavy Flamethrower
(12”, A12, AP(1))
+30pts
(24", A12, AP(1))
Quad Laser Cannons +155pts Heavy Rifle Array (24”, A6, AP(1))
Heavy Minigun (24”, A6, AP(2))
+30pts
+50pts
(36”, A4, AP(3), Deadly(3)) Twin Heavy Machinegun +50pts
Replace Twin Heavy Machinegun:
Twin Minigun (24”, A8, AP(1)) +5pts (30", A6, AP(1))
Heavy Plasma Cannon +70pts
Upgrade with:
Heavy Fusion Rifle +65pts (30”, A1, Blast(6), AP(4))
Twin Laser Cannon +90pts
(18", A1, AP(4), Deadly(6)) (36”, A2, AP(3), Deadly(3))
F Replace Heavy Flak Cannon: Upgrade any Walker Fist with one:
Heavy Gatling Cannon (24", A12, AP(1)) +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +25pts
Heavy Thunder Cannon +5pts Heavy Flamethrower (12", A6, AP(1)) +35pts
(30", A2, Blast(3), AP(2), Indirect) Storm Rifle (24”, A3, AP(1)) +35pts
Heavy Crack Cannon +80pts Upgrade with:
(30”, A9, AP(1), Rending, Indirect) Veteran Walker +70pts

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