GF - Battle Brothers v2.50

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GF - Battle Brothers v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Battle Brothers are the most elite and feared fighting force in
which are designed to be fast to learn and easy to play. the galaxy. Massive genetically modified soldiers equipped with
heavy battle armor and deadly weapons, they are ready to take on
This project was made by gamers for gamers and it can only even the most dangerous missions in the name of their
exist thanks to the support of our awesome community. immortal god-king.
If you’d like to support the continued development of our games Soon after reaching the Sirius sector the immortal god-king
you can donate on patreon.com/onepagerules. created the Battle Brothers in order to conquer even the most
inhospitable of planets. Born in vats and trained for war all their
Thank you for playing! lives, these fine soldiers are solely focused on victory.
As jacks of all trades they are able to do pretty much anything
reasonably well with no particular weakness. Their troops are
armed with a variety of advanced weapons and are designed to
exploit the enemy’s weak spots mercilessly.
They are the ultimate weapon in the god-king’s quest for power
and only find peace in death.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - Battle Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Tough(3) A, B, C 55pts
Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Hero, Strider, Tough(3) A, C, D 45pts
Pathfinders [5] 4+ 4+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Fearless, Strider A, E 115pts
Assault Brothers [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Fearless A, F 140pts
Battle Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Fearless A, G 145pts
Support Brothers [5] 3+ 3+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Fearless, Relentless H 280pts
Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Fearless, Tough(3) I 255pts
Pathfinder Bikers [3] 4+ 4+ Grenade Launchers (24”, A1, Blast(3)), Fast, Fearless, Scout, Tough(3) A, J 220pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Brother Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Fearless, Tough(3) A, K 270pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
Support Bike [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)), Fast, Fearless, Tough(6) L 180pts
Heavy Flamethrower (12”, A6, AP(1)),
Heavy Pistol (12”, A1, AP(1)), CCW (A3)
A Replace one Heavy Rifle and CCW: G
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Veteran Infantry
Upgrade all models with:
+100pts Advanced Tactics: Special Rules
Dual Energy Claws (A4, Rending) +10pts Upgrade one model with one: Once per activation, before
Heavy Chainsaw Sword (A4, AP(1)) +10pts Battle Standard (Fear) +20pts model, which may move byunitsup within
attacking, pick 2 friendly
to 3”
12” of this
each.
Replace one Heavy Pistol: Medical Training +55pts Medical Training: This model and its unit get
Plasma Pistol (12”, A1, AP(4)) +5pts Replace one Heavy Rifle:
Combat Shield (Shield Wall) +10pts Plasma Rifle (24", A1, AP(4)) +5pts the Regeneration rule.
Gravity Pistol (12”, A3, Rending) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Repair: Once per activation, if within 2” of a
Storm Rifle (24”, A3, AP(1)) +30pts Gravity Rifle (18”, A3, Rending) +10pts unit with Tough, roll one die. On a 2+ you may
Replace one CCW: Flamethrower (12”, A6) +10pts repair D3 wounds from the target.
Energy Hammer (A1, Blast(3)) +10pts Heavy Flamethrower (12”,A6,AP(1)) +20pts Shield Wall: Enemies get -1 to hit when they
Energy Sword (A2, AP(1), Rending) +10pts Heavy Machinegun (30”, A3, AP(1)) +30pts attack units where all models have this rule.
Chain-Fist (A1, AP(2), Deadly(3)) +15pts Gravity Cannon (18”, A6, Rending) +35pts Veteran Infantry: This model gets +1 to hit rolls
Energy Fist (A2, AP(4)) +15pts Missile Launcher +45pts inWarmelee and shooting.
Chant: The hero and its unit get +1 attack
Take one Heavy Rifle attachment: (30", A1, AP(2), Deadly(3), Lock-On)
Plasma-Mod (12”, A1, AP(4)) +10pts Plasma Cannon +45pts in melee when charging.
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (30”, A1, Blast(3), AP(4))
Flamer-Mod (6”, A6) +15pts Heavy Fusion Rifle +50pts Blurred Sight (4+): Psychic Spells
Gravity-Mod (9”, A3, Rending) +15pts (18", A1, AP(4), Deadly(6)) Target 2 enemy units within
Laser Cannon +50pts 12” get -1 to hit next time they shoot.
B Upgrade with one: Psychic Terror (4+): Target enemy unit within
Jetpack (Ambush, Flying) +25pts (36”, A1, AP(3), Deadly(3)) 6” takes 3 hits with AP(2).
Destroyer Armor (Ambush, Tough(+3)) +70pts H Replace any Heavy Flamethrower: Cerebral Trauma (5+): Target enemy model
Combat Bike (Fast, Tough(+3), +90pts Heavy Machinegun (30”, A3, AP(1)) +10pts within 12” takes 2 hits with AP(4).
Twin Heavy Rifle (24", A2, AP(1))) Gravity Cannon (18”, A6, Rending) +15pts
Upgrade with: Missile Launcher +25pts Cursed
within 6”
Ground (5+): Target 2 enemy units
get -2" next time they Advance, or -4"
Veteran Infantry +20pts (30", A1, AP(2), Deadly(3), Lock-On)
C Upgrade with one: Plasma Cannon +30pts Lightning they
next time
Fog
Charge/Rush.
(6+): Target 2 enemy units within
Preacher (War Chant) +15pts (30”, A1, Blast(3), AP(4)) 6” take 8 hits each.
Archivist (Psychic(1)) +25pts Heavy(18",
Fusion Rifle
A1, AP(4), Deadly(6))
+35pts Time Passage (6+): Target friendly unit within
Engineer (Repair)
Captain (Advanced Tactics)
+25pts Laser Cannon
+35pts (36”, A1, AP(3), Deadly(3)) +35pts 12” gets Impact(1) next time it charges.
D Upgrade with any: Replace all Dual Energy Claws:
Camo Cloak (Stealth) +5pts I
Forward Sentry (Scout) +10pts Combat Shields (Shield Wall),
Energy Hammers (A2, Blast(3))
+5pts
E Replace all Heavy Rifles and CCWs: Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts
Heavy Pistols (12", A1, AP(1)), -5pts Heavy Flamethrower Replace one Storm Rifle:
CCWs (A2) (12”,A6,AP(1)) free
Replace any Heavy Rifle: Minigun (24”, A4, AP(1)) +10pts
Shotgun (12”, A2, AP(1)) free Replace any CCW:
Sniper Rifle (30”, A1, AP(1), Sniper) +20pts Energy Sword (A3, AP(1), Rending) +20pts
Energy Fist (A3, AP(4)) +25pts
Replace one Heavy Rifle:
Plasma Rifle (24”, A1, AP(4)) +5pts Chain-Fist Upgrade (A2, AP(2), Deadly(3)) +35pts
Flamethrower (12”, A6) +10pts Cyclone Missiles one model with: +45pts
Gravity Rifle (18”, A3, Rending) +10pts
Heavy Machinegun (30", A3, AP(1)) +20pts (24", A1, AP(2), Deadly(3), Lock-On)
Missile Launcher +30pts J Replace any Grenade Launcher:
(30", A1, AP(2), Deadly(3), Lock-On) Twin Heavy Rifle (24", A2, AP(1)) +5pts
Upgrade all models with any:
Camo Cloaks (Stealth) +10pts HeavyReplace all Heavy Pistols and CCWs:
Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Forward Sentries (Scout) +15pts
F Upgrade all models with any: K Replace all Heavy Pistols and CCWs:
Jetpacks (Ambush, Flying) +40pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Veteran Infantry +100pts Plasma Rifle (24”,upA1,to AP(4))
Replace two Heavy Rifles:
+10pts
Replace up to two Heavy Pistols: Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts
Plasma Pistol (12”, A1, AP(4)) +5pts Flamethrower (12”, A6) +15pts
Flamethrower (12”, A6) +15pts Gravity Rifle (18”, A3, Rending) +15pts
Replace one Heavy Pistol and CCW:
Heavy Pistol (12", A1, AP(1)), +5pts L Replace Heavy Flamethrower:
Energy Hammer (A1, Blast(3)) Heavy Machinegun (30”, A3, AP(1)) +10pts
Heavy Pistol (12", A1, AP(1)), +5pts Heavy Fusion Rifle +30pts
Energy Sword (A2, AP(1), Rending) (18", A1, AP(4), Deadly(6))
Heavy Chainsaw Sword (A4, AP(1)) +5pts Replace Heavy Pistol:
Heavy Pistol (12", A1, AP(1)), +10pts Heavy Rifle (24", A1, AP(1)) +5pts
Energy Fist (A2, AP(4)) 2
GF - Battle Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fast, Fearless, Impact(6), Tough(6), A 215pts
Transport(11)
Attack APC [1] 3+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fast, Fearless, Impact(6), Tough(6), A, B 235pts
Transport(6)
Drop Pod [1] 3+ 2+ Death Launcher (18”, A1, Blast(6)) Ambush, Fearless, Immobile, Tough(6), C 145pts
Transport(11)
Battle Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fast, Fearless, Impact(6), Tough(12) A, D 480pts
Demolition Cannon (24”, A1, Blast(6), AP(4), Indirect)
Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30”, A6, AP(1)), Fast, Fearless, Impact(6), Tough(18), A, E 630pts
Twin Flamethrower Cannons (18”, A12, AP(1)) Transport(11)
Artillery Gun [1] 3+ 2+ Heavy Flak Cannon (30”, A2, AP(3), Deadly(3), Lock- Fearless, Repair, Slow, Tough(6) F 260pts
On),
Engineer Crew (A3, AP(2))
Attack Speeder [1] 3+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)) Ambush, Fast, Fearless, Impact(6), Strider, G 255pts
Tough(6)
Heavy Exo-Suit [1] 3+ 2+ Twin Fusion Rifle (12”, A2, AP(4), Deadly(3)), Fear, Fearless, Tough(6) H 185pts
Stomp (A2, AP(1))
Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fists (A4, AP(4)) Fear, Fearless, Tough(12) I 330pts
Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24”, A4, AP(2), Lock-On), Aircraft, Fearless, Tough(6) J 295pts
Twin Minigun (24”, A8, AP(1))
Heavy Gunship [1] 3+ 2+ Storm Missiles (36”, A1, AP(3), Deadly(3)), Aircraft, Fearless, Tough(12), Transport(11) K 520pts
Twin Minigun (24”, A8, AP(1)),
Twin Typhoon Missiles (24”, A4, AP(2), Lock-On)
+5pts Repair: Once perSpecial Rules
A Upgrade with any: H Replace Twin Fusion Rifle:
Storm Rifle (24”, A3, AP(1)) +35pts Twin Flamethrower (12", A12)
Dozer Blade (Strider) +40pts Twin Heavy Machinegun +40pts unit with Tough, roll one die.ifOnwithin
activation,
a 2+
2” of a
you may
Hunter Missiles +45pts (30”, A6, AP(1)) repair D3 wounds from the target.
(24", A1, AP(2), Deadly(3), Lock-On) Twin Gravity Cannon +45pts Veteran Walker: This model gets +1 to its
(18”, A12, Rending)
B Replace Twin Heavy Flamethrower:
Twin Heavy Machinegun +15pts Twin Laser Cannon +80pts attack rolls for melee and shooting.
(30”, A6, AP(1)) (36”, A2, AP(3), Deadly(3))
Twin Minigun (24”, A8, AP(1)) +25pts Dual Heavy Fists Upgrade with one:
Laser Cannon +35pts Dual Combat Drills(A2,(A4,Blast(3))
AP(4))
+20pts
+35pts
(36", A1, AP(3), Deadly(3)), Upgrade with one:
Twin Plasma Rifle (24", A2, AP(4))
Twin Laser Cannon +60pts Heavy
Cyclone
Rifle Array (24”, A6, AP(1))
Missiles Array
+65pts
+90pts
(36”, A2, AP(3), Deadly(3)) (24", A2, AP(2), Deadly(3), Lock-On)
C Replace Death Launcher:
Storm Rifle (24", A3, AP(1)) +5pts IMissile ArrayReplace one Walker Fist:
(30", A4, AP(2), Lock-On) +55pts
D Replace Demolition Cannon: Twin Autocannon (36”, A6, AP(2)) +95pts
Spear Missile Launcher +5pts Heavy Fusion Replace one Walker Fist:
(30", A1, AP(3), Deadly(6), Lock-On) Rifle +25pts
Twin Laser Cannon +10pts (18", A1, AP(4), Deadly(6))
Twin Heavy Flamethrower +30pts
(36", A2, AP(3), Deadly(3))
Rapid Autocannon (36", A6, AP(2)) +15pts (12”, A12, AP(1))
Twin Storm Cannon +20pts Heavy Rifle Array (24”, A6, AP(1))
Heavy Minigun (24”, A6, AP(2))
+30pts
+50pts
(30", A6, AP(2), Lock-On)
Wind Missile Launcher +90pts Twin Heavy Machinegun
(30", A6, AP(1))
+50pts
(36”, A3, Blast(3), AP(1), Indirect) Heavy Plasma Cannon +70pts
Replace Twin Heavy Machineguns:
Twin Laser Cannons +45pts (30”, A1, Blast(6), AP(4))
Twin Laser Cannon +90pts
(36”, A2, AP(3), Deadly(3)) (36”, A2, AP(3), Deadly(3))
E Replace Twin Flamethrower Cannons: Upgrade any Walker Fist with one:
Twin Heavy Rifle Arrays +35pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +25pts
(24", A12, AP(1)) Heavy Flamethrower (12", A6, AP(1)) +35pts
Quad Laser Cannons +155pts Storm Rifle (24”, A3, AP(1)) +35pts
(36”, A4, AP(3), Deadly(3)) Upgrade with:
Replace Twin Heavy Machinegun: Veteran Walker +70pts
Twin Minigun (24”, A8, AP(1)) +5pts J Upgrade with one:
Upgrade with:
Heavy Fusion Rifle +65pts Laser Talon (24”, A3, AP(3))
Storm Cannon
+50pts
+65pts
(18", A1, AP(4), Deadly(6)) (30", A3, AP(2), Lock-On)
F Replace Heavy Flak Cannon: Replace Twin Typhoon Missiles:
Heavy Gatling Cannon (24", A12, AP(1)) +5pts Twin Heavy Machinegun +10pts
Heavy Thunder Cannon +5pts (30", A6, AP(1))
(30", A2, Blast(3), AP(2), Indirect) Twin Laser Cannon +55pts
Heavy Crack Cannon +80pts (36”, A2, AP(3), Deadly(3))
(30”, A9, AP(1), Rending, Indirect) Twin Hammer Missiles +85pts
G Replace any Heavy Flamethrower: (36", A2, AP(3), Deadly(3), Lock-On)
Heavy Machinegun (30”, A3, AP(1)) +5pts K Replace Twin Minigun:
Minigun (24”, A4, AP(1)) +10pts Twin Plasma Cannon +25pts
Heavy Fusion Rifle +25pts (30”, A2, Blast(3), AP(4))
(18", A1, AP(4), Deadly(6)) Twin Laser Cannon +40pts
Replace one Heavy Flamethrower: (36”, A2, AP(3), Deadly(3))
Twin Typhoon Missiles +35pts Replace Twin Typhoon Missiles:
(24", A4, AP(2), Lock-On) Twin Heavy Machinegun +15pts
Upgrade with:
Open Sides (Transport(6)) +15pts
(30", A6, AP(1)) 3 +55pts

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