GFF - Battle Sisters v2.50
GFF - Battle Sisters v2.50
GFF - Battle Sisters v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GFF - Battle Sisters v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
High Sister [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Devout, Hero, Tough(3) A, B, C 40pts
Novice Leader [1] 5+ 5+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Devout, Furious, Hero, Tough(3) A, B 30pts
Battle Sister [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Devout A, D, E 20pts
Fanatic Sister [1] 5+ 5+ Heavy Chainsaw Sword (A4, AP(1)) Fearless, Furious F 20pts
Sacrosanct Sister [1] 4+ 4+ Heavy Pistol (12”, A1, AP(1)), Halberd (A2, Rending) Devout, Shield Wall G 25pts
Vanguard Sister [1] 4+ 4+ Shotgun (12”, A2, AP(1)), CCW (A1) Devout, Scout, Strider A, H 25pts
Assault Sister [1] 4+ 4+ Heavy Pistol (12”, A1, AP(1)), Ambush, Devout, Flying I 30pts
Energy Sword (A2, AP(1), Rending)
Pistoleer Sister [1] 4+ 4+ Twin Heavy Pistol (12”, A2, AP(1)), CCW (A1) Ambush, Devout, Flying J 30pts
Novice Sisters [3] 5+ 5+ Rifles (24”, A1), CCWs (A1) Devout, Furious E, K 40pts
Support Sister [1] 4+ 4+ Heavy Flamethrower (12”, A6, AP(1)), CCW (A1) Devout, Relentless L 45pts
Biker Fanatic [1] 5+ 5+ Twin Heavy Rifle (24”, A2, AP(1)), Devout, Fast, Fearless, Furious, Tough(3) - 55pts
Heavy Chainsaw Sword (A4, AP(1))
Destroyer Sister [1] 4+ 4+ Dual Energy Claws (A6, Rending) Ambush, Devout, Tough(3) M 60pts
Biker Sister [1] 4+ 4+ Twin Heavy Rifle (24”, A2, AP(1)), Devout, Fast, Tough(3) A, N 65pts
Heavy Pistol (12”, A1, AP(1)), CCW (A2)
Paragon Sister [1] 4+ 4+ Heavy Flamethrower (12”, A6, AP(1)), CCW (A3, AP(1)) Devout, Tough(6) O 95pts
A Replace Heavy Rifle and CCW: G Replace any Halberd: N Replace Heavy Pistols and CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Mace (A2, AP(2)) +5pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Dual Energy Claws (A4, Rending) +5pts Replace Mace: Replace any Heavy Rifle:
Heavy Chainsaw Sword (A4, AP(1)) +5pts Sacred Spear (A2, AP(2), Deadly(3)) +15pts Plasma Rifle (24”, A1, AP(4)) +5pts
Replace Heavy Pistol: Replace any Heavy Pistol: Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Flamethrower (12”, A6) +10pts
Flamethrower Pistol (6”, A6) +5pts Flamethrower Pistol (6”, A6) +5pts O Replace any Heavy Flamethrower:
Plasma Pistol (12”, A1, AP(4)) +5pts Plasma Pistol (12”, A1, AP(4)) +5pts Heavy Machinegun (30”, A3, AP(1)) +10pts
Shotgun (12”, A2, AP(1)) +5pts H Heavy Fusion Rifle +25pts
Combat Shield (Shield Wall) +10pts Heavy Rifle (24",Replace any Shotgun:
A1, AP(1)) free (18", A1, AP(4), Deadly(6))
Plasma Rifle (24”, A1, AP(4)) +15pts
Storm Rifle (24”, A3, AP(1)) +25pts Plasma Rifle (24", A1, AP(4)) +10pts Replace any CCW:
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Energy Sword (A3, AP(1), Rending) +5pts
Replace CCW:
Energy Sword (A2, AP(1), Rending) +10pts Flamethrower (12”, A6) +15pts Energy Mace (A3, AP(3)) +5pts
Energy Fist (A2, AP(4)) +15pts Shred Rifle (18", A3, Rending)
Storm Rifle (24”, A3, AP(1))
+10pts Upgrade with one:
+20pts GL-Pods (24", A1, Blast(3)) +20pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts Flamethrower Sniper Rifle +30pts Storm-Pods (18", A3, AP(1)) +25pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +10pts (18”, A2, AP(1), Sniper) Special Rules
Flamer-Mod (6”, A6) +10pts
Crossbow-Mod (12", A1, AP(1), Sniper) +15pts IFusion Pistol (6",Replace Heavy Pistol:
A1, AP(4), Deadly(3)) +5pts within 12” get themodel
Blind Faith: This and all friendly units
B Upgrade with one: Flamethrower Pistol (6", A6) +5pts Canticle Megaphone: Thisspecial
Stealth
model
rule.
and all friendly
Priestess (War Hymns) +15pts Plasma Pistol (12”, A1, AP(4)) +5pts units within 12” get the Fearless rule.
Superior (Blind Faith) +20pts J Celestial Infantry: This model gets +1 to hit rolls
Witch (Psychic(1)) +25pts Twin PlasmaReplace Pistols
Twin Heavy Pistol:
(12", A2, AP(4)) +5pts in melee and shooting.
Canoness (Spiritual Guidance) +25pts Twin Fusion Pistols +10pts Devout: This model gets +1 to hit rolls when
Upgrade with:
Celestial Infantry +10pts Twin Flamethrower Pistols (6”, A12) +10pts shooting
(6", A2, AP(4), Deadly(3)) at enemies within 12".
Shield Wall: Enemies get -1 to hit when they
C Upgrade with one: Replace Twin Heavy Pistols and CCW: attack units where all models have this rule.
Vanguard (Scout, Strider) +15pts Plasma Pistol (12", A1, AP(4)), +5pts Spiritual Guidance: This model and all friendly
Jetpack (Ambush, Flying) +20pts Energy Sword (A2, AP(1), Rending) units within 12” get AP(+1) when shooting.
Destroyer Armor (Ambush, Tough(+3)) +45pts Fusion PistolReplace Plasma Pistol:
(6", A1, AP(4), Deadly(3)) +5pts War Hymns: This model and all friendly units
D Upgrade with: Flamethrower Pistol (6", A6) +5pts within 12” get AP(+1) when fighting in melee.
Celestial Infantry +10pts K Replace one Rifles:
Psychic Spells
Replace Heavy Rifle: Rifle (12", A1, AP(4), Deadly(3)) +10pts takes 5 hits. (4+): Target enemy unit within 12”
Eternal Flame
Plasma Rifle (24”, A1, AP(4)) +10pts Fusion
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Flamethrower (12", A6) +10pts Holy Tears (4+): Target 2 friendly units within 6”
Flamethrower (12”, A6) +15pts Paired CCWsReplace any Rifle and CCW:
free get Poison next time they fight in melee.
Shred Rifle (18”, A3, Rending) +15pts Great Weapon(A3) (A2, AP(1)) free Admonition (5+): Target enemy model within 12”
Heavy Flamethrower (12", A6, AP(1)) +20pts takes 2 hits with AP(4).
Storm Rifle (24”, A3, AP(1)) +20pts L Replace any Heavy Flamethrower: Heretics (5+): Target 2 enemy units within 12”
Heavy Machinegun (30”, A3, AP(1)) +30pts Heavy Machinegun (30”, A3, AP(1)) +10pts get -1 to defense next time they take hits.
Heavy Fusion Rifle +45pts Heavy Fusion Rifle +30pts Litanies (6+): Target 2 friendly units within 6”
(18", A1, AP(4), Deadly(6)) (18", A1, AP(4), Deadly(6)) get +12" range next time they shoot.
E Upgrade one model with one: Replace Dual Energy Claws: Righteous Wrath (6+): Target 2 enemy units
Canticle Megaphone +10pts MCombat Shields (Shield Wall), +5pts within 6” take 6 hits with AP(1) each.
Sacred Banner (Fear) +20pts Energy Hammers (A2, Blast(3))
F Replace Heavy Chainsaw Sword: Storm Rifles (24", A3, AP(1)), CCWs (A3) +15pts
Dual Arc-Flails (A4, Rending) +5pts Heavy Flamethrower Replace Storm Rifle:
Dual Shock Whips (A2, Blast(3)) free Heavy Fusion Rifle (12", A6, AP(1)) +25pts free
Dual Plasma Whips (A4, AP(4)) +10pts (18", A1, AP(4), Deadly(6))
Dual Force Whips (A2, AP(2), Deadly(3)) +10pts Replace any CCW:
Upgrade with:
Flagellants (Regeneration) +5pts Energy Sword (A3, AP(1), Rending)
Energy Fist (A3, AP(4))
+15pts
+20pts