Digital Literacy For Children Exploring
Digital Literacy For Children Exploring
Digital Literacy For Children Exploring
Acknowledgments
This scoping paper is the culmination of the work of numerous individuals. UN I C EF is grateful to three
external reviewers who provided valuable feedback: Petar Kanchev, Mark Pegrum and Karen McCabe.
We are also grateful to the experts who were interviewed — Ellen Helsper, Shafika Isaacs, Jonghwi Park,
Yuhyun Park, Yve s Punie, Janice Richardson, Michael Trucano, and Riina Vuorikari — as well as the many
UN I C EF colleagues who completed the country office survey. Jasmina Byrne provided overall guidance
in shaping the paper.
Gratitude is extended to the following UN I C EF colleagues for peer reviewing the paper: Laurence
Chandy, Daniel Kardefelt-Winther, Bassem Nasir and Inge Vervloesem.
Photo credits
Cover: © UNICEF/UN046033/Gilbertson VII Photo
Page 5: © UNICEF/UN0311865/Andrinivo
Page 7: © UNICEF/UN055388/Romana
Page 9: © UNICEF/UN0281818/Pirozzi
Page 27: © UNICEF/UNI48335/Pirozzi
Page 28: © UNICEF/UN0271841/Pirozzi
This is a working document. It has been prepared to facilitate the exchange of knowledge and to stimulate discussion. The text has
not been edited to official publication standards and U N I C EF accepts no responsibility for errors.
The statements in this publication are the views of the author(s) and do not necessarily reflect the policies or the views of UNIC EF.
The designations in this publication do not imply an opinion on legal status of any country or territory, or of its authorities, or the
delimitation of frontiers.
AI Artificial Intelligence
EC European Commission
EU European Union
Contents
Executive summary 5
References 38
A review of both the most recent policy documents and literature reveals that digital
liter-acy is a complex and somewhat scattered field, where different perspectives
coexist. The field is evolving from an operational focus − that is, on technical digital
skills − towards more holistic approaches that consider also the cultural and critical
thinking aspects of digital literacy. In the area of children's digital literacy, policy,
research and practices are converging from a risk and safety paradigm towards
rights-based approaches to chil-dren’s active digital media practices. In fact, research is
starting to show that the benefits associated with children’s online participation seem
to overtake the risks connected to being online (Livingstone et al. 2019).
In terms of policies and initiatives, digital literacy is high on the agenda of major
internation-al organizations such as UN ES CO, the European Commission and
International Telecom-munication Union, mainly targeting citizens in general and not
children specifically. At the same time, commercial actors, such as the International
Computer Drivers Licence (ICDL),
Microsoft, Intel and Google, actively promote digital literacy programmes based on their 5
specific approaches. In general terms, across the main national and international contexts
there is a broad convergence on the areas of digital literacy that build on approaches
put forward by both public and private actors. However, the use of international
competence frameworks seems not to be the norm within national initiatives, where
governments often adopt frameworks provided by commercial actors. Also, a lack of
global consensus and standards makes it difficult for governments and other
stakeholders to design and imple-ment comparative and cost-effective initiatives,
especially within developing countries.
This situation is confirmed by an analysis of UNI C EF’s efforts in the field of children's
digital literacy, based on a consultation with 37 UN I C EF country and regional offices. Re-
sponding to generalised demand by governments, 40 relevant initiatives were reported.
The initiatives are normally run by multi-stakeholder partnerships and tend to engage
parents and teachers, but they often remain uncoordinated across UN I C EF and are not
based on a common set of competence frameworks. The most pressing challenges of
working in the field were also investigated, revealing the following most important is-
sues: teachers’ lack of capacity, problems with connectivity and infrastructure, and the
limited understanding by governments of digital literacy issues.
Among the main concepts used by international organizations (digital literacy, digital work on
skills, digital competence and digital citizenship), the paper proposes the concept of digital
digital literacy as most suitable for UNI CEF. To support this vision, a short working defi- literacy in
nition of children’s digital literacy (see right) is proposed as input for future discussion. terms of
suggested
This definition is complemented by a longer modular definition. Usin g a clear and approach,
child-specific definition would help UN I C EF stress the importance of working on digital possible
literacy for children specifically. partnerships
and
Many competence frameworks have been produced following broad consultations promising
and can be used to support children’s digital literacy; UNI C EF should therefore not research
develop its own but rather adopt existing tools. The paper selects four frameworks that areas.
seem to fit particularly well for the purposes of UNICEF. These have been discussed with
experts and stakeholders, reflecting on their characteristics and on the general challenges
that UNI C EF would face in adopting a competence framework. A s a result, it is proposed
that UNI C EF should mainly rely on the DigComp framework of the European
Commission, a well-es-tablished tool that has evolved over the last six years; it has been
applied in more than 20 countries (especially in developed settings) and is accompanied
by precise guidelines and measurement metrics. In parallel, when working in the
context of developing countries and when a broader digital citizenship approach is
preferred, the paper suggests the use of the Digital Kids Asia-Pacific framework
developed by the U N E S C O Asia and Pacific Re-gional Office in Bangkok. A s a general
recommendation, these competence frameworks should not be used as stand-alone
tools but rather within an integrated approach, com-posed of preliminary guidelines and
follow-up tools, through which they can be adapted to the socio-cultural context of
application. The paper provides some ideas in this direction.
Based on the findings above, the paper offers some ideas for UN I C E F to advance the
Proposed working definition
Digital literacy refers to the knowledge, skills and attitudes that allow children to flourish and
thrive in an increasingly global digital world, being both safe and empowered, in ways that are
appropriate to their age and local cultures and contexts.
6
Introduction and
methodology
The paper presents the results of an initial scoping exercise on digital literacy
undertaken by the UN I C EF Policy Lab with the objectives of working towards a
definition of digital literacy, highlighting existing competence frameworks and how they
could be adapted to the needs of UNIC EF, and analysing the needs and efforts of UN I C EF
country offices. This work will ultimately allow UN I C EF to achieve its priority to “teach
digital literacy to keep children informed, engaged and safe online” (UNIC EF 2017), by
effectively implementing digital literacy programmes. The paper also ser ves to inform
a further stage of work in which UN I C EF could develop policy guidelines as well as a
set of tools to contextualize digital literacy interventions in order to respond to
country-level realities. Apart from informing UNI CEF’s work, the paper also aims to
contribute to the international debate on digital literacy.
The paper is structured in two parts. The first part presents the state of the art of chil-
dren’s digital literacy in terms of current approaches, policy initiatives, challenges and
trends. It also presents a snapshot of the activities and needs of UN I C EF country offices
in the field of digital literacy. The second part proposes a number of inputs for UN I C EF to
strengthen its work and position in the field of digital literacy: a working definition of dig-
ital literacy; suggesti ons for suitable digital literacy frameworks; an integrated approach
to developing digital literacy interventions in line with country-level realities, and some
ideas to advance work in this area.
In methodological terms, the findings of this paper are based on three sets of activities:
The results of the analysis that emerged from these sources were finally validated by an
external expert review team.
UN I C EF recognises two main limitations of the paper. First, the literature review is not
exhaustive of all existi ng digital literacy frameworks, programmes and policies, and was
based on reports and documentation in English. Second, the analysis of UNIC EF ’s efforts
in the digital literacy field is solely based on input provided by the country and regional
offices that responded to the survey, and therefore should not be considered as an ex-
haustive picture the organization’s work in this area.
8
PA R T 1
Understanding
child-related digital
literacy
concepts and
frameworks
1.1 Digital literacy: current definitions
Digital literacy can be seen as an umbrella t e rm that includes a continuum of
mean-ings extending across the ability to use digital devices or software, to being
capable of consuming and producing digital content, to meaningfully participating in
digital com-munities (Alexander, Adams Becker and Cummins 2016). Further, multiple
and overlap-ping understandings and uses of the terms ‘digital literacy’, ‘digital
skills’ and ‘digital competencies’ exist 1 (Brown et al. 2016) as well as a number of sister
concepts to digital literacy, such as computer literacy, information literacy, 21st
century skills, new media literacies, media and information literacy. Without entering
into the debate about these multiple concepts and meanings, in the present section
we will describe a few defini-tions of digital literacy, with the aim of informing the
following sections of the paper.
A s with any relatively new concept, definitions of digital literacy abound, going from
rath-er prescriptive ones that focus on what a digitally literate individual should be able
to do, to others that take a broader perspective focusing on what a digitally literate
individual should be able to achieve.
The definitions used by the most active international organizations in the field (such as
UN ESC O, European Commission, ITU, CoE) tend to focus on all-age citizens, therefore a
child-centric definition − that could be adopted by UN I C EF − would be a valuable contri-
bution to the field and would ensure that the specific challenges and opportunities for
children in the digital space are correctly understood and considered.
1 Competencies are traditionally conceptualised as a combination of knowledge, sk ills and attitudes, where knowledge
includes the facts and figures, concepts, ideas and theories which are already established and support the understanding
of a certain area or subject; sk ills are the abiliti es and capacities to carry out processes and use the existing knowledge
to achieve results; and attitudes are the dispositions and mind-sets to act/react to ideas, persons or situations (European
Council 2018). 10
We will briefly describe some of these definitions here, and in section 2.3 propose a pos-
sible working definition of children’s digital literacy that UN I C EF could adopt.
Another interesting definition, under the label of digital literacy, is used by the Lon-
don School of Economics (LS E) in their work with the International
Telecommunication Union (ITU):
Digital literacy is the opportunity and ability to use (or decide not to use) IC Ts in
ways that allow individuals to obtain beneficial and avoid negative outcomes of
digital engagement across all domains of everyday life now and in the future. This
includes (the understanding of the implication of) using different platforms and
de-vices, skills that can be applied when using these platforms and devices, and
the use of various types of content and platforms that allow the individual to
achieve a broad range of high-quality outcomes.
11
The concept of digital citizenship was also chosen by the UNESCO Asia and Pacific Re-
gional Office, in its Digital Kids Asia-Pacific project that targets specifically children and
defines digital citizenship as the capacity of
… being able to find, access, use and create information effectively; engage with
other users and with content in an active, critical, sensiti ve and ethical manner; and
navigate the online and IC T environment safely and responsibly while being aware of
one’s own rights. (UN ES C O 2016)
This definition tries to encompass many of the existing ‘labels’, positioning digital
intel-ligence as the last step in a scale that starts with digital citizenship and moves to
digital creativity and then digital competitiveness.
The DigiLitEY project,3 supported by the European Commission, connects literacy and
digital literacy suggesting that three elements are involved in children’s digital literacy:
operational, cultural and critical, where operational elements refer to the skills required to
read and write in diverse media; cultural elements include understanding literacy as a cul-
tural practice; and critical elements emphasize the need for critical engagement as well as
to ask questions about power, representation and authenticity (Sefton-Green et al.
2016).
2 Global K id s Online is an international research project that aims to generate and sustain a rigorous cross-national
evidence base around children’s use of the internet by creating a global network of researchers and experts. It is a
collaborative initiati ve of the U N I C EF Office of Research−Innocenti, the London School of Economics and Political Science
(L SE), and the E U K id s Online network. More at http://globalkidsonline.net.
3 The Digital Literacy and Multimodal Practices of Young Children Network is a C O S T action supported by the European
Commission for the period 2015−2019, analysing what requirements multimodal and interactive media impose on the
digital literacy of children of up to eight years old, and how they can support the use and interpretation of these services.
More at www.digilitey.eu. 12
Another important element emerging from research is the call for an active role for
children: If children are to participate fully in the digital age, greater efforts will be
needed to ensure that they become the content creators and engaged actors that
many hope for. It is particularly crucial that efforts to keep them safe from risks do
not, however unintentionally, also serve to constrain their opportunities. (Byrne et
al. 2016, p. 82)
Livingstone and Third (2017) note that such an active role in the discourse of
children’s rights in the digital world is connected to the potential of children’s rights to
reshape the broader debate on digital rights.
F inally, we note that protectionist and empowering perspectives coexist within policy
and research literature. The first perspective views media, I C Ts and the internet in a
negative light and calls for digital literacy as a way to protect children from digital risks,
while the latter sees those as positive developments: here digital literacy becomes a
means to empower children for access to information and for freedom of expression
and participation. While research has shown that in the digital world the opportuni-
ties offered to citizens (at all ages) far outnumber the risks (Buckingham 2010), when it
comes to children, evidence sugges ts the need to balance the two perspectives (Byrne
et al. 2016). Increasingly, the empowering approach is being extended in viewing
chil-dren's digital literacy as a way to increase future employability of children, for a
future where there will be tens of millions of jobs for people with advanced digital
skills (ITU and ILO 2017), as well as their entrepreneurial and innovative potential.4
Even though children are seemingly adept at using digital tools, this does not mean that
they are digitally literate. In Bulgaria, for example, children use the internet at an earlier
age and more frequently than ever but still need support and guidance for developing
their critical evaluation skills and collaborative competencies (Kanchev et al, 2016).
Skill inequalities exist between children as much between adults, debunking the ‘digital
native’ idea. While there is little data available outside Europe, “available data suggest
that digital inequalities are not a generational thing and will persist into the future” (ITU
2018b).
Despite there being an enormous range of digital literacy assessments worldwide, a sin-
gle standard does not exist. The disparate approaches vary by “focus, purpose (admis-
sion, certification, training needs assessment, employment, etc.), target group, uptake,
item development, reliability and validity, mode of delivery, cost, scalability and responsi-
ble authority” (UNESC O 2018). Whatever approach is agreed upon as the global
standard (with recent attempts to do this, described below), it will need to be an
affordable — and, therefore, scalable — way to measure digital literacy in low- and
middle-income coun-tries. Achieving this remains a challenge.
4 Se e for example the U N I C EF U P SH IF T programme, that aims to empower young − and often disadvantaged − people to
identify challenges in their communities and create entrepreneurial solutions to address them. 13
Main challenges to developing digital literacy among children
Beyond the lack of data and measurement, a number of challenges exist to realizing the
goal of digitally literate children around the world. Building on recent research, we can
identify four interconnected areas where challenges can emerge: the general social envi-
ronment, the family context, the school context, and the role of private actors.
2. Research shows the importance of the family context for digital literacy
acquisition: “Parental expectations of the role of IC Ts in their children’s future,
discourses of the opportunities and risks of the internet, and the everyday practices
of media engage-ment all shape the ways in which children are socialized into
using digital media at home” (Mascheroni et al. 2016, p. 1). Livingstone and Byrne
(2015) note that the role of parents and families as digital mediators varies depending
on the local context, with a strong divide between developed and developing
countries, and suggest that greater investments should be made by governments
and other stakeholders to aid parents so that they can enable their children to learn
and grow in the digital age.
5 Se e https://teachercenter.withgoogle.com/digital_citizenship/preview. 14
students’ digital skills levels: if schools wish to best develop their students’ digital skills,
they must invest in ICT training for teachers and support the integration of IC T into curric-
ula (UN ESC O 2017). In parallel with all these factors, a further level of complexity is
added by the fact that digital literacy is developed at school, at home, in community
centres, or simply by being active online, and that children’s increasing online agency is
connected with both opportunities and risks and is at the same time contributing to
and shaping online environments.
Equipping European citizens with digital competencies is at the core of the European
Union strategy. In 2006 the European Parliament recognized digital literacy as one of the
eight key competencies that every European citizen should master and as one of the four
foundational skills for learning. Further, enhancing digital literacy is one of seven pillars in
the European Commission’s 2010 Digital Agenda for Europe. In 2017, the European
Com-mission has released the second version of the E U Digital Competence
Framework for Citizens (DigComp), 6 that has inspired policies in more than 20
countries in Europe and beyond (Kluzer and Pujol Prego 2018).7 In addition, for over 15
years the European Com-mission has supported the Better Internet for Kids initiative, 8 a
programme with important digital literacy components that is being deployed across the
European Union.
UNESCO is equally active, in the fields of both adult and children's digital literacy. In
2018 the organization issued the Global Framework of Reference on Digital Literacy
Skills, 9 a synthesis of existing digital literacy competence frameworks relevant for the
global context aiming to contribute to measuring Sustainable Development Goal 4.4,
and specifically the indicator “4.4.1 Proportion of youth and adults with information
and communications technology (ICT) skills, by type of skill.” In a recent report
U N E S C O analysed five international studies and produced an international
benchmark of best policy initiatives identified among top performing countries
(U N E S C O 2017). Finally, the U N E S C O Asia and Pacific Regional Office is running the
Digital K ids Asia-Pacific project, aiming at supporting governments from the region in
developing children’s initiatives in the area of digital citizenship.
The CoE is probably the most advanced international organization in terms of policy-
making in the field of children and the digital society, under the flag of Digital Citizenship
Education.10 Recognizing that digital citizenship is important for its three missions related
to human rights, democracy and rule of law, the CoE has produced ‘Guidelines to
Respect, Protect and Fulfil the Rights of the Child in the Digital Environment’ and the
‘Strategy for the Rights of the Child’ (2016-2021). These two documents form a solid
set of binding rules to assist states in developing policies for safeguarding children’s
interests in digital environments.
6 https://ec.europa.eu/jrc/en/digcomp
7 The DigComp framework as well as the other competence frameworks presented in this section will be analysed later
in section 1.5.
8 https://www.betterinternetforkids.eu
9 http://uis.unesco.org/sites/default/files/documents/ip51-global-framework-reference-digital-literacy-skills-2018-en.pdf
10 https://www.coe.int/en/web/digital-citizenship-education 15
Other international organizations that are active in policy support in the area of digital lit-
eracy are the International Telecommunication Union through its Broadband Commission
Working Group on Education, which in 2017 produced the report ‘Digital Skills for Life
and Work’ (ITU and ILO 2017) and the Organisation for Economic Co-operation and
De-velopment (OECD), whose report ‘Which Skills for the Digital Era?’ (OECD 2018)
presents the organization’s position on the needed skills for the digital age and some
guidelines for policymaking in the field of digital literacy. It should be noted that these
two organiza-tions do not consider children’s specificities and use approaches that are
not immediately transferable to children.
Alongside these institutional initiatives, multinational Since 2016, the Finnish Ministry
of programmes promoted by commercial actors, mostly Education has reformed the national
focusing on developing countries, are also relevant. core
curriculum ... digital literacy is
One example is the IBM Digital — Nation Africa pro-
ject,12 run in collaboration with the United Nations De-
embedded
into all competence areas, with a
velopment Programme, aiming to reach out to African specific
area called multiliteracies and
ICT. youth who need digital literacy to succeed in the local
and global workforce. The project, launched in 2017,
aims to reach 25 million African citizens during the five years of its implementation. A
second example is the Digital Skills for Africa programme,1 3 run by Google in collabora-
tion with a number of training partners, offering 89 courses through an online portal and
face to face training in more than 20 African countries. The programme, which address-
es the needs of small business owners who want to take advantage of the web across
Africa, aims at training 10 million young Africans by 2022. A third example is the Indian
Digital Wellness Programme14 by INT EL, that has developed a Digital Wellness
curricu-lum for school children aged 13−18 with a set of guidelines for safe IC T practices.
In 2015, the programme organized a Digital Wellness Online Challenge, with almost
one million participants, resulting in 144 winners from across 36 countries.
National initiatives
The work of these international organizations has inspired a number of national initiatives
in the field of children's digital literacy, either as independent programmes or as actions
embedded within broader policies that promote the use of ICT for children or the
protec-tion of children on the 1internet. 5 These can be of a very different nature, along
four broad categories (ITU, B B C and U N E S C O 2017).
1. Initiatives aiming to ensure digital literacy for all, for example by integrating digital
competencies into school curricula or by building ICT labs and community learning
centres. A s an example, since 2016 the Finnish Ministry of Education has reformed
the national core curriculum (from pre-education to the ninth grade), shifting the
focus from subject-based learning objectives to broader cross-cutting competencies.
In the new core curriculum, digital literacy is embedded into all competence areas,
with a
11 https://www.coalitionfordigitalintelligence.org
12 https://www.borgenmagazine.com/increase-digital-literacy-in-africa
13 https://learndigital.withgoogle.com/digitalskills
14 https://aim.gov.in/pdf/Digital_Wellness_Curriculum_Learner_Edition_by_Intel.pdf
15 Some reports presenting national cases are described in D igC om p into Action: Get inspired, ma k e it h a ppen . A u s e r
gu i d e to t h e Europe an Digital C o m p e t e n c e Framew ork (2018) by the European Commission, a collection of 38 exis ting
inspiring practices of DigComp implementations. Se e also the Digital Skills and J o b s Coalition initiatives repository, a
repository of Europe’s best digital sk ills projects, or the Digital Inclusion N ew s l o g by the ITU, searchable by topic and
target group of initiati ves and the ITU- ILO 2017 report Digital skills for life and work , which contains nine case studies of
successful initi ati ves, including s i x targeted to children. 16
specific area called multiliteracies and ICT (Ministry of Education and Culture
2011). This approach offers extended possibilities for developing students’ digital
literacies and digital citizenship through local curriculum and culture adaptation
and the en-gagement of individual teachers.
4. Actions to foster ‘soft digital skills’, that aim to ensure digital safety, develop
digital participation, or increase awareness of how digital technology, big data
and algo-rithms shape society. If we look at Europe, a recent study in the field of
online safety (O’Neill and Dinh 2018) has demonstrated that policies to support
young people’s technical skills are well established in almost all European Union
countries, while ac-tivities to foster critical thinking and evaluating reliability of
online content exist in just three-quarters of the countries. In the Netherlands, these
issues are addressed by the 1MediaMasters initiative, 8 a project that introduces
young people to digital skills through a gamified approach: in 2017, around a third
of the total Dutch school pop-ulation aged 10 to 12 played MediaMasters. In
Australia the Office of the
1 Children’s eSafety Commissioner, 9 developed a one-
stop web portal aggregating information on all children’s cybersafety national
initiatives and programmes, with resources for children, parents and schools.
Although national initiatives in the field are abundant, few of them are based on compe-
tence frameworks developed by national governments or by international organizations.
Based on an analysis of 47 developed and developing countries where digital literacy
poli-cies have been launched, U N E S C O (2017) found that only 11 countries had
developed their own national frameworks, while 36 of the sampled countries have
adopted competence frameworks developed by commercial actors. Among these
enterprises, the Internation-al Computer Drivers Licence (ICDL)20 was adopted in 31
countries, while the Certiport Internet and Computing Core Certification21 and the
Microsoft Digital Literacy Standard Curriculum22 were used in 13 and 11 countries
respectively.
16 http://nielit.gov.in/calicut/content/national-digital-literacy-mission-ndlm
17 https://defindia.org/education-empowerment-2/#START
18 https://ec.europa.eu/digital-single-market/en/digital-skills-initiatives/mediamasters
19 https://www.esafety.gov.au
20 Se e https://icdl.org
21 https://certiport.pearsonvue.com
22 https://www.microsoft.com/en-us/DigitalLiteracy/curriculum4.aspx 17
1.5 Digital literacy frameworks
Competence frameworks are conceptualizations aimed at structuring a set of inter-
twined competencies which aim to enhance the capacities of a specific target group,
and can be found within policy documents, school curricula, certification schemes and
academic papers. These frameworks are abundant in the digital sphere, as shown by
the All Aboard research that has identified more than one hundred models to map the
digital competencies that would be needed in a contemporary economy and society (All
Aboard 2015).
A nother category of digital literacy competence frameworks aims to foster the use of
technology for learning in schools and universities. These frameworks, which are includ-
ed in formal education curricula, generally focus on the digital competencies of students
and teachers (Nascimbeni 2018). Examples of this kind of digital literacy framework
are the International Society for Technology in Education (IST E) standard, 28 the
International Computer and Information Literacy Study (ICILS), 2 9 the U N E S C O IC T
Competency Frame-work for Teachers, 30 and the International Association for K-12
Online Learning (iNACOL) National Standards for Quality Online Teaching. 31
Having analysed this plethora of digital literacy competence frameworks and approaches
and having discussed them during the interviews, we believe that four recent
competence frameworks are of particular relevance for UNICEF: the Digital
Competence Framework for Citizens (DigComp) developed by the European
Commission (2018), the Digital Kids Asia-Pacific framework of the U N E S C O Asia and
Pacific Regional Office (2019), the Digital Intelligence framework of the DQ Institute
(2019) and the Digital Citizenship Education framework of the CoE (2019). These have
been selected for a number of reasons. First, they have been developed from mapping
exercises of other public and commercial digital literacy competence frameworks, and
therefore include a first level of aggregation of the competencies present in the majority
of existing approaches. Second, they do not repre-sent theoretical categorizations but
rather practical approaches that have been used and implemented in different contexts,
as we will briefly present below. Third, they have an international scope, and therefore
take into account some needed degree of adaptability to different contexts and cultures.
23 https://www.jisc.ac.uk/building-digital-capability
24 https://hwb.gov.wales/curriculum-for-wales-2008/digital-competence-framework
25 https://www2.gov.bc.ca/gov/content/education-training/k-12/teach/teaching-tools/digital-literacy
26 https://www.commonsense.org/education/digital-citizenship/curriculum
27 https://learning.mozilla.org/en-US/web-literacy
28 https://www.iste.org/standards
29 https://icils.acer.org
30 https://unesdoc.unesco.org/ark:/48223/pf0000213475
31 https://www.inacol.org/resource/inacol-national-standards-for-quality-online-courses-v2
18
Digital competence framework for citizens (DigComp) (European Commission)32
DigComp is one of the best known and widely applied digital literacy competence frame-
works. Developed in 2013 by the Joint Research Centre (JRC) of the European
Commission following an intensive consultation of stakeholders, DigComp has become a
reference for the development and planning of digital competence initiatives both at
European and Member State level. In June 2016 the J R C published DigComp 2.0,
updating the terminol-ogy and conceptual model (Vourikari et al. 2016). The current
version is labelled DigComp 2.1 (Carretero et al. 2017) and it focuses on expanding the
initial three proficiency levels to a more fine-grained eight-level description as well as
providing examples of their use. DigComp identifies 21 competencies along five areas
(see Figure 1).
F I G U R E 1: D I G C O M P ’ S F I V E K E Y A R E A S A N D 21 C O M P E T E N C I E S
Source: DigComp
Although it has been developed with an all-age objective, DigComp can easily be adapt-
ed to children, as indicated by the high level of correspondence between the DigComp
competencies and the latest version of the Global Kids Online questionnaire. 33 In addi-
tion, the proficiency levels of the framework can be translated into criteria for children’s
study goals, which is normally difficult for teachers due to the rather abstract nature of
such frameworks. Finally, DigComp has been evolving during its life: what was for ex-
ample information literacy in DigComp 1.0 became information and data literacy in Dig-
Comp 2.0 while communication became communication and collaboration. In 2018, the
Flemish Parliament (Belgium) adopted a new curriculum for the first grade of secondary
education which is generic for all students, where digital competence and media litera-
cy is one of the 16 key competencies, the detailed description of its learning outcomes
being fully based on DigComp. In Estonia, a national training initiative to develop digital
competence for enhancing youth job market participation is fully based on DigComp,
which has been adapted for the youth vocabulary (see Kluzer and Pujol Priego 2018, p.
100). Starting from 2019, secondary students in France will access the Pix tools 34
through their school's digital learning platform to acquire digital competence and to get
certified, based on the DigComp competencies (see Kluzer and Pujol Priego 2018, p. 99).
32 Se e https://ec.europa.eu/jrc/en/digcomp
33 Some DigComp competencies connected to digital identi ty and personal data that have become more important in the
E U since the entry into force of the General Data Protection Regulation, will be added to the Global Sk ills Online survey,
showing a dynamic convergence between the DigComp and the Global K ids Online approaches.
34 Pix is a platform for assessment and certification of digital competencies for French citizens, run by the French
Ministry of Education together with a number of research institutions. More at www.pix.fr. 19
Notably, DigComp has recently (UNESC O Institute for Statistics 2018a) been selected as
a starting point and extended by U N E S C O with the Global Framework of Reference on
Dig-ital Literacy Skills for Indicator 4.4.2, that has added a first level on devices and
software operations. This element focuses on identifying and using hardware tools and
technolo-gies as well as information and digital content needed to operate software tools
and tech-nologies; a further level of career-related competencies, focuses on operating
specialized digital technologies and understanding, analysing and evaluating specialized
data, infor-mation and digital content for a particular field (UN ESCO Institute for
Statistics 2018b).
T A B L E 1: D I G I T A L K I D S A S I A - P A C I F I C C O M P E T E N C E F R A M E W O R K
PRINCIPLES R I G H T S - B A S E D , C H I L D - C E N T R E D A P P R OAC H
PREREQUISITES E Q U I T Y IN Q U A L I T Y O F A C C E S S T O I C T
DOMAINS COMPETENCIES
35 Se e https://bangkok.unesco.org/content/digital-kids-asia-pacific-insights-childrens-digital-citizenship.
36 Including the Australian Curriculum, the Assessment and Reporting Authority ( AC A R A ), CommonSense Media (CSM),
the Digital Intelligence Framework, DigComp, Global K id s Online, the International Computer and Information Literacy
Stud y (ICILS), the International Society for Technology in Education (IST E), OECD Sk ills Research, the Think young-
Google Digital Resilience study, U N E S C O ER I - N E T Transversal Sk ills, U N E S C O ’s G C ED Framework, U N E S C O Media and
Information Literacy and U NI C EF ’s State of the World’s Children Report.
37 Se e https://www.dqinstitute.org/dq-framework 20
from different countries and organizations. 38 The DQ Institute framework identifies 8
com-petence areas and 24 competencies, with three levels of proficiency: digital
entrepreneur-ship, digital creativity and digital citizenship (see Figure 2).
F I G U R E 2: T H E D I G I T A L I N T E L L I G E N C E F R A M E W O R K
Source: DQ Institute
The Digital Citizenship Education framework was produced by the C oE Working Group
on Digital Citizenship, following a review of existing literature on the concept of digital
citizenship (Frau-Meigs et al. 2017) as well as a multi-stakeholder consultation
(Richard-son and Milovidov 2017). The C oE competence framework identifies a mix of
knowledge and critical understanding, skills, attitudes and values, for a total of 20
competencies, as shown in Figure 3 below.
38 Including for example the U K Council of Child Internet Safety’s (UKC C I S) Education for a Connec ted World ; British
Columbia’s Digital Literacy Framework, DigComp2.0 ; the U N Global Media and Information Literacy As s e s s m e n t Framework ;
the Mozilla Foundation’s W e b Literacy map; the International Society for Technology in Education’s (ISTE) Standards for
Stu d e n t s ; Common Sense Media’s K-12 Digital Citizenship Curriculum Framework ; MediaSmart’s Cla ssroom Guide for
integrating digital literacy into pedagogical practice; and Microsoft’s Digital Literacy curriculum.
39 Se e https://www.coe.int/en/web/digital-citizenship-education/digital-citizenship-education-project.
40 Se e https://www.dqinstitute.org/dq-framework 21
F I G U R E 3: T H E C O E D I G I TA L C I T I Z E N S H I P E D U C AT I O N F R A M E W O R K
Source: C o E
Is there an interest in digital literacy on the part of the government and other
3
3
stakeholders in your country/region?
8
8 19 No interest
Source: Authors
The majority of respondents stated that their respective governments of reference have
a consolidated interest in digital literacy, meaning that they have been supporting ac-
tions in the area for a number of years and are building on the results of previous initia-
tives. This finding confirms the results of the U N E S C O Policy Review on Digital Citizen-
ship in South East Asia, which found that about three-quarters of A sia Pacific Member
States have policies promoting basic I C T literacy skills among children (UN E S C O
2016). The open responses made it clear that within the concept of government
interest, re-spondents meant different things. In some cases, governments are
interested in piloting innovative initiatives, while in others − such as in Kenya − this
interest is witnessed by multi-year governmental investments in national digital
literacy initiatives, often sup-ported by UNI C EF, among others. Further, in a number
of cases government interest is mirrored by the involvement of more than one ministry,
such as − in the case of Moldova − the Ministry of Education and the Ministry of
Economy, or − in the case of Ghana − the Ministry of Communications and the Ministry
of Education.
Next, Figure 5 provides an overview of the characteristics of the mapped initiatives, the
majority of which (23) are in their implementation phase, with some (7) about to start.
The range of UNI C EF ’s efforts is well balanced:
Even if the data collected represent a fraction of all the UN I C EF initiatives in the field of
digi-tal literacy, this balance indicates two things. First, governments and local contexts
call for different kinds of solutions; and second, the UNI C EF offices seem to be able to
provide these solutions, in a rather tailored and multi-stakeholder way. These data
confirm the findings of the U N E S C O Policy Review for the Asia Pacific region, that
stresses the diversity and the multistakeholder nature of the majority of existing digital
literacy initiatives in the region (UN ESCO 2016). Two aspects show space for
improvement: only 14 out of 36 initiatives are targeting those around children (families
and teachers), and only 11 initiatives were re-ported to be based on a digital literacy
competence framework (in 6 cases aligned with the national curriculum, in 5 developed
by the project). A s we will see in the next section, these
areas for improvement correspond to the needs expressed by the survey respondents. 23
45
F I G U R E 5:
M A I N R E S U L T S OF T H E D I G I TA L L I T E R A C Y S U R V E Y A M O N G U N I C E F O F F I C E S
1614
47
program mainly involving teachers
focusing on? and parents?
17 22
39
5
Adolescents and youth Children Yes No
Both children and adolescents
33
8
11
17
11
14
ICT skills, digital literacy and coding Yes, aligned with the national curriculum
Internet safety Both internet safety & ICT skills Yes, the initiative has its own No
No answer
11 12
64
Is the initiative
focussed on formal or What is the state
non-formal learning? 7 of the initiative?
23
13
Source: Authors
24
Barriers and needs
The main challenges that the UN I C EF offices responding to the survey have identified are
presented in Table 2. Unskilled and unmotivated teachers and trainers are confirmed as
the main barrier both in terms of lack of digital capacity (position 1) and of cultural resis-
tance to adopt IC T solutions and approaches. Then, if we consider that ICT
infrastructure and poor connectivity are “structural” issues that go beyond digital
literacy initiatives, another fundamental barrier is the lack of understanding of the
digital literacy problem by governmental decision makers. This issue, also raised in the
study interviews, will be discussed in Part 2 of this paper. Other important barriers are
the low integration of digital literacy into education, both in schools and outside,
hindering recognition, and the lack of online content suitable for local use.
T A B L E 2: M A I N B A R R I E R S T O D I G I T A L L I T E R A C Y D E V E L O P M E N T
(S U R V E Y AMONG UNI C EF OFFICES)
2 Lack of I C T infrastructure 12
Finally, the fact that five respondents identified the lack of parents’ digital skills as a
bar-rier confirms the importance of families in such initiatives presented earlier in the
paper. Interestingly, the barriers mentioned do suggest a general understanding of a
need for ini-tiatives aimed at empowering children online rather than at protecting
them, as appears evident from the fact that the presence of harmful or dangerous
situations on the web was not reported. This could also be interpreted as insufficient
information or awareness about online risks, so caution should be taken.
The UNI C EF offices also reported on the type of support that they would mostly need in
order to develop effective initiatives (see Table 3). This question is particularly
important because it represents a starting point for shaping the work on the best
possible support actions that UN I C EF could put in place. These findings are in line with
the main barriers that have emerged during the interviews and show a generalised
need for global policy guidelines and support, that can be adapted to the needs of
different contexts.
25
T A B L E 3: S U P P O R T N E E D E D T O E N G A G E I N D I G I T A L L I T E R A C Y P R O G R A M M E S
(S U R V E Y AMONG UNI C EF OFFICES)
3 Curriculum guidelines 13
• Many international organizations are prioritizing the need to equip citizens with dig-
ital skills for economic and societal improvement, and some standard approaches
are starting to emerge, usually focused on citizens of all ages. Four digital literacy
competence frameworks show the best potential for adaptation and relevance to
the needs of children and hence for UNI C EF ’s work: the Digital Competence Frame-
work for Citizens (DigComp) developed by the European Commission (2018); UN ES -
C O’s Digital Kids Asia-Pacific framework (2019); the DQ Institute Digital
Intelligence framework (2019); and the Digital Citizenship Education framework of
the CoE (2019).
• Despite recognition of the importance of digital literacy, there is still a lack of reliable
global data on the levels of children’s digital literacy; an affordable and scalable
standard to measure digital literacy in low- and middle-income countries is needed.
26
• The challenges impacting the development of children’s digital literacy strongly
de-pend on children’s social environment: research shows the importance of the
family and school contexts for digital literacy acquisition. The role of the private sector
in sup-porting development of children's digital literacy is also increasingly being
recognised.
• UNI C EF ’s work in this field has largely been driven by the needs of country offices
or interests of national governments. Currently there is no standard definition in
use or common framework to structure their interventions. A wide range of UN I C EF
projects exists to promote digital literacies but it seems that few of them focus on
strengthening systems and only some have been evaluated.
27
PA R T 2
Towards a holistic
vision for digital literacy
2.1 Introduction
Given the gaps and needs described earlier, there is clearly a space for UN I C EF to play a
key role in the field of digital literacy with a specific focus on children, as of its mandate.
Such a strategy would be a continuation of UNICEF’s recent work in the field of children's
digital inclusion, following one of the six recommendations from the 2017 State of
the World’s Children report on developing children's digital skills. Such a
commitment by UN I C EF would also have a positive effect on public perception of the
organization as con-temporary societies are aware that digital literacy for children is
important and urgent. There is a growing recognition that children who are excluded
from digital activities will have much weaker access to educational and social
resources, community and govern-ment services as well as opportunities for digital
civic engagement and success in the digital economy. Finally, strengthening the
UN I C EF position in the field will also have a positive advocacy effect for policies that
are more attentive to the rights of children.
A common and coherent vision of digital literacy should be developed and implemented
in all UN I C EF interventions, based on an agreed definition and supported by a set of
tools, including competence frameworks and glossaries. The challenge is to foster
holistic and systemic interventions, at the same time allowing multiple support
pathways, recogniz-ing that digital literacy can be supported in formal and non-formal
settings and that this approach enhances equity.
• Foundational skills (consisting of literacy and numeracy): skills that are needed
re-gardless of employment aspirations. Foundational skills are essential for
further learning, productive employment and civic engagement.
• Transferable skills (also known as life skills, 21st-century skills, soft skills, or so-
cio-emotional skills): skills that allow young people to become agile, adaptive learn-
ers and citizens equipped to navigate personal, social, academic, and economic
challenges. They include skills such as problem solving, negotiation, self-manage-
ment, empathy and communication.
• Job-specific skills (technical and vocational skills): skills associated with one or
more occupations such as carpentry, coding, accounting, or engineering.
• Digital skills: skills and knowledge that support the development of digitally literate
children. 29
2.3 Towards a UNICEF definition of digital literacy
UN I C EF believes that digital literacy and skills are essential for children to have
mean-ingful access to the internet, allowing them to be both safe and successful online
and to be able to fully exercise their rights, such as the right to privacy, freedom of
expression, information and education (UNIC EF 2018a). In a number of recent
documents (for exam-ple UN I C EF 2017, UN I C EF 2018a), UN I C EF calls for a holistic
approach to digital literacy, in terms of skills (stressing that children should be
empowered with the technical, cognitive and social skills needed to be protected and
productive in a digital age), stakeholders (claiming that parents/caregivers and
educators should play an active role in children's digital literacy) and connection with
traditional literacy (noting that digital literacy should be grounded within a broader skills
framework for life and work).
UN I C EF does not have an official definition of digital literacy. In its 2017 State of the
World’s Children report and in the follow-on 2018 Policy Guide on Children and Digi-
tal Connectivity, the organization has used the definition of the European Commission:
“Digital literacy implies a set of competences that goes beyond digital and technical
skills. It includes the ability to search, evaluate and manage information found online;
interact, share and collaborate online; develop and create content; use safety and pro-
tection features, and solve problems and be creative.”
In another section of UNI C EF’s Policy Guide, the areas
of action of digitally literate children are indicated: UNICEF calls for a holistic
“Children should be able to: 1. Access and operate in approach
digital environments safely and effectively; 2. Criti cally
to digital literacy, in terms of skills
evaluate information; 3. Communicate safely, respon- ...
stakeholders ... and connection
sibly and effectively through digital technology; and 4. with
traditional literacy.
Create digital content.”
• The definition should be short, simple, concrete and usable, and the details regard-
ing competencies should be provided in the competence framework. This would
make it adaptable to the ver y different contexts UN I C E F is working in.
• The definition should be specific to children, including important terms and concepts
such as resilience, self-awareness, self-regulation, interpersonal skills, empathy,
agency, awareness of one’s own and others’ rights while engaging with contents and
other users. Further, the definition should refer to being free and safe when playing
online or with digital devices.
30
• The definition should accommodate context specificities and foster a culturally ap-
propriate use of technology. Moving away from one-size-fits-all solutions that often
guide private sector interventions is particularly important since it allows the coex-
istence of different understandings of what it means to be digitally literate for differ-
ent cultures (for example, different ways of considering intergenerational relations)
and contexts (such as urban v s rural).
• While being technology neutral, the definition should take into account current
technology development dynamics, connecting with data literacy and AI literacy.
The development of AI systems, the IoT, data-driven economies, algorithm-
driven decision-making and other forms of automation will create a situation
where the most important skills may not involve the direct use of digital
technology, but will relate to an awareness of the way digital technologies
influence our lives (ITU and ILO 2017, p. 12).
• The definition should take into account the need to deal with different age groups
of children. Having a definition that is able to accommodate the needs of pre-school
children, school-age children, 42 adolescents and young adults would represent an
important advance with respect to most existing approaches that, with few excep-
tions, rarely reflect the wide diversity of different age-groups when it comes to the
digital world (Kidron and Rudkin 2018).
Digital literacy refers to the knowledge, skills, and attitudes that allow children
to flourish and thrive in an increasingly global digital world, being both safe
and empowered, in ways that are appropriate to their age and local cultures
and contexts.
The long definition should be composed (also visually) of different building blocks (idea
adapted from Ferrari 2012), that are: the objects of the definition, the activities
covered, the modes of operation, the age and context specificities, the purpose of
activities and a reference to digital societies (see Table 4). Having such a ‘modular’
definition allows the components and the relations among them to be identified and
to update parts of the definition if need be. Also, such a modular definition could be
used by UN I C EF as a tool for brainstorming when discussing digital literacy.
42 Based on age-specific online opportunities, risks, as well as expected digital literacy proficiency levels, the group of
school-age children could further be divided into three groups (e.g. 7−9, 10−12, 13−15), corresponding to primary school,
middle school, and early high school respecti vely. 31
T A B L E 4: P R O P O S E D M O D U L A R D E F I N I T I O N O F C H I L D R E N ’ S D I G I TA L L I T E R A C Y
Children’s digital literacy is the set of Objects of the Knowledge, skills and attitudes,
knowledge, skills, attitudes, strategies, definition strategies, values and awareness
values and awareness that are required … are all included
… to search for, analyse, evaluate and Acti viti es covered T his list could be enlarged when
manage information, communicate, new acti viti es will emerge
collaborate, create and share content,
build knowledge, solve problems…
… safely, effectively, efficiently, critically, Modes of operation These refer to “how” children
creatively, autonomously, flexibly, should ideally use/interact with
ethically, reflectively and appropriately … I C Ts and digital media
…w ith respect to their age, local language, A g e and context T his represents an advance with
local culture, and socioeconomic context… specificities respect to existing definitions
... for playing, civic participation, learning, Purpose of Playing is added here in a
socialising, consuming, working ... activiti es prominent place
… in digital and connected environments Reference to digital T his is more than “when using
and societies. societi es IC T tools”
Children’s digital literacy is the set of Objects of the Knowledge, skills and attitudes,
knowledge, skills, attitudes, strategies, definition strategies, values and awareness
values and awareness that are required … are all included
Digital literacy is the set of knowledge, skills, attitudes and values that enable
children to confidently and autonomously play, learn, socialize, prepare for
work and participate in civic action in digital environments. Children should be
able to use and understand technology, to search for and manage information,
communicate, collaborate, create and share content, build knowledge and
solve problems safely, critically and ethically, in a way that is appropriate for
their age, local language and local culture.
UN I C EF will need to refine this definition, in collaboration with key actors in the digital
literacy space.
Starting from these two assumptions, we recommend that UNI C EF should not develop its
own digital literacy competence framework, but rather use existing and well-fitting
frame-works and add value to them through a mechanism of contextual adaptation
support to implementation that is integrated in the organization’s existing work. These
frameworks need to be adapted to take into account the proposed child-specific
definition.
Two digital literacy competence frameworks are proposed for use by UN I C E F in the
short term. DigComp is a widely implemented framework that could be used when a de-
tailed description of the different proficiency levels of IC T competencies is required. The
advantages of this framework are its maturity, its applicability to children, and the fact
that it is accompanied by clear guidelines for implementation based on lessons learned.
Further, while it was created for the European context, it has been used in countries
outside Europe, such as Costa Rica.
The current review also suggests that UN I C E F should closely follow the development of
two other promising frameworks and engage in a dialogue with their promoters: the DQ
Institute framework, developed by the Coalition for Digital Intelligence, and the CoE’s
Digital Citizenship Education framework.
33
2.5 Proposal for integrated UNICEF support
The recommended competence frameworks should not be used as stand-alone support
tools but rather within an integrated approach, composed of preliminary guidelines and
follow up tools, that can be adapted to the socio-cultural context, as indicated by the
UNI C EF programming cycle.43 Responding to the main needs of the UNI C EF country and
regional offices that emerged from our survey (see Figure 4 in section 1.6), UN I C EF
should not only foster the use of these competence frameworks in children’s contexts,
but also add value by building an integrated set of support tools around them, as in
Figure 6.
F I G U R E 6: P R O P O S E D S U P P O R T C Y C L E
Preliminary
diagnosti c tools
5 2
Impact Competencies
assessment framework
3
4
Operationalisation
Implementation guidelines
Source: Authors Preparation and design programme phases Implementation and assessment phases
43 https://www.unicef.org/lifeskills/index_12074.html 34
Step 2: Use of the competence framework
Once the framework has been properly adapted to a given context, it should guide the
inclusion of capacity development activities in school curriculum or in informal learning
activities, depending on the kind of intervention. The framework should also help in set-
ting some required minimum levels for the acquisition of competencies that are appropri-
ate for the age of use. A good example in this sense is the work of the Government of
British Columbia in Canada, where a competence framework has been implemented that
is adaptable across the different K12 school levels. 4 4
Step 4: Implementation
During the intervention implementation phase, it will be important to keep in mind a few
overarching guiding principles:
The integrated approach proposed is in line with the recent work of international orga-
nizations. First, the UNESCO Global Framework of Reference o n Digital Literacy Skills
44 Se e https://www2.gov.bc.ca/gov/content/education-training/k-12/teach/teaching-tools/digital-literacy
45 Se e https://publications.europa.eu/s/kRJa
46 https://www.dqinstitute.org/dq_everychild/
47 https://hwb.gov.wales/curriculum-for-wales-2008/digital-competence-framework
48 https://www.unicef.org/lifeskills/index_10489.html 35
report (2018) sugge sts using case examples to design initiatives and to define digital
literacy levels and assessment − thus at the practical level and not at the conceptual
level. The report presents (in its Appendix 8) a detailed pathway mapping
methodol-ogy, where each pathway comprises competencies and contexts using
examples for countries, that stakeholders in different country/sector/personal
contexts can custom-ize. Second, the report by the IT U Broadband Commission and
UNESCO Working Group o n Education: Digital skills for life and work (2017) calls for
context-specific planning and provision, underlining that “successful digital skills
programmes and initiatives are tailored to meet the needs of target beneficiaries and
respond to local contexts; they avoid ‘one-size-fits-all’ approaches, privileging
flexibility and iterative growth” (p. 5). The proposed approach also addresses many
of the UN I C EF support requests made in the sur vey (see Table 3).
UNICEF could strengthen collaboration with the major stakeholders in the field
A s emerged from the interviews, there is interest among major institutional players
to collaborate with UNICEF in the area of digital literacy. A s recommended in the
2018 UN I C EF Policy Guide o n Children and Digital Connectivity, UN I C EF should
“partner with UN E S C O, CoE, European Commission and other international agencies
and bodies who have experience and resources in the field of digital and media
literacy, as well as with the private sector partners who have strong interest, access
and technical resources” (UNIC EF 2018a, p. 15). Also, we sugge st that the major
research projects in the area such as Global Kids Online (where UN I C EF is a lead
partner), the DigiLitE Y and the Better In-ternet for K ids projects should engage in this
partnership.
36
Demonstrating the genuine interest in collaboration mentioned above, a number of
collaborative ideas were proposed by important stakeholders during the interviews:
• Creation of an open repository with anonymized data on digital literacy for children,
with input from UNICEF, DQ Institute, Global Kids Online, JRC-European Commission,
to be used by researchers to improve understanding of the issues at stake; and
UNICEF should shape and support research and analysis on children’s digital literacy
UN ICEF is already a leading actor in the area of digital literacy research, for example
through the work of the Global Kids Online project. To further strengthen this role,
UN ICEF could support research and analysis in areas of particular relevance for the
immediate future:
• Digital literacy in different contexts, exploring the difference between the digital
literacy needed in developing and developed countries, of what is expected from
children of different ages in terms of digital literacy development;
49 http://www.emnluxembourg.lu/?page_id=823
50 One initiative that includes a focus on children’s psychosocial well-being is the EduApp4 Syria project. Se e https://
norad.no/eduapp4syria and Comings 2018. 37
References
Alexander, B., Adams Becker, S . and Cummins, M. (2016). Digital Literacy: An N MC Horizon Project strategic brief. Austin, Texas:
The New Media Consortium.
A ll Aboard (2015). Towards a National Digital Sk ills Framework for Irish Higher Education: Review and comparison of existing
frameworks and models.
Barton, D., Hamilton, M. and Ivanic, R. (eds.) (2000). Situated Literacies: Reading and writing in context. London: Routledge,
Chapman & Hall.
Buckingham, D. (2010). Defining Digital Literacy. What young people need to know about digital media. In: Bachmair, B. (ed.),
Medienbildung in neuen Kulturräumen. V S Verlag für Sozialwissenschaften.
Byrne, J., Kardefelt-Winther, D., Livingstone, S., Stoilova, M. (2016). Global K ids Online Research Synthesis, 2015−2016. U N I C E F
Office of Research Innocenti and London School of Economics and Political Science.
Calvani, A., Cartelli, A., Fini, A . and Ranieri, M. (2008). Models and Instruments for A s s e s s ing Digital Competence at School,
Journal of e-Learning and Knowledge Societ y, vol. 4, n. 3 (pp. 183−193).
Carretero, S., Vuorikari, R. and Punie, Y. (2017). DigComp 2.1: The Digital Competence Framework for Citi zens with Eight Proficiency
Levels and Examples of Use. Luxembourg: Publication Office of the European Union.
Chaudron S., Di Gioia R., Gemo M. (2018). Young Children (0−8) and Digital Technology: A qualitative study across Europe. J R C
Science for Policy Report, Publications Office of the European Union, Luxembourg.
Comings, J . (2018). A s s e s s ing the Impact of Literacy Learning Games for Syrian Refugee Children: An executive overview of Antura
and the Letters and Feed the Monster impact evaluations. Washington, DC/Quezon Cit y, Philippines: World Vision and Foundation
for Information Technology Education and Development.
Committee on the Right s of the Child (2014). Report of the 2014 Day of General Discussion on “Digital media and children’s rights”.
Council of Europe, 2018. Recommendation CM/Rec(2018)7 of the Committee of Ministers to Member States on Guidelines to
Respect, Protect and Fulfil the Right s of the Child in the Digital Environment.
European Council (2018). Recommendation of 22 May 2018 on Key Competences for Lifelong Learning, ST/9009/2018/INIT, O J C
189, 4.6.2018, pp. 1–13.
Ferrari, A . (2012). Digital Competence in Practice: An analysis of frameworks. J R C Science for Policy Report, Publications Office of
the European Union, Luxembourg.
Frau-Meigs, D., O’Neill, B., Soriani, A . and Tomé, V. (2017). Digital Citizenship Education: Overview and new perspectives.
Strasbourg: Council of Europe.
International Telecommunication Union (2018b). Measuring the Information Societ y Report 2018. Geneva: International
Telecommunication Union.
International Telecommunication Union and International Labour Office (2017). Digital Sk ills Thematic Priority of the Global
Initiative on Decent Jo b s for Youth. Geneva: International Telecommunication Union.
International Telecommunication Union, Broadband Commission for Sustainable Development. Working Group on Education,
U N E S C O (2017). Working Group on Education: Digital sk ills for life and work. Geneva: International Telecommunication Union.
Kanchev, P., Hajdinjak, M., Georgiev, E., Apostolov, G. (2016). Are Digital Nati ves Digitally Literate? Insights from a National
Representative Sur vey 2016, Bulgaria. Available at: https://www.safenet.bg/images/sampledata/files/Digital-and-Media-Literacy.
pdf
Kidron, B. and Rudkin, A . (2018). Digital Childhood: Addressing childhood development milestones in the digital environment.
5Right s Foundation.
Kluzer, S . and Pujol Priego, L. (2018). DigComp into Action − Get inspired, make it happen. J R C Science for Policy Report.
Publications Office of the European Union, Luxembourg.
Lankshear, C. and Knobel, M. (2008). Digital Literacies: Concepts, policies and practices. New Literacies and Digital Epistemologies.
New York: Peter L ang Publishing.
Livingstone, S . and Byrne, J . (2015). Challenges of Parental Responsibilit y in a Global Perspective. In: Gasser, U. (ed.), Digitally
Connected: Global perspectives on youth and digital media (pp.26−29). Cambridge: Berkman Center for Internet and Society,
Harvard Universit y.
Livingstone, S., Mascheroni, G . and Staksrud, E. (2015). Developing a Framework for Researching Children’s Online Ris k s and
Opportunities in Europe. London: E U Kid s Online.
Livingstone, S . and Third, A . (2017). Children and Young People’s Right s in the Digital Age: An emerging agenda. New Media &
Societ y, 19(5), 657–670.
Livingstone, S., Kardefelt Winther, D., Kanchev, P., Cabello, P., Claro, M., Burton, P. and Phyfer, J . (2019). Is There a Ladder
of Children’s Online Participation? Findings from three Global K id s Online countries, Innocenti Research Briefs no. 2019-02.
Florence: U N I C E F Office of Research - Innocenti.
Mascheroni, G., Livingstone, S., Dreier, M. and Chaudron, S . (2016). Learning versus Play or Learning through Play? How parents’
imaginaries, discourses and practices around I C Ts shape children’s (digital) literacy practices. Media Education: Studies and
Research, 7(2): 261-280.
Ministère de l’Éducation nationale, de l’Enseignement supérieur et de la Recherche. 2015. The French Digital Plan for Education.
http://cache.media.education.gouv.fr/file/01_-_janvier/88/1/The_French_Digital_Plan_For_Education_527881.pdf
Ministry of Education and Culture (Finland) (2011). The New Core Curriculum for Basic Education Emphasises the J o y of Learning.
http://minedu.fi/en/article/-/asset_publisher/the-new-core-curriculum-for-basic-education-emphasises-the-joy-of-learning
Nascimbeni, F. (2018). Rethinking Digital Literacy for Teachers in Open and Participatory Societi es. International Journal of Digital
Literacy and Digital Competence, 9(3), 1-11.
Ofcom (2018). Children and Parents: Media use and attitudes report 2018. Ofcom.
O’Neill, B. and Dinh, T. (2018). The Better Internet for K id s Policy Map: Implementing the European Strategy for a Better Internet for
Children in European Member States.
O’Reilly, T. (2017). W TF: What’s the Future and Why It’s up to Us . London: Random House Business Books.
Organisation for Economic Co-operation and Development (2018). The Future of Education and
Pangrazio, L . (2016). Reconceptualising Criti cal Digital Literacy, in Discourse: Studies in the Cultural Politics of Education, 37:2,
163−174.
Richardson, J . and Milovidov, E. (2017). Digital Citizenship Education: Multi-stakeholder consultation report. Strasbourg: Council
of Europe.
Richardson, J . and Milovidov, E. (2019). Digital Citi zenship Handbook. Strasbourg: Council of Europe.
Sefton-Green, J., Marsh, J., Erstad, O. and Flewitt, R. (2016). Establishing a Research Agenda for the Digital Literacy Practices of
Young Children: A White Paper for C O S T Action IS1410.
Steyaert, J . (2002). ‘Inequality and the Digital Divide: Myths and realities’. In: S.F. Hicks and J.G . McNutt, Advocacy, Activism, and
the Internet: Community organization and social policy, Chicago: Lyceum Books.
Stergioulas, L .K . (2006). The Pursuit of Digital Literacy and e-Inclusion in Schools: Curriculum development and teacher education.
E-start project presentation.
Tan, J., Koh, E., Chan, M., Costes-Onishi, P. and Hung, D. (2017). Advancing 21st Century Competences in Singapore. A sia Societ y,
Center for Global Education.
The New London Group (1996). A Pedagogy of Multiliteracies: Designing social futures. Harvard Educational Review, 10(1).
U N E S C O (2013). Media and Information Literacy Policy and Strategy Guidelines. Paris: U N E S C O .
U N E S C O (2016). A Policy Review: Building digital citizenship in Asia-Pacific through safe, effective and responsible use of ICT.
Paris: U N ES C O .
U N E S C O (2017). Building Tomorrow’s Digital Sk ills: What conclusions can we draw from international comparative indicators?
Paris: U N ES C O .
U N E S C O (2018). Global Education Monitoring Report: Migration, displacement and education, building bridges, not walls. Paris:
UNESCO.
U N E S C O (2019). Digital K ids Asia-Pacific: Insights into Children’s Digital Citizenship. Bangkok: U N E S C O .
U N E S C O Institute for Stati stics (UIS) (2018a). A Global Framework of Reference on Digital Literacy S k ill s for Indicator 4.4.2.
Montreal: UI S .
U N E S C O Institute for Stati sti c s (UIS) (2018b). S D G 4 D ATA D I G ES T 2018 Data to nurture learning. Montreal: UI S .
U N I C EF (2017). U N I C EF State of the World’s Children: Children in a Digital World. New York: UNI C EF.
U N I C EF (2018a). Policy Guide on Children and Digital Connecti vit y. New York: UN I C EF.
U N I C EF (2018b). Raising Learning Outcomes: The opportunities and challenges of I C T for learning. New York: UN I C EF.
Van Deursen, A., Helsper, E. and Eynon, R. (2015). Development and Validation of the Internet Sk ills Scale (ISS), Information,
Communication & Societ y.
Van Laar, E., van Deursen, A., van Dijk, J . and de Haan, J . (2017). The Relation between 21st-Century Sk ills and Digital Sk ills: A
systematic literature review, Computers in Human Behavior, vol. 72, pp. 577−588.
Vuorikari, R., Punie, Y., Carretero Gomez, S . and Van den Brande, G. (2016). DigComp 2.0: The Digital Competence Framework for
Citi zens. Update Phase 1: The Conceptual Reference Model. Luxembourg Publication Office of the European Union.
World Bank (2019). The Changing Nature of Work. Washington: The World Bank.
Annex: List of experts and stakeholders consulted
Experts interviewed
Ellen Helsper, Associate Professor, London School of Economics, U K
Shafi ka Isaacs, Education consultant, South Africa
Jonghwi Park, Programme Specialist, U N E S C O Asia-Pacific Regional Bureau, Thailand
Yuhyun Park, Founder and Chief Executive Officer, DQ Institute, Singapore
Yv e s Punie, Joint Research Centre Seville, European Commission, Spain
Janice Richardson, Consultant, Council of Europe, France
Michael Trucano, Global Lead for Technology & Innovation in Education, World Bank, U S
Riina Vuorikari, Joint Research Centre Seville, European Commission, Spain
40
UNICEF works in the world’s
tough es t places to reach the
m o s t disad vant aged children an d
adolescent s — an d to protect the
rights of every child, everywhere.
Across 190 countries a n d
territories, we d o whatever it takes
to help children survive, thrive an d
fulfill their potential, from early
childhood through adolescence.
And we never give up.