Class - Scholar - GM Binder
Class - Scholar - GM Binder
Class - Scholar - GM Binder
A cloud of dust filled the air as the young half elf dropped the
huge tome on the table. She knew the answers were in there
somewhere, waiting for her... She just had to get to them in
time, before the kingdom fell into ruin.
A leonin puffed his pipe and looked at a small note found in
the victim's pocket - the only real clue in the case he tried to
solve. He checked it from side to side, again and again, but
still found nothing.... With a sigh, he placed the piece of paper
on the desk, then picked it up almost immediately. Where had
he hidden it, where... Yes! He placed the note right next to the
letter from the client - indeed, the handwriting matched...
Leonin growled with satisfaction and smiled, for he knew
who the murderer was.
The hulking half orc hunched over a stack of notes, again
and again scribbling on the paper with his quill. After a
minute of non-stop writing, he smiled sincerely. Finally, he
figured out how to finish his book - his Opus Magnum - and
what an ending it was...
These scholars have one thing in common - a natural
desire to acquire knowledge. Some of them prefer to search
for it in old libraries and even older tomes, while others travel
tirelessly to find it in ancient temples and lost cities. In the
end, however, their goal is the same - to learn as much as
possible about the world within the span of one short
lifetime.
Life Among Dusty Tomes?
The scholar is usually portrayed as an elderly person,
hunched over a dusty volume. While this is sometimes the
case, many scholars are the complete opposite of this
stereotype. They seek knowledge outside libraries - in ancient
ruins, in forgotten cities, and in the archives of lost
civilizations. It's still a dusty life, but it's certainly not
mundane!
The Pursuit of Knowledge
A true scholar's appetite for knowledge is never satisfied...
After all, there is always something new to discover! This is
why many of these usually withdrawn people seek a life of
adventure, because nothing teaches better than a life of
danger.
Investigation. You know where to find the criminal element wherever Page 2: Drew Baker - Azorius Guildgate
You gain proficiency with the disguise kit, thieves' tools, you go. You must spend one day to contact the criminal
and one gaming set of your choice. underworld or black market (as long as there is one in Page 4: Bram Sels - Teferi's Protege
You learn thieves' cant, a secret mix of dialect, jargon, and that area). If you also spend 25 gp to bribe your
code that allows you to hide messages in seemingly informants, you reach a contact without raising any Page 5: Justine Cruz - Darviel, Soul Broker
territory of a thieves' guild, whether loot is nearby, or to create a fake identity. Thereafter, if you adopt the new
whether the people in an area are easy marks or will identity as a disguise, other creatures believe you are part Page 7: Dallas Williams - Brokers Ascendancy
provide a safe house for thieves on the run. of the organization you're trying to infiltrate, until given an
obvious reason not to. Last Page: Chase Stone - Odric, Lunarch Marshal
Fighting Style
At 3rd level, you adopt a particular style of fighting as your Connect the Dots Art copyright:
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the Coast
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LLC.
specialty. Choose one of the following options. You can't take At 13th level, your deductive skills allow you to connect the
a Fighting Style option more than once, even if you later get dots. As an action, you can ask the DM one question. The DM Page Textures: /u/flamableconcrete
to choose again. answers it with one word, such as yes, no, maybe, never, Created Using: GMBinder
irrelevant, unclear (if you wouldn't be able to deduct this
Archery information). If a one-word answer would be misleading, the
You gain a +2 bonus to attack rolls you make with ranged DM might instead offer a short phrase as an answer.
weapons. You can use this feature a number of times equal to your
Dueling Intelligence modifier (minimum of once), and you regain all
When you are wielding a melee weapon in one hand and no expended uses of it when you finish a long rest.
other weapons, you gain a +2 bonus to damage rolls with that The Long Goodbye
weapon. You became an expert in avoiding gruesome death. At 17th
Unarmed Fighting level, when you are reduced to 0 hit points, you can expend
Your unarmed strikes can deal bludgeoning damage equal to one point of Intense Study (no action required) to drop to 1
1d6 + your Strength modifier on a hit. If you aren't wielding hit point instead.
any weapons or a shield when you make the attack roll, the
d6 becomes a d8.
At the start of each of your turns, you can deal 1d4
bludgeoning damage to one creature grappled by you.
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