1799788-Investigators Guide For Beginners 1.0
1799788-Investigators Guide For Beginners 1.0
1799788-Investigators Guide For Beginners 1.0
The Investigator class is arguably one of the most open-ended classes in the Advanced
Player's Guide but is really fun. The investigator is all about using your perception
and skills to solve the mystery!
PURSUE A LEAD
CONCENTRATE EXPLORATION INVESTIGATOR
DEVISE A STRATAGEM
CONCENTRATE FORTUNE INVESTIGATOR
QUICK TINCTURE
INVESTIGATOR MANIPULATE
Interrogation
People can't help but trust you, whether through your
inherent likableness or your firm insistence on sticking
to the truth. You have a way about you that gets
others talking, and you've developed interrogative
techniques to help you get to the truth of your
investigations.
POINTED QUESTION
AUDITORY CONCENTRATE INVESTIGATOR LINGUISTIC
MENTAL
Prioritize Intelligence as it will help you gain the skills Success As critical success, but the circumstance
you need. Charisma will assist you in your social skills to bonus is +2.
gather the information you need and Wisdom will help Failure The target can refuse to answer you as normal.
you detect who's telling the truth or not. Critical Failure The target can refuse to answer you as
normal, and its attitude toward you decreases by one
SKILLS step due to your aggravating attention.
Arcana, Crafting, Deception, Diplomacy, Intimidation,
Performance, Society, Stealth, Thievery Master Detective 19th
As a master detective, you can solve any case and find
METHODOLOGY all the clues available. If you enter a new location that
Interrogation has another clue to solving your case, the GM informs
you of the existence of the clue and its type: an object,
STARTING FEAT person, spell effect, or the like. When you find this
Trap Finder clue, the GM informs you that you have done so. If
there is more than one clue, you only learn one. When
HIGHER-LEVEL FEATS you find any clue in that location, the GM informs
Red Herring (2nd), Lie Detector (4th), Connect the Dots you that you've done so.
(6th), Clue Them All In (8th), Just One More Thing (10th),
Foresee Danger (12th), Sense the Unseen (14th),
Reconstruct the Scene (16th), Lead Investigator (18th),
All the Time in the World (20th)
Additional Sample Builds
Sample Investigator Sample Investigator
Scientist
You are a scientist at heart, using your
knowledge to aid in investigations and solve the Skillful
case. You are particularly adept at being useful in
every skill.
ABILITY SCORES
Prioritize Intelligence. Wisdom will help you to assist ABILITY SCORES
your party in using actions like Battle Medicine to keep Prioritize Intelligence as it will let you gain the most
them alive and Constitution will keep you alive long access to skills. Constitution will let you survive long
enough to assist them. enough to use your skills and Charisma will aid you in
social encounters.
SKILLS
Arcana, Diplomacy, Nature, Religion, Occultism, SKILLS
Medicine, Society, Survival, Thievery Athletics, Arcana, Crafting, Deception, Intimidation,
Religion, Performance, Society, Stealth
METHODOLOGY
Forensic Medicine METHODOLOGY
Empiricism
STARTING FEAT
That's Odd STARTING FEAT
Flexible Studies
HIGHER-LEVEL FEATS
Solid Lead (2nd), Scalpel's Point (4th), Thorough HIGHER-LEVEL FEATS
Research (6th), Clue Them All In (8th), Suspect of Shared Stratagem (2nd), Ongoing Investigation (4th),
Opportunity (10th), Reason Rapidly (12th), Plot the Thorough Research (6th), Clue Them All In (8th),
Future (14th), Reconstruct the Scene (16th), Lead Ongoing Strategy (10th), Reason Rapidly (12th), Sense
Investigator (18th), Just the Facts (20th) the Unseen (14th), Didactic Strike (16th), Lead
Investigator (18th), Just the Facts (20th)
Sample Investigator Sample Investigator
Striker
You are a martial investigator, using your
Strategist intellect and strategy to deal devastating blows
to opponents.
You are constantly planning, thinking, devising
your strategy.
ABILITY SCORES
ABILITY SCORES Prioritize Intelligence as it will help your Devise a
Prioritize Intelligence as it will aid your actions. Wisdom Strategy action. Strength will help you deal deadly hits
will let you find things faster and Dexterity will keep and Constitution to help you survive in a fight.
you on your toes long enough to see your strategy play
SKILLS
out.
Athletics, Acrobatics, Diplomacy, Deception,
SKILLS Intimidation, Society, Stealth, Survival, Thievery
Acrobatics, Athletics, Crafting, Diplomacy, Nature,
Occultism, Performance, Society, Survival, Thievery METHODOLOGY
Interrogation
METHODOLOGY
Alchemical Sciences STARTING FEAT
Takedown Expert
STARTING FEAT
Known Weaknesses HIGHER-LEVEL FEATS
Athletic Strategist (2nd), Strategic Assessment (4th),
HIGHER-LEVEL FEATS Predictive Purchase (6th), Blind-Fight (8th), Suspect of
Shared Stratagem (2nd), Strategic Assessment (4th), Opportunity (10th), Foresee Danger (12th), Strategic
Predictive Purchase (6th), Clue Them All In (8th), Bypass (14th), Implausible Purchase (16th), Trickster's
Ongoing Strategy (10th), Foresee Danger (12th), Ace (18th), Everyone's a Suspect (20th)
Strategic Bypass (14th), Didactic Strike (16th), Trickster's
Ace (18th), All the Time in the World (20th)