2825751-Strixhaven Supplemental Vol 4 The Bulletin Board - Printer Friendly and Searchable - 1.2
2825751-Strixhaven Supplemental Vol 4 The Bulletin Board - Printer Friendly and Searchable - 1.2
2825751-Strixhaven Supplemental Vol 4 The Bulletin Board - Printer Friendly and Searchable - 1.2
Contents
Extracurriculars
Jobs
Silkball
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica,
Strixhaven, Arcavios and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of
the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2021 by Alex Crews and published under the Community Content
Agreement for Dungeon Masters Guild.
Created with Homebrewery.
Strixhaven Bulletin Board
A
s with any university, Strixhaven is filled with Ancient Artifact Enthusiasts
both clubs seeking new members among the Associated Skills: Arcana, History, Insight
incoming students and with places of business The eager students who attend this club tend to gather in
looking for new student workers to replace Osgir's workshop. As the sponsor and as a fellow artifact
those who either graduated or who took a new enthusiast himself, Osgir shows students different pieces
job elsewhere. In this companion we'll look at a from his collection as he teaches them about the history and
number of different extracurriculars and jobs magical properties of each one. Osgir tends to save his
that might be posted on bulletin boards in your campaign. duplication efforts of newly discovered artifacts, which come
Each extracurriculars below is "sponsored" by a member up maybe 2-3 times each year, for when his club meets so
of the faculty or staff, many of whom are from Volume I of they can all learn about the new discoveries together.
this series. You're welcome to drop the staff sponsorship and
merely use the clubs as they are presented. For those who Arcavios Historical Society
keep the staff, keep in mind that some staff may be more Associated Skills: History, Insight, Investigation
involved than others. Some clubs may be entirely student run This club was originally called the "Dragonsguard
while other staff may take a hands on approach. At a DM's Historical Society" but had the name changed as the club
discretion you may decide to give students proficiency in focuses on far more than just the history of the
various tools, such as an instrument for taking a year of Dragonsguard. Members of this club meet over snacks and a
Show Band or in Mason's Tools for being part of the cup of tea to discuss the events of the past. Debates often
Stoneworker's assembly. break out when research findings about historical events
The extracurriculars also take one of the "free time" slots differ between students. Students are graced each trimester
discussed in Volume II. DMs should work with their players with a bonus lecture from sponsor Riri Brighteye. While
to determine appropriate times for the extracurricular to some students would typically groan and moan about having
meet if they are not creating a calendar for the university. additional lectures, students in this club look forward to the
As a disclaimer, some of the published extracurriculars are lectures each time.
included below with additional notes. Each extracurricular
also includes up to three associated rolls for student dice, Arcavios Zoology Club
similar to the classes from Volume I. Associated Skills: Animal Handling, Nature, Survival
As a final note, DMs are encouraged to build in events for Students in this club work with Professor Kojil on learning
students in extracurriculars to perform, compete, or proper care techniques and survival skills for a variety of
otherwise have a chance to prove themselves and roleplay. native animals from around Arcavios. Even fearsome
Example ideas are noted with certain extracurriculars below. predators are more calmed and reserved in Kojil's presence,
allowing students the chance to get a far closer look at such
Extracurriculars creatures than would otherwise be possible. Students might
spend around 3 weeks with different creatures before being
"Body Builders" Club introduced to a new creature. For particularly dangerous
Associated Rolls: Arcana, Constitution, Spell Modifier beasts Kojil might take students on field trips where they
Under the strict supervision of Professor Onyx, students observe from afar.
work on safely creating different types of undead using
available body parts. For extra humor, consider having a Bog Patrol Squad
particularly dense individual attend the club who thinks it's a Associated Skills: Nature, Perception, Survival
group of exercise-focused students. Upon seeing a stack of This club meets with Professor Willowdusk as she
bodies the student is at first appalled but then might go over endlessly patrols Sedgemoor and the Detention Bog.
to the stack and start lifting various corpses. Club events Students get extra hands-on practice identifying different
might include a fighting tournament, similar to modern plants and tracks and learning about the varying parts of the
robotics clubs, where students pit their creations against ecology around them. Willowdusk doesn't deviate from her
each other. normal patrol behaviors so students typically don't have
special weekend events with this club.
Adventurer's League
Associated Skills: Nature, Perception, Survival Clockwork Engineering Club
Members of this club consider themselves to be novice Associated Skills: History, Insight, Investigation
adventurers. They study a number of classic monsters and In a place where magic is present in everyday life very few
train themselves to perceive and identify different traps, are interested in the technology of the past. For those who
secret passages, etc. Either once per trimester or once per are, the C.E.C. is the place to be. Students either meet with
year the league's sponsor, Verelda Lang, takes students on a Losheel or, more often than not, with one of her automatons
field trip to a local dungeon or tomb to let them try what to learn how such creations function. During the second and
they've learned. Trips may take place on different weekends third trimesters students might start working on their own
with first-years all going together on the first trip, second- automatons which they then present to their fellows at the
years on the second trip, and so on. end of the third trimester.
Jobs
The book offers a fair number of jobs across a handful of
different locations. For the most part these jobs seem fairly
sufficient. For individuals using Volume II of this series I'd
encourage coming up with more managerial positions for
those with 3 or more points in the Job Student Skill.