Kobolds

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KOBOLD WARRIOR CREATURE -1 KOBOLD SCOUT CREATURE 1

LE SMALL HUMANOID KOBOLD LE SMALL HUMANOID KOBOLD


Recall Knowledge (humanoid) Society DC 13 Recall Knowledge (humanoid) Society DC 15
Perception +3; Darkvision Perception +8; Darkvision
Languages Draconic Languages Common, Draconic
Skills Acrobatics +5, Crafting +2 (+4 traps), Stealth +5 Skills Acrobatics +7, Crafting +3 (+5 traps), Nature +6, Stealth +7, Survival +6
Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha –1 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1
Items leather armor, sling (20 bullets), spear Items crossbow (20 bolts), leather armor, shortsword
AC 16; Fort +4, Ref +7, Will +3 AC 18; Fort +5, Ref +9, Will +6
HP 8 HP 16
Speed 25 feet Speed 25 feet
Melee  spear +3 / -2 / -7, Damage 1d6+1 piercing Melee  shortsword +9 / +5 / +1 (agile, finesse, versatile S), Damage 1d6 piercing
Ranged  sling +5 / +0 / -5 (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning Ranged  crossbow +9 / +4 / -1 (range increment 120 feet, reload 1), Damage 1d8 piercing
Ranged  spear +5 / +0 / -5 (thrown 20 feet), Damage 1d6+1 piercing Hurried Retreat  Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior
Hurried Retreat  Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this
Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy.
movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack When the monster Strikes a creature that has the flat-footed condition with an agile or finesse
Sneak Attack When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision
melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The
damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The kobold scout deals an extra 1d6 precision damage to flat-footed creatures.
kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.

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