This document provides stat blocks for two types of kobolds: a kobold warrior and a kobold scout. The kobold warrior has lower stats and abilities compared to the kobold scout, which has higher dexterity, hit points, skills, and can deal sneak attack damage with ranged or melee weapons. Both kobolds have darkvision and can use hurried retreat to move away from enemies without provoking attacks of opportunity.
This document provides stat blocks for two types of kobolds: a kobold warrior and a kobold scout. The kobold warrior has lower stats and abilities compared to the kobold scout, which has higher dexterity, hit points, skills, and can deal sneak attack damage with ranged or melee weapons. Both kobolds have darkvision and can use hurried retreat to move away from enemies without provoking attacks of opportunity.
This document provides stat blocks for two types of kobolds: a kobold warrior and a kobold scout. The kobold warrior has lower stats and abilities compared to the kobold scout, which has higher dexterity, hit points, skills, and can deal sneak attack damage with ranged or melee weapons. Both kobolds have darkvision and can use hurried retreat to move away from enemies without provoking attacks of opportunity.
This document provides stat blocks for two types of kobolds: a kobold warrior and a kobold scout. The kobold warrior has lower stats and abilities compared to the kobold scout, which has higher dexterity, hit points, skills, and can deal sneak attack damage with ranged or melee weapons. Both kobolds have darkvision and can use hurried retreat to move away from enemies without provoking attacks of opportunity.
Recall Knowledge (humanoid) Society DC 13 Recall Knowledge (humanoid) Society DC 15 Perception +3; Darkvision Perception +8; Darkvision Languages Draconic Languages Common, Draconic Skills Acrobatics +5, Crafting +2 (+4 traps), Stealth +5 Skills Acrobatics +7, Crafting +3 (+5 traps), Nature +6, Stealth +7, Survival +6 Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha –1 Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +1 Items leather armor, sling (20 bullets), spear Items crossbow (20 bolts), leather armor, shortsword AC 16; Fort +4, Ref +7, Will +3 AC 18; Fort +5, Ref +9, Will +6 HP 8 HP 16 Speed 25 feet Speed 25 feet Melee spear +3 / -2 / -7, Damage 1d6+1 piercing Melee shortsword +9 / +5 / +1 (agile, finesse, versatile S), Damage 1d6 piercing Ranged sling +5 / +0 / -5 (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning Ranged crossbow +9 / +4 / -1 (range increment 120 feet, reload 1), Damage 1d8 piercing Ranged spear +5 / +0 / -5 (thrown 20 feet), Damage 1d6+1 piercing Hurried Retreat Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Hurried Retreat Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy. movement. It must end this movement in a space that’s not adjacent to any enemy. Sneak Attack When the monster Strikes a creature that has the flat-footed condition with an agile or finesse Sneak Attack When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The kobold scout deals an extra 1d6 precision damage to flat-footed creatures. kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.