Pathfinder 2e - #10 - Hillcross Roundup

Download as pdf or txt
Download as pdf or txt
You are on page 1of 13
At a glance
Powered by AI
The passage provides background on the Realm of the Mammoth Lords region and introduces Xila the druid who asks for help rounding up young stegosauruses to return them to their herd.

The PCs helped the druid Xila round up a clutch of young stegosauruses that she intended to return to their natural habitat in the Tusk Mountains.

The PCs discovered that one of the young stegosauruses was missing after someone or something destroyed their temporary enclosure overnight.

Second Edition

Hillcross Roundup
By Nicole Heits

Bounty: 10 Level: 1
Sanctioned for use with:
Hillcross Roundup
Table of Contents
AUTHOR Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Nicole Heits

DEVELOPMENT LEAD Appendix: Game Aids . . . . . . . . . . . . . . . . . . . . . . . . 9


Mike Kimmel

ADDITIONAL DEVELOPMENT
Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Linda Zayas-Palmer

DESIGN LEAD
Mark Seifter
GM Resources
Campaign Home Page: pathfindersociety.club
EDITING LEAD Books: Pathfinder Core Rulebook and Pathfinder Bestiary 2
Kieran Newton Maps: Pathfinder Flip-Mat: Ambush Sites Multi-Pack
Online Resource: Pathfinder Reference Document at paizo.com/prd
EDITORS
Kieran Newton and Shay Snow

COVER ARTIST
Sebastian Rodriguez
Summary
A local druid, Xila, sends a call for help in rounding up a loose clutch of young
INTERIOR ARTIST stegosauruses. She intends to return them to their herd in the nearby lowlands. After
Sebastian Rodriguez
the PCs assist her in collecting the dinosaurs, they realize that one of them is missing!
CARTOGRAPHER The PCs must track down the missing nestling and lay to rest the creature that abducted
Jason Engle it if Xila is to return the stegosauruses to the wild.
GRAPHIC DESIGN
Tony Barnett

ORGANIZED PLAY MANAGING DEVELOPER


Linda Zayas-Palmer

ORGANIZED PLAY MANAGER


Tonya Woldridge

CREATIVE DIRECTOR
James Jacobs

DIRECTOR OF GAME DEVELOPMENT


Adam Daigle

PUBLISHER
Erik Mona

HOW TO PLAY
PLAY TIME: 1–1.5 HOURS

LEVEL: 1

PLAYERS: 3–6

Paizo Inc.
7120 185th Ave NE Ste 120
Redmond, WA 98052-0577

paizo.com
Hillcross Roundup
Hillcross Roundup
By Nicole Heits

Adventure Background Where on Golarion?


The Realm of the Mammoth Lords is a harsh region
known across Golarion for its giants and megafauna. This adventure takes place near Hillcross, a permanent
The nomadic Kellid tribes who brave such dangers to tent city nestled in the heart of the Tusk Mountains in
live in these treacherous lands have very few permanent the Realm of the Mammoth Lords. Hillcross serves as
settlements. The small tent city of Hillcross serves as a a meeting ground and haven for the nomadic Kellids
meeting place for Kellids and others traversing the largest and other travelers who dare to brave the icy reaches
pass through the Tusk Mountains, and it is a common of the Tusk Mountains, which teem with giants and
waypoint for those traveling to or from the region. megafauna. More information about the Realm of the
One such traveler, Xila (NG female human Green Faith Mammoth Lords can be found on pages 108–109 of
druid), recently passed through Hillcross on her way to Pathfinder Lost Omens World Guide.
return a clutch of young stegosauruses to their natural
habitat in the hidden valleys of the Tusk Mountains. REALM OF THE MAMMOTH LORDS
While most of the region is too cold and inhospitable
for dinosaurs, some isolated areas draw warmth from
thermal vents and volcanic activity, creating the perfect •Hillcross
climate for dinosaurs and other megafauna. Xila has
devoted much of her life to stopping poachers from
killing or capturing the rare creatures for sale into
domestic servitude. She paid a hefty sum to rescue these
nestlings from trappers passing south through Hillcross.
Having located a suitable herd to help reintroduce the
stegosauruses to the wild, Xila intended to set out from
her camp near Hillcross this very day. Unfortunately,
she discovered that someone—or something—destroyed
their temporary enclosure overnight, and the curious advertisement board. This note is a hastily scribbled
hatchlings were running rampant! She sent a message to message in Common, calling for help in rounding up
Hillcross, requesting immediate assistance in rounding stegosaurus nestlings just outside the city.
up the herd, not yet realizing that a bugbear stole one of
the hatchlings and carried it off into the harsh wilderness Urgent assistance requested! Young stegosauruses loose!
of the Realm of the Mammoth Lords. Help me return them to the wild! Make haste to the
outskirts of town, due west, then south between the two
Getting Started large boulders. Payment of gold provided in exchange for a
The adventure assumes the PCs recently arrived or have successful roundup.
spent some time in Hillcross. The tent city is damp, and —Xila of the Green Faith
the air thick from a heavy rain that occurred the night
before, but is still bustling with activity as folk of all As the PCs read the note, the woodpecker hovers
kinds pass through. nearby. It attempts to gently lead them in the direction of
As the PCs make their way through Hillcross, a Xila and her clutch of dinosaurs. If the PCs ask around
tumultuous tapping grabs their attention. A woodpecker Hillcross for assistance, passersby point them in the
is quick at work, affixing a note to a wooden direction described.

Pathfinder Bounty
3
Hillcross Roundup
DINOSAUR LORE OR Who is your bird friend? “This is Vik, my sole
NATURE (RECALL companion. We live quite the nomadic lifestyle;
KNOWLEDGE) he keeps me company and helps in any small
A PC who succeeds at a DC 10 Dinosaur way he can.”
Lore or DC 15 Nature check to How did the dinosaurs get out of their
Recall Knowledge knows more enclosure? “I was returning from Hillcross
about dinosaurs in the Realm of the with fresh supplies and discovered them
Mammoth Lords. Remember that this like this. They are usually quite calm, but
check should be rolled secretly. something might have spooked them.
Success Young stegosauruses aren’t Apart from taking a moment to send for
especially intelligent, but they’re help, I haven’t had the opportunity to
curious and intrigued by unfamiliar investigate.”
sounds or movements. The PC gains a How can we help? “Before I escort
+1 circumstance bonus to any checks the young to their herd, I need to
that use this knowledge during round them up and calm them
the roundup (see below). down. There are far too many,
Critical Failure Stegosauruses are and I’m exhausted. Please gather
carnivores and are best lured them up and bring them to me,
with various meats. without hurting them. While
Xila you’re at it, see if you can find
HERO POINTS out how they broke free—I don’t
As the PCs set out, remind them want to head into the wilderness
that they each have 1 Hero Point available. only to be set upon by some dangerous creature.”

Roundup! HERDING DINOSAURS


By following the directions on the notice board, the PCs Some of the dinosaurs have their spines wrapped in rope
find themselves in a large clearing in a wooded valley from the makeshift enclosure, while others are stuck
to the west of town. It is here they find Xila, a haggard in the thick mud left by the night’s heavy rain. Others
Kellid woman in a patterned cloak of several colors. She simply run away from Xila as she tries to lure them to
ignores the sticks tangled in her hair and the dirt on her the enclosure, taking advantage of the space to play with
face as she chases a juvenile stegosaurus through the each other. The young stegosauruses range in size from
mud. All around her, nearly twenty young stegosauruses 1 to 2 feet tall, 3 to 4 feet long, and 30 to 100 pounds.
romp across the clearing, play in pools of mud, and The roundup plays out over the course of 3 rounds,
trample the ropes and stakes of a ruined animal pen. For each representing about 5 minutes of activity. During
each stegosaurus the woman successfully herds toward each round, each PC can attempt a single DC 15 skill
the enclosure, another storms out, excited to roam and check to help herd the clutch (DC 13 for PCs using
play. When the PCs arrive, the woodpecker lands on Dinosaur Lore). The players are free to use any skill so
Xila’s shoulder, and she slumps away from the chaos to long as they can reasonably describe how their PC is
greet them. using that skill in this situation. A PC might calm the
Who are you/What do you want with these dinosaurs? dinosaurs using Nature, untangle ropes using Thievery,
“I am Xila, a follower of the Green Faith. When I heard lure the curious dinosaurs with odd noises or gestures
rumors circulating around Hillcross that this clutch was using Performance, pull stuck hatchlings from the
to be sold into captivity, I knew I needed to return them mud using Athletics, or strengthen the enclosure using
to the wild. As young as many of them are, I believed Crafting. The GM should encourage creative solutions
their herd must be in the nearby lowlands. I paid the and reward especially clever ideas or descriptions with a
trapper’s fee, which was quite a sum, but money is +1 circumstance bonus to the PC’s check.
nothing in comparison to their quality of life. I have When a PC attempts the same skill check as they
kept them here while I searched the valleys. I found a attempted in the previous round, they receive a –2
herd nearby, with many young missing—it might even circumstance penalty to the check; they find their task
be their family. I intended to reunite them today, but more difficult as the dinosaurs grow weary of their
this morning I discovered them like this. They’re quite efforts, sink deeper into the mud, run faster to avoid
the handful.” capture, and so on.

Pathfinder Bounty
4
Hillcross Roundup
Use the following results for each check a PC makes their bounty by rescuing Babs so
during each round, keeping track of how many Roundup that she can reunite all of the young
Points the PCs earn as a group. dinosaurs with the herd. While they
Critical Success The PC earns 2 search, she intends to stay behind to
Roundup Points for the group. ensure that no more of the clutch
Success The PC earns 1 goes missing.
Roundup Point for the group. Rewards: Xila promises to
Critical Failure The PC loses 1 reward the PCs with gold when
Roundup Point for the group. they return with Babs, and to
Investigating the Enclosure: During help them in their search, she
each round, a PC can investigate the area gives the party two minor healing
to discern how the stegosauruses broke potions. If the party earned 6 or
free. The PC can forgo their check to herd more Roundup Points (9 or more
dinosaurs that round and instead attempt a points for groups of 5 or more
DC 16 Perception check to Seek. Alternatively, PCs), they impress Xila with their
the PC can attempt both checks, but each check resourcefulness and ingenuity. She
takes a –3 circumstance penalty due to the PC’s gives the party two lesser eagle-eye
divided attention. Remember that elixirs in addition to the potions.
this check should be rolled secretly. Development: If the PCs did
Critical Success The PC discovers the Young Stegosaurus not already discover the bugbear
footprints of a clawed humanoid, tracks, Xila searches the area with
larger than those of a human, them—it is much calmer now that
and signs that part of the enclosure was hacked apart the stegosauruses are back in their enclosure—and
with a heavy blade. They notice that the creature who finds the tracks after about five minutes. Whether the
left the tracks lurked about the area for quite some time PCs discovered the tracks, or Xila finds them after the
before making its move. The PC gains a +2 circumstance roundup, she points out that they lead west, deeper into
bonus to their initiative roll when they later encounter the wooded valley. She wonders aloud if the dinosaur
the bugbear. thief may have captured more dinosaurs in addition to
Success The PC discovers the footprints of a clawed creature little Babs and asks the PCs to bring any other dinosaurs
and signs that part of the enclosure was chopped or torn they might find with the thief back to her so she can
apart. The PC gains a +1 circumstance bonus to their help reunite them with their herds.
initiative roll when they later encounter the bugbear.
Critical Failure The PC discovers signs that the stegosaurs A. Bugbear’s Lair Moderate
forced their way out of the enclosure, likely out of With the rest of the herd secure, the only stegosaurus
boredom. The PC takes a –1 circumstance penalty to their still in danger is Babs. The bugbear that opened the
initiative roll when they later encounter the bugbear. enclosure did so to cause a distraction, allowing it
to kidnap the smallest hatchling and skulk into the
If the PCs discover the tracks, Xila urges them wilderness before anyone noticed the missing dinosaur.
to finish rounding up the dinosaurs before they
investigate any further. SURVIVAL (TRACK)
The Missing Dinosaur: After about twenty minutes, One of the PCs can take the lead and attempt a DC
the party rounds up the dinosaurs and herds them 13 Survival check to Track the creature who kidnapped
into Xila’s enclosure. She thanks the PCs, then begins the hatchling to her camp, which is about 1 mile away.
counting the dinosaurs, tapping at sticks in her hair The results on page 7 assume that the speed of the PCs’
the way one might count on their fingers. She counts group is 20 or 25 feet and that the PCs are moving at
all the dinosaurs multiple times, with more urgency half speed to Track; if the PCs have a way to track faster
and desperation each time, and suddenly cries out in (such as the Experienced Tracker skill feat), reduce the
alarm, informing the PCs that one of the hatchlings amount of time that tracking takes accordingly.
is missing! The youngest and smallest dinosaur, who If none of the PCs are trained in Survival, the PCs can
she affectionately calls Babs (the diminutive name of still find the path eventually—Babs gave the bugbear
a hero of Kellid legend), is missing. If the PCs don’t no small amount of trouble, leaving plenty of broken
offer to do so on their own, Xila asks the party to fulfill branches, trampled undergrowth, and churned mud

Pathfinder Bounty
5
Hillcross Roundup

A. Bugbear’s Lair

B C

PCs start here

C = Compsognathus
S = Stegosaurus
B = Bugbear
1 square = 5 feet Pathfinder Flip-Mat: Ambush Sites Multi-Pack

Pathfinder Bounty
6
Hillcross Roundup
along the trail. In this case, the PCs receive the results of
a failed Survival check.
Critical Success The PC follows the tracks and, based on the
Scaling Encounter A
lay of the land, discerns that they lead to a specific hill To accommodate a group of more than four PCs, make
nearby. The PC also notices the tracks of a compsognathus the following adjustments. The adjustments are not
near the camp. cumulative.
Success The PC follows the tracks for one hour. Five PCs: Increase the bugbear’s Hit Points by 15.
Failure The PC follows the tracks for two hours, but makes Six PCs: Increase the bugbear’s Hit Points by 15
only one hour worth of progress due to briefly losing the and add a second compsognathus to the encounter.
bugbear’s trail. This dinosaur follows the same tactics as the original
compsognathus and can be convinced to follow the PCs
PCs who are not Tracking can choose different with the same check.
exploration activities (Core Rulebook 479–480) as
they travel through the wilderness. The ground is drier The compsognathus fights the PCs until it’s injured, or
as they ascend the hill. When the party is within sight until Glorzia falls; in either of these cases, the dinosaur
of the top of the hill, they find gruesome decorations retreats to a nearby rocky crevice to hide and no longer
framing the lair’s entrance. Bones and body parts of attacks the PCs under any circumstances.
various animals hang from ropes and sinew in front of
crude paintings of dried blood depicting the skeletons COMPSOGNATHUS CREATURE –1
of mammoths and dinosaurs. N TINY ANIMAL DINOSAUR
When the PCs ascend to the top of the slope, they Perception +5; low-light vision, scent (imprecise) 30 feet
see the kidnapped stegosaurus, Babs, tightly lashed to a Skills Acrobatics +6, Stealth +6
massive wooden stake a short distance west, toward the Str +0, Dex +3, Con +2, Int –4, Wis +2, Cha –2
hill’s face. The hatchling is unharmed, but frightened. AC 15; Fort +4, Ref +7, Will +4
He strains against his restraints and begins letting out HP 8
throaty cries when he sees the PCs. Speed 30 feet, swim 15 feet
Creatures: A bugbear named Glorzia makes Melee [one-action] jaws +7 (agile, finesse), Damage 1d6 piercing plus
forays into the surrounding area from this hilltop compsognathus venom
lair, delighting in capturing, tormenting, and eating Compsognathus Venom (poison) Saving Throw DC 16
increasingly dangerous prey. She captured Babs with Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison
the intention of using the young dinosaur to lure adult damage and enfeebled 1 (1 round); Stage 2 1d8 poison
stegosauruses away from their herd and trap them. damage and enfeebled 1 (1 round)
This is not Glorzia’s first time preying upon local
dinosaurs. She captured some young from a herd of GLORZIA CREATURE 2
compsognathuses recently, one of which she has begun UNIQUE NE MEDIUM GOBLIN HUMANOID
training to fight with her. Perception +7; darkvision, scent (imprecise) 30 feet
If the PCs took 2 hours to reach the lair, Glorzia Languages Common, Goblin
noticed them traveling through the woods, and crouches Skills Acrobatics +6, Athletics +7, Intimidation +4, Stealth +6
at the edge of the hilltop, using Stealth to ambush them Str +4, Dex +2, Con +3, Int –1, Wis +1, Cha +0
when they come within 25 feet. If they reached the lair Items bastard sword, javelin (3), leather armor
in 1 hour or less by succeeding or critically succeeding AC 17; Fort +9, Ref +8, Will +5
on the Survival check to Track, she doesn’t notice them HP 34
until they ascend the hill, and she’s standing at the same Speed 25 feet
location, shouting insults at the troublesome stegosaurus. Melee [one-action] bastard sword +10 (two-hand d12), Damage 1d8+4
Glorzia always keeps one hand free so she can grapple piercing
foes and knock them down, bellowing fearsome threats Melee [one-action] fist +10 (agile, nonlethal), Damage 1d4+4 bludgeoning
to any who dare to harm or impede her. While she may Ranged [one-action] javelin +8 (thrown 30 feet), Damage 1d6+4 piercing
be strong enough to hurl foes from the hilltop, she loves Bushwhack [one-action] Glorzia Strides up to 10 feet and attempts to
the sound of a sword cutting through flesh and prefers Grapple a creature she’s undetected by. If she succeeds, she
finishing off prone or weakened enemies with her blade. also deals fist damage to that creature.
She has no interest in giving up the stegosaurus or Mauler Glorzia gains a +3 circumstance bonus to damage
shaming herself by surrendering. rolls against creatures she has grabbed.

Pathfinder Bounty
7
Hillcross Roundup
Development: Once the PCs defeat Glorzia, they can
rescue Babs. The young dinosaur is afraid, but the PCs
can calm her with a DC 15 Nature check. Whether she’s
calm or not, the PCs have no trouble using the leash to
guide her back to Xila.
Additionally, the PCs can easily follow the
compsognathus to the crevice where he is hiding. The
PCs can coax the frightened creature to leave the crevice
and follow them with a successful DC 15 Nature check—
if the PCs fail, he continues to cower until the PCs leave.
While the PCs may have some trouble calming the
dinosaurs on their own, Xila isn’t far. If the PCs think to
send for the druid, she agrees to help, so long as they stay
by the dinosaur pen to mind the other stegosauruses in
her stead. Xila automatically succeeds at her skill checks
to calm the dinosaurs, making for a peaceful walk back
to the dinosaur pen.

Conclusion
After defeating Glorzia, the PCs can return Babs to Xila,
who rewards them with 4 gp each. Due to the PCs’ quick
thinking and bravery, she can reunite the wayward clutch
with their family in the rest of the valley. She invites the
PCs to tag along when she returns the clutch; if the PCs
take her up on the offer, they witness a heartwarming
reunion. If the PCs rescued the compsognathus as well,
she assures them that while finding this little dinosaur’s
pack may take longer, she’s certain she’ll be able to. When
the PCs depart, Xila bids them farewell and wishes them
luck on their future adventures.

OBJECTIVE
The PCs fulfill their objective if they round up the
dinosaurs, defeat the bugbear, and rescue Babs. For home
groups, award 100 XP to your players, which includes
their awards for overcoming the challenges and foes in
the adventure. Pathfinder Society GMs, see Organized
Play (page 10) for determining appropriate rewards.

Pathfinder Bounty
8
Hillcross Roundup
Appendix: Game Aids

Stegosaurus Bounty Xila


Young Stegosaurus

Pathfinder Bounty
9
Hillcross Roundup
Organized Play
CHRONICLE SHEET
Characters playing this adventure for Pathfinder Society
credit earn a Chronicle Sheet. If the PCs return the
hatchling stegosaurus, Babs, to Xila, having successfully
overcome the bugbear, they earn 4 gp each. Bounties do
not grant Downtime.
The Pathfinder Society Organized Play program uses a
version of the Slow advancement presented on page 509
of the Pathfinder Core Rulebook, simplified to 1 XP per
100 XP normally granted in core play. This adventure
also grants the character 1 Reputation for a faction of
their choice.

Pathfinder Bounty
10
Hillcross Roundup
Event Reporting Form
Date Event Code:

Location

GM Org Play #: -2 GM Name: GM Faction:


Adventure #: Adventure Name:
Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Fame Earned:
Bonus Faction Goal Achieved: □ Yes □ No □ N/A Scenario-based Infamy earned? □ Yes □ No □ N/A

Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy

Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy

Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy

Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy

Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy

Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy

Pathfinder Bounty
11
Hillcross Roundup
OPEN GAME LICENSE VERSION 1.0A PAIZO INC.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Creative Director • James Jacobs
Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. Director of Game Design • Jason Bulmahn
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who Director of Visual Design • Sarah E. Robinson
have contributed Open Game Content; (b) “Derivative Material” means copyrighted material Director of Game Development • Adam Daigle
including derivative works and translations (including into other computer languages), Organized Play Managing Developer • Linda Zayas-Palmer
potation, modification, correction, addition, extension, upgrade, improvement, compilation, Developers • Eleanor Ferron, Jason Keeley, Luis Loza, Ron Lundeen,
abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Patrick Renie, and Jason Tondro
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit Starfinder Lead Designer • Joe Pasini
or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the Starfinder Senior Developer • John Compton
methods, procedures, processes and routines to the extent such content does not embody Pathfinder Society Developer • Thurston Hillman
the Product Identity and is an enhancement over the prior art and any additional content Starfinder Society Developer • Jenny Jarzabski
clearly identified as Open Game Content by the Contributor, and means any work covered by Organized Play Developer • Mike Kimmel
this License, including translations and derivative works under copyright law, but specifically Design Manager • Mark Seifter
excludes Product Identity. (e) “Product Identity” means product and product line names, Pathfinder Lead Designer • Logan Bonner
logos and identifying marks including trade dress; artifacts, creatures, characters, stories, Designers • James Case and Michael Sayre
storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, Managing Editor • Leo Glass
depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other Senior Editors • Avi Kool and Lu Pellazar
visual or audio representations; names and descriptions of characters, spells, enchantments, Editors • Addley C. Fannin, Patrick Hurley, Ianara Natividad, and
personalities, teams, personas, likenesses and special abilities; places, locations, environments, Kieran Newton
creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic Managing Art Director • Sonja Morris
designs; and any other trademark or registered trademark clearly identified as Product Art Directors • Kent Hamilton, Kyle Hunter, and Adam Vick
identity by the owner of the Product Identity, and which specifically excludes the Open Game Senior Graphic Designer • Emily Crowell
Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Graphic Designer • Tony Barnett
Contributor to identify itself or its products or the associated products contributed to the Open Director of Brand Strategy • Mark Moreland
Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, Paizo CEO • Lisa Stevens
format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) President • Jeffrey Alvarez
“You” or “Your” means the licensee in terms of this agreement. Chief Creative Officer • Erik Mona
2. The License: This License applies to any Open Game Content that contains a notice Chief Financial Officer • David Reuland
indicating that the Open Game Content may only be Used under and in terms of this License. Chief Technical Officer • Vic Wertz
You must affix such a notice to any Open Game Content that you Use. No terms may be added
to or subtracted from this License except as described by the License itself. No other terms or Director of Project Management • Glenn Elliott
conditions may be applied to any Open Game Content distributed using this License. Project Coordinator • Lee Rucker
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance Director of Sales • Pierce Watters
of the terms of this License. Sales Manager • Cosmo Eisele
4. Grant and Consideration: In consideration for agreeing to use this License, the Vice President of Marketing & Licensing • Jim Butler
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the Director of Licensing • John Feil
exact terms of this License to Use, the Open Game Content. Marketing Coordinator • Leah Beckleman
5. Representation of Authority to Contribute: If You are contributing original material as Public Relations Manager • Aaron Shanks
Open Game Content, You represent that Your Contributions are Your original creation and/or Organized Play Manager • Tonya Woldridge
You have sufficient rights to grant the rights conveyed by this License. Organized Play Associate • Alex Speidel
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this Accountant • William Jorenby
License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You Accounting & AP Specialist • Eric Powell
are copying, modifying or distributing, and You must add the title, the copyright date, and Finance Operations Specialist • B. Scott Keim
the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content Director of Technology • Rai Ko
you Distribute. Front End Engineering Lead • Andrew White
7. Use of Product Identity: You agree not to Use any Product Identity, including as Senior Software Developer • Gary Teter
an indication as to compatibility, except as expressly licensed in another, independent Software Architect • Brian Bauman
Agreement with the owner of each element of that Product Identity. You agree not to Software Developer • Robert Brandenburg
indicate compatibility or co-adaptability with any Trademark or Registered Trademark Software Test Engineers • Erik Keith and Levi Steadman
in conjunction with a work containing Open Game Content except as expressly licensed System Administrators II • Whitney Chatterjee and Josh Thornton
in another, independent Agreement with the owner of such Trademark or Registered Web Content Manager • Maryssa Lagervall
Trademark. The use of any Product Identity in Open Game Content does not constitute a Webstore Coordinator • Katina Davis
challenge to the ownership of that Product Identity. The owner of any Product Identity used Customer Service & Community Manager • Sara Marie
in Open Game Content shall retain all rights, title and interest in and to that Product Identity. Customer Service Lead • Diego Valdez
8. Identification: If you distribute Open Game Content You must clearly indicate which Customer Service Team • Raychael Allor, Heather Fantasia, Keith Greer,
portions of the work that you are distributing are Open Game Content. and Logan Harper
9. Updating the License: Wizards or its designated Agents may publish updated versions
Warehouse Manager • Jeff Strand
of this License. You may use any authorized version of this License to copy, modify and
Logistics Coordinator • Kevin Underwood
distribute any Open Game Content originally distributed under any version of this License.
Warehouse Distribution Lead • Heather Payne
10. Copy of this License: You MUST include a copy of this License with every copy of the
Warehouse Team • Alexander Crain, Mika Hawkins, James Mafi, and
Open Game Content You distribute.
Loren Walton
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission from the
This product is compliant with the Open Game License (OGL) and is suitable for use with the
Contributor to do so. Pathfinder Roleplaying Game (Second Edition).
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Open Game Content due to statute, judicial order, Product Identity: The following items are hereby identified as Product Identity, as defined
in the Open Game License version 1.0a, Section 1(e), and are not Open Game Content: All
or governmental regulation then You may not Use any Open Game Material so affected. trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well
13. Termination: This License will terminate automatically if You fail to comply with all as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks,
terms herein and fail to cure such breach within 30 days of becoming aware of the breach. characters, dialogue, locations, organizations, plots, storylines, and trade dress. (Elements
All sublicenses shall survive the termination of this License. that have previously been designated as Open Game Content, or are exclusively derived
from previous Open Game Content, or that are in the public domain are not included in this
14. Reformation: If any provision of this License is held to be unenforceable, such declaration.)
provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE Open Game Content: Except for material designated as Product Identity, the game mechanics
of this Paizo game product are Open Game Content, as defined in the Open Game License
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. version 1.0a, Section 1(d). No portion of this work other than the material designated as Open
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Game Content may be reproduced in any form without written permission.
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder Bounty #10: Hillcross Roundup © 2021, Paizo Inc. All Rights Reserved. Paizo, the
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Authors: Logan Bonner, Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the
Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Starfinder logo are registered trademarks of Paizo Inc.; the Pathfinder P logo, Pathfinder
Accessories, Pathfinder Adventure, Pathfinder Adventure Card Game, Pathfinder Adventure
Pathfinder Bounty #10: Hillcross Roundup © 2021, Paizo Inc.; Author: Nicole Heits. Card Society, Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Combat Pad,
Pathfinder Flip-Mat, Pathfinder Flip-Tiles, Pathfinder Legends, Pathfinder Lost Omens,
Pathfinder Pawns, Pathfinder Roleplaying Game, Pathfinder Tales, Starfinder Adventure Path,
Starfinder Combat Pad, Starfinder Flip-Mat, Starfinder Flip-Tiles, Starfinder Pawns, Starfinder
Roleplaying Game, and Starfinder Society are trademarks of Paizo Inc..

Pathfinder Bounty
12
Bounty #10: Character Chronicle #

Hillcross Roundup Chronicle Code


2W4C

Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation

Adventure Summary
You answered a Green Faith druid’s call to aid by helping her round up a clutch of young stegosauruses. After discovering one
of the dinosaurs was missing, you pursued a dangerous bugbear into the wilderness to rescue it, then returned it to the druid so
she could reunite the stegosauruses with their herd. ▫ Along the way, you also rescued a compsognathus that had fallen into the
bugbear’s clutches.

Items Purchases

Items Sold / Conditions Gained

Starting XP

XP Gained

TOTAL VALUE OF ITEMS SOLD


Add 1/2 this value to the “Items Sold” Box
Final XP
Items Bought / Conditions Cleared
REWARDS

Starting GP

GP Gained

TOTAL COST OF ITEMS BOUGHT

Items Sold
Notes

GP Spent

Total GP

FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #

You might also like