Pathfinder 2e - #10 - Hillcross Roundup
Pathfinder 2e - #10 - Hillcross Roundup
Pathfinder 2e - #10 - Hillcross Roundup
Hillcross Roundup
By Nicole Heits
Bounty: 10 Level: 1
Sanctioned for use with:
Hillcross Roundup
Table of Contents
AUTHOR Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Nicole Heits
ADDITIONAL DEVELOPMENT
Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Linda Zayas-Palmer
DESIGN LEAD
Mark Seifter
GM Resources
Campaign Home Page: pathfindersociety.club
EDITING LEAD Books: Pathfinder Core Rulebook and Pathfinder Bestiary 2
Kieran Newton Maps: Pathfinder Flip-Mat: Ambush Sites Multi-Pack
Online Resource: Pathfinder Reference Document at paizo.com/prd
EDITORS
Kieran Newton and Shay Snow
COVER ARTIST
Sebastian Rodriguez
Summary
A local druid, Xila, sends a call for help in rounding up a loose clutch of young
INTERIOR ARTIST stegosauruses. She intends to return them to their herd in the nearby lowlands. After
Sebastian Rodriguez
the PCs assist her in collecting the dinosaurs, they realize that one of them is missing!
CARTOGRAPHER The PCs must track down the missing nestling and lay to rest the creature that abducted
Jason Engle it if Xila is to return the stegosauruses to the wild.
GRAPHIC DESIGN
Tony Barnett
CREATIVE DIRECTOR
James Jacobs
PUBLISHER
Erik Mona
HOW TO PLAY
PLAY TIME: 1–1.5 HOURS
LEVEL: 1
PLAYERS: 3–6
Paizo Inc.
7120 185th Ave NE Ste 120
Redmond, WA 98052-0577
paizo.com
Hillcross Roundup
Hillcross Roundup
By Nicole Heits
Pathfinder Bounty
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Hillcross Roundup
DINOSAUR LORE OR Who is your bird friend? “This is Vik, my sole
NATURE (RECALL companion. We live quite the nomadic lifestyle;
KNOWLEDGE) he keeps me company and helps in any small
A PC who succeeds at a DC 10 Dinosaur way he can.”
Lore or DC 15 Nature check to How did the dinosaurs get out of their
Recall Knowledge knows more enclosure? “I was returning from Hillcross
about dinosaurs in the Realm of the with fresh supplies and discovered them
Mammoth Lords. Remember that this like this. They are usually quite calm, but
check should be rolled secretly. something might have spooked them.
Success Young stegosauruses aren’t Apart from taking a moment to send for
especially intelligent, but they’re help, I haven’t had the opportunity to
curious and intrigued by unfamiliar investigate.”
sounds or movements. The PC gains a How can we help? “Before I escort
+1 circumstance bonus to any checks the young to their herd, I need to
that use this knowledge during round them up and calm them
the roundup (see below). down. There are far too many,
Critical Failure Stegosauruses are and I’m exhausted. Please gather
carnivores and are best lured them up and bring them to me,
with various meats. without hurting them. While
Xila you’re at it, see if you can find
HERO POINTS out how they broke free—I don’t
As the PCs set out, remind them want to head into the wilderness
that they each have 1 Hero Point available. only to be set upon by some dangerous creature.”
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Use the following results for each check a PC makes their bounty by rescuing Babs so
during each round, keeping track of how many Roundup that she can reunite all of the young
Points the PCs earn as a group. dinosaurs with the herd. While they
Critical Success The PC earns 2 search, she intends to stay behind to
Roundup Points for the group. ensure that no more of the clutch
Success The PC earns 1 goes missing.
Roundup Point for the group. Rewards: Xila promises to
Critical Failure The PC loses 1 reward the PCs with gold when
Roundup Point for the group. they return with Babs, and to
Investigating the Enclosure: During help them in their search, she
each round, a PC can investigate the area gives the party two minor healing
to discern how the stegosauruses broke potions. If the party earned 6 or
free. The PC can forgo their check to herd more Roundup Points (9 or more
dinosaurs that round and instead attempt a points for groups of 5 or more
DC 16 Perception check to Seek. Alternatively, PCs), they impress Xila with their
the PC can attempt both checks, but each check resourcefulness and ingenuity. She
takes a –3 circumstance penalty due to the PC’s gives the party two lesser eagle-eye
divided attention. Remember that elixirs in addition to the potions.
this check should be rolled secretly. Development: If the PCs did
Critical Success The PC discovers the Young Stegosaurus not already discover the bugbear
footprints of a clawed humanoid, tracks, Xila searches the area with
larger than those of a human, them—it is much calmer now that
and signs that part of the enclosure was hacked apart the stegosauruses are back in their enclosure—and
with a heavy blade. They notice that the creature who finds the tracks after about five minutes. Whether the
left the tracks lurked about the area for quite some time PCs discovered the tracks, or Xila finds them after the
before making its move. The PC gains a +2 circumstance roundup, she points out that they lead west, deeper into
bonus to their initiative roll when they later encounter the wooded valley. She wonders aloud if the dinosaur
the bugbear. thief may have captured more dinosaurs in addition to
Success The PC discovers the footprints of a clawed creature little Babs and asks the PCs to bring any other dinosaurs
and signs that part of the enclosure was chopped or torn they might find with the thief back to her so she can
apart. The PC gains a +1 circumstance bonus to their help reunite them with their herds.
initiative roll when they later encounter the bugbear.
Critical Failure The PC discovers signs that the stegosaurs A. Bugbear’s Lair Moderate
forced their way out of the enclosure, likely out of With the rest of the herd secure, the only stegosaurus
boredom. The PC takes a –1 circumstance penalty to their still in danger is Babs. The bugbear that opened the
initiative roll when they later encounter the bugbear. enclosure did so to cause a distraction, allowing it
to kidnap the smallest hatchling and skulk into the
If the PCs discover the tracks, Xila urges them wilderness before anyone noticed the missing dinosaur.
to finish rounding up the dinosaurs before they
investigate any further. SURVIVAL (TRACK)
The Missing Dinosaur: After about twenty minutes, One of the PCs can take the lead and attempt a DC
the party rounds up the dinosaurs and herds them 13 Survival check to Track the creature who kidnapped
into Xila’s enclosure. She thanks the PCs, then begins the hatchling to her camp, which is about 1 mile away.
counting the dinosaurs, tapping at sticks in her hair The results on page 7 assume that the speed of the PCs’
the way one might count on their fingers. She counts group is 20 or 25 feet and that the PCs are moving at
all the dinosaurs multiple times, with more urgency half speed to Track; if the PCs have a way to track faster
and desperation each time, and suddenly cries out in (such as the Experienced Tracker skill feat), reduce the
alarm, informing the PCs that one of the hatchlings amount of time that tracking takes accordingly.
is missing! The youngest and smallest dinosaur, who If none of the PCs are trained in Survival, the PCs can
she affectionately calls Babs (the diminutive name of still find the path eventually—Babs gave the bugbear
a hero of Kellid legend), is missing. If the PCs don’t no small amount of trouble, leaving plenty of broken
offer to do so on their own, Xila asks the party to fulfill branches, trampled undergrowth, and churned mud
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Hillcross Roundup
A. Bugbear’s Lair
B C
C = Compsognathus
S = Stegosaurus
B = Bugbear
1 square = 5 feet Pathfinder Flip-Mat: Ambush Sites Multi-Pack
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Hillcross Roundup
along the trail. In this case, the PCs receive the results of
a failed Survival check.
Critical Success The PC follows the tracks and, based on the
Scaling Encounter A
lay of the land, discerns that they lead to a specific hill To accommodate a group of more than four PCs, make
nearby. The PC also notices the tracks of a compsognathus the following adjustments. The adjustments are not
near the camp. cumulative.
Success The PC follows the tracks for one hour. Five PCs: Increase the bugbear’s Hit Points by 15.
Failure The PC follows the tracks for two hours, but makes Six PCs: Increase the bugbear’s Hit Points by 15
only one hour worth of progress due to briefly losing the and add a second compsognathus to the encounter.
bugbear’s trail. This dinosaur follows the same tactics as the original
compsognathus and can be convinced to follow the PCs
PCs who are not Tracking can choose different with the same check.
exploration activities (Core Rulebook 479–480) as
they travel through the wilderness. The ground is drier The compsognathus fights the PCs until it’s injured, or
as they ascend the hill. When the party is within sight until Glorzia falls; in either of these cases, the dinosaur
of the top of the hill, they find gruesome decorations retreats to a nearby rocky crevice to hide and no longer
framing the lair’s entrance. Bones and body parts of attacks the PCs under any circumstances.
various animals hang from ropes and sinew in front of
crude paintings of dried blood depicting the skeletons COMPSOGNATHUS CREATURE –1
of mammoths and dinosaurs. N TINY ANIMAL DINOSAUR
When the PCs ascend to the top of the slope, they Perception +5; low-light vision, scent (imprecise) 30 feet
see the kidnapped stegosaurus, Babs, tightly lashed to a Skills Acrobatics +6, Stealth +6
massive wooden stake a short distance west, toward the Str +0, Dex +3, Con +2, Int –4, Wis +2, Cha –2
hill’s face. The hatchling is unharmed, but frightened. AC 15; Fort +4, Ref +7, Will +4
He strains against his restraints and begins letting out HP 8
throaty cries when he sees the PCs. Speed 30 feet, swim 15 feet
Creatures: A bugbear named Glorzia makes Melee [one-action] jaws +7 (agile, finesse), Damage 1d6 piercing plus
forays into the surrounding area from this hilltop compsognathus venom
lair, delighting in capturing, tormenting, and eating Compsognathus Venom (poison) Saving Throw DC 16
increasingly dangerous prey. She captured Babs with Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison
the intention of using the young dinosaur to lure adult damage and enfeebled 1 (1 round); Stage 2 1d8 poison
stegosauruses away from their herd and trap them. damage and enfeebled 1 (1 round)
This is not Glorzia’s first time preying upon local
dinosaurs. She captured some young from a herd of GLORZIA CREATURE 2
compsognathuses recently, one of which she has begun UNIQUE NE MEDIUM GOBLIN HUMANOID
training to fight with her. Perception +7; darkvision, scent (imprecise) 30 feet
If the PCs took 2 hours to reach the lair, Glorzia Languages Common, Goblin
noticed them traveling through the woods, and crouches Skills Acrobatics +6, Athletics +7, Intimidation +4, Stealth +6
at the edge of the hilltop, using Stealth to ambush them Str +4, Dex +2, Con +3, Int –1, Wis +1, Cha +0
when they come within 25 feet. If they reached the lair Items bastard sword, javelin (3), leather armor
in 1 hour or less by succeeding or critically succeeding AC 17; Fort +9, Ref +8, Will +5
on the Survival check to Track, she doesn’t notice them HP 34
until they ascend the hill, and she’s standing at the same Speed 25 feet
location, shouting insults at the troublesome stegosaurus. Melee [one-action] bastard sword +10 (two-hand d12), Damage 1d8+4
Glorzia always keeps one hand free so she can grapple piercing
foes and knock them down, bellowing fearsome threats Melee [one-action] fist +10 (agile, nonlethal), Damage 1d4+4 bludgeoning
to any who dare to harm or impede her. While she may Ranged [one-action] javelin +8 (thrown 30 feet), Damage 1d6+4 piercing
be strong enough to hurl foes from the hilltop, she loves Bushwhack [one-action] Glorzia Strides up to 10 feet and attempts to
the sound of a sword cutting through flesh and prefers Grapple a creature she’s undetected by. If she succeeds, she
finishing off prone or weakened enemies with her blade. also deals fist damage to that creature.
She has no interest in giving up the stegosaurus or Mauler Glorzia gains a +3 circumstance bonus to damage
shaming herself by surrendering. rolls against creatures she has grabbed.
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Hillcross Roundup
Development: Once the PCs defeat Glorzia, they can
rescue Babs. The young dinosaur is afraid, but the PCs
can calm her with a DC 15 Nature check. Whether she’s
calm or not, the PCs have no trouble using the leash to
guide her back to Xila.
Additionally, the PCs can easily follow the
compsognathus to the crevice where he is hiding. The
PCs can coax the frightened creature to leave the crevice
and follow them with a successful DC 15 Nature check—
if the PCs fail, he continues to cower until the PCs leave.
While the PCs may have some trouble calming the
dinosaurs on their own, Xila isn’t far. If the PCs think to
send for the druid, she agrees to help, so long as they stay
by the dinosaur pen to mind the other stegosauruses in
her stead. Xila automatically succeeds at her skill checks
to calm the dinosaurs, making for a peaceful walk back
to the dinosaur pen.
Conclusion
After defeating Glorzia, the PCs can return Babs to Xila,
who rewards them with 4 gp each. Due to the PCs’ quick
thinking and bravery, she can reunite the wayward clutch
with their family in the rest of the valley. She invites the
PCs to tag along when she returns the clutch; if the PCs
take her up on the offer, they witness a heartwarming
reunion. If the PCs rescued the compsognathus as well,
she assures them that while finding this little dinosaur’s
pack may take longer, she’s certain she’ll be able to. When
the PCs depart, Xila bids them farewell and wishes them
luck on their future adventures.
OBJECTIVE
The PCs fulfill their objective if they round up the
dinosaurs, defeat the bugbear, and rescue Babs. For home
groups, award 100 XP to your players, which includes
their awards for overcoming the challenges and foes in
the adventure. Pathfinder Society GMs, see Organized
Play (page 10) for determining appropriate rewards.
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Appendix: Game Aids
Pathfinder Bounty
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Organized Play
CHRONICLE SHEET
Characters playing this adventure for Pathfinder Society
credit earn a Chronicle Sheet. If the PCs return the
hatchling stegosaurus, Babs, to Xila, having successfully
overcome the bugbear, they earn 4 gp each. Bounties do
not grant Downtime.
The Pathfinder Society Organized Play program uses a
version of the Slow advancement presented on page 509
of the Pathfinder Core Rulebook, simplified to 1 XP per
100 XP normally granted in core play. This adventure
also grants the character 1 Reputation for a faction of
their choice.
Pathfinder Bounty
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Hillcross Roundup
Event Reporting Form
Date Event Code:
Location
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Character Name: □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Org Play #: -2 Level □ □ Infamy
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Pathfinder Bounty
12
Bounty #10: Character Chronicle #
Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation
Adventure Summary
You answered a Green Faith druid’s call to aid by helping her round up a clutch of young stegosauruses. After discovering one
of the dinosaurs was missing, you pursued a dangerous bugbear into the wilderness to rescue it, then returned it to the druid so
she could reunite the stegosauruses with their herd. ▫ Along the way, you also rescued a compsognathus that had fallen into the
bugbear’s clutches.
Items Purchases
Starting XP
XP Gained
Starting GP
GP Gained
Items Sold
Notes
GP Spent
Total GP
FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #