Mutants & Masterminds Conversion Guide v1
Mutants & Masterminds Conversion Guide v1
Mutants & Masterminds Conversion Guide v1
This guide will explain how to implement the new systems introduced in the Base Raiders RPG for use in a
Mutants and Masterminds campaign. It will cover suggested modifica ons to the character crea on system, as
well as new mechanics for base crea on, goals, power interac ons, and loot. Gamemasters who wish to run a
Base Raiders campaign in Mutants and Masterminds but do not need the new systems do not need this guide
at all.
Character Crea on
Use the standard character crea on system with the following power levels to represent high, medium, or low
power games:
High Power: Power Level 10 (150 Power Points)
Medium Power: Power Level 8 (120 Power Points)
Low Power: Power Level 6 (90 Power Points)
It is recommended that player characters answer the five ques ons on p. 93 of Base Raiders in order to fill out
their character’s background.
Base Crea on
Gamemasters who wish to use the collabora ve base crea on system as described on p. 187 can do so with the
following modifica ons. Player characters cannot use untrained skills to inves gate bases. The GM sets the DC
of all skill checks to research a base in secret and it is recommended that the DC for all skill checks be at 15 and
higher. It is recommended that GMs use graded skill checks (p. 14 of Mutants and Masterminds 3rd Edi on) for
base inves ga on skill checks. Higher grade successes indicate more accurate informa on is revealed to the
players while lower grade successes indicate par ally incorrect informa on.
Goals
As in Base Raiders, a player who wants to design a goal for his character should first design a superpower to
represent the effect of the goal. Obviously, in this case, use the Mutants and Masterminds system instead of
the Strange Skill genera on. However, you may also add skills, advantages, and gear (including headquarters)
to be er model your goal. Remember that the point of a goal is to change the world, not improve your
personal character. Use the following chart to determine final point costs and number of milestones required
to complete the goal.