Player's Guide
Player's Guide
Player's Guide
INTERESTED IN A BARTER?
At some point along the way, you had the opportunity to trade with a few folks.
Roll on the following tables to see how it turned out for you.
Bartering Experience. Roll 1d6:
1: Swindled! Lose an item of your choice but gain 30xp.
2: Raw deal. You gain nothing of value.
3-4: Average barter. Lose an item of your choice and roll one from the list below.
5: Good deal. Roll a item from the list below that you obtain.
6: That’s a steal. Choose an item from the list and gain 1d12gp too.
Bartering Item List. Roll 1d20:
1: A strange coin. 2: Five days of rations. 3: Silver dagger.
4: Rope with grapple. 5: Oilskin bag. 6: Fine lantern.
7. Heavy winter cloak. 8: Old, dusty book. 9: Pair of sturdy boots.
10: Sledgehammer. 11: Bag of mushrooms. 12: Peculiar portrait.
13: Pound of dry meat. 14: Full wineskin. 15: Carrier pigeon.
16: Fine lute. 17: Set of lockpicks. 18: False-bottom backpack.
19: Tamed snake. 20: Silvered sword.
OTHER REASONS TO HEAD TO ILLMIRE
It’s possible you have other reasons to head to Illmire. You may have tagged along
on the caravan since it was heading to your destination anyways. If you
▶ Anyone may have an old friend or distant relative who lives in Illmire. If so, it’s
possible they’ve sent you a letter, inviting you visit.
▶ If you’re a lawful-aligned cleric, you may have been sent to check on the
local priestess, Nivendra, who serves at the Temple of the Luminal Star.
▶ If you’re a fighter or other warrior, you may be seeking out work for the
militia, and have heard that Sergeant Wilfret is a honorable leader.
▶ If you’re a dwarf, you may be heading to visit your cousin’s famed fortress in
the volcano known as The Obsidian Forge.
▶ If you’re an elf, you may have been sent by your elders to seek out a stolen elf
artifact known as The Lunar Sapphire, a powerful and sacred object.
▶ If you’re a thief, you may have been sent by a thiefs guild to deliver a message
to local thief called Malstern.
▶ If you’re a druid, you may have received a summons from a member of your
circle. They are in urgent need of aid, and warn of potential treachery.
▶ If you’re an assassin, you may have secretly been sent by your clan to kill
another dangerous assassin who may be operating in the area.
▶ If you’re a magic-user, you may have been sent to investigate rumors of a
local sorcerer in the area who may be a potent ally your school.
▶ If you’re a knight, you may be a relative of the aging Lord-Mayor Crellmont,
heading finish your squireship under his command.