This document describes 14 spells that deal with light and radiation. The spells range from utility spells that create light sources, to attack spells that deal radiant damage and blind targets. Effects include creating light, dealing radiant damage, blinding targets, and ending magical darkness. Damage amounts and durations scale up as the spell ranks increase from 0 to 5.
This document describes 14 spells that deal with light and radiation. The spells range from utility spells that create light sources, to attack spells that deal radiant damage and blind targets. Effects include creating light, dealing radiant damage, blinding targets, and ending magical darkness. Damage amounts and durations scale up as the spell ranks increase from 0 to 5.
This document describes 14 spells that deal with light and radiation. The spells range from utility spells that create light sources, to attack spells that deal radiant damage and blind targets. Effects include creating light, dealing radiant damage, blinding targets, and ending magical darkness. Damage amounts and durations scale up as the spell ranks increase from 0 to 5.
This document describes 14 spells that deal with light and radiation. The spells range from utility spells that create light sources, to attack spells that deal radiant damage and blind targets. Effects include creating light, dealing radiant damage, blinding targets, and ending magical darkness. Damage amounts and durations scale up as the spell ranks increase from 0 to 5.
This passage describes several offensive and utility spells of varying ranks, including ones that cause blindness, sunlight, and area of effect damage.
Flash (page 6) blinds the target for 1 minute on a critical hit.
Dawn (page 12) creates sunlight in a 10-yard radius for 1 hour to end shadows of rank 2 or lower.
Burning Beam
Target One creature or object within medium
range A fiery beam leaps from your hand. Make a Will attack roll against the target’s Agility. On a success, the target takes 1d6 damage. Attack Roll 20+ The target also becomes blinded for 1 round.