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Grave Knight

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Name Look

Human: Names Hollow Eyes, Dead Eyes, or Glowing Eyes


Dwarf: Names Withered Hair, Bald, or Eerie Helm
Elf: Names Weathered Finery, Fresh Finery, or Ancient Finery
Embalmed Body, Withered Body, Bony Body

Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9 (+0), 8(-1)
Strength Dexterity Constitution Intelligence Wisdom Charisma

weak -1 Shaky -1 Sick -1 Stunned -1 Confused -1 scarred -1

str dex con int Wis cha


D10 Your Max HP is
Damage Armor HP Current
Max 10+Constitution

Alignment Starting Moves


Lord of Undeath
□ Lawful You have sworn fealty to one of the lords of undeath, granting you armor and
Endanger yourself following the precepts of your powers related to their sphere of influence. Choose a lord. You gain 2 armor and
lord roll+Soul for the stated move:
□ Evil  Lord of Bones: Your armor is made of bone and fused to your flesh. Roll+Soul
for Defend
Harm someone to show your superiority  Lord of Shades: Your armor is raw shadowstuff from beyond the Black Gates.
Roll+Soul for Discern Realities.
Race
 Lord of Spectres: Your armor is the spectral remains of a great general’s armor.
□ Human Roll+Soul for Parley.
Undead Servitor
You are a great commander. Your undead hirelings gain a Your lord has granted you a servant. Treat it as a Hireling with one of the following
+1 to their skill. skills, based on your lord:
□ Dwarf □ Lord of Shades: Burglar +3
Your people have long since made their armor from the □ Lord of Spectres: Protector +3
very bones of the earth, and as such you start with 3 □ Lord of Bones: Warrior +3
armor. Your servitor has no Loyalty or Cost. If it is ever destroyed, you can call it in a couple
□ Elf of days.
When you Volley, you can roll+Soul. Death Never Eats, Never Sleeps
Your link to the undead grants you vitality. When a move tells you to mark off a
Bonds ration, ignore it. In addition, you are immune to sleep and can gain the benefits of
making camp with a few hours mending your armor.
Fill in the name of one of your companions in at least
one: Deathbringer
__________ fears death. I can feel it. When you take a life, you gain 1 Soul. You cannot have more Souls than your CHA.
__________’s fearlessness in the face of death disturbs You can spend a Soul to gain a +1 Forward on any one roll.
me.
__________ sends many souls to my master.
My lord warned me about consorting with __________.

The Grave Knight Level


XP
Gear
Your Load is 12+STR. You have your armor (2 armor, 3 weight),
adventuring gear (5 uses, 1 weight) and some symbol from your lord,
describe it (0 weight).
Choose two weapons:
□ Executioner’s axe (close, +1 damage, two-handed, 2 weight)
□ Skull mace (close, 1 weight)
□ Bonewrought knife (hand, 1 weight)
□ Bone bow (near, far, 1 weight) and quiver (3 ammo)
Choose one:
□ 2 healing potions (0 weight)
□ Shield (+1 armor, 2 weight)

Advanced Moves
When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or
the level 2-5 moves.
□ Undead Squires
Your lord has granted you another servitor. Choose a different skill □ Undead Escort
for this Hireling, which is not limited to the original three. Requires: Undead Squires
Your lord has granted you another servitor. Choose a different skill
□ On a Pale Horse
for this Hireling, which is not limited to the original three.
When you summon undead steeds for you and your companions
and you ride them like devils through the wild, treat it as rolling □ Mournblade
10+ on the trailblazer roll to Undertake a Perilous Journey. Replaces: Stormbringer
Whenever you gain a Soul, you regain your CHA in HP. In addition,
□ Black Blade
you can regain more than you maximum HP in this way, though no
You gain the Signature Weapon move from the Fighter. In
more than twice your CHA.
addition, you can choose this enhancement: Soul Container: Your
maximum Soul total increases by one. □ Knight of the Thorn
Replaces: Knight of the Skull
□ Stormbringer
Choose a number of Wizard or Cleric spells equal to your twice
Whenever you gain a Soul, you regain your CHA in HP.
your CHA. You can cast these by spending one Soul.
□ Knight of the Skull □ Grim Reaper
Choose a number of Wizard or Cleric spells equal to your CHA.
Replaces: Reaper
You can cast these by spending a number of Souls equal to the
You can spend 1 Soul to deal +1d8 damage Forward.
spell’s level.
□ Reaper □ Field of Bones
When you attempt to summon up an army of undead soldiers,
You can spend 1 Soul to deal +1d6 damage Forward.
roll+CHA. On a hit, you summon undead who will fight for you for
□ Soul Siphon one battle. On a 10+, both. On a 7–9, choose 1.
When you steal life energy from a creature, roll+CHA. On a hit, • The army is as large as you could hope for
you gain 1 Soul. On a 10+, the creature takes damage equal to • The army is well-equipped
your class damage. □ Agent of the Black Gate
□ Death Dealer When someone takes their Last Breath in your presence, on a 7-9,
Choose a move from either the Fighter, Paladin, or Necromancer you may offer them a deal in addition to Death's. If they accept
your deal, they are returned to life and bound by the terms of
class lists. You count as one level lower for these moves.
your agreement, just as you are. How Death feels about this is up
to the GM.
□ Avatar of Death
Requires: Death Dealer
Choose a move from either the Fighter, Paladin, or Necromancer
class lists. You count as one level lower for these moves.

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