Max Eldritch Blast
Max Eldritch Blast
Max Eldritch Blast
7th level Legacy Weapon Membership in Explorer's Guild At level 6 and pay 10% of lvl7's WBL (
11 level Legacy Weapon
th
Total Bloodlines gains:
19th level Legacy Weapon Hellfire Warlock -> another +6d6 Hellfire Blast
Give: Which boosts warlock Eldritch blast to 10d6
7: Shape Soulmeld (Strongheart Vest)
11: Empower SLA
19: Greater Psionic Shot
If your DM is generous, 3 more effective warlock eldritch progressions would give a warlock +1d6
42d6+14d6 hellfire Eldritch blast (1d6 less on nonliving targets, 2d6 less if not an aberration) from 2
Selected Feats /
Abilities Class Abilities (besides invocations) Shadow Leveling Progression
arting Feat + 2 Flaws + 2 Faustian Pacts = Precocious Apprentice(Rage)->(), Beauty's Bounty, Human heritage, Snake-Blooded (+2ref), Be
w planes UMD) Eldritch Blast 1d6
Detect Magic (at will)
Primary Contact (expEldritch Blast 2d6, DR1/Cold Iron
-> Mortalbane Decieve Item = Skill Mastery UMD
der Evil Feat: Evil Brand (+2Diplo Eldritch Blast 3d6
Favored Lesser Invocations
-> extra invocation +2d6 Hellfire Blast “per class level” Eldritch Blast 4d6
+4d6 Hellfire Blast, Fire Res 10, Free empower, enlarge, widen or energy substitution on charged magic i
Least Legacy +6d6 Hellfire Blast, Hellfire Shield = Eldritch Blast 5d6
der Evil Feat: (Master's will = imme
Telepathy 100'
- -
Maximize SLA +8d6 Hellfire Blast “per class level”
+10d6 Hellfire Blast “per class level” Eldritch Blast 6d6, 2 greater, 3 Lesser, 2 Least
+12d6 Hellfire Blast “per class level”
Psionic Meditation +14d6 Hellfire Blast “per class level”
+16d6 Hellfire Blast “per class level” Eldritch Blast 7d6
- -
Quicken SLA +18d6 Hellfire Blast “per class level”
+20d6 Hellfire Blast “per class level”
+22d6 Hellfire Blast “per class level” Eldritch Blast 8d6
Darkvision 60' +24d6 Heallfire Blast, same invocation advancement too!
3 Lesser, 2 Least
Page 4
Invocations
vis (means see ethereal) 60' for 24 hours. Not as good as persistent psionic true seeing
reli, planes). Stacks with the Draconic Knowledge DFA invocation, but isn't as good
macy, Intimidate
mp, Tumble is only necessary if using my homebrew skill buffs (which means my 1invocation/level, so it saves 3 feats, 30k gold)
ability (Su) flight. Not as good as 10k Feathered Wings graft
as luck bonus
dead for free. Can pay material component for permanent undead as usual
everyone every 3 hours who gets +2AC & Ref, immune to flat-footed & surprise
Page 5
Invocations
7] = auto DC15+spell level Spellcraft check within 60' to identify as required for future dispels
roved Counterspell, Improved Init,] = 1/round if not flat-footed counterspell without readied action, uses next rounds' action instead
c above the CL cap
e 10 on CL check
es of Enlightenment: Inquisition Domain) [PlH]
(Arc)12] (PHBIIp78)
] = stunned 3 rounds or 5d6 if immune
Page 6
Invocations
Page 7
http://archive.wizards.com/default.asp?x=dnd/ei/20061027a
Spellcraft 24ranks, certain invocations (including dark ones)
1 Lord of All Essences = 2 essences with each eldritch blast. +2 Essence DCs
2 Eldritch Sculptor = full round action to blast x2. +2hit with it. x2 initial firing range even with essence shapes. 120' in
Dire Reincarnate (DunMag100p130ish) for 6200gp & 1000xp if cast at level 2. Also removes the -2str, +2dex, -
(Not Aged) Dire Wolverine (+12,+6, +8) makes 15str
i 9dex 11con 11int 19wis 30cha
lvl 1->2 2k gp PAO into a Sarrukh [SK80]. Requires Yaun-ti graft (Serpent's Tail in SK is cheap 6k) to count as a serpen
w/ obese & level 4 23str 15dex 23con 30int 19wis 30cha, nat=18
780gp Reformat Obese to the any other feat, after the below for +100xp
Blood touched rite 11*10 = +110hp
23str 15dex 1con 26int 19wis 30cha, nat=18
14.78k gp, 1.1k xp spent, but otherwise can be level 1
lvl 3 Phylactery of Change [11.2k gp A&EG135] to (assume the form of via polymorph) into a Soul Demon (DunMag
then Assume Supernatural Ability [SS] for the +14str 32dex 30con 30int 19wis 30cha
1.3k cursed item for cheap +6co 14str 32dex 36con 30int 19wis 30cha Hopefully at this point HD & con-ba
27.28k gp, 4.1k xp spent means it can be done almost by level 8 and gives us +379HP total
remember I still use int for HP
Remember other Dread necro, etc tricks for extra HP
Remember Sarrukh Nerfed Manipulate Form without the first two paragraphs on SK81 means it can only give:
Tentacle (put a boot on it)
Leg (makes you a quadraped for x2 hauling)
Arm (allows MWF)
Humanoid torso (and thanks to head-shape changing you look like a human with glowing red eyes when you PAO into a bipe
Page 10
Other
Wings (avg manueverability with speed = land)
Omnidirectional eyes (+4spot if you can stomach the -2cha)
+/-1 size (one of the best ways to do so because it stacks and is a permanent Su)
Note: remember that you can't have these bonuses more than once due to the stacking prevention rules.
Have the party bard (4th) and wizard (5th) take all your 24hr buffs as well via Spell Theft (CS104)
Page 11
Other
Feats: Willing Deformity /w Elder Evil servitude for Obese -> Faerie Initiate [DragMag] if not using C8
2. Also removes the -2str, +2dex, -2con part from original race
orph) into a Soul Demon (DunMag139 86). Must ALREADY have Supernatural Transformation (Eldritch Blast) [SS39] so that it is always Su
d eyes when you PAO into a bipedal Sarrukh which you will for that 30int). By RAW the 'immune to effect' is for the [b]unconsciousness[/b]
Page 12
Other
vention rules.
Page 13
Other
not using C8
Page 14