Timunlaut 63696919

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Rogue 3 timunlaut

CLASS & LEVEL PLAYER NAME


_
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +3 13 15 --
+1 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+0 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
-1 +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

8 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Forgery Kit, Thieves' Tools
P +2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Halfling, Thieves’ Cant
25 ft. (Walking)
+2 +0 Intimidation CHA
+2 Investigation INT
15 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === take the Use an Object action.
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +7 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+1 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+0 to take the Dash, Disengage, or Hide action.

Fast Hands
You can use the bonus action granted by your
11 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 timunlaut
CLASS & LEVEL PLAYER NAME
_
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +3 feet.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 2d6 damage to === LIGHTFOOT HALFLING RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Lucky • BR 28
roll. You don’t need advantage on the attack roll if When you roll a 1 on the d20 for an attack roll, ability
another enemy of the target is within 5 ft. of it, that check, or saving throw, you can reroll the die and must
enemy isn’t incapacitated, and you don’t have use the new roll.
disadvantage on the attack roll.
* Brave • BR 28
| Special You have advantage on saving throws against being
frightened.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Halfling Nimbleness • BR 28
jargon, and code that allows you to hide messages in You can move through the space of any creature that
seemingly normal conversation. It takes four times is of a size larger than yours.
longer to convey such a message than it does to
speak the same idea plainly. * Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
* Cunning Action • PHB 96 only by a creature that is at least one size larger than
You can take a bonus action on each of your turns to you.
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Lantern, Hooded 1 2 lb.

Dagger 1 1 lb. Oil (flask) 2 2 lb.

SP 0 Dagger 1 1 lb. Piton 10 2.5 lb.

Shortbow 1 2 lb. Rations (1 day) 5 10 lb.


EP 0 Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Arrows 20 1 lb. Tinderbox 1 1 lb.


GP 15 Backpack 1 5 lb. Waterskin 1 5 lb.

Clothes, Common 1 3 lb. String 10 --


PP 0 Crowbar 1 5 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

73.5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

ENCUMBERED Bell 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Candle 5 --

PUSH/DRAG/LIFT Crowbar 1 5 lb.

360 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
_
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am always calm, no matter what


the situation. I never raise my
voice or let my emotions control
me.
PERSONALITY TRAITS

Redemption. There’s a spark of good in


everyone. (Good)

IDEALS

I’m trying to pay off an old debt I owe to a


generous benefactor.

BONDS

When I see something valuable, I can’t think


about anything but how to steal it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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