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Rogue 3 LeMare29

CLASS & LEVEL PLAYER NAME


Chot Draal'duur
Khesh'Dar Grinner (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 14 20 --
-1 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P
+2

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

14 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Drum, Poisoner's Kit, Thieves' Tools
P +3 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Goblin, Thieves’ Cant
30 ft. (Walking)
+1 +1 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +6 Perception WIS


P +3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+2 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Wails from the Grave • 2 / Long Rest
E +7 Stealth DEX === BONUS ACTIONS === Immediately after you deal your <em>Sneak
CHARISMA Cunning Action Attack</em> damage to a creature on your turn, you
+2 Survival WIS
You can take a bonus action on each of your turns can target a 2nd creature that you can see within 30 ft.
of the 1st creature and it takes 1d6 necrotic damage.
+1 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


[17th] You also deal this necrotic damage to the first
creature.
Sneak Attack
12 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


12 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 LeMare29
CLASS & LEVEL PLAYER NAME
Chot Draal'duur
Khesh'Dar Grinner (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === choose one skill or tool proficiency that you lack and
gain it, as a ghostly presence shares its knowledge
* Hit Points • PHB 95 with you. You lose this proficiency when you use this
feature to choose a different proficiency that you lack.
* Proficiencies • PHB 95
* Wails from the Grave • TCoE 62
* Expertise • PHB 96 Immediately after you deal your <em>Sneak
Your proficiency bonus is doubled for any ability check Attack</em> damage to a creature on your turn, you
you make for two chosen proficiencies. [6th] Choose can target a 2nd creature that you can see within 30 ft.
two additional proficiencies. of the 1st creature and it takes 1d6 necrotic damage.
[17th] You also deal this necrotic damage to the first
* Sneak Attack • PHB 96 creature.
Once per turn, you can deal an extra 2d6 damage to You can use this feature a number of times equal to
one creature you hit with an attack with a finesse or your proficiency bonus, and you regain all expended
ranged weapon if you have advantage on the attack uses when you finish a long rest.
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that | 2 / Long Rest • Special
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
=== KHESH'DAR RACIAL TRAITS ===
| Special
* Darkvision •
* Thieves’ Cant • PHB 96 You can see in darkness (shades of gray) up to 60 ft.
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in * Naturally Stealthy •
seemingly normal conversation. It takes four times You can attempt to hide even when you are obscured
longer to convey such a message than it does to only by a creature that is at least one size larger than
speak the same idea plainly. you.

* Cunning Action • PHB 96 * Ability Score Increase •


You can take a bonus action on each of your turns to Your Wisdom score increases by 1
take the Dash, Disengage, or Hide action.
* The Silent Arts •
| 1 Bonus Action You are proficient in the Stealth skill. Your proficiency
bonus is doubled for any ability check you make using
* Roguish Archetype • PHB 96 that skill.

| Phantom

* Whispers of the Dead • TCoE 62


Whenever you finish a short or long rest, you can

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Tinderbox 1 1 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.

SP 0 Shortsword 1 2 lb. Thieves' Tools 1 1 lb.

Shortbow 1 2 lb. Drum 1 3 lb.


EP 0 Dagger 1 1 lb. Disguise Kit 1 3 lb.

Arrows 20 1 lb.
GP 115 Backpack 1 5 lb.

Crowbar 1 5 lb.
PP 0 Hammer 1 3 lb.

Piton 10 2.5 lb.


WEIGHT CARRIED

94.8 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Clothes, Fine 1 6 lb.

PUSH/DRAG/LIFT Pouch 1 1 lb.

240 lb. Torch 10 10 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Chot Draal'duur
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I hate to start fights, but I love to


finish them.
I’m lucky like you wouldn’t
believe.
PERSONALITY TRAITS

Justice. A nation built upon just


foundations will uphold freedom for
all. The Empire will return to glory.
IDEALS

The Dream helped me through a


dark time in my life. Now, I’ll use it
to change the world.
BONDS

Being a spy in wartime is painful.


I’ve seen so much suffering, I think
I’m losing my mind.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

backGrounD Feature: uul Dhakaan


You have an especially strong connection to the
Uul Dhakaan, the dream of the Dhakaani Empire.
You are more likely than most to remember your
dreams, and you may have a mentor who offers
you guidance; this could be the memory of an
ancestor or fallen hero, or a living uul’kala bard.
Whenever you take a long rest, there’s a chance
you’ll receive a vision, a mission, or a clue about
your current situation.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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