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The document discusses solo roleplaying and how it differs from solo writing. When solo roleplaying, the player does not want to know what will happen in the story and instead relies on dice rolls and random tables to determine unexpected outcomes and guide the narrative. This allows for uncertainty and surprise even when playing alone.
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0% found this document useful (0 votes)
55 views41 pages

5

The document discusses solo roleplaying and how it differs from solo writing. When solo roleplaying, the player does not want to know what will happen in the story and instead relies on dice rolls and random tables to determine unexpected outcomes and guide the narrative. This allows for uncertainty and surprise even when playing alone.
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© © All Rights Reserved
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google drive one drive dropbox pcloud koofr icedrive mega.

nz
=============================================================================

There are many people who abhor the very idea of drawing from reference photos.
They see it as a betrayal of real art. Others greatly admire the skill, patience,
and dedication involved in copying faithfully and long to do the same thing. Who’s
right?
===================================================================================

Galimos 3 veiklos:

1 daile menai amatai piesimas, as laikau save amatininku, tikslas - grafika kaip
ThunderForce III, video screen mockups
2 checkers chess backgammon baduk mancala C programavimas
3 knygos komiksai poezija trpg

TURI BUTI REZULTATAI ACHIEVEMENTS a sense of accomplishment


solo chess - sukuri partija ejimas po ejimo su pilna analize kaip chess informant
solo writing - write a novel word by word
solo dice - kaip b-17 queen of the skies meti kauliukus ir turi pasiekti kuo
daugiau pergaliu, cia tik sekme ir kantrybe
solo action pshysical game - kaip road rash 3, arba turi kuo daugiau kartu
pataikyti i taikini, kaip ir kauliukais bet ne sekme o turi pataikyti
solo art - nupiesk piesineli pixel by pixel line by line, dedication skill patience
hyper realism copy a photo or live model or another drawing

Level Design Tips


Make use of "arenas"--confined spaces where the player must solve some puzzle,
fight some enemy, etc to move on. This is often referred to as "gating" the player,
ie barring their progress until they have completed their task. This helps to
create a sense of accomplishment when the player is allowed to continue, and makes
for easy save/retry loops. The "arena" does not have to be an "arena" in the
classical sense, it simply refers to any confined space where the player has to
complete a task--it could be a courtyard that has no exit until an enemy bashes
through a wall, for example.

Block the area behind the player as much as possible (within reason). Playtesting
has demonstrated that players are more confident about moving forward in a level if
the amount of backtracking available to them is limited. This also plays nicely
with the "arena" concept--an explosion in the tunnel a player just exited confines
them to the next area of the map, creating a new "arena".

Following along the same lines as the second point, carefully limit the number of
paths available to a player. While it is common these days to advertise that there
are multiple paths through the game, this is frustrating to players who want to
ensure that they are seeing everything the game has to offer. Some branching,
however, can make the game more interesting and is more practical as it provides
multiple path options to AI, etc, and gives the player some freedom of choice.
=============================================================================
It's a solitaire game, you don't need anyone to play it! And remember, don't cheat,
if you get a series of bad die rolls, you will go mad.
=============================================================================
The pain passes but the beauty remains
=============================================================================
I love drawing so much
I have a dead end full time job that is fine but understimulating. Pay is ok.
Workload is ok. Not a ton of complaints, but it's pretty mind numbing with no
progression and the pay is definitely not keeping pace with inflation. However, I
go home and draw and it's amazing. Sometimes I make money from the art but thats
beside the point. I love that there's never an end to how many projects to do. I
love how I always have skills to practice and improve. I love how I can make
something from nothing. I love how it makes people happy. I love how it makes me
happy. What a wonderful thing to be able to draw.
=========
I love this positive post and I agree fully! What an exciting journey it is to be
able to draw!
================================================================================
!!!!!!!!!!!!!optimizing maximising
================================================================================
Writing is good for you.
================================================================================
Myst - exploration video game
================================================================================
You want to communicate, not to suck.
Inferior, and don't care.
================================================================================
When alone - definetly not sad, play something, analyze something, especially chess
================================================================================
SVARBIAUSIA - PROGRESS t.y. matai savo darbo rezultatus

Pixel by Pixel, Line by Line


Beating the Storyline
One Hundred Percent Completion
BradyGames Strategy Guides
Prima Strategy Guides
Many Secrets and Unlocks to Discover
kaip Opening Simulator - King_s Indian Defence - find all traps in certain opening
ir kaip Khalifmano analizes knygos
arba kaip chess informant - sukurk isanalizuota partija

Šaškės yra toks pat mokslas kaip ir pavyzdžiui, matematika. Šaškių žaidimo
paslapčių kaip ir matematikos galima mokytis visą gyvenimą. Norint pasiekti aukštą
žaidimo supratimo lygį reikia perskaityti ne vieną vadovėlį. Be to šaškėse, kaip ir
bet kokiame moksle, galima tapti atradėjumi. Nors tūkstančiai planetos šaškininkų
daugiau kaip šimtą metų fanatiškai tyrinėjo šaškių žaidimą 64 laukelių lentoje, bet
ir šiais laikais, dažniausiai didelio triūso dėka, kartais atsitiktinumo dėka,
gimsta tikri atradimai tiek debiutinėje žaidimo stadijoje, tiek mitelšpilyje, ir
netgi endšpilyje su labai nedideliu šaškių kiekiu.

Circadian Dice:
Overview
A cosmic entity has twisted time into an endless cycle. By observing the repeating
patterns, the entity intends to destroy all uncertainty and ultimately control
reality.

In Circadian Dice, you control a group of heroes that have managed to step outside
this unnatural cycle, and are now setting out to find and destroy its source. You
will need to overcome a series of skirmishes by upgrading your dice to bend chance
in your favor, and strategically using your limited resources to defeat your
enemies.
While the heroes and their dice are restored to normal after each scenario (whether
they die or succeed), any upgrades, relics, abilities, and modifiers that you have
unlocked persist - so your arsenal is constantly improving! The better you perform
in battle, the quicker you will build your arsenal and progress through the game
towards your ultimate goal to break the loop and save the universe.

Features
A game about probability manipulation and combo crafting: shape 6-sided dice into
weapons of destruction, generators of wealth, magic conduits, or stat-boosting
machines!
13 scenarios, each available in Normal and Hard Mode. In Hard Mode, each scenario
is significantly changed with new enemies, secrets, and challenges!
Built for quick pick-up-and-play sessions: each scenario takes between 10 and 30
minutes to play, and is designed as a stand-alone challenge.
Unlockable end-game modes such as an endless randomized scenario, and a campaign
mode that provides a more traditional, long-term roguelike experience.
10 different heroes with unique characteristics and play styles.
60 unlockable and equippable Relics that provide your hero with new abilities,
change your stats, and give you game-warping bonuses.
Tons of hand-drawn animations.
110+ different abilities that strengthen your hero, manipulate your dice, or damage
your enemies.
A semi-random upgrade mechanic for each scenario and hero, that ensures new combo
opportunities every time you play.
66 enemies and 27 bosses, each with different characteristics and abilities.
(Almost) every enemy can be captured in your dice to give you bonuses and new
attacks based on the enemy's attributes!
Rare random enemy mutations that can either make your adventure harder, or be
turned to your benefit.
High replayability: random mutators, semi-random upgrade opportunities, and near-
infinite combo possibilities makes each run of a scenario unique!
Lots of secrets to discover.
Extensive tooltips for every element in the game help you learn and strategize.

================================================================================
I’m a writer myself and there is a really important difference here, in my
experience. When I write, I’m crafting a narrative for an audience and so the
suspense, narrative interest, surprise comes from my knowing what is going to
happen and finding the way through to it.

When I solo RP, I follow Trevor Devall’s dictum: I really don’t want to know what’s
going to happen. The interest comes from experiencing the scenario unfold in
unexpected ways and responding to that as a player. That’s why I rely on
probability to decide the chance of various outcomes, and also what I call
“semantic engines” or oracles that provide random prompts that can guide me into
other directions. I tend to “play all the books”, grabbing random tables and
prompts from all the RPGs I have at hand. If there’s a monster in the roots of that
ruined dungeon, I don’t want to know what it is until I meet it. If there’s a twist
along the way, I roll to find out what it is and then spin out the new direction.

When I GM for a group, of course, the uncertainty and surprise come from the dice
and the players. When I play solo, I’m the player also, and so the uncertainty
comes from the dice and the oracles. It’s as much fun as writing, but a different
kind of play.
================================================================================
To C. S. Forester,
With thanks for hours of enjoyment,
years of inspiration,
and a lifetime of admiration.
=================================================================================
I memorized and recalled 1505 digits of pi in 2018. This is a Singapore National
Record.

My students, some of them are 5 years old, are easily able to memorize at least
over a 150 of digits of pi. These students were not born gifted, they just apply
memory strategies when trying to memorize pi.

You don’t have to go to an Ivy League school to memorize 300 digits of pi.
Preschoolers are able to do this easily.

Why did I memorize pi?

A couple of reasons. The first one is because I can. I’m not a genius. I just use
memory improvement techniques like the number shape method and the method of loci
to help me.

The second reason, was because I wanted the national record for pi memorization and
recitation. I knew I could do it. I already had a record for the longest colour
sequence memorize. Why not another memory record. Again, I’ve got to emphasise the
fact that anyone can do what I do. Anyone can memorize pi up to 1505 digits. It’s
all about using the right memory technique.

Another fun reason to memorize pi is that it can be a cool party trick. People are
really blown away by the fact that I can just rattle on the digits of pi. Also
whenever I come across a whiteboard. I can’t help but to write down pi 🤣

Once you know how to do it. Memorization can be extremely fun. When I was
memorizing pi, I was basically creating and entire movie in my head using the
number shape system in combination with the method of loci (Also known as The Roman
Room). When it was time for me to recall. I simply played the movie back in my
head.

if you would like to start memorizing pi, I suggest learning the number shape
technique to begin with. Once you have learned that technique. Try memorizing 10
numbers a day. It is really easy. All it takes is a little bit of practice.
=================================================================================
Solo dice game - pig with two dice _REALLY FUN_
roll 2 dice, if 1 on any of the dice, then score 0, otherwise 2 - 0 points, 3,4 - 1
point, 5,6 - 2 points
if no 1, then can roll again
score 64*3 (192) points in 64 moves. If you reach 192 points before timer reaches
64, you WIN,
otherwise if timer reaches 64 before you reaching 192, you LOSE
Each turn has 2 phases - First phase, you roll your points, Second phace, timer
increases by 1
=============================================================================
PIXEL ART:
Pixel by pixel, line by line. (I entered artwork to sega genesis pixel by pixel)
Comix Zone, Warlock, Quake 3, Baldur's Gate, Icewind Dale, Planescape Torment,
Fallout
Daile, menai, amatai, piesimas
Arts and crafts
=============================================================================
https://www.reddit.com/r/Solo_Roleplaying/comments/swy0r5/
dm_yourself_or_mythic_emulator/
Yeah dude. I have 18 billion different systems for resolution and oracles. I almost
exclusively use a dead simple 2d6 2-12 oracle. Some times I play with HP and on a
hex, sometimes I use FUDGE die and use wound tracking and stress and stuff. It's
super fun and it's all mine and I can change it however I want!
==============================================================================
Ka gali daryti:
Fiction you can't do because of voice, but you can do crunch - roguelikes, diablo 1
2, homm, age of empires 2,checkers chess
jei kurti savo zaidima, tai pagal siuos modelius - craps yahtzee pig euchre
solitaire B-17 Queen of the Skies Diablo 2
all games are resource management games
managementas be skaiciavimo - craps strategies, cribbage, blackjack, pig farkle,
yahtzee, champ man, tactics ogre, final fantasy tactics
game - possibility space
_sid meier's pirates gold_ diablo 2 turi duombaze

zaisti angband dcrawlss doomrl diablo 2 panzer corps fallout


muds mudlet
roguelikes angband dcss cdda doomrl
sims extreme warfare revenge championship manager 97 98 01 02 front office football
8 ootp 8 wrestling spirit 3 total extreme wrestling 10 20 homm 3 botf
sims poker dice yahtzee pig farkle euchre solitaire klondike freecell spider
calculation cribbage
sims B-17
strategy civilization 3 panzer corps
piesimas GraphicsGale Grafx2 Pro Motion Aseprite
skaitymas knygos komiksai
rasymas
simuliuoti universa title bout 2
programavimas c c++ freebasic purebasic qb64 blitzmax lazarus freepascal
checkers chess backgammon baduk mancala

rasyti skaityti
pasidaryti lenteles kaip b-17 ir chainsaw warrior (tekstas ant kortu)
solo rpg with oracles

===================================================================================
====
Sid Meier's Pirates Gold Diablo II Total Extreme Wrestling 2020 Rasymas Skaitymas
Roller Coaster Tycoon 2 Railroad Tycoon 2 Possibility space Minecraft
Gamedev Story
100% Completion Tension Database Learning Focus BEATING THE STORYLINE Pressure
The Objective Of The Game
There is no overall objective to complete in TEW; how you choose to approach the
game is entirely up to
you. Whether you are using the game as a framework to unleash your creativity, as
the backdrop to a
diary / creative writing piece that you're making, as a competitive exercise to see
how well you can do,
or simply as a sandbox to play in - they're all perfectly valid methods of play.
=============================================================================
Jiems anksciau ar veliau daeis/dasils kad as nelaizau, reikia tik palaukti
Dievas anksciau ar veliau tave is cia isgelbes
Skaityk ir rasyk ir zaisk diablo
viskas i gera, nera to blogo kas neiseitu i gera
ko mums bijoti kai musu viespats Jezus Kristus
================================================
Chess is like a really wonderful activity that combines creativity and critical
thinking
==============
I will probably never stop learning about chess
==============
Šaškės yra toks pat mokslas kaip ir pavyzdžiui, matematika. Šaškių žaidimo
paslapčių kaip ir matematikos galima mokytis visą gyvenimą. Norint pasiekti aukštą
žaidimo supratimo lygį reikia perskaityti ne vieną vadovėlį. Be to šaškėse, kaip ir
bet kokiame moksle, galima tapti atradėjumi. Nors tūkstančiai planetos šaškininkų
daugiau kaip šimtą metų fanatiškai tyrinėjo šaškių žaidimą 64 laukelių lentoje, bet
ir šiais laikais, dažniausiai didelio triūso dėka, kartais atsitiktinumo dėka,
gimsta tikri atradimai tiek debiutinėje žaidimo stadijoje, tiek mitelšpilyje, ir
netgi endšpilyje su labai nedideliu šaškių kiekiu.
=========
To me, it is more a search for harmony, a struggle to create a masterpiece and
learn something new along the way.
=========
Prima strategy guides BradyGames strategy guides
=========
Many secrets and unlocks to discover
=========
When I play, I make discoveries, and that's fun
==========
It's fun to search for tactics
========
Many hours of fun
========
At 2700+ level, then working on openings, I tend to spend hundreds of hours
finetuning my ideas.
========
You play 10 15 games, then you can start to fine-tune your knowledge.
============================================================
Jei esi aklas:
skaiciai su amber diceless, kuri moduli ir ji pereini
lcg rng
turkiskos saskes sachmatai - tyineji opening theory, kaip diablo 2 buildai, o dar
geriau - kurti partija sedevra, kaip kasparov-topalov,
ir apskritai tiesiog kurti demonstracines patijas viena po kitos
zodziai - mythic gme, rasai kuo daugiau aprasymu galvoje, kaip rasyti idomiai -
slice of life, angband diablo database behind words
==========================================================

ALL GAMES ACTIVITIES yra about __DATABASE__


LEARNING
100% COMPLETION
BEATING THE STORYLINE
ALL GAMES ACTIVITIES yra about PROGRESS
chess - something to _focus_ on
favourite moments gaming - diablo 1, jagged alliance, wagic - TENSION
PRESSURE makes us
Craps, pig farkle, yahtzee - kaip B-17, Chainsaw Warrior, Talisman
Checkers - these guys will do anything to get a tough game
All games are resource management games
Theory of fun - fun is LEARNING
The harder the thing is to obtain, the more joy it gives
Screen
Player representation
World representation
Actions
Collectibles
Actions produce collectibles
Actions and collectibles are used to achieve goals
================================================
Historically, the Lakota relied on a rich oral tradition to preserve the legends
and stories that maintained their spiritual way of life. Creation stories were
known only among the holy men, who passed them down through the generations. No
single holy man knew all the creation myths. These stories would likely have been
lost, if a European doctor named James Walker had not taken it upon himself to
write them down. At first, the Lakota holy men told Walker only the common stories
known the whole tribe, but as time passed Walker grew closer to the Natives.
Eventually, they initiated him into their group and he learned the secret creation
myths as well. He was one of the first to translate Lakota to English. However,
written text lacks some of the complexities of oral tradition. Dramatic pauses in
the story and change in tone to denote different characters require the human
voice, and so in translated versions important aspects of the original stories are
lost.
================================================
a solo dice based on hubbub:
in the beginning timer 0, points 0
step1: roll two dice, if 9+ you get 1 point and one more roll
if again 9+, you get 3 points and one more roll
if again 9+, 5 points
then you increase timer and go back to step1
timer reaches 128, you lose
if you scored 128, you win
===============================================
How long can you play Sid Meier's Pirates?
When focusing on the main objectives, Sid Meier's Pirates! is about 11 Hours in
length. If you're a gamer that strives to see all aspects of the game, you are
likely to spend around 18 Hours to obtain 100% completion.
=============================================
Question: What's the point of the game?
Answer: To fly from planet to planet, buying and selling goods, shooting
pirates or committing acts of piracy. There's no goal other than perhaps to achieve
the rank of ELITE.
================================================
You will work on your novel for at least 1 full hour per day. The
optimal amount of time is an hour and a half, from my experience. But you have
to set aside at least an hour.
Note: don�t write all day Saturday and all day Sunday. You�ll burn out on
those days, and you�ll forget your progress after a week of inactivity. You�ll
probably be a grouch, too, and kick your dog and yell at your friends, and
basically be an emotional basket case. One to two hours a day is sufficient if
you do it each and every day. No excuses.
=================================================
If you�ve come to this book looking for inspiration, I�m going to give you your
first dose of cold, hard truth: Writing doesn�t require large doses of inspiration.
Writers who wait for inspiration to hit, particularly writers with other full-time
commitments � a job, a family, a needy feline companion named Ponce de
Leon � will likely find themselves waiting forever. They�ll find themselves
sitting in coffee shops, pens poised in air, ordering another drink, looking
around, talking to the locals (who saw the notebook and pen, and thus believe
some writing was surely done that day), picking some lint off that argyle
sweater, and then packing up to go home and watch another episode of Seinfeld
on TV. That�s reality.
=================================================
The premise of The 90-Day Novel is based upon four driving philosophies.
1. If you do not write on a daily basis, or a near-daily basis, you are not a
writer.
2. Outlining is an essential component of novel writing.
3. Novels are written scene by scene, not character by character or action by
action.
4. It�s possible to write a book in months, not years.
================================================
Engage the interest of your reader by
connecting them immediately to your characters. People, quite simply, are very
interested in reading about other people.
=================================================
Writing is a solitary enterprise, but talking about writing isn�t.
=================================================
I played Ironsworn for 37ish sessions over 3 months, that was my first solo and
ttrpg game! I'm currently playing Scarlet Heroes and can see this easily going on
for as long.

I journal but I keep it pretty brief, only describing the most interesting and
exciting parts in detail, the rest is just summarised. I keep some record of
mechanical stuff like dice rolls but again I try keep it brief now I'm comfortable
with how to play.

I've also changed my journalling style switching to SH as I'm using Mythic GME now
too. Previously I would do one journal entry for the entire session, but now I'm
doing one for each Mythic Scene, which means I can sometimes do 2-3+ scenes in a
session. I'm at scene 28 in my SH campaign after playing a couple times a week for
the last month or so, but in terms of hours I think I'm some way off my Ironsworn
campaign.

I used to be play a lot of video games, but im so hooked on TTRPGs now that I've
learnt I can solo them, I bought the new Zelda game and have ended up barely
playing as I just end up wanting to play Scarlet Heroes in my free time instead 😅.
================================================
Below you�ll find a brief survey of the key concepts behind Scrivener�the ideas
that led me to put down my pen, learn programming, and create Scrivener in the
first place.
=================================================
https://old.reddit.com/r/writing/comments/141csow/
how_many_of_you_write_without_the_intention_of/
Me. I write for myself.
=======
Both things can be true at the same time. I write because I absolutely love it but
I also would like to be published one day. I write stories I want to read and enjoy
the hell out of writing them. I wouldn't write if I only wrote for other people.
But that doesn't mean that I don't want to share them eventually.

I write two genres. My baby is my fantasy book and that is the one I will try and
get professionally published. But I also love writing romance but genre writing is
something I will self-publish because it allows me to build a back catalog and
publish frequently, thus potentially make money. I am currently in the process of
building my book catalog before I start self publishing.

It's fine if I never make any money though. I am having a blast writing my books
and that's something that's enough. Publishing is only a perk.
=============
I do intend to publish my writing but I’m not writing for the purpose of
publishing. I write for my own pleasure and in hopes that I can create something
that brings others pleasure.
=========
I have written like 30 books worth of words I never intend to publish. Sometimes I
just have a story I want to read and no current book on the market does it for me.
So I do it myself!
=========
I do both. I wanna be published but I’m not gonna lose my mind if im not. It’s not
a given. I write for fun first and foremost
==========
I write primarily to publish--whether that means traditionally, or self-publishing,
or posting it online for free. In my opinion, writing exists as an artistic form of
communication and there's really no point to writing if only you will ever evaluate
or experience it. If I were writing for myself, for fun, I'd just daydream, think,
or worldbuild because they are much easier than actually putting pen to paper.
========
I'd like to publish at some point, but everything I've written up to now is for fun
and for myself and my friends with no intention to publish.
===
Even if I don’t physically write any words down, I consider sitting and planning
the next chapter a good writing session. I write for fun. It started as just notes
and charts in my notebook to keep track of what’s going on. Then it evolved to
quick summaries, detailed synopses, and now fill on chapters.

I try to keep things as consistent as possible but I’m not afraid to retcon or just
ignore things that don’t line up or make sense because this is just for me.

I love my characters and the world I’ve created and I’m not going to stop any time
soon.
======
You can write for the same reasons you read. You never expect to get paid for
reading. Both are an entertaining mental exercise in imagination. Both can enrich
your mind, your self discovery, and understanding of others.

Making money from writing is a nice side benefit, but it's not why people start
writing in the first place.
======
I do. If I ever do decide to publish, it will 99% likely be anonymously or under
some pen name. But for now, I just write for the creative and expressive outlet of
it.

Its the same way for the music I make and the art I make. I dont plan to publish or
officially release any of it, but I enjoy doing it.
======
I do both. I wanna be published but I’m not gonna lose my mind if im not. It’s not
a given. I write for fun first and foremost
================================================
Creative writing - Minecraft
================================================
Does anybody have tips to be less easily exasperated when writing? I really do
wanna write and I have a lot of fun when I do, but sometimes the looming thought of
success or 'being good' spoils it for me.
===============================================
"Nobody tells this to people who are beginners, I wish someone told me. All of us
who do creative work, we get into it because we have good taste. But there is this
gap. For the first couple years you make stuff, it�s just not that good. It�s
trying to be good, it has potential, but it�s not. But your taste, the thing that
got you into the game, is still killer. And your taste is why your work disappoints
you. A lot of people never get past this phase, they quit. Most people I know who
do interesting, creative work went through years of this. We know our work doesn�t
have this special thing that we want it to have. We all go through this. And if you
are just starting out or you are still in this phase, you gotta know its normal and
the most important thing you can do is do a lot of work. Put yourself on a deadline
so that every week you will finish one story. It is only by going through a volume
of work that you will close that gap, and your work will be as good as your
ambitions. And I took longer to figure out how to do this than anyone I�ve ever
met. It�s gonna take awhile. It�s normal to take awhile. You�ve just gotta fight
your way through."
=================================================
I can't really relate to this at all tbf.

When I was an unsocial shut-in, writing was the very last thing on my mind. I only
started liking writing when I started liking hanging around people and doing stuff
in the real world all the time. My biggest issue these days is that I don't have
enough time to write due to all the responsibilities. But I don't mind it too much
because I love being out there.

Nothing beats the real world.


===================================================
“I hate writing, I love having written.”

That quote from Dorothy Parker resonates with me.


=================================================
Creation is quite difficult you literally are pulling somrthing out of your brain,
taking formless ideas and primal thoughts and solidifying it into the lexicon of
civilized man. Sounds pretty exhausting to me but idk.
================================================
I recently watched an interview with George RR Martin and Robin Hobb on the
struggles of writing. She confessed that she really dislikes writing the first
draft and finds that part of the process the most tedious and unpleasant. She said
she much rather re-write half of the 2nd draft because at least then she has
something tangible to work with. Makes complete sense to me.
==================================================
Perhaps because your brain is using a lot more energy (prob not the right word)
than physical sport. There's a different type of concentration and brainpower that
goes into each activity. Or it could even be on how much energy you're giving to
what you write.

I personally find it tiring when I can't write at all, 3 hours of typing would give
me an adrenaline rush to write more.
==================================================
Ka rasyti:
pvz: Warcraft 2 Orcs vs Humans aprasinek visa misija (slice of life writing)
kitas pvz: dungeons and dragons aprasinek leidimasi i pozemi Diablo 1 2
kitas pvz: Talisman aprasinek viena partija
================================================
I have kept a work log for a long time, but I recently started adding a grade to
each day; some combination of effort, discipline, rigor, and results.

B+ C A A- A- C C B B- B B+ A C B- B A B+ A+ A- B+ C B- B
=================================================
apie RAF:
You'll probably have a choice about how many squadrons you use to attack a
Luftwaffe raid. You can either send none (that is, ignore it), send every squadron
that's able to respond, or just send some of them. How many squadrons to send and
which raids to ignore, is all part of the learning process. Send too few squadrons
and they may be ineffective, and maybe even "massacred"; send too many squadrons
and while they may be able to cause damage to the Luftwaffe, they may be unable to
intercept raids later in the day. It's a difficult decision, which is what makes
the game so good.
================================================
good games:
Chainsaw Warrior
B-17 Queen of the Skies B-29 B-25 Target for today Patton's Best
Talisman (The most fun I've had playing any boardgame) Talisman Origins Talisman
Digital
MUDS
LitRpg GameLit
Free League The One Ring
Mork Borg Solitary_Defilement
Solo Engine for 7th Sea Role Playing Game Rules & Charts
DragonBane
Scarlet Heroes
Ironsworn Ironsworn Delve Ironsworn Starforged
Mythic GM Emulator
The One Ring
FFG Star Wars
FFG Genesys
Shadow of the Demon Lord Forbidden Rules
13th Age
GURPS
HERO System
EABA
Europa Universalis
Exalted 3
Qin - The Warring States
Art of Wuxia
Dragonfist
Feng Shui 1 2
Sword World
Song of Swords
Blade of the Iron Throne
All Flesh Must Be Eaten
Fabula Ultima
TSR 1071 Rules Cyclopedia
Dark Dungeons X
For Gold And Glory
OSRIC
Basic Fantasy
Wandering Heroes Of Ogre Gate
Righteous Blood, Ruthless Blades
Wu Xing
Dragon Warriors (osr)
Fight! 2nd Edition
================================================
novel in asia is called "small talk"
there is also "great talk" ("sacred" classic works of great thinkers like
Confucius)
================================================
GameLit LitRpg - turi buti RPG modulis, ir tu aprasineji veikeju ejima per ta
moduli.
Pvz aprasyk Diablo II - su vienu veikeju, o po to su kitu buildu arba kita veikejo
klase.
Skaitant to mokaisi Rpg Moduli ir taip pat ivairiu buildu performanca.
================================================
What is LitRPG?

Novels in which the main character is playing or inside a game and where the reader
can see game messages.
==================================================
What is GameLit?

Novels in which the main character is playing or inside a game, without the reader
seeing much or any of the game mechanics.
=================================================
Is there LitRPG where the goal is to build a city?

Yes, watching a player advance a community from village to superpower is popular


too in LitRPG. A recommended read is reviewed here.
================================================
Just imagine a 10 year old kid playing a POISON/BONE necro, trying to kill Duriel
for like… days. That was literally me. A skill build that made no sense, under
geared, under leveled, a merc with no equipment because I had no idea you could
give them things, and just whatever it was I found on my way to him. I think I
eventually got enough levels and loot and such by fighting my way to him, trying a
dozen times, ragequitting and starting over again the next day. What a nightmare.
===================================================================================
===================
Why Write?
I like Brandon Sanderson's take: writing is good for you, like exercise is good for
you. That is why you should write.

======================================================

I write because I find the craft endlessly fascinating, a puzzle that never stops
challenging me.
I write because I spent a whole lot of years of work and study getting good at it,
and it seems like a waste of a life of effort to stop now.
I write because (again, a lifetime of writing has made me this way), it's how I
make sense of the world. Some people hear a news story and get angry and talk
angrily with their buddies about it and fume. Others get frightened. Others just
gullibly believe what's fed to them. I think "interesting, if true. I wonder why
that happened. Who are the actors in this drama? What happened in their lives to
make them behave that way? What if...?" And off I go, making sense of my thoughts
through creating fiction about the situation.
=====================================================
Mythic:
Then, like sunlight breaking through the clouds, an
idea dawned: why not use a system based on simple logic?
================================================
https://old.reddit.com/r/Solo_Roleplaying/comments/13qb6io/best_system/
My favourite is Zweihander used with Mythic or Game Master Apprentice cards. The
game system is quite crunchy, but really well balanced, and you have to think hard
are your actions worth the risk. Worth a try!
================================================
https://old.reddit.com/r/writing/comments/13n3a5u/masterclass_is_it_worth_it/
I had it for a year and I watched almost all the writing and creative-related
videos. Overall, I have mixed feelings. I don’t really think it’s worth it. There’s
some nice things there, but most of the speakers don’t go much beyond the basic
stuff that you can get a million different (and much cheaper) ways. It’s not a
complete waste of money, but don’t expect anything life-changing.

I guess one key takeaway is that all those people, while very talented and
successful, don’t possess some kind of universal truth that makes your writing
better (and if they do, they sure aren’t telling it in those videos). If anything,
Masterclass inspired me to stop searching for the silver bullet that will fix my
writing and to just open my word processor and do the hard work myself.
================================================
LitRPG is one of the strongest selling genres on KU. I can’t stress this enough.
Even a shitty LitRPG can make good money. But LitRPG fans can be insane. We’re
talking Star Wars fan level, here.
====
A lot of them seem to be rules lawyers. They want the game logic in the books to be
sound. Which I kind of get. I read a lot of these and I sometimes think that no one
would put in feature A or spell B in a game but the writer does because it helps
the story.
====================================================
https://www.levelup.pub/what-is-litrpg
When it comes to understanding what is LitRPG, it is the early titles mentioned
above that helped define the genre. And what they have in common is an explicit
attention to the game mechanics of their respective worlds. Seeing the workings of
the game - the amount of damage done, the experienced gained, the choices after
levelling up - all proves very entertaining. What is LitRPG? Well it’s often the
reading equivalent of watching someone playing a game on Twitch or Youtube.

Typically, authors and readers of LitRPG enjoy a focus on the in-game


achievements of the characters as well as the way that the characters strategise
within the constraints of game rules that have been made explicit to the reader and
for them LitRPG has to contain text that tells the reader - as an aside from the
narrative voice - the current stats, levels, abilities, etc. of characters. Others
have coined the term 'GameLit' to cover books that are light on the game mechanics
and character progress.
=================================================
https://forum.quartertothree.com/t/litrpg-gamelit-books/157911/32
So, the defining characteristic (for me at least), is the protagonist having some
sort of RPG style stats and progression. There’s a few ways this comes up that I’ve
seen. Sometimes you have them getting transported to a world which behaves by RPG
style rules. Sometimes the world turns into one with RPG style rules. Sometimes
they are playing a VR MMO. Sometimes they go from playing a VR MMO to a world that
is what the VR MMO was based on…

But the anime trapped in an MMO stories I’ve seen really don’t care about the game
mechanics or game progression etc and LitRPG very much does. Some to the point of
having an updated multipage character sheet every handful of pages.
==========================================================
All the time from working at Softdisk, to founding Id and making the products we
are know for has been pretty seamless for me. I have been learning as much as I
can, working hard, and doing my best.
==========================================================
I get to drive a ferrari in to work, but my day to day life is almost exactly the
same as it was eight years ago. I get up, go in to work, hopefully do some good
stuff, then go home. I'm still happy.
==============================================================
I went to a couple semesters of classes at the University of Missouri (UMKC),
taking nothing but CS classes, but it just didn't seem all that worthwhile. In
hindsight, I could have gotten more out of it than I did, but I hadn't acquired a
really good attitude towards learning from all possible sources yet.
================================================================
Kompiuterijos zurnale Fallout review buvo - ar veikejas ivykdys questa ar bus
nusautas kuriam nors mieste is pasalu
===================================================================================
=========
There's hardly ever any decisions to be made that actually matter but it tells SUCH
a good narrative!

Also, I enjoy the rolling on a ton of charts. I don't know why. I just find it
satisfying.
=====================================================================
But I've found that Narrative chart driven games are without a question my favorite
type of solo game. It's just so relaxing, and it feels very much like playing some
of my favorite PC-games, like Medal of Honor: Allied Assault or Call of Duty 2 with
all the scripted events going on , which gives a cinematic feeling to them.
====================================================================
Zmogus is boardtodeathtv abiejose rankose laike po action figure ir kalbejo dialoga
tarp tu figures (vienas)

Crazy puerto ricans playing dominoes - zaisdami kalbejo

Zmogus ziurejo futbola ir labai garsiai kazka kalbejo

trpgs - reikia kalbeti zaidimo metu


==========================================
But in the end, the best part of the game is simply that you wade your way through
piles of corpses or end up as one yourself! No other game dares to be as deadly,
especially in this age of World of Warcraft players that do not like to be
penalized for 'dying'.
==========================================
Sharing my Kit for practical Hike and Solo RP

Hello everyone, hope you're all doing great !

I started doing solo RP a few months ago, and I wanted to "bring this show on the
road" and occupy myself during possibly hours long hikes.

I started with a webpage on mobile, but after a few hours the battery is giving
out, and I wanted to get something more practical, in order not to have a lot of
pages to scroll, click on small button to roll and change stats ahah. And the feel
of paper is nice too !

So, with my s/o we started thinking and designing something that could fit this,
the requirements were to have Rollable Dices, Oracle Tables and an easy way to
track Changing Stats. And a few rules reminder as a bonus.

Small tips I use to RP while walking: basically I'm going through the story in my
head or speaking some parts out loud. I try not to get too attached to names or
exact details (since I can't write them down), and rather focus on the events and
locations. Once I'm back home, I draw a little map with the few events that
happened, in order to get the ideas clear and easy to start from, on next session.

I hope this could inspire people that are in the same situation than me, and I want
to thank you all for your participation to this very nice hobby ! Also I think that
it will be very useful on group RP session, with the oracles and moves laid out.

The pictures should speak mostly for themselves :


============================================================
PRINCIPLES FOR SOLO PLAY
CHRONICLE YOUR ADVENTURES
When you play Starforged with other players, the shared conversation
helps create a story that lives beyond the game table. When playing solo,
the conversation is between you and the system. The mechanics and
moves are part of that conversation, but your character and your world
exist only for you.
This can make your story feel a bit fleeting. To ground your sessions and
make it easier to pick up where you left off, keep a record at whatever
level of detail you prefer. This can be simple bullet points in a text file,
a log in a virtual tabletop, a handwritten journal filled with sketches and
notes, a play report you share on a forum or blog, or even a streamed or
recorded session. There’s no wrong answer. Use whatever approach is an
enjoyable aspect of your play. If it feels like work, simplify.
============================================================
Do you prefer soloing from scratch or with prewritten material?
Scratch all day baby. Love rolling a random spark and going from there. I find with
pre-written I tend to veer towards the “goal” more than let my character get
immersed in the world around him. Many times i’ve had an adventure in mind and
after 2 days of Overland Travels I’m on a whole other quest, that seems a lot more
natural

That's the same problem I face with the pre written adventures. Sometimes I do use
them though- either as a an addition to the game, usually some small side quests.
It's extra help in worldbuilding too, as you can put, let's say, a village with
some NPCs of interest without that much work. But in general coming up with stuff
yourself feels more exciting and you don't feel the need to "finish".

From scratch. I really like the creativity and improvisational elements of game
play, shaping a world one scene at a time.

From scratch one roll at a time for me.

===================================================================================
======
There are several main variations, each with it's own pros and cons
===================================================================================
======
Diablo 2 - click click click - a stream of loot drops, gold and character points
and skill points
Books - read read read - a stream of words and sentences and paragraphs

===================================================================================
========
But the key is that I love representing chess as more than a game, chess is a way
of life. It improves patience, intelligence, critical thinking, decision making,
memory and many more things. With so many positive characteristics, not known to
Slovenia public or world, I am trying to show to non chess players that we are not
just sitting at the board for 5 hours. We are growing with each game.
===================================================================================
========

Okay, by now, many of you have a lot of questions; how I did it, how much time
it took, etc... Let me tell you right now, getting to level 99 is by no means
easy at all; it requires a lot of patience, hard work, techniques, as well as
friends to help you.

===================================================================================
======

<meta name="description" content="The most popular Diablo II overhaul modification.


Median XL is an action RPG with extensive endgame content, deep character
customisation and challenging gameplay.">
<p class="siteDescription">The most popular Diablo II overhaul modification, Median
XL is an action RPG with extensive endgame content,
deep character customisation and challenging gameplay. It offers
thousands of new items, new skills for all classes,
and multiple improvements to the Diablo II engine.</p>

<div class="featBox featSkills">

<h3>Revamped Skills</h3>
<p>One of the best aspects of Median XL is the large number of unique skills on
every character: each class comes with 8 skill trees of brand new abilities.
Experiment with many unique builds such as Melee Sorceress,
Blood Amazon and more.</p>

<div class="skillBox">
<div class="skill skill01">
<div>
<b>Broadside</b>
<br><i>asn</i> - plants a mechanical device that fires a barrage
of knives
</div>
</div>
<div class="skill skill02">
<div>
<b>Wyrmshot</b>
<br><i>ama</i> - fire a dragon spirit that bombards nearby
enemies with arrows
</div>
</div>
<div class="skill skill03">
<div>
<b>Harbinger</b>
<br><i>dru</i> - collide with prey in a surge of ravenous hunger
</div>
</div>
<div class="skill skill04">
<div>
<b>Dream Eater</b>
<br><i>nec</i> - target foe is consumed by horror
</div>
</div>
<div class="skill skill05">
<div>
<b>Superbeast</b>
<br><i>pal</i> - morph into a shadow beast, increasing damage
</div>
</div>
<div class="skill skill06">
<div>
<b>Havoc</b>
<br><i>sor</i> - a devastating fiery incantation
</div>
</div>
<div class="skill skill07">
<div>
<b>Thunder Slam</b>
<br><i>bar</i> - blast out a stunning thunderclap
</div>
</div>
<div class="skill skill08">
<div>
<b>Meteor Shower</b>
<br><i>item skill</i> - bombard the target area with a continuous
rain of meteors
</div>
</div>
<div class="skill skill09">
<div>
<b>Rising Dawn</b>
<br><i>item skill</i> - casts a searing sun that burns enemies
while passing overhead
</div>
</div>
<div class="skill skill10">
<div>
<b>Teleport</b>
<br><i>reward skill</i> - teleport to target location
</div>
</div>
<i>Hover over the skill icons.</i>
</div>
</div>

<div class="featBox featItems">


<h3>New items</h3>
<p>ARPGs are all about finding the best item combination for your build. Median
XL offers
thousands of brand new items for you to acquire through farming, boss killing
and crafting. There is so much diversity
that you can easily build unique characters focusing on item-only skills or
even proc skills.</p>

<!-- Relic, Dye, MO, -->


</div>

<div class="featBox featEndgame">


<h3>Endgame quests</h3>
<p>Median XL Endgame does not involve killing slightly stronger versions of
the same monsters you've already beaten over and over again, but is a
completely new and challenging experience. The endgame features
over 50 new quests which involve defeating deadly bosses, efficiently farming
new areas and uncovering many secrets.

<br><br>Reached Hell difficulty? You're just getting started...</p>


</div>

<div class="featBox featAreas">


<h3>New areas to discover</h3>
<p>Median XL features dozens of new locations. Always loyal to the Diablo lore,
you can find new areas such as Heaven and the realms of Hell,
the new town of Caldeum and fallen cities such as Duncraig, Viz-jun and Toraja.
In Assault on Mount Arreat dungeon, you travel back in time and play as Diablo
while trying to defeat the Bear Tribe in order to break into the Worldstone
Chamber.</p>
</div>
<div class="featBox featCrafting">
<h3>Crafting System</h3>
<p>Our crafting system offers a myriad of possibilities to tailor every piece
of your equipment to your needs. Apply a limited amount of bonus stats to any
equipment slot via Mystic Orbs purchaseable from vendors, with unique
drop only versions providing great power. Rare items can be shrine crafted
with custom stats according to your needs to create something truly
spectacular.</p>
</div>

<div class="featBox featQol">

<h3>Quality of Life</h3>
<p>Median XL modernizes the Diablo II engine by adding many features found in
modern games:</p>
<ul>
<li>Increased resolution and field of view</li>
<li>Supports <a target="_blank" href="https://forum.median-
xl.com/viewtopic.php?f=42&amp;t=66782">D2DX (60 fps)</a> and <a target="_blank"
href="https://github.com/CnCNet/cnc-ddraw/releases">cnc-ddraw</a> video modes</li>
<li>New modernized Graphic User Interface</li>
<li>Automatic gold and waypoint pickups</li>
<li>Dozens of new hotkeys</li>
<li>Removal of corpses and immunities</li>
<li>Skills have individual cooldowns</li>
<li>Increased inventory, stash and cube space</li>
<li>Built-in map reveal</li>
<li>Gamble refresh</li>
<li>And more...</li>
</ul>

</div>

<div class="featBox featMulti">

<video width="940" height="500" muted="" autoplay="" loop="">


<!--source src="/media/examples/flower.webm" type="video/webm"-->
<source src="/styles/vid/featureBoxes1.mp4" type="video/mp4">
This browser does not support the HTML5 video element.
</video>

<h3>Online community and events</h3>


<p>Play with your friends on our online gateway which features numerous servers
located in the Americas, Europe and Asia. Participate in frequently run world
events,
special themed ladder seasons and community challenges!</p>
</div>

===================================================================================
==============

Šaškės - tai menas (ir ju nepakeis nei kinas, nei filharmonija!), šaškės - tai
sportas ( ir ne lengvesnis už sunkumų kilnojimą arba ledo ritulį!), šaškės - tai
mokslas (nors ir ne matematika).
mokslininkas ir šaškininkas J.Fominych (Permė)

Kodėl šaškės yra sportas?


Kodėl šaškės - sportas? Todėl, kad:

jos turi varžybų elementą. Be turnyrų, be nugaletojų, t.y. be praktikos, šaškių


žaidimas negalėtų gyvuoti;

kaip ir kitose sporto šakose, varžybų dalyviai eikvoja fizines jėgas, taigi turi
būti gerai pasirengę fiziškai;

šaškės yra "proto gimnastika". Žaidėjas per kiekvieną partiją patiria stiprių
emocijų: nuo pačių maloniausių iki - tragiškų.

Kodėl šaškės yra mokslas?


Šaškės yra toks pat mokslas kaip ir pavyzdžiui, matematika. Šaškių žaidimo
paslapčių kaip ir matematikos galima mokytis visą gyvenimą. Norint pasiekti aukštą
žaidimo supratimo lygį reikia perskaityti ne vieną vadovėlį. Be to šaškėse, kaip ir
bet kokiame moksle, galima tapti atradėjumi. Nors tūkstančiai planetos šaškininkų
daugiau kaip šimtą metų fanatiškai tyrinėjo šaškių žaidimą 64 laukelių lentoje, bet
ir šiais laikais, dažniausiai didelio triūso dėka, kartais atsitiktinumo dėka,
gimsta tikri atradimai tiek debiutinėje žaidimo stadijoje, tiek mitelšpilyje, ir
netgi endšpilyje su labai nedideliu šaškių kiekiu.

Kodėl šaškės yra menas?


Šaškėse žavėtis galima daug kuo. Tai ir triuškinančios kombinacijos, ir
debiutinės naujovės, ir puikūs etiudai, ir menkučiai nepastebimi, bet labai
netikėti manevrai kartais leidžiantys pasiekti pergales net visiškai beviltiškose
pozicijose. Ištikimi šaškių žaidimo entuziastai negali atsigrožėti net prieš kelis
dešimtmečius šaškių korifėjų sužaistomis partijomis, ir net 19 amžiuje sukurtomis
kompozicijomis. Tokius šaškių meno kurinius galima tiesiogine to žodžio prasme
kabinti ant savo kambario sienos lyg nuostabiausius Van Gogo darbus ir kas dien
žavėtis fantastinėmis idejomis. Bet kaip ir pačių įžymiausių tapytojų drobes ne
kiekvienas gali suprasti, taip ir šaškių fantastinis pasaulis atsiveria tik tiems
kurie atkakliai mokosi ir išmoksta jį suprasti.

Varžybų azartas, atradimų džiaugsmas, bei šaškių šedevrų sukūrimas ir yra ta


galinga jėga kuri jau antrą šimtmetį verčia žmones nepaisant jų tautybės,
išsilavinimo, religijos , galbūt visai atsitiktinai pakliuvusius į tą fantastinį
šaškių pasaulį, jame užsibūti neribotą laiką ir neberasti kelio atgal.

=======================
Šaškių žaidimo nauda
Gerina atmintį
Nei vienas pradedantysis nesugeba atsiminti net vienos ką tik sužaistos savo
partijos visų ėjmų. Po keleto metų treniruočių ne tik, kad žaidėjas gali atsiminti
tą dieną savo sužaistas visas turnyro partijas, bet ir daygybę kitų žaidėjų
sužaistų, ir net prieš keletą mėnesių ar net metų.

Lavina skaičiavimo tolį ir tikslumą


Nei vienas pradedantysis nesugeba nejudindamas lentoje šaškių teisingai
numatyti tolimesnę partijos eigą net pora ėjimų pirmyn. Po keleto metų treniruočių
žaidėjas gali nejudindamas lentoje šaškių teisingai apskaičiuoti ir numatyti
tolimesnę partijos eigą ir rezultatą 10 - 15, ir kartais dar daugiau ėjimų pirmyn.

Lavina analitinius sugebėjimus


Žaidejai išmoksta daryti teisingas išvadas po sužaistos partijos.

Moko labai greitai ir savarankiškai priimti sprendimus ekstremaliose situacijose


Nepaisant to, kad vienai šaškių partijai sužaisti dažnai yra duodama ne viena
valanda laiko, dažnai jis prabėga nepastebimai ir žaidėjai atsiduria ceitnote t.y.
turi per labai trumpą laiką, kartais tik kelioliką sekundžių, atlikti ne vieną
dešimtį ėjimų. Tai reiškia, kad tiesiog akimirksniu reikia rasti teisingą
sprendimą. Ir dažnai turnyruose nuo tų žaibiškų sprendimų teisingumo priklauso
labai daug. Tai ir čempionų laurai, ir sportiniai vardai, ir dovanos bei prizai.

Moko psichologijos
Palaipsniui žaidėjai įgyja nemažai psichologinių žinių. Vien iš varžovo
elgesio, judesių ir kitų atrodo nereikšmingu detalių moka padaryti daug reikšmingų
išvadų: kaip varžovas nusiteikęs, kokio rezultato partijoje siekia, kokių pozicijų
vengia, pasitiki ar nepasitiki savo jėgomis ir t.t.

Įgyjamas įgudis savarankiškai mokytis ir dirbti su literatura


Paprastai mokiniams, skirtingai nuo studentų, nebudingas savarankiškas
mokymasis ir darbas su literatūra. Jie būna pripratę, kad mokytojai viską paaiškina
ir belieka tik padaryti užduotus namų darbus. Norint sėkmingai dalyvauti turnyruose
reikia pastoviai plėsti savo žinių bagažą skaitant net ir literaturą užsienio
kalbomis, ir net nežinant kada tas žinias bus galima panaudoti. Be to reikia
sistemingai kartoti jau išmoktą medžiagą.

Lavina loginį mastymą


Žmogus negali elgtis kaip kompiuteris kuris visada tikrina visus ėjimus iš
eilės nepaisant to, kad didžioji dauguma jų yra visai nelogiški. Žmogus turi
vadovautis sveika, bet pagrista žaidimo desningumais, logika ir netikrinti variantų
kurie aiškiai neveda prie numatyto tikslo. Loginio atmetimo keliu yra labai
sumažinamas galimu variantų "medis".

Visos šios savybės gali labai praversti kiekvieno žmogaus gyvenime.

===================================================================================
===================

...sets the scene, an exchange of dialogue, an interior monologue, some


action, or a combination of these? One possible solution is to outline
the story in advance, but many writers prefer to improvise as they work.
This approach allows you to discover the story in much the same way
that a reader does.

=============================================================
Soccer coach: we observe the players and find ways to improve the roster

===================================================================================
===================

"Fun," says game designer Raph Koster, is just another word for "learning."

===================================================================================
=================

Warcraft 2 missions too easy??? Some designer said - They are meant to be beat!!!

===================================================================================
=================
screen
world representation
player representation
actions
collectibles
actions produce collectibles
actions and collectibles are used to achieve goals

===================================================================================
===================
Why Write?
I like Brandon Sanderson's take: writing is good for you, like exercise is good for
you. That is why you should write.

======================================================

I write because I find the craft endlessly fascinating, a puzzle that never stops
challenging me.
I write because I spent a whole lot of years of work and study getting good at it,
and it seems like a waste of a life of effort to stop now.
I write because (again, a lifetime of writing has made me this way), it's how I
make sense of the world. Some people hear a news story and get angry and talk
angrily with their buddies about it and fume. Others get frightened. Others just
gullibly believe what's fed to them. I think "interesting, if true. I wonder why
that happened. Who are the actors in this drama? What happened in their lives to
make them behave that way? What if...?" And off I go, making sense of my thoughts
through creating fiction about the situation.
=====================================================
Because it’s fun.
=====================================================
I write for myself. Ultimately, this is my creative outlet and the thing that keeps
me sane.
=====================================================
I just love fiction, it's one of the most enjoyable things in the world for me. So
I want to add my own version of it into the world, even if only I will see it.

Also, my story is probably my favourite story ever told... IN MY HEAD. Putting that
into writing and correctly communicating its ideas, tone, and what have you is the
difficult part, and it's what the stories that made me fall in love with fiction
objectively do better than me.
=====================================================
Both play and fiction are activities that we can engage with and express wishes
through. Exploration is in our genes, and fiction is a superb way to use these
detective skills of ours. Our genes make play, and therefore reading fiction,
enjoyable because they help us be interactive and manage our emotions.

Fikcija (storylines, story arcs, plots, subplots) yra tas pats kas crunch (Prima
strategy guide, BradyGAMES strategy guides,Diablo 2/Angband loot drops)
Pvz Heavenly Sword Dragon Saber (wuxia) has crunch too

Just imagine a 10 year old kid playing a POISON/BONE necro, trying to kill Duriel
for like… days. That was literally me. A skill build that made no sense, under
geared, under leveled, a merc with no equipment because I had no idea you could
give them things, and just whatever it was I found on my way to him. I think I
eventually got enough levels and loot and such by fighting my way to him, trying a
dozen times, ragequitting and starting over again the next day. What a nightmare.

Note: Memorizing Pi is not guaranteed to impress your friends. But it can be fun as
a challenge. :)

Game design - B-17 Queen of the Skies (tables), Diablo 1 2, Angband, Craps

Google Drive One Drive DropBox Koofr Pcloud Icedrive Mega.nz idrive

Inspiration for fiction - Fallout 1 2, Suikoden 1 2, Final Fantasy VII, Golden Sun
1 2, Fabula Ultima, Starcraft Bood War storyline, Atlantis word processor,
Wuxia novels, Prima strategy guides,
BradyGames stategy guides

Heavenly sword dragon saber


Jei esi aklas, kaip toliau mokytis/analizuoti:
Kruva martial arts techniku, ir ju efektyvumas pries kitas technikas. Kiekvienas
veikejas tures kruva techniku,
ir tu gali studijuoti - kuris kovotojas stipresnis ar silpesnis uz kita kovotoja.
Arba koordinatemis sachmatus mokytis mintinai variantus panasiai kaip Pocket
Encyclopaedia of Chess Openings
Arba kurti pokerio bettinimo scenarijus ir mokytis/analizuoti pokeri
Chess is not calculation, it is all about _hard to find_ moves
Strategy without calculation - craps yahtzee pig farkle formula d
Legends of the Wulin Exalted Chainsaw
Warrior Title Bout Championship Boxing B-17 Talisman etc.
Chess:
It's fun to search for tactics

Talisman:
The most fun I've had playing any boardgame.
boardtodeath.tv dave Talismanui 9 is 10

That's what is possible to discuss/learn about reading wuxia novels


https://www.spcnet.tv/forums/showthread.php/41560-Mid-Tier-Matchups-23-Wan-Chung-
Hok-(DGSD)-vs-Au-Yeung-Hak-(LOCH)#.ZFzsnXZBzIU
Mid-Tier Matchups # 23: Wan Chung Hok (DGSD) vs. Au Yeung Hak (LOCH)
It's a duel of pervs! Time-space shenanigans catapult Great Evil # 4 Wan Chung Hok
(DGSD) and Au Yeung Hak (LOCH) into the same time period, and both spot a very
beautiful young maiden that predictably stimulates the two lechers' lust. Who wins
the duel of the pervs?

And with chess - given position white and position black, analyze it, is it
winning, or which side has advantage

https://en.wikipedia.org/wiki/B-17,_Queen_of_the_Skies

Turnbull concluded, "I can recommend this for a casual and not too serious
diversion from more stressful games."

@OrangeFox7 said in #1:


>.. . if you're no longer having fun doing something, then why are you doing it?
I'm at that point right now.

I am playing chess to work out my brain. It doesn't necessarily have to be fun for
me, but if it is, it's even better. Improving my chess is not my goal anymore, it's
rather not getting worse.

There are many people who abhor the very idea of drawing from reference photos.
They see it as a betrayal of real art. Others greatly admire the skill, patience,
and dedication involved in copying faithfully and long to do the same thing. Who’s
right?

Svajones:
Play chess become an expert in one opening, write a puzzle book or game collection,
kaip final fantasy tactics and tactics ogre prima strategy guides, bradygames
strategy guides, sharp and solid moves
Read Write your own wuxia novel
Draw Low resolution pixel art
Programming create your own ChampMan

Ding has his own approach: “I consider myself an academic, a scholar who really
likes to study, and I think I have found new ways to approach chess. When I reached
2,500 points on the international list [among the 700 best in the world], and
decided to raise my level, I realized that I had to accept the challenge of also
being very competitive.”

Playing Against Oneself


It’s doable but just hard to do. If done right and committed to you can end up
making plans for one side and then countering with the other side and countering
for the counter. I personally think it’s a good thinking exercise, maybe a warm up
it’s just very hard to commit to.

Best Solo RPGS - Iron Valley Ironsworn Dungeon World Mythic GM Emulator The Riddle
of Steel Fabula Ultima
Genesys FFG Star Wars FFG The One Ring Shadow of the
Deamon Lord EABA GURRPS lite 13th Age
Best Computer games solo - Prima Guides Steel Panthers Talisman Digital Talisman
Origins Diablo 2 Chainsaw Warrior B-17 Final Fantasy VII
Euchre Dominoes - Crazy Puerto Ricans playing dominoes - talking and playing
Create a fictional universe like Title Bout 2, you can do it only with words,
fiction also has variables

Chess has variables - 32 pieces on 64 squares


When blindfold, you have to keep track of it
!!!Fiction also has variables!!!, as much or as little as you want
Craps can be as complicated or as simple as you want

I grew up with JRPGs, I learned a lot and I shared powerful emotions and incredible
adventures: they're my greatest passion, second only to my love for tabletop RPGs.
I felt hatred for Kefka and his laughter; I screamed and cried during "that scene"
with
the kind Aerith and the brilliant Sephiroth; I felt the smell of gasoline and
clanging
of metal as I piloted Fei Fong Wong's mech and the Monado gripped in my hands
with each of Shulk's strikes; I jumped through time together with Crono, Marie,
Lucca
and Robo; I was among the Stars of Destiny in Tir's Liberation Army; I smelled the
gunpowder from Squall's gunblade; I was moved by Vivi's existential crisis and I
fell
in love with Tifa.
My whole generation fell in love with Tifa.
Whenever I finished a JRPG, I felt an emptiness inside. I wanted the plot to
continue,
I wanted the protagonists I loved and villains I hated to stay with me: every
single
time, I wished again and again for a tabletop RPG that would allow me to keep those
stories and emotions alive.
I tried many systems; I hacked and pasted together rules from different games,
reskinned like there was no tomorrow, created house rules, but it never worked.
I wanted an accurate way to play the JRPGs I loved, to create and experience new
stories in the style of my favourite genre with the people at my table, but I could
not
find anything that truly satisfied me.
Now, when I finish a JRPG and feel that familiar emptiness, I can simply schedule a
session of Fabula Ultima and fill it whenever I want.
I am very happy that Fabula Ultima is the first roleplaying game entirely produced
by Need Games. I still remember when Emanuele told me how they wished to write
a tabletop RPG based on JRPGs: I said "I know we're small today, but I'd love for
this
Fabula Ultima to be our first original game!".
And so it was.
To quote the greatest villain in the history of JRPGs (yes, of course I mean Kefka
Palazzo): "Son of a submariner!!!" You're still reading the foreword! Come on! Go
ahead, an airship awaits you to set sail for endless adventures...

Proko
Best Drawing Advice for Beginners - Asking Pros

final fantasy vii battle system - lots of different scenarios / situations =


writing also has permutations

Final Fantasy VII Tactics Ogre Disgaea Final Fantasy Tactics - develop grow
character (see increasing numbers and choose abilities items)
If no computer - cribbage (increase understood hands) poker dice (increase number
of wins) chess composition (write down problems) narrative (situations
permutations)
trpgs Chainsaw Warrior B-17 Talisman Relic Arkham Horror
Buffy the Vampire Slayer Boardgame

The game's story mode can be also finished using any other playable character,
resulting in different non-canonical endings for each of them.

I've played a lot of Elder Sign. When people ask about underrated solo games, I say
Elder Sign. When people ask for favorite Arkham Files or Cthulhu-themed games, I
say Elder Sign. When there's a question about whether to buy in to Eldritch Horror
or Arkham Horror, I still bring up Elder Sign. It's a game I absolutely love; I'll
swear until my last days it's the most decision-filled game in the FFG Cthulhu
lineup, and punches well above its dollar value against most other games. The sweet
combination of risk mitigation, resource management, and a nice difficulty curve
that appreciates skill over randomness (yes, despite it being a dice game) in the
small package has kept it in my go-to pile for business trips for years. Not the
base game alone, of course, but the Gates and Omens packs are what really nailed it
home. But it's not a game I would bother trying to play with people again; it's not
quite Mage Knight levels of "purely for solo", but my enjoyment has always been
very focused on solo.

Homm 3 WinSPWW2 Panzer corps - simulate fog with percentages of this or that
appearing

Talisman:
The most fun I've had playing any boardgame.

If you beat the game on the highest Field Marshal difficulty, three additional
bonus levels will
be unlocked.

I played a lot more from 2004-FOF7, but my fondest memories were the TCY season's
where I was starting out and trying to find that needle in the haystack that would
fit my scheme, but not be highly touted, who would go on to dominate.

FOF 8 is the most fun I have had. As I have gotten a grasp of game planning, I have
really begun to enjoy putting together a scheme for my offense and defense for a
season. Sometimes it blows up in my face, but I have also had some real success
with other plans and made lesser teams better because of it.

Nice to hear the FOF stories and experiences from others. I'm new to the party as I
have only played FOF7 (SP only) and FOF 8 (SP and MP).

FOF8 is by far the most immersive and realistic experience in football simulation
that I've had so far. I've put lots of time to learn the basics and develop my
tools for analysis, and what I like is that I'm still learning new things.

FOF8 took me a lot longer than 7 to become straightforward in SP, and that
eventually led me to venture into MP territory. I love the experience so far.

Prima strategy guides, many secrets and unlocks to discover, 100% completion, story
mode, fallout 1, diablo 2 median-xl, pokemon tabletop united, talisman, b-17
Gali buti zodziu duombaze - knygos, komiksai, trpgs, crpgs, istorijos
Gali buti skaiciu duombaze - tactics ogre, final fantasy tactics, ccgs, wargames,
checkers chess

strategy with no calculation:


craps, pig farkle, poker yahtzee, b-17 front office football, chainsaw warrior
talisman

pokemon - cockfighting for children

The Guardian described penny dreadfuls as "Britain's first taste of mass-produced


popular culture for the young", and "the Victorian equivalent of video games".
"wargame reading" the idea is you set it up and play it out, like reading a novel

KURYBA
zodziais proza ir poezija
piesimas
jei turi kompa - minecraft extreme warfare revenge rollercoaster tycoon railroad
tycoon 2 openttd diablo 2 shadow watch
TRPGs - dragonfist dungeons and dragons exalted kuri savo veikeja ir ji roleplayini
CCGs - magic the gathering
Chess Composition eg mate in 2 3 4 5 helpmates selfmates shortest proof games
endgame studies middlegame studies (as in Kasparov Topalov)

Games are of two kinds:


Chess go etc. reading/learning/calculation
Wargame/Klondike reading/no calculation you just go thru numbers and learn
empirically (set up scenario/battle and play it out),
also book reading - reading words instead of numbers

https://www.champman0102.net/viewtopic.php?f=26&t=4846
Inspiration Needed!
I keep interest by moving clubs and/or setting myself certain challenges like only
signing players with 18+ aggression or not signing anyone, only signing foreigners,
having a Bielsa squad (a small squad), buying a squad then not selling/buying
anyone to see how far they can go.

I must admit, I much prefer very long games, seasons on seasons.

I set myself a challenge of taking Hartlepool from the Conference (National League
now) to the Premier League but had to win every division at the first
attempt....took me a loooong time. Getting to the Premier League was almost always
fine but winning the Premier League was always tough and the first time I did it I
won in on the very last day of the season! So tense after putting in so many hours
to get there.

Gábor Csordás
23 hours ago
I have a feeling both players feel that they have chances to become world champion,
and thats the reason why we see very sharp, attacking chess. Also a lot of sharp
positions lead to fatigue, especially with Ding a little sensitive to pressure.

Ricochet robots
Peg solitaire
Mu torere
L game
Lumines puzzle fusion
Tetris attack dr mario puzzle league
Tetris dx tetris ds tetris The grandmaster
Sokoban
Sudoku
Crosswords
Poetry
Chess composition
Calculation card solitaire
Cribbage solitaire
Cribbage squares solitaire
Poker squares solitaire
Euchre solitaire
Spider solitaire
Freecell
Klondike
TripleChain
Poker Dice Yahtzee Balut
Video Poker Draw Poker
Puzzle Quest Bejeweled
Rubik's cube
Checkers draughts dumm mu
chess xiangqi shogi Seirawan chess
backgammon trik trak
go baduk igo weiqi
Mancala Bao Oware Abapa The good stone
Magic the Gathering Challenge Decks Legend of the Five Rings The Card Game – Under
Fu Leng's Shadow
B-17 Queen of the Skies Chainsaw Warrior Arkham Horror 2nd Edition Talisman
Lost Cities Battle Line Extra Choice Ingenious
C-evo Freeciv Civilization 3 Complete Imperialism 2 Alpha Centauri Alien Crossfire
Armageddon Empires Heroes of Might and Magic 3
Extreme Warfare Revenge 4.2
Disgaea
Fire Pro Wrestling World
Tactics Ogre
Final Fantasy Tactics
Championship Manager 97 98 01 02
Out of the Park Baseball
Princess Maker
Cute Knight
IdolCraft
Pokemon Uranium
Space Rangers
Game dev story
Gamebiz 2
Runebound 2nd edition travel dice
Tikslas solitaire:
produce an annotated/analyzed game like in chess informants or leitao homepage or
How to play an English Opening by Karpov
Produce a book of chess problems taken from chess games or produce a book of chess
games in a certain opening
I don't need motivation I just want to play and learn. When solitaire - play no
more, but learn/study is intact
Arba:
Pixel Art

https://www.dakkadakka.com/dakkaforum/posts/list/809264.page
I dunno, do some you even try to have fun with like minded opponents? Or even play?
The game is a blast, even with its myriad flaws.

What am gonna do:


Old school ameitrash rpgs Jagged Alliance B-17 Queen of the Skies B-29
Superfortress Patton's Best Target for Today
Championship Manager 97 98 01 02 Space Rangers Morrowind Age of Rifles Soldiers at
War X-Com Terror from the Deep
Alpha Centauri Alien Crossfire Civilization Disgaea Diablo

All of Kit's and Robertie's books are great, but New Ideas in Backgammon (by
Woolsey and Heinrich) was a real eye opener. When I read the book, I was bit tired
of backgammon because I felt playing backgammon seemed to be repeating same
patterns. Then I was shocked, like "Wow—backgammon is much deeper than I thought!"

UNIFIED THEORY:
Diablo 2 - find best items for you build
writing - find best words for your sentences, best sentences for your
plotline/paragraph
drawing - find best pixels and colors for your picture
chess, checkers, backgammon - find best moves for your position

Vic_Davis
Jun '19
I’m not on the cart just yet. The concern is really touching though. :)
I have in fact been very busy and doing a lot of new things and have been having a
great time. My apologies if I have disappointed anybody with the lack of actually
making games. I just needed a change and honestly after coming up with half a dozen
prototypes I realized that I wasn’t having fun doing it and it wasn’t really that
enjoyable playing them either.

I still love playing games though and being able to step away from design has let
me rekindle my love for them. Somebody should write a book on the patterns like
this where sausage makers come to abhor sausage. I’m envious of all the designers
out there who keep their passion for games and their love of working on games in
harmony.

And Yes, I’m still ganking in Cyrodiil. I play in spurts here an there. Just
finished a good stretch and now taking a break. Made Alliance Rank 48 and now
almost at 49 and my fifth star. I am pretty despised so I won’t give out my char
name. :)

Kita reinkarnacija Dievas man duos


Geresnį piešimo talentą
Afterlife yra piešimas
Visą laiką galima kovoti su loseriškumu
Nėra tokio dalyko kaip g, yra tik didelis
Loseriškumas, su kuriuo visada galima
Kovoti
Siela nori normaliai, todėl kad sapnai
Su bybčiulbyste niekada neateina

Gyvenimas tai kova, reikia kovoti

Great Spirit
Fight
No fap
No food
Dream
Entrance to the spirit world
The spirit world is everything
Tom brown ministries - tai nesunku
Voices of change - don't masturbate,
Don't masturbate using porn, some
Improve
Visada galima kovoti - fasting, no fap,
Intermittant fasting

Eini savo keliu, darai savo dalyką, ir


Nekreipi dėmesio į nieką kita,
Turi neišsimušti iš vėžių
Jei trumpam išsimuši, kuo greičiau
Grįžti vėl į savo kelią

Password for pro motion 8 from filecr


123
Password for another pro motion 8
taiwebs.com

Jei nori programuoti, bet nėra kompiuterio:


Chess opening theory - vienas variantas
Kaip viena funkcija
Rašymas - viena pastraipa kaip viena
Funkcija

Many secrets and unlocks to discover

Fallout 1 2 - įsigilinimas į kitą pasaulį

Why create a perfect game


Why climb mount everest
A sense of achievement
Pasiekimo jausmas

Chess solo coop kaip spirit island


You do a move
Then automa - all pieces that can capture,
Capure.
Then all pieces that can move and attack
Your piece, move so that they attack my
Pieces.
Then ir there is a piece that neither is
Attacking my piece nor defending
Automas piece, move so that it is
Defending its piece.
If a piece can not move so, it doesnt move
At all.
Also there is chain capture combos like
Tetris attack.
After 20 moves, your score is how many
Black pieces are captured minus how
Many white pieces are captured.
Chain capture combos like tetris attack
Explanation - after capturing, another
White piece moves horizontally or
Vertically towards capture square, after
That if it can capure it captures on the
Same move, then a third capture chain
Combo might happen.

How to enjoy chess alone -


Either chess composition and solving
Or - play both sides and create a game
Like botvinnik - tal, kasparov - topalov,
Byrne - fisher. That is, you start from
A starting position and create a game
With speculative sacrifices, to have
Positions where there is a lot to
Calculate.
Create games like chess informant ir
With guess a move feature.
Sukurk tobulą partiją, kaip shorbe
Pabeatino colonization.

Sugalvojau kaip solo coop su


Šachmatų komplektėliu
Panašiai kaip spirit island arba
Pandemic system boardgames
Idėja tokia
Baltieji stovi pradinėje pozicijoje
Juodieji išsidėsto randomly 6x6 plote
Priešais baltuosius, naudojant kauliukus.
Tada darai ėjimus su baltaisiais, juodieji
Nejuda.
Tikslas nukirsti visus juoduosius per ribotą
Ėjimų skaičių.
Baltieji gali judėti į langelį neužpultą juodųjų.
Jei langelis užpultas, baltieji gali ten eiti tik
Jei einanti figūra bus apginta bent vienos
Kitos baltos figūros.
Jei langelį užpuolę du juodieji, tai
Einanti balta figūra turi būti apginta bent
Dviejų baltų figūrėlių, jei 3 tai 3 ir taip toliau.

Baltieji nukerta juodą figūrą su viena figūra


Jei ta juodųjų figūra neapginta.
Jei apginta vienos figūros, tai reikia 2
Baltų figūrų, kad atakuotų tą kertamos
Figūros langelį.
Kai nukerta, gaunamas skaičius pagal
Skirtumą tarp baltos ir nukirstos figūros.
Pėška 1, arklys 2, rikis 3 ir t.t.
Pvz, rikis nukerta pėšką, gauname
Skaičių 3 - 1 = 2.
Tada jei 2 langelių atstumu yra balta figūra
Kuri gali kirsti juodą, tai chain combo.
Už nukirtimą 1 taškas, jei chain antras
Kirtimas, tai dar 4 taškai, jei 3 chain combo
Tai dar 10 taškų ir t.t.

Reikia per 20 ėjimų surinkti kuo daugiau


Taškų.

Galima kaip ricochet robots su


Šachmatų figūrėlėm padaryti

Galima su domino kaip cribbage squares


Turi 9 domino, sudėlioji į 3x3 ir
Gauni taškus už eilutes ir stulpelius.
Skaičiuoji taškus kaip cribbage.

Champ man gilus kaip chess:


Yra žaidėjai su atributais
Yra priešo komandos žaidėjai su
Atributais
Priešo komandos strategija yra
Tu pasirenki strategiją ir kurie žaidėjai žais.
Tada strategija prieš strategiją duoda
Eventsus. Eventas duoda kiek žingsnių ir
Kurie atributai testuojami kad įmuštum
Įvartį. Eventas gali būti 5 žingsniai, arba
200 žingsnių, kad gilesnė strategija būtų.
Pasirinkimui strategijos bus duotas
Laiko limitas, pvz 1 minutė.
Transfer marketą naršyti irgi bus laiko
Limitas, kaip blitz chess.
Eventsai panašiai kaip liftoff (baris).
Žaidėjai turės skaičių, ir jei tas skaičius
Sutampa su kito žaidėjo skaičiumi, tai
Tie žaidėjai sinergiją turi.

Su domino galima - 3×3 cribbage squares,


calculation
Solitaire, gauti taškus už eilės galuose
Sumas dalinančias iš 5 ( muggins,
all fives ), lost cities, battle line, ir dar:
turėti kortas ant kurių užrašytas scorinimas
Kurie domino taškai duoda kiek taškų
Tu pasirenki vieną kortą iš keleto ir
Sužaidi rinkdamas taškus.

Su chess galima vienam - kurti partijas


Kaip chess informant ir sukurti
Rinkinį partijų su guess the move - kai
Išsprendi vieną partiją atsirakina kitos.
Galbūt visos partijos būtų viename
Openinge kaip opening simulator The
Kings indian, arba petroff defense knyga.

Kaip studijuoti openingą - kaip


Opening simulator The kings indian, t.y.
Išmokti visas taktines pozicijas
Mintinai

Chaturanga - tabya prieš tabya


Strategic chess - there is no tactics, like
Craps. Jei figūra užpulta, ji negali eiti,
Bet gali kirsti. Kirtimui reikia mesti du
Kauliukus ir pridėti bonusus - +2 už
Kiekvieną užpultą langelį aplink
Kertamą figūrą. Jei 2 kauliukai ir
Bonusai pasiekia 12 ar daugiau,
Kirtimas pavyksta.
Panašiai kaip Graikijoje jie žaidžia
Backgammon with no hitting allowed -
Strategic, not tactical backgammon,
Kaip craps strategijos.

Aš kovoju (nevalgau saldainių) dėl


Piešimo. Sugalvojau solo coop žaidimą su
Šachmatų figūrėlėmis kaip tetris attack.
Love pandemic and spirit island and
Eons end and b-17.
Pixel by pixel, line by line.
Good Books:
A Song Of Ice And Fire
Andrzej Sapkowski - The Witcher Series - 2007-2018
Anne Rice
Bernard Cornwell
Brian Jacques
C S Forester - Hornblower Series
Complete James Bond by Ian Fleming
Cook Glen
Frank Herbert
Harry Potter (Official E-Books)
Pratchett, Terry
Suzanne Collins
https://www.spcnet.tv/forums/forumdisplay.php/29-Wuxia-Translations
J.R.R. Tolkien
The Iliad Homer
Shadowrun novels
World of Darkness fiction

I did not get serious about writing until about 3 years ago when I hit my early
60's.
I found it a way of expressing myself creatively, which became more important after
some medical issues which reduced my ability to get around.

https://old.reddit.com/r/chess/comments/13lg8tp/
dings_new_interviews_after_coming_back_to_china/
"After winning the championship in Kazakhstan, he posted on his WeChat Moments,
"Keep moving forward." A friend commented, "So you won't retire this time?" Before
this tournament, Ding Liren did indeed consider retirement. The thought arose due
to a sense of aversion that comes after playing chess for a long time, "Unable to
find more enjoyment, wanting to seek new happiness elsewhere."

I didn't even have chess books at first, I just played by myself, exploring.

When I play, I make discoveries, and that's fun.

At 2700+ level, when working on openings, I tend to spend hundreds of hours fine-
tuning my ideas.
That said, this book was designed to give you and your
friends a chance to explore your own stories, with your
own heroes, and very often, in your own unique Final Fan-
tasy world.

From GUM (Game unfolding machine)


How do you play Solo RPG?
If you played solo before, you may already know
the drill, so feel free to skip this section forward.
But, if you haven’t, how does it all work? For me,
playing Solo RPG, without a GM, resembles to
when I was just a kid: My parents would buy me
some action figure toys, and I would spend entire
evenings playing with them. I’d make up stories,
or create situations, I would imagine a location,
with houses, cars, trees, and other representative
environment assets, to set up various scenes.
I would highlight one character, voice act them,
saying what they say (out loud, on my head, or
mumbling), and then I would pick another figure,
and voice act their response, to talk to each other.
They would eventually take action, or fight some
enemies, or face hazardous challenges, and the
story would move forward. Finally, I took either a
break to come back later, or wrapped up the story
with an ending. This is already solo story-telling.
Now, we learned RPGs like Pathfinder, D&D, or
Shadowrun, as collection of rules that simulate
situations or help structure a narrative, and we
might not have a group for it, or might want to
play on our own pace, to explore our imagination.
What if we combined the kids with toys version,
with RPG rules? Well, that is playing RPGs solo!
You play one or more action figures, have them
act, roll dice, take risks, and deal with outcomes.
And yes, you do both the GM part, and PCs part.

Methods of playing
In the kid’s scenario, we played in our heads, or
by playing character voices out-loud. We also
brought physical action figures, and assets, to use
them for visual reference. But it isn’t the only way.
We could just as well go and theater of the mind
the whole thing. Another way is to hand-draw
important events of the game, or write the game
as a novel, slowly, carefully, and narratively.
GUM can be played in any of these ways, or any
combination of them. You may combine different
styles depending on the importance you want to
give a certain part, or to the level of detail you
want to give to certain event. For example, to
describe a location, you could write it down,
paying attention to details, before proceeding,
and do world building. While a fight, you may just
play it in your head, or table, using the RPG.
Take your time. It is your game. Not in a hurry.
Ludo Pachisi being played in Nepal
Bul Puluc in South Americas - they only played for 3 hours and 5 variations
Ancient Germania - heavily indulgent in dice games
Sami - Sahkku dice game
Students in dorm playing Farkle
Crazy Puerto Ricans playing dominoes and talking

From DragonBane book:


Sitting by a fireplace in an old house by a lake in the woods,
as dusk turned to night outside, listening intently to my
older brother vividly describing the fierce orcs facing me.
Grabbing the strange and magical polyhedral dice, getting
ready to fight – or die.

C++20 compiler (just kidding)

On a more serious note, I personally enjoy learning algorithms and data structures.
The process by which you grasp a complex algorithm’s purpose is something
phenomenal to me. If you’re into that kind of thing, writing algos in C might be
fun.

If you’re more concerned about program architecture, code organization, I’d choose
games.

From DragonBane book:


A roleplaying game is a conversation. The Game-
master describes the scene, you describe how
your character behaves, the GM describes how
any NPCs react, you reply, and it goes back and forth.
That is how the story is told and progresses. But sooner or
later a decisive situation will arise, a point of no return, a
conflict that conversation alone cannot resolve. Then it’s
time to break out the dice and use one of your skills.
This chapter also describes heroic abilities, which
allow you to perform extraordinary actions that ordinary
people cannot.

Withholding Information and Suspense


Because plotting seems daunting to many writers, it’s important to
keep in mind that one of the fundamental principles of plotting is the
withholding of information. At the beginning of a plot, you want readers
to know very little—just enough to intrigue them—but at the end, you
want them to know everything. We might even say that plotting is the
mechanism by which the writer decides what information to withhold
early on, what information to reveal, and in what order to reveal it.

I will probably never stop learning about chess

For me it has been really nice to see the popularity of chess increase so much in
the last few years. Chess is like a really wonderful activity that combines
creativity and critical thinking, so regardless of level it has been really nice to
see the popularity increase.

I expect some people just enjoy the satisfaction of creating something, I guess.
Everyone needs a creative outlet as part of a satisfying life.

“We were looking to attract older people to the game. They should not play in tough
tournaments but rather spend their time solving chess problems," he said. "Working
with studies helps prevent Alzheimer's. If you are over 70, the stress of a
tournament can be dangerous to your health. (…) But a calm and reflective attitude
to chess is very useful, especially when you are very old. A healthy lifestyle with
a lot of exercises is also important."

Averbakh famously divided chess players into six groups, with examples of typical
players:

Punchers, who want to destroy their enemies: Botvinnik, Fischer, Korchnoi,


Kasparov, Carlsen
Fighters: Steinitz, Lasker, Bronstein, Morphy, Alekhine, Smyslov
Grandmasters, for whom chess is a sport and who return to their ordinary lives when
the game ends: Keres, Capablanca, Euwe
People who are interested in everything, cards, dominoes, etc.: Karpov, Petrosian,
Geller
Artists: Tal, Capablanca, Simagin, Alekhine
Researchers: Steinitz, Fine, Euwe, himself.

"It made an unforgettable impression on me. When Grigoriev showed his pawn ending
studies, moving the pieces on the demonstration board with his subtle artistic
fingers one felt that one could sense the full depth and beauty of chess…I wanted
to get into the game, understand its laws, its secrets."
character, plot, setting,
conflict, dialogue, action, etc.

Write what you know.

===================================================================================
=========================================================
Gameplay
Pirates! is a single-player, open-world game. The player receives a letter of
marque authorizing service as a privateer for the Spanish Empire, the Dutch
Republic, the Kingdom of England, or the French colonial empire in the Caribbean.
The player's loyalties may change over the course of the game; they may also hold
rank with multiple countries and may turn to piracy at any time. Gameplay is open-
ended; the player may choose to attack enemy ships or towns, hunt pirates, seek
buried treasure, rescue long-lost family members, or even avoid violence altogether
and seek to increase their wealth through trade. The game also has no predetermined
end, although as time goes on, it becomes more difficult to recruit crew members.
As the player character ages, fighting becomes more difficult, and deteriorating
health will eventually force the character into retirement. The game ends when the
player retires, at which point they are given a position in their future life, from
beggar to King's advisor, based on accumulated wealth, land, rank, marital status,
and other accomplishments.

The era of play is one of the choices given to a player at game-start. Different
eras provide a different challenge, as political and economic power shifts between
the four fledgling European empires. Choosing 1560 (the earliest choice) as the
starting year places the player in the Caribbean almost devoid of influence but
that of Spain, while 1680 (the latest choice) provides a mature Caribbean with many
non-Spanish colonies and an overall higher degree of activity in the region. The
other choices include 1600, 1620, 1640, and 1660, with the progressive effect of
reducing Spanish dominance in favor of the other nations, while increasing
seafaring traffic. Ship designs are also era-dependent, with some types of ships
appearing more frequently in certain eras and less in others, and certain ship
types being used near-exclusively by certain nations.

In this Macintosh version, graphics like terrain were painted with special glyphs
in a custom font.
The game tests a wide range of skills: hand-eye coordination during the fencing
sections, tactical ability during the land and sea combat phases, and strategic
thinking, for everything from choosing a wife to deciding when to divide up the
plunder. Moreover, each game is likely to take a different course, as most events
in the game are random, including the economic and political systems, and early in
the game, these can greatly affect future strategic options. In the course of the
game a player may try to tack in a frigate in order to run down a smaller and
faster pinnace, but must be fortunate enough to have the weather gage.

One of the most innovative features of Pirates! is the introduction of a dynamic


playing field. In Pirates! many of the most important factors which affect player
decisions are randomized at the beginning of the game and continue to shift during
gameplay. This not only creates a new experience each time the game is played, but
also requires the player to remain flexible, and be ready to exploit possibilities
when they occur. Changes happen whenever time passes and they are unrelated to
player actions. In fact, in this game in the series, random events do not have any
graphical representation, and the player can do nothing to prevent them.

The most important random factor in the game lies in the diplomatic relations
between the four nations laying claim to the Caribbean. Relations may differ
greatly from game to game, and can shift in an instant, creating and removing
opportunities, possibly even for long periods of time. The player generally
benefits from periods of war between two or more countries, because any aggression
towards a country's ships or cities, which occurs often if not specifically
avoided, will gain recognition with its enemies, prompting them to bestow the
player with land, titles, and other benefits. During peacetime, the player can only
benefit from the capture of pirates on the high seas, which is seen as favorable by
all nations, but is a rare occurrence.

Cities are also dynamic, with statistics like wealth and population fluctuating
constantly. The player can access any city's statistics. Knowing the statistics of
a city helps the player plan ahead, especially with regards to trading or any
desire to raid or conquer cities.

The original versions of Pirates! sported both disk and manual copy protections.
Users were asked the time at which various treasure ships were arriving at the
port. If the time was wrong, the game would continue, but at a much higher
difficulty level that would frustrate most people.

Development
In early 1986, Meier and fellow MicroProse designer Arnold Hendrick wanted to
create a role-playing adventure game, but Meier's business partner Bill Stealey was
skeptical of producing non-vehicle simulations.[1] The company planned several game
elements that it removed before release, including multiple NPCs per town, more
detailed sailing including fleet actions, and a subplot involving religion and
nobility.[2] Pirates!' success resulted in the similar Sword of the Samurai.[1]

With five successful years behind him, Microprose considered star designer Sid
Meier a selling point and chose to put his name on the box of his next game,
despite a shift away from combat simulators he had become known for.[3] According
to Stealey, the idea to add Meier's name came after meeting Robin Williams: "We
were at dinner at a Software Publishers Association meeting, and Robin Williams was
there. And he kept us in stitches for two hours. And he turns to me and says 'Bill,
you should put Sid's name on a couple of these boxes, and promote him as the
star'".[4]

Meier in his interview said that "Pirates! was actually inspired by a technological
trick" when "one of our programmers came up with a cool trick where we could create
images, pieces of art, by packing them into a font. And that allowed us to very
quickly bring in new pictures".[5]

Meier admits that Pirates! was not intended to provide an authentic, true-to-life
recreation of historical piracy: "Pirates! was designed more around your fantasy of
pirates than the actual reality. That allowed you to bring in all the stuff from
the movies, whatever you had read, whatever was in your imagination".[6]
===================================================================================
=======================================

I have played the Genesis version for hundreds of hours over the past 20+ years and
is one of my favorite games of all time.
============================================
I have played the Genesis version for hundreds of hours over the past 20+ years and
is one of my favorite games of all time.
=============================================

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