01-ES202 - Topic1
01-ES202 - Topic1
01-ES202 - Topic1
Mechanics can be defined as that science which describes and predicts the conditions of
rest or motion of bodies under the action of forces. It is divided into three parts: 1) mechanics of
rigid bodies, 2) mechanics of deformable bodies, and 3) mechanics of fluids.
The mechanics of rigid bodies is subdivided into statics and dynamics, the former dealing
with bodies at rest, the latter with bodies in motion. In this part of the study of mechanics, bodies
are assumed to be perfectly rigid.
Mechanics is a physical science, since it deals with the study of physical phenomena. It s
the foundation of most engineering sciences and is an essential prerequisite to their study.
Chapter 1 Fundamental Concepts
Review Topics:
B. Conversion of Units
The standards of measurement are called units. The term dimension refers to the
type of measurement, regardless of the units used. For example, kilogram and
m/s are units, whereas mass and length/time are dimensions. Throughout this
text we use SI system (from Système internationale d’unités).
The base dimensions in the SI system are mass [M], length [L], and time [T], and
the base units are kilogram (kg), meter (m), and second (s). All other dimensions
or units are combinations of the base quantities. For example, the dimension of
velocity is [L/T ], the units being ft/s, m/s, and so on.
Chapter 1 Fundamental Concepts
where the multipliers 1.0 h/3600 s and 1000 m/1.0 km are conversion factors. Because 1.0
h = 3600 s and 1000 m= 1.0 km, we see that each conversion factor is dimensionless and of
magnitude 1. Therefore, a measurement is unchanged when it is multiplied by conversion
factors—only its units are altered. Note that it is permissible to cancel units during the
conversion as if they were algebraic quantities.
Conversion factors applicable to mechanics are listed inside the front cover of the book.
Chapter 1 Fundamental Concepts
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Chapter 1 Fundamental Concepts
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Chapter 1 Fundamental Concepts
A x 2
A x (-1)
A ÷ -2
Chapter 1 Fundamental Concepts
This vector sum is shown graphically in Fig. 2–6. Subtraction is therefore defined as a special case of
addition, so the rules of vector addition also apply to vector subtraction.
Statics of Rigid Bodies
Chapter 2 Force systems
2.1 Forces in a Plane (Two Dimensional)
2.2 Resultant of Concurrent Forces
2.3 Equilibrium of a Particles in a Plane
2.4 Forces in Space (Three Dimensional)
2.5 Resultant of Forces in Space
2.6 Equilibrium of a Particle in Space
Force systems
Forces in a Plane Magnitude
Point of Application
A Force represents the action of one
body on another and is generally
characterized by its point of application, θ = 30˚
its magnitude and its direction.
Point of Application
Force systems
Resultant of Concurrent Forces
α= 100˚
B= 3KN A= 2KN
A= 2KN
R R
θ= 80˚ θ= 80˚
θ= 80˚
Solving resultant R using Cosine law: a B
B= 3KN c2 = a2 + b2 - 2abcosθ
c
α= 100˚ C
R2 = A2 + B2 - 2ABcosθ
b A
parallelogram law triangle rule 𝑅 = 22 + 32 − 2 2 3 cos 80°
𝑹 = 𝟑. 𝟑𝟎𝟒 𝑲𝑵