T9a-Fb Ud 2-0 en
T9a-Fb Ud 2-0 en
T9a-Fb Ud 2-0 en
Army Book
They shall rise and dominate while you sleep!
December 21, 2018
Universal Rules
Autonomous
Undead units consisting entirely of models with Autonomous may perform March Moves as normal even when
outside the range of friendly models’ Commanding Presence. The unit must still pass a Discipline Test in order to do
so if within 8″ of non-Fleeing enemy units.
Dust to Dust
At the end of any phase in which the Hierophant is removed as a casualty, every unit in the army with Dust to Dust
must pass a Discipline Test or lose a number of Health Points equal to the amount by which the test was failed, with
no saves of any kind allowed. These lost Health Points are allotted following the rules for Unstable. The number of
Health Points lost is reduced by 1 if the unit is within range of Rally Around the Flag.
At the end of the Player Turn in which the Hierophant was removed as a casualty, a new Hierophant may be selected.
In order to do so, nominate a friendly Wizard Character. This Character becomes the new Hierophant.
At the start of each friendly Player Turn after the army’s Hierophant has been removed as a casualty and no new
Hierophant has been selected, every unit with Dust to Dust must once again pass a Discipline Test or lose Health
Points as described above.
Ensouled Statue
The model gains Undead and Dust to Dust. If more than half of the models in a unit have Ensouled Statue, reduce
the number of Health Points lost by this unit due to Dust to Dust and Unstable by 1.
Hierophant
One of a Kind. An Undying Dynasties army must include a single model with this Universal Rule. When the Hierophant
casts Death is Only the Beginning as a non-Bound Spell, you may choose to set the spell range to 18″ (instead of the
spell’s normal target restrictions).
Underground Ambush
The model follows the rules for Ambush, with the following exception: instead of entering the Battlefield from a
Board Edge, place the unit anywhere on the Battlefield in a legal formation and following the Unit Spacing rule. Then
roll a D6:
• If 5–6 is rolled, the unit arrives where it was initially placed.
• If 1–4 is rolled, move the unit (without changing the direction it is facing) 2D6″ in a randomly chosen direction.
If this would bring the unit within 1″ of other units, Impassable Terrain, or the Board Edge, the unit stops
1″ short of them and each model in the Ambushing unit must take a Dangerous Terrain (1) Test. The unit
may then perform a Pivot (and must follow the Unit Spacing rule after the Pivot). None of these manoeuvres
prevent the unit from moving following the rules for Ambush afterwards.
Armoury
Aspen Bow – Shooting Weapon
Range 24″, Shots 1, Str 3, AP 0, Volley Fire.
This weapon always hits on a roll equal to or greater than its Aim.
Special Attacks
Mummy’s Curse
When the model with Mummy’s Curse is removed as a casualty, the model which caused the final wound suffers 1 hit
with Strength 6 and Armour Penetration 10. This is treated as a Ranged Attack. If more than one model was part of
the action which brought the downfall of the model with Mummy’s Curse, randomise which of those models suffers
the hit.
Hereditary Spell
Undying Dynasties do not have a regular Hereditary Spell. Instead, all Death Cult Hierarchs know the Hereditary
Attribute Spell Death is Only the Beginning (in addition to Path Attributes). Whenever the Wizard successfully casts a
non-Attribute non-Bound Spell of type Augment, the Hereditary Attribute Spell is automatically cast.
Ancient Mason’s
Characters Core Special Entombed*
Ordnance Menagerie
(Max. 40 %) (Min. 25 %) (No limit) (Max. 30 %)
(Max. 35 %) (Max. 35 %)
*Units with Underground Ambush
Characters (Max. 40 %)
Height Standard
Pharaoh Type Infantry
295 pts single model Base 20×20 mm
A mount marked with (MM) counts towards Mason’s Menagerie. Additionally, the mount and its rider count
towards Characters.
Global Adv Mar Dis Rsr Model Rules
4 6 5 0 Light Armour
Offensive Att Off Str AP Agi
4 6 5 2 3 Mummy’s Curse
Options pts Mount Options pts
Special Items up to 200 Skeletal Horse 30
Shield 5 Skeleton Chariot 50
Heavy Armour 15 Sha Guardian (MM) 365
Great Aspen Bow (4+) 15 Army Organisation Options
One choice only:
If a Pharaoh is the General, it may become Commander
Paired Weapons 10
of the Terracotta Army or Lord of the Barrow Legion
Halberd 15
(see Monarchs of Undeath page 5).
Great Weapon 20
Lance 20
d
A mount marked with (MM) counts towards Mason’s Menagerie. Additionally, the mount and its rider count
towards Characters.
Global Adv Mar Dis Rsr Model Rules
3 4 5 0 Light Armour
Offensive Att Off Str AP Agi
2 4 4 1 3 Mummy’s Curse
Options pts Mount Options pts
Special Items up to 100 Skeletal Horse 30
Shield 5 Skeleton Chariot 50
Heavy Armour 10 Sha Guardian (MM) 360
Aspen Bow (4+) 5
One choice only:
Paired Weapons 5
Great Weapon 10
Halberd 10
Lance 10
d
Height Standard
Death Cult Hierarch Type Infantry
125 pts single model Base 20×20 mm
Global Adv Mar Dis Rsr Model Rules
3 3 3 0
Offensive Att Off Str AP Agi
1 3 3 0 2
Magic Options pts Mount Options pts
Wizard Adept 75 Skeletal Horse 20
Wizard Master 225 Ark of Ages 145
Optional Model Rules
Soul Conduit: Universal Rule.
Cosmology Divination Evocation If the model is present on the Battlefield at the be-
Options pts
ginning of a friendly Magic Phase, you don’t draw a
Flux Card. Instead apply the following:
If Wizard Master:
Soul Conduit 25 5 Magic Dice
Hierophant 50 (both players)
Special Items up to 200 4+D3 Veil Tokens
Else: (Active Player)
Hierophant 20
Special Items up to 100
Light Armour 5
d
Height Standard
Tomb Harbinger Type Infantry
180 pts single model Base 20×20 mm
Global Adv Mar Dis Rsr Model Rules
3 4 5 0 Light Armour
Offensive Att Off Str AP Agi
3 4 4 0 Light Armour
Offensive Att Off Str AP Agi
2 4 4 1 3
Model Rules Options pts
Master of Stone: Universal Rule. Special Items up to 100
Right before the battle (during step 7 of the Deploy- One choice only:
ment Phase Sequence), and at the beginning of each Paired Weapons 5
friendly Player Turn, choose a friendly unit consist- Lance 10
ing entirely of models with Ensouled Statue within Mount Options pts
18″ of the Tomb Architect. This unit gains Forti- Skeletal Horse 20
tude (5+) until the start of your next Player Turn Amuut 40
or until the Tomb Architect is removed as a casualty, Skeleton Chariot 50
whichever comes first.
d
8″ 16″ C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str AP Agi
1 2 3 0 2 Harnessed
Height Large
Skeleton Chariot Type Construct
Base 50×100 mm
Global Adv Mar Dis Model Rules
C C C C+1
Offensive Att Off Str AP Agi
Height Large
Amuut Type Cavalry
Base 50×100 mm
Global Adv Mar Dis Model Rules
C C C C+1
Offensive Att Off Str AP Agi
Guard (2) 1 3 4 1 3 Lethal Strike, Magical Attacks, Poison Attacks, Aspen Bow
(5+)
Bound Spirits 2 2 2 0 2 Harnessed, Magical Attacks
Chassis 5 2 Impact Hits (D6), Inanimate
Model Rules
Sacred Ark: Universal Rule.
All friendly Wizards within 12″ of the Ark of Ages add +6″ to the range of their non-Bound Spells. Spells of type
Aura only add +3″ to their range.
Well of Souls: Universal Rule.
One use only. May be activated at the start of any of your Magic Phases. Until the start of your next Player Turn,
whenever either player would draw a Flux Card, they draw the Well of Souls Flux Card instead (if either player
doesn’t draw a Flux Card, that player ignores this effect).
Well of 5 Magic Dice When making a casting roll with 3 or more Magic
Souls (both players) Dice, all doubles count as triples. Note that a
Caster can suffer multiple Miscast effects from a
(Flux 5 Veil Tokens single casting roll. However no Miscast effect can
Card) (Active Player) be applied more than once.
d
Height Gigantic
Sha Guardian Type Beast
Base 50×100 mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Mason’s Menagerie.
Global Adv Mar Dis Model Rules
7 5 6 4 Eternal Guardian
Offensive Att Off Str AP Agi
1 2 3 0 2
Options pts Command Group Options pts
Spear free Champion 20
Musician 20
Standard Bearer 20
Banner Enchantment no limit
d
HeightStandard
Skeleton Archers Type Infantry
120 pts + 12 pts/extra model 10–30 models Base 20×20 mm
1 2 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Skeleton Cavalry Type Cavalry
190 pts + 17 pts/extra model 10–24 models 0–3 Units/Army Base 25×50 mm
Global Adv Mar Dis Rsr Model Rules
1 3 3 1
Offensive Att Off Str AP Agi
Height Large
Skeleton Chariots Type Construct
290 pts + 65 pts/extra model 3–10 models 0–5 Units/Army Base 50×100 mm
Global Adv Mar Dis Rsr Model Rules
3 3 4 1 Heavy Armour
Offensive Att Off Str AP Agi
1 3 4 0 Light Armour
Offensive Att Off Str AP Agi
Height Large
Tomb Cataphracts Type Cavalry
300 pts + 90 pts/extra model 3–6 models 0–3 Units/Army Base 50×100 mm
The unit additionally counts towards Entombed when taking Underground Ambush.
3 4 4 3 Light Armour
Offensive Att Off Str AP Agi
3 4 4 2 Light Armour
Offensive Att Off Str AP Agi
3 4 5 2 3
Options pts Command Group Options pts
One choice only: Champion 20
Paired Weapons 12/model Musician 20
Halberd 18/model Standard Bearer 20
Banner Enchantment no limit
d
Height Standard
Great Vultures Type Beast
155 pts + 25 pts/extra model 3–9 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Rsr Model Rules
3 3 4 1 3
Height Standard
Scarab Swarms Type Beast
140 pts + 50 pts/extra model 2–6 models 0–3 Units/Army Base 40×40 mm
The unit additionally counts towards Entombed when taking Underground Ambush.
3 4 4 2 Light Armour
Offensive Att Off Str AP Agi
Height Large
Sand Stalkers Type Beast
260 pts + 70 pts/extra model 3–7 models 0–3 Units/Army Base 50×100 mm
The unit additionally counts towards Entombed when taking Underground Ambush.
3 3 4 2
Offensive Att Off Str AP Agi
5 1 4 0
Offensive Att Off Str AP Agi
Entombed (Max. 30 %)
HeightLarge
Sand Scorpion Type Beast
160 pts single model 0–3 Units/Army Base 50×50 mm
4 4 5 2
Offensive Att Off Str AP Agi
5 4 8 3
Offensive Att Off Str AP Agi
Height Gigantic
Dread Sphinx Type Beast
480 pts single model 0–2 Units/Army Base 50×100 mm
Global Adv Mar Dis Rsr Model Rules
5 5 8 3
Offensive Att Off Str AP Agi
Height Large
Tomb Reapers Type Infantry
340 pts + 180 pts/extra model 2–4 models 0–3 Units/Army Base 50×75 mm
Global Adv Mar Dis Rsr Model Rules
Ground 6″ 12″ 10 2 Autonomous, Ensouled Statue, Fear, Fearless, Fly (6″, 12″),
Fly 6″ 12″ Light Troops, Swiftstride
Defensive HP Def Res Arm
4 5 5 2
Offensive Att Off Str AP Agi
4 5 5 2 4 Lethal Strike
Options pts
One choice only:
Halberd 15/model
Paired Weapons 15/model
d
5 4 6 3 Light Armour
Offensive Att Off Str AP Agi
Character Mounts
Skeletal Horse Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Att 1 Off 2 Str 3 AP 0 Agi 2 Harnessed
d
Skeleton Chariot Adv 8″ Mar 10″ Dis C Light Troops, Swiftstride
Large, Construct HP C Def C Res C Arm C+1
Skeletal Horse (2) Att 1 Off 2 Str 3 AP 0 Agi 2 Harnessed
Chassis Str 4 AP 1 Agi Impact Hits (D3+3), Inanimate
d
Amuut Adv 7″ Mar 14″ Dis C Ensouled Statue, Fear
Large, Cavalry HP C Def C Res C Arm C+1
Att 3 Off 3 Str 5 AP 2 Agi 3 Harnessed, Poison Attacks
d
Ark of Ages Adv 4″ Mar 8″ Dis C Sacred Ark, War Platform, Well of Souls
Large, Construct HP 5 Def C Res 5 Arm C+2 Aegis (5+)
Guard (2) Att 1 Off 3 Str 4 AP 1 Agi 3 Lethal Strike, Magical Attacks, Poison Attacks, Aspen Bow (5+)
Bound Spirits Att 2 Off 2 Str 2 AP 0 Agi 2 Harnessed, Magical Attacks
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Sha Guardian Adv 6″ Mar 12″ Dis C Ensouled Statue
Gigantic, Beast HP 7 Def 5 Res 6 Arm 4 Eternal Guardian
Att 4 Off 4 Str 5 AP 2 Agi 3 Harnessed, Lethal Strike, Poison Attacks
d
Core
Skeletons Adv 4″ Mar 8″ Dis 4 Rsr 7 Dust to Dust, Fearless, Scoring, Undead
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour, Shield
Att 1 Off 2 Str 3 AP 0 Agi 2
d
Skeleton Archers Adv 4″ Mar 8″ Dis 4 Rsr 6 Dust to Dust, Fearless, Scoring, Undead
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour
Att 1 Off 2 Str 3 AP 0 Agi 2 Aspen Bow (5+)
d
Skeleton Cavalry Adv 8″ Mar 16″ Dis 6 Rsr 4 Dust to Dust, Fearless, Scoring, Undead, Vanguard
Standard, Cavalry HP 1 Def 3 Res 3 Arm 1 Light Armour, Shield
Rider Att 1 Off 3 Str 3 AP 0 Agi 2 Light Lance
Skeletal Horse Att 1 Off 2 Str 3 AP 0 Agi 2 Harnessed
d
Special
Necropolis Guard Adv 4″ Mar 8″ Dis 8 Rsr 3 Bodyguard, Dust to Dust, Fearless, Scoring, Undead
Standard, Infantry HP 1 Def 3 Res 4 Arm 0 Light Armour
Att 1 Off 3 Str 4 AP 1 Agi 3 Lethal Strike, Magical Attacks, Poison Attacks
d
Tomb Cataphracts Adv 7″ Mar 14″ Dis 8 Rsr 2 Ensouled Statue, Fear, Fearless, Scoring
Large, Cavalry HP 3 Def 4 Res 4 Arm 3 Light Armour
Rider Att 2 Off 4 Str 4 AP 1 Agi 3 Lethal Strike, Halberd
Amuut Att 3 Off 3 Str 5 AP 2 Agi 3 Harnessed, Poison Attacks
d
Shabtis Adv 6″ Mar 12″ Dis 8 Rsr 2 Ensouled Statue, Fear, Fearless, Scoring
Large, Infantry HP 3 Def 4 Res 4 Arm 2 Light Armour
Att 3 Off 4 Str 5 AP 2 Agi 3
d
Great Vultures Adv 2″ Mar 4″ Dis 4 Rsr 3 Dust to Dust, Fearless, Fly (9″, 18″), Light Troops, Skirmisher,
Undead
Standard, Beast HP 2 Def 3 Res 4 Arm 0 Hard Target (1)
Att 3 Off 3 Str 4 AP 1 Agi 3
d
Scarab Swarms Adv 5″ Mar 10″ Dis 7 Rsr 5 Dust to Dust, Fearless, Light Troops, Skirmisher, Undead
Standard, Beast HP 5 Def 3 Res 2 Arm 0 Distracting, Hard Target (1)
Att 5 Off 3 Str 2 AP 1 Agi 3 Chitinous Tide, Poison Attacks
d
Ancient Ordnance
Shabti Archers Adv 6″ Mar 12″ Dis 8 Rsr 2 Ensouled Statue, Fear, Fearless, Scoring
Large, Infantry HP 3 Def 4 Res 4 Arm 2 Light Armour
Att 3 Off 4 Str 5 AP 1 Agi 3 Great Aspen Bow (5+)
d
Sand Stalkers Adv 7″ Mar 14″ Dis 8 Rsr 2 Ensouled Statue, Fear, Fearless, Light Troops
Large, Beast HP 3 Def 3 Res 4 Arm 2
Att 2 Off 3 Str 4 AP 1 Agi 3 Petrifying Gaze (3+), Halberd
d
Charnel Catapult Adv 4″ Mar 4″ Dis 4 Rsr 2 Dust to Dust, Fearless, Undead, War Machine
Large, Construct HP 5 Def 1 Res 4 Arm 0
Att 3 Off 2 Str 3 AP 0 Agi 2 Move or Fire, Charnel Catapult (5+)
d
Entombed
Sand Scorpion Adv 7″ Mar 14″ Dis 8 Rsr 2 Ensouled Statue, Fear, Fearless, Underground Ambush
Large, Beast HP 4 Def 4 Res 5 Arm 2
Att 4 Off 4 Str 5 AP 2 Agi 3 Lethal Strike, Poison Attacks
d
Mason’s Menagerie
Battle Sphinx Adv 5″ Mar 12″ Dis 8 Rsr 1 Ensouled Statue, Fearless
Gigantic, Beast HP 5 Def 4 Res 8 Arm 3
Rider (4) Att 2 Off 4 Str 4 AP 1 Agi 3 Lethal Strike, Light Lance
Battle Sphinx Att 4 Off 4 Str 5 AP 2 Agi 1 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed, Poison
Attacks
d
Dread Sphinx Adv 6″ Mar 12″ Dis 8 Rsr 1 Autonomous, Ensouled Statue, Fearless, Fly (6″, 12″), Light
Troops
Gigantic, Beast HP 5 Def 5 Res 8 Arm 3
Att 5 Off 5 Str 5 AP 1 Agi 0 Colossal Kopesh, Lethal Strike, Poison Attacks
d
Shooting Weapons
Name Artillery Aim Range Str AP Shots Rules
Quick to Fire
Petrifying Gaze - 3+ 12″ 2 10 D6+1
to wound against Agility
Aspen Bow - 5+/4+* 24″ 3 0 1 Volley Fire
Great Aspen Bow - 5+/4+* 36″ 5 2 1 Volley Fire
Area Attack (1×5)
Giant Aspen Bow - 5+ 48″ 3 [6] 10 1
[Multiple Wounds (D3)]
[Multiple Wounds (D3,
Charnel Catapult (1) Catapult (4×4) 5+ 12–60″ 3 [7] 0 [4] 1
Clipped Wings)]
Flaming Attacks
Magical Attacks
Charnel Catapult (2) Catapult (6×6) 5+ 12–48″ 3 0 1
Panic Test at 1 casualty and
with −1 Discipline
*4+ for Characters, 5+ for anyone else.
Resurrected
Pharaoh, Nomarch, Death Cult Hierarch, Tomb Harbinger, Tomb Architect, Battle
1
Sphinx, Dread Sphinx, Colossus
Casket of Phatep, Tomb Cataphracts, Shabtis, Shabti Archers, Sand Stalkers, Charnel
2
Catapult, Sand Scorpion, Tomb Reapers
3 Skeleton Chariots, Necropolis Guard, Great Vultures
4 Skeleton Cavalry, Skeleton Scouts
5 Scarab Swarms
6 Skeleton Archers
7 Skeletons