The Effects of Online Gaming To The Physical Health of The Grade 11 Humanities and Social Science Students at Nasugbu East Senior High School 4
The Effects of Online Gaming To The Physical Health of The Grade 11 Humanities and Social Science Students at Nasugbu East Senior High School 4
The Effects of Online Gaming To The Physical Health of The Grade 11 Humanities and Social Science Students at Nasugbu East Senior High School 4
Chapter 1
the theoretical and conceptual framework, the scope and limitation of the
not entail drug usage, is the term used to describe video game addiction.
computer games, are other terms for it (Greenfield & Young, 2009). According
to Mehroof et al. (2010), excessive computer game use can have an impact on a
and hostility. These are signs that a person is developing a gaming addiction.
pictures of video games, parts of the brain linked to drug addiction urges also
"excessive gaming" and "addictive gaming." These categories differ from one
another in that, although two gamers may play for the same amount of hours
every day, they may have very different psychological motivations and
interpretations of what gaming means in their lives. Not the amount of time
spent gaming, but rather the detrimental effects on other aspects of life, should
PROBLEM
2
behavioral traits that are linked to more well-known types of addiction, such as
mood manipulation, tolerance, and relapse. Men play video games online the
most. Higher levels of online gaming addiction among male gamers are
associated with older ages, lower levels of self-esteem, and lower levels of
uncommon. Men are more prone than girls to become addicted to video games.
Girls are more inclined to play platform and puzzle games, whereas boys are
more likely to play violent or aggressive games (Griffiths, 2008). 3.5% to 1.5%
skills. Sixty-three percent of the German teenagers in the sample met the
(2018), these teenagers were primarily male and had little formal schooling.
PROBLEM
3
al. 2010). Finding out the effect of online games is the goal of this study.
2. What are the effects of online game addiction to the student’s physical
health?
(“Emerging Measures and Models”) of the fifth edition of the Diagnostic and
recurrent use of the Internet to engage in games, often with other players,
DSM-5 asserts that further empirical evidence is needed to confirm the nine
PROBLEM
4
criteria proposed for the clinical diagnosis of IGD, and to formally define IGD as
a mental disorder in future editions of the DSM. Of the nine criteria, seven
criteria are identical to those of gambling disorder and five criteria to substance
use disorder (Petry et al., 2014), and refer to preoccupation with Internet
excessive use of Internet games, deceiving family members, use Internet games
1.4 Hypothesis
Ha: There is a significant difference on the effect of online games to the physical
health of the Grade 11 Humanities and Social Science Students at Nasugbu East Senior
Nasugbu East Senior High School students when grouped according to profile
variables.
about the effects Online Gaming to the Grade 11 Students. This study also
PROBLEM
5
includes the student’s personal information such as their age and sex as well
and in their physical health, finally, this study is also limited to 25 Grade 11
Humanities and Social Science students, male and female, enrolled in the first
semester, the School Year 2023-2024, Nasugbu East Senior High School. Each
Students. This study may give information to the students about how
Teachers. This study may serve as the way to the teachers to determine
the students who are addicted to online games so they can help the students to
Family. This study is significant to the family because it may help them
interested in this study. It will serve as their basis and their background about
their research.
responsibilities.
https://my.clevelandclinic.org/health/diseases/23124-video-game-
addiction
disorders/impulse-control-disorder
https://www.verywellhealth.com/escapism-7565008
Tolerance- Some studies suggest that the need to increase time spent on
gaming may not necessarily equate to the need for an increasing dose, as other
factors beyond time spent gaming can motivate and maintain excessive
behavior https://pubmed.ncbi.nlm.nih.gov/36878146/
https://my.clevelandclinic.org/health/articles/22581-dopamine
https://www.verywellmind.com/how-to-maintain-interpersonal-
relationships-5204856
https://medicine.umich.edu
adolescents with problem gaming and internet gaming disorder due to the
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9853338/
PROBLEM
8
assertiveness training.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2683741/