9401-Article Text-17650-1-10-20200718
9401-Article Text-17650-1-10-20200718
9401-Article Text-17650-1-10-20200718
05
Abstract
The impact of gaming addiction to all the university students in Malaysia have been concerned by the
public as it can cause a lot of problem especially on violence behaviour and the development of narcissistic
personality traits. This research aimed to examine the relationship between gaming addiction, aggressive
behaviour and narcissistic personality traits among university students in Malaysia among university
students in Malaysia. The target sample will be 100 university students between 18 to 30 years old from
universities in Malaysia. The survey will include three instruments which are Internet Gaming Disorder Test
questionnaire, Aggression Questionnaire and Narcissistic Personality Inventory. The result of data analysis
showed that gaming addiction and aggressive behaviour have significantly positive correlation but there is
no relationship found between gaming addiction and narcissistic personality traits. The implication of this
research is gaming addiction might cause gamer that are addicted to possess aggressive behaviour.
Keywords: Aggressive behaviour, gaming addiction, narcissistic personality traits, university students.
Age SD 4.64
because this age ranges have the most percentage in the **p<0.01
data collected which is 59.9 percent.
Table 5. Correlation between Gaming Addiction
Table 2. Number of Students in Each Faculty and Narcissistic Personality Traits
Faculty n P Variable r P
Faculty of Business and Information Gaming Addiction 1 0.00
36 32.1
Science
Narcissistic Personality Traits -0.02 0.82
Faculty of Science 3 2.7
**p<0.01
Faculty of Social Science and Liberal Arts 14 12.1
Faculty of Engineering and Technology 24 20.9 The relationship between gaming addiction and
Faculty of Computer and Information
aggressive behaviour, narcissistic personality traits
16 13.8 was explored by using the Pearson’s product moment
Technology
Faculty of Creative Arts and Design 3 2.6
correlation. The result in TABLE 4 show that gaming
addiction (r=1, p<0.01) and aggressive behaviour (r=.39,
Faculty of Hospitality 2 1.7
p<0.01) were significantly associated. As opposed to the
Faculty of Medicine and Health Science 6 5.2 hypothesis the correlation coefficient showed that there
Faculty of Divinity 1 0.9 was positive weak correlation between gaming addiction
Faculty of Architecture and Surveying 3 2.7 and aggressive behaviour. This also mean that gaming
addiction promoted gamer toward aggressive behaviour.
For the numbers of participants in faculty based on However, Table 5 shows that there is no significant
TABLE 2, most of the participants are from the faculty relationship between gaming addiction and narcissistic
of Business and Information Science which consists of personality traits. This is most probably due to the fact
32.1 percent of participants. The lowest participant’s that gamer that participate in this research are from
percentage is 0.9 which come from the faculty of Malaysia which is a country that are more collectivistic
Indian Journal of Public Health Research & Development, May 2020, Vol. 11, No. 05 623
oriented compared to those western countries such as personality traits so that everyone can gain a better
United States of America. understanding in this area of knowledge. By the way,
we need to advice our friends and any relatives that
Conclusions, Implications and have narcissistic personality traits to seek help from
Recommendation professional psychologist or counsellor to prevent them
The conclusion for this research study is online developed into narcissistic personality disorder which
game such as Massively Multiplayer Online Role is one of the mental illness that have the symptoms
Playing Game are more competitive and include a lot of of abnormal behaviour that are characterized by the
aggressive stuff because a lot of online games involved exaggerated feelings of excessive need for admiration,
violent content such as Dota 2, Righteous Army, Counter self-importance, and lack of empathy towards those
Strike series, Left 4 Dead and Dead By Daylight where people that are in trouble with their life16.
the player that take on the killer role need to find and Conflict of Interest: The authors certify there is no
sacrifice all the survivors to the sacrificial hooks so they conflict of interest for this manscript.
can win the game10. Game that are violence in nature can
seriously causes aggressive behaviour of the player that Source of Funding: This research is funded by
are addicted to the game itself. Based on the demographic UCSI University.
information, most of the participants are males because
Ethical Clearance: The ethical considerations for
they are 91% of male game addict compared to female
this paper cleared and all inform consent collected from
that only have 9 percent. This result is congruent with
respondents.
the findings of an ethnographic and grounded theory
research which concluded that men are more likely than
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