SCE + Idoneth Ally 1500

Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

New Roster (Age of Sigmar) [1,500pts]

**Contest of Generals** 1,000 (Order - Stormcast Eternals) [1,500pts]

Leader [360pts]

Akhelian King [220pts]


Selections: Bladed Polearm, Deepmare Mount, Falchion
Categories: AKHELIAN KING, HERO, ORDER, AKHELIAN, IDONETH DEEPKIN, 9 OR LESS WOUNDS
LEADER, LEADER, AELF, DEEPMARE
Unit: Akhelian King, Unit Abilities: Akhelian Paragon, Deepmare Horn, Fly, Lord of Tides, Wave
Rider, Weapon: Bladed Polearm, Deepmare's Fanged Jaw and Talon's, Deepmare's Lashing Tails,
Falchion

Unit Move Wounds Bravery Save Ref


Akhelian King 14" 7 10 3+

Unit
Ability Details Ref
Abilities
Akhelian Add 1 to hit rolls for attacks made with melee weapons by friendly AKHELIAN
Paragon units (excluding mounts) wholly within 9" of this unit.
Deepmare After this unit makes a charge move, you can pick 1 friendly enemy unit within 1"
Horn of t his unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.
Fly This unit can fly.
Once per battle, at the end of your charge phase, you can pick up to D3 different
friendly IDONETH DEEPKIN units wholly within 12" of any friendly units with this
Lord of
ability. If you do so, until the end of that turn, the units you picked are affected by
Tides
the High Tide ability from the Tides of Death table in addition to any other
abilities from the Tides of Death table they are affected by.

Wave This unit's Bladed Polearm has a Rend characteristic of -3 and a Damage
Rider characteristic of 3 if this unit made a charge move in the same turn.

To To
Weapon Type Range Attacks Rend Damage Ref
Hit Wound
Bladed Polearm Melee 2" 3 3+ 2+ -2 2
Deepmare's Fanged Jaw and
Melee 2" 3 3+ 3+ -1 D3
Talon's
Deepmare's Lashing Tails Melee 2" 3 3+ 3+ - 2
Falchion Melee 1" 3 3+ 3+ - 1

Lord-Imperatant [140pts]
Selections: Blessed Warhammer, General, Stormcaller Baton, Vicious Beak and Claws
Categories: 9 OR LESS WOUNDS LEADER, LEADER, ORDER, STORMCAST ETERNALS,
THUNDERSTRIKE, HERO, LORD-IMPERATANT, LORD, CHAMPION, GENERAL
Unit: Lord-Imperatant, Unit Abilities: Companion, Distinguished Leader, Guided by Lightning,
Weapon: Blessed Warhammer, Stormcaller Baton, Vicious Beak and Claws
Arcane Tome
Selections: Arcane Bolt, Mystic Shield
Categories: ARTEFACT
Artefact: Arcane Tome, Spell: Arcane Bolt, Mystic Shield

Artefact Artefact Details Ref


HERO that does not have the WIZARD, PRIEST or KHORNE keyword.
The bearer becomes a WIZARD that can only cast Core Rules
Arcane
Arcane Bolt, Mystic Shield and spells to summon endless spells on your Errata April
Tome
army roster. They can attempt to cast 1 spell in your hero phase and 2023 p10
attempt to unbind 1 spell in the enemy hero phase.’

Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before your next
Arcane hero phase, you can pick 1 enemy unit within range and visible to
5 12"
Bolt the caster. That unit suffers 1 mortal wound. If that unit is within
3" of the caster, it suffers D3 mortal wounds instead of 1.
If successfully cast, pick 1 friendly unit wholly within range and
Mystic
5 12" visible to the caster. Add 1 to save rolls for attacks that target that
Shield
unit until your next hero phase.

Unit Move Wounds Bravery Save Ref


Lord-Imperatant 5" 7 9 3+

Unit Abilities Ability Details Ref


A Lord-Imperatant is accompanied by a Gryph-hound that attacks with its
Vicious Beak and Claws. The Gryph-hound must remain within 1" of the
Companion
Lord-Imperatant. For rules purposes, the Lord-Imperatant and Gryph-hound
are treated as a single model.
Distinguished Once per turn, this unit can issue a command ability without a command
Leader points being spent.
Once per turn, at the end of your movement phase, if any friendly units with
this ability are on the battlefield, you can say that they will guide the arrival of
Sigmar's warriors. If you do so, pick 1 friendly STORMCAST ETERNALS
Guided by
THUNDERSTRIKE unit with a Wounds characteristic of 3 or less that is in
Lightning
reserve. When you use the Scions of the Storm ability to set-up that unit on
the battlefield in that phase, you can set it up more than 7" from all enemy
units instead of more than 9".

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Blessed Warhammer Melee 1" 4 3+ 3+ -1 2
Stormcaller Baton Missile 18" D6 3+ 3+ -1 1
Vicious Beak and Claws Melee 1" 4 3+ 4+ - 1

Battleline [310pts]
Annihilators with Meteoric Grandhammers [200pts]
Selections: 3 Annihilators with Meteoric Grandhammers [200pts], Meteoric Grandhammer
Categories: ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PALADIN,
ANNIHILATORS WITH METEORIC GRANDHAMMER, INFANTRY, BATTLELINE
Unit: Annihilators with Meteoric Grandhammers, Unit Abilities: Blazing Impact, Champion, Force
of a Falling Star, Weapon: Meteoric Grandhammer

Unit Move Wounds Bravery Save Ref


Annihilators with Meteoric Grandhammers 4" 3 7 3+

Unit
Ability Details Ref
Abilities
After this unit is set up on the battlefield for the first time, roll a dice for each
enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds.
Blazing
Impact
In addition, you can re-roll charge rolls for this unit if it was set-up on the
battlefield in the same turn.
1 model in this unit can be an Annihilator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Meteoric Grandhammer.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this
Force of a unit and roll a number of dice equal to the unmodified charge roll for that charge
Falling move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the
Star roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal
wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Meteoric Grandhammer Melee 2" 3 3+ 2+ -2 3
Sequitors [110pts]
Selections: 5 Sequitors [110pts]
Categories: ORDER, SACROSANCT, STORMCAST ETERNALS, SEQUITORS, REDEEMER,
BATTLELINE, INFANTRY
Unit: Sequitor, Unit Abilities: Champion, Sequitor Aetheric Channelling

Unit Move Wounds Bravery Save Ref


Sequitor 5" 2 7 4+

Unit
Ability Details Ref
Abilities
1 model in this unit can be a Sequitor Prime. Add 1 to the Attacks
characteristic of that model's Sacrosanct Weapons or Stormsmite Greatmace.
Champion
If a Sequitor-Prime is armed with Sacrosanct Weapons and a Soulshield, if
can also carry a Redemption Cache.
At the start of the combat phase, you must say if this unit will channel aetheric
power into its weapons or its shields.
Sequitor
If you choose its weapons, until the end of that phase, if the unmodified hit roll
Aetheric
for an attack made by this unit is 6, that attack scores 2 hits on the target
Channelling
instead of 1. Make a wound and save roll for each hit.

If you choose its shields, until the end of that phase, this unit has a ward of 5+.

Other [830pts]

Aetherwings [70pts]
Selections: 3 Aetherwings [70pts], Beak and Claws
Categories: AETHERWINGS, ORDER, STORMCAST ETERNALS, OTHER
Unit: Aetherwing, Unit Abilities: Fly, Marked for Destruction, Swooping Hunters, Weapon: Beak
and Claws

Unit Move Wounds Bravery Save Ref


Aetherwing 12" 2 6 -

Unit
Ability Details Ref
Abilities
Fly This unit can fly.
Add 1 to hit rolls for attacks made with missile weapons by friendly
Marked for
VANGUARD-RAPTORS units if the target is within 12" of any friendly units
Destruction
with this ability.
Swooping
This unit can retreat and still charge later in the same turn.
Hunters

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Beak and Claws Melee 1" 2 4+ 3+ - 1
Castigators [90pts]
Selections: 3 Castigators [90pts], Heavy Stock, Thunderhead Greatbow
Categories: ORDER, SACROSANCT, STORMCAST ETERNALS, CASTIGATORS, JUSTICAR,
OTHER, INFANTRY
Unit: Castigator, Unit Abilities: Burst of Celestial Energy, Castigator Aetheric Channelling,
Champion, Weapon: Heavy Stock, Thunderhead Greatbow

Unit Move Wounds Bravery Save Ref


Castigator 5" 2 7 4+

Unit
Ability Details Ref
Abilities
Burst of If the unmodified hit roll for an attack made with a Thunderhead Greatbow that
Celestial targets a MALIGNANT or DAEMON unit is 6, that attack scores 2 hits on the
Energy target instead of 1. Make a wound and save roll for each hit.
At the start of the shooting phase, you must say whether this unit will increase
either the accuracy or the power of its Thunderhead Greatbows.
Castigator
If you pick accuracy, until the end of that phase, add 1 to hit rolls for attacks
Aetheric
made with this unit's Thunderhead Greatbows.
Channelling
If you pick power, until the end of that phase, this unit's Thunderhead
Greatbows have a Rend characteristic of -2 instead of -1.
1 model in this unit can be a Castigator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Thunderhead Greatbow.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Heavy Stock Melee 1" 2 4+ 3+ - 1
Thunderhead Greatbow Missile 18" D3 3+ 3+ -1 1

Questor Soulsworn [210pts]


Selections: 6 Questor Soulsworn
Categories: ORDER, STORMCAST ETERNALS, OTHER, THUNDERSTRIKE, QUESTOR
SOULSWORN, INFANTRY
Unit: Questor Soulsworn, Unit Abilities: Ordained Quest, Weapon: Soulsworn Weapons

Unit Move Wounds Bravery Save Ref


Questor Soulsworn 5" 3 8 3+

Unit
Ability Details Ref
Abilities
Ordained For the purposes of contesting objectives wholly outside your territory, each
Quest model in this unit counts as 3 models.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Soulsworn Weapons Melee 2" 3 3+ 3+ -1 2
Vanguard-Raptors with Longstrike Crossbows [230pts]
Selections: 3 Vanguard-Raptors with Longstrike Crossbows [230pts], Beak and Claws, Heavy
Stock, Longstrike Crossbow
Categories: JUSTICAR, VANGUARD-RAPTORS, ORDER, STORMCAST ETERNALS, O THER,
VANGUARD-RAPTORS WITH LONGSTRIKE CROSSBOWS, PRIORITY TARGET, INFANTRY
Unit: Vanguard-Raptor with Longstrike Crossbow, Unit Abilities: Champion, Headshot, Weapon:
Beak and Claws, Heavy Stock, Longstrike Crossbow

Unit Move Wounds Bravery Save Ref


Vanguard-Raptor with Longstrike Crossbow 5" 2 7 4+

Unit
Ability Details Ref
Abilities
1 model in this unit can be a Raptor-Prime. That model is Battletome:
accompanied by an Aetherwing armed with a Beak and Claws. For Stormcast
Champion
rules purposes, the Aetherwing is considered to be a companion Eternals Errata
(core rules, 22.3.1). April 2023 p2
If the unmodified hit roll for an attack made with a Longstrike
Headshot Crossbow is 6, the target suffers 2 mortal wounds and the attack
sequence ends (do not make a wound or save roll).

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Beak and Claws Melee 1" 2 4+ 3+ - 1
Heavy Stock Melee 1" 2 4+ 3+ - 1
Longstrike Crossbow Missile 30" 2 3+ 2+ -2 2
Xandire's Truthseekers [230pts]
Selections: Beak and Talons, Bow Stave, Broadsword, Great Hammer, Stormcaller Bow
Categories: OTHER, ORDER, STORMCAST ETERNALS, HAMMERS OF SIGMAR, XANDIRE'S
TRUTHSEEKERS, UNIQUE, INFANTRY
Unit: Xandire's Truthseekers, Unit Abilities: Blazing Arrows, Kinetic Lodestone, Lantern Astrala,
Weapon: Beak and Talons, Bow Stave, Broadsword, Great Hammer, Stormcaller Bow

Unit Move Wounds Bravery Save Ref


Xandire's Truthseekers 5" 5 8 3+

Unit
Ability Details Ref
Abilities
If the unmodified hit roll for an attack made with this unit’s Stormcaller Bow is 6,
Blazing
the target suffers 2 mortal wounds and the attack sequence ends (do not make
Arrows
a wound roll or save roll).
After an enemy unit finishes a charge move within 3" of Dhoraz Giant-fell, roll a
Kinetic
dice. On a 3+, that unit suffers D3 mortal wounds. If that unit has a mount or is a
Lodestone
Monster, it suffers 3 mortal wounds instead of D3.
Once per turn, at the end of the charge phase, you can pick 1 enemy unit within
Lantern
9" of this unit. Add 1 to hit rolls for attacks made by friendly Stormcast Eternals
Astrala
units that target that enemy unit in the following combat phase.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Beak and Talons Melee 3" 3 3+ 4+ - 1
Bow Stave Melee 1" 2 3+ 4+ - 1
Broadsword Melee 1" 5 3+ 3+ -1 2
Great Hammer Melee 1" 3 3+ 3+ -3 2
Stormcaller Bow Missile 24" 3 2+ 3+ -2 2

Allegiance
Allegiance
Categories: ALLEGIANCE
Allegiance: Stormcast Eternals
Selections: Knights Excelsior
Battle Trait: Blaze of Glory, Scions of the Storm, Storm of Annihilation, Stormhosts

Battle Trait Battle Trait Details Ref


If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy
unit, before removing that model from play, pick 1 enemy unit within 1" of that
Blaze of model and roll a number of dice equal to the Wounds characteristic of that
Glory model. Add 1 to the number of dice you roll if the slain model has the
THUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at
the end of that phase.
During deployment, instead of setting up a SCIONS OF THE STORM
STORMCAST ETERNAL unit on the battlefield, you can place it to one side
and say that it is set up in the Celestial Realm as a reserve unit. You can set
Scions of
up 1 unit in the Celestial Realm for each SCIONS OF THE STORM
the Storm
STORMCAST ETERNALS unit you have set up on the battlefield. At the end
of your movement phase, you can set up 1 or more of the reserve units in the
Celestial Realm on the battlefield, more than 9" from all enemy units.
Once per turn, at the start of the combat phase, you can pick 1 friendly
KNIGHTS EXCELSIOR PALADIN unit on the battlefield. Until the end of that
Storm of phase, when you pick that unit to fight, pick 1 enemy unit within 1" of that unit.
Annihilation If the number of models in that enemy unit is greater than the number of
models in that PALADIN unit, add 1 to hit and wound rolls for attacks made by
that PALADIN unit that target that enemy unit until the end of that turn.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1).
All STORMCAST ETERNALS units in your army gain the keyword of the
subfaction you picked, and you can use the allegiance abilities for that
Stormhosts
subfaction. If a unit already has a different subfaction keyword on its warscroll,
it cannot gain another one. This does not preclude you from including the unit
in your army, but you cannot use the allegiance abilities for its subfaction.

Game Options

Game Type
Selections: 1500 Points
Categories: GAME OPTIONS, VANGUARD
Grand Strategy
Selections: Sever the Head
Categories: GAME OPTIONS, GRAND STRATEGY
Grand Strategy: Sever the Head

Grand
Description Ref
Strategy
Sever When the battle ends, you complete this grand strategy if there are no HEROES
the Head from your opponent's starting army on the battlefield.

Created with BattleScribe

You might also like