LVL1 Paladin

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Paladin (1) Haunted One

CLASS & LEVEL BACKGROUND PLAYER NAME


'The Knight'
Goblin
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 2 30
2 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

15 PERSONALITY TRAITS

Hit Point Maximum


2 Strength
DEXTERITY

2
2

1
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
1 Intelligence
14 ● 3 Wisdom
● 4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
1
2 Acrobatics (Dex) Total SUCCESSES
12 Animal Handling (Wis)
1
1d10 FAILURES
● 3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 4 Athletics (Str)

1 2

1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
1 Insight (Wis)
Longswrd +4 1d10+2 You can see in dim light within 60 feet of you
12
as if it were bright light and in darkness as if it
● 4 Intimidation (Cha) Glaive +4 1d10+2 were dim light. You discern colors in that
WISDOM 1 Investigation (Int) darkness only as shades of gray.
1 Medicine (Wis)
Javelin +4 1d6+2
Fey Ancestry
1 1 Nature (Int)
Longsword: 1d8 Slashing,
You have advantage on saving throws you
make to avoid or end the charmed condition
1 Perception (Wis)
12 Versatile (1d10) on yourself.
2 Performance (Cha)
Fury of the Small
2 Persuasion (Cha) Javelin: 1d6 Piercing, Thrown
CHARISMA When you damage a creature with an attack
1 Religion (Int) (30/120) or a spell and the creature’s size is larger
2 2 Sleight of Hand (Dex)
than yours, you can cause the attack or spell
to deal extra damage to the creature. The
2 Stealth (Dex) Glaive: 1d10 Slashing, Heavy, extra damage equals your proficiency bonus.
14 ● 3 Survival (Wis) Reach, Two-Handed You can use this trait a number of times
SKILLS ATTACKS & SPELLCASTING equal to your proficiency bonus, regaining all
expended uses when you finish a long rest,
and you can use it no more than once per
11 PASSIVE WISDOM (PERCEPTION) turn.
CP
Monster Hunters pack
Nimble Escape
Jar of Pickled Ghoul's You can take the Disengage or Hide action
All Armors, Shields
SP 1 tongue as a bonus action on each of your turns.

Glaive Background Feature: Heart of Darkness


EP
Those who look into your eyes can see that
Simple and Martial Weapons you have faced unimaginable horror and that
Chain Mail you are no stranger to darkness. Though
GP
they might fear you, commoners will extend
Longsword you every courtesy and do their utmost to
PP help you. Unless you have shown yourself to
Javelin (5) be a danger to them, they will even take up
arms to fight alongside you, should you find
yourself facing an enemy alone.
Explorer's pack
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

DIVINE SENSE
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in
Point Buy your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the
location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial,
fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the
presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Weapon Charm: Valda's You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all
expended uses.
Spire of Secrets.
LAY ON HANDS
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With
that pool, you can restore a total number of hit points equal to your paladin level x 5 . As an action, you can touch a creature
and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in
your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one
poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands,
expending hit points separately for each one.
This feature has no effect on undead and constructs.

Feat: Slasher
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by
10 feet until the start of your next turn.

When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next
turn, the target has disadvantage on all attack rolls.

ADDITIONAL FEATURES & TRAITS

Weapon Charm, Feather (Common). This gold charm of a


feather feels unusually light. While attached, this
weapon weighs half as much as usual. Small creatures
can effectively use the weapon, even if it has the
Heavy property.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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