Fallout - Miniatures The-Disciples Assembly-Guide
Fallout - Miniatures The-Disciples Assembly-Guide
Fallout - Miniatures The-Disciples Assembly-Guide
30mm
x10
PSYCHO (GRUNT) S P E C I A L ♥
4 4 4 3 4 4 2 1
S P E C I A L ♥
5 3 4 4 3 4 2 1 No more than half of the Grunts
in a crew can be Wasters.
Weapon Sets
No more than three Psychos Weapon Sets
in a crew can have the same No more than three Wasters in a
Weapon Set. crew can have the same Weapon
★ Short Hunting Rifle (15) Set.
★ Light Handmade Rifle (20) ★ Short Hunting Rifle (10)
★ Pipe Revolver and Hand Weapon (21) ★ Pipe Revolver and Hand Weapon (14)
★ 10mm Pistol and Machete (21) ★ 10mm Pistol and Hand Weapon (15)
DISCIPLES WEAPONS
WEAPON TYPE TEST TRAITS EFFECT
Aim (+1),
Pipe Revolver Pistol (12") 3A Pierce
CQB
Marksman’s
Rifle (30") 2P Aim (+3) Suppress (3)
Handmade Rifle
Aim (+1),
Ranger’s Hunting Rifle Rifle (18") 3P Pierce
Bladed
Area (2"),
CQB,
Nuka Grenade Grenade (8") 5A Irradiate, Maim
One and
Done
Improvised Weapon 1
SKILLS
BUTCHER
S tr 6
RAIDER, DISCIPLE
P er 7
SPECIALTIES E nd 7
Weak Spot: 1 blank face is treated as C ha 4
Assassin: Any one gets silenced mod for free. I nt 6
A gi 6
L uc 4
A: 154. B:156 ARMOR
CAPS Disciples Armor 3
Choice of :
AWARENESS ABILITIES GEAR Weapon Loadout A or
3
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Handmade Rifle 2 4 + 3
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
.44 Pistol x 2 3 + 3
Machete 1 3 + 2
SKILLS
SURVIVALIST
S tr 4
RAIDER, DISCIPLE
P er 6
SPECIALTIES E nd 5
C ha 2
I nt 5
A gi 5
L uc 3
A:91. B:83 ARMOR
CAPS Raider Sturdy Armor 2
Choice of : 2
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Handmade Rifle 2 4 + 3
Improvised Weapon 1
SKILLS
VETERAN S tr 5
RAIDER, DISCIPLE P er 6
SPECIALTIES E nd 6
Versatile: Prior to a Skill Test, may spend up to one to gain 1 / / bonus. C ha 3
I nt 6
A gi 5
L uc 4
A: 125. B:157 ARMOR 3
CAPS Raider Heavy Armor
Choice of : 3
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
If damage is caused, target takes
Syringer 1* no damage but gains
3 + 2*
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Missile Launcher 2 : 3 + 3
1-2 3-4 5+
Improvised Weapon 1
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
10mm Pistol x 2 2 + 2
Machete 1 3 + 2
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Pipe Revolver x 2 2 + 3
Disciples Blade 2 3 + 2
SKILLS
VETERAN S tr 5
Permission to photocopy for personal use.
SKILLS
TORMENTOR
S tr 5
RAIDER, DISCIPLE P er 5
SPECIALTIES E nd 6
Brutal: Gain C ha 3
I nt 6
A gi 6
L uc 4
A: 141. B:143 ARMOR
CAPS Raider Heavy Armor
3
Choice of : 3
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Plasma Rifle 2 / 3 4 +
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
SKILLS
BUTCHER
SKILLS
SCAVVER
S tr 3
RAIDER, DISCIPLE P er 4
SPECIALTIES E nd 4
C ha 2
I nt 4
A gi 5
L uc 3
A:84. B:86 ARMOR
CAPS Disicples Armor
3
Choice of : 3
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Pipe Revolver x 2 2 + 3
Disciples Blade 2 3 + 2
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
10mm Pistol x 2 2 + 2
Disciples Blade 2 3 + 2
SKILLS
SURVIVALIST
Grenade
1-2 3-4
SKILLS
WASTER
S tr 3
RAIDER, DISCIPLE P er 5
SPECIALTIES E nd 4
C ha 2
I nt 4
A gi 4
L uc 3
A:60. B:58 ARMOR
CAPS Raider Light Armor
1
Choice of : 1
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Pipe Revolver x 2 2 + 3
Disciples Blade 2 3 + 2
! A(a) ! ! A(b)
1 2 3
11 10
!a
B( ) !b
B( )
7 6
4
! C(b)
! C(a)
9 5 8
SURVIVALIST A !
35 36
37
38
! A(a) ! A(b)
40 39
! B(a) ! B(b)
42
41
FACTION PSYCHO 1 !
43 44
45
46
! A(a) ! A(b)
50
49
! B(a) ! B(b)
48
47
PILLAGER/PSYCHO 2
!
51 52
! A(a) ! A(b)
55 54
! B(a) ! B(b)
53
57 56
SURVIVALIST/SCAVER 2 !
58 59
60
61
! A(a) ! A(b)
63
62
! B(a) ! B(b)
64
65
WASTER/WASTER 1 !
66 67
68
69
! A(a)
! B(b)
70
71
! B(a) ! B(b)
72
73
VETERAN/BUTCHER 1 !
12 13 14
15
16
! A(a) ! A(b)
18 17
! B(a) ! B(b)
23
22 21
! C(a) ! C(b)
20
19
TORMENTOR/BUTCHER 2 !
24 25 26
27
28
! A(a) ! A(b)
34
33
! B(a) ! B(b)
31
32
! C (a) ! C(b)
30 29
SCAVER/WASTER 2 !
74 75
76
77
! A(a) ! A(b)
79
78
! B(a) ! B(b)
80
81
WASTER A !
82 83
84
85
! A(a) ! A(a)
88
89
! B(b) ! B(b)
86
87
BASE TOPPERS AND ACCESSORIES
!
90 91 92 93 94 95 96
102 104