Alter 2
Alter 2
Alter 2
Would that I did not have to ask for your help, but dark forces are assembling
on the fringes of the Empire. Loretome has revealed that they have gathered at
the edge of the Sea of Claws. Their location can mean only one thing: my foolish
apprentice is returning from beyond the Northern Chaos Wastes to once again
make war against us.
The empire will soon have need of Heroes once again. Your predecessors were
also of humble beginnings, but they rose to the challenges placed before them. If
you are to inherit their mantle, you must prove yourselves worthy. The trials
you will soon undertake will determine if you are able to challenge Zargon's
ambitions.
NOTES:
A A Potion of Healing, capable of restoring up to four lost Body Points, sits atop
this table.
NOTES:
C This treasure chest trapped with a needle trap. If a Hero searches for treasure
before the trap is disarmed, he will lose one Body Point. The chest itself
contains 95 gold coins.
D This is Ghrag, captain of the Orc raiders. He has the following stats:
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MOVEMENT ATTACK DEFEND BODY MIND
9 4 4 2 3
—————— —————— —————— —————— ——————
Ghrag can also attack at range with two combat dice like any other Orc Boss.
E Most of the arms and armor hanging on this rack are of Orcish make and of
no use to the Heroes, but one shield of passable quality hangs on the end of
the rack, which the Heroes may take.
NOTES:
When Hasan is slain, the first Hero to search for treasure will find the Mirror
Ring Artifact.
NOTES:
A This treasure chest contains a Magical Throwing Dagger. Bram's attack increases to 3 if the Heroes give him back his longsword, and
B
his defend increases to 4 if they give him his chain mail.
A suit of chain mail and a longsword are hanging from this weapons rack.
These items belong to Sir Bram and cannot be used by the Heroes. If Bram dies, note it for a future Quest. The Heroes may not keep his
C
equipment (from room C) even if he should fall; in this case the empire will
This alchemist's bench contains a Potion of Defense. take possession of his gear at the end of the Quest.
D This is Sir Bram, the captured Paladin. When a Hero enters this room,
immediately lay out the rest of the dungeon and open all doors on the board,
except for room C if the Heroes have not discovered it yet.
Use a Paladin figure if you have one, or else the Chaos Sorcerer, to represent
Bram.
The Hero who first enters Bram's room may control him as though he was a
Mercenary. Bram's stats are as follows:
—————— —————— —————— —————— ——————
MOVEMENT ATTACK DEFEND BODY MIND
2 red dice 1 2 2 4
—————— —————— —————— —————— ——————
NOTES:
A This is the Emperor's library. Books and scrolls are scattered across the floors
next to the shelves. Whenever a Hero searches this room for treasure, he or
she may choose to take a random Spell Scroll instead of a treasure card.
Marston knows the Chaos Spell Skate and will cast it if he is injured, after
which he will move towards the entrance door. If the Heroes manage to kill
Marston before he escapes from the board, note it for Quest 2-9.
D The first Hero to search this room for treasure may take a pair of daggers and
a pouch of 120 gold coins from this weapons rack.
NOTES:
A These four Chaos Warriors are the sentinels for this fortress. Each of them gold coins, but is trapped. If a Hero searches for treasure before the trap is
defend with two extra combat dice. disarmed, all Heroes in the room will lose one Body Point from a cloud of
B
poisonous gas. This damage counts as poison damage.
This treasure chest is trapped with a bladed lock. Unless the trap is disarmed,
the first Hero to search for treasure will lose one Body Point. The chest itself
is empty.
C This treasure chest is trapped with an exploding lock. Unless the trap is
disarmed, the first Hero to search for treasure will lose two Body Points,
which counts as fire damage. The chest contains an assortment of jewels
valued at 90 gold coins.
D The Thunder Ray Artifact is hidden behind the throne in this room.
The treasure chest in this room contains a Dwarven Rune of Seeking and 75
Verag's Challenge
My friends, the time has come for your last trial. You have been many centuries of his life, he has fought all who would call
personally challenged by Verag, a Gargoyle who makes his themselves Heroes. Defeat the Gargoyle and his minions, and
domain in the catacombs of Fellmarg far to the east. Verag is you will prove yourselves worthy of service to the empire at the
the most powerful enemy you have faced thus far; over the highest level.
NOTES:
A The weapons on this rack are exceptionally rusted. No Hero would want any F This chest contains a Revitalization Potion, capable of restoring up to six lost
of them. Body Points.
B This treasure chest conceals a clever trap. If a Hero searches for treasure Verag:
—————— —————— —————— —————— ——————
before the trap is disarmed, arrows will shoot out of the bookcase, attacking
him or her with four combat dice. The Hero defends against this attack MOVEMENT ATTACK DEFEND BODY MIND
normally. The chest contains 70 gold coins. 6 4 5* 4 4
—————— —————— —————— —————— ——————
C This treasure chest is filled with a cloud of sickly-sweet gas. Unless the trap is
disarmed, when the room is searched for treasure, all Heroes in the room will
*Verag defends using white shields instead of black shields.
be targeted by a Sleep spell. The chest itself contains 140 gold coins.
E This Mummy is the guardian of Fellmarg's tomb and was once a mighty
warrior. It rolls one extra combat die when attacking and has one extra Body
Point.
"Y ou have done well, my friends. You have passed through these trials
and come out of them stronger. The empire will surely have great
need of that strength in days to come.
Prince Escalus has informed me that the Imperial Guard has only managed to
recover some of the Emperor's stolen documents. I am sure that if they are not
already in Zargon's hands, they will be soon.
For now, however, you have earned a brief rest. Enjoy it while you can, for when
the empire next requests your services, it will be as its Heroes."