FarsimW20672 124744693

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Rogue 1 FarsimW20672

CLASS & LEVEL PLAYER NAME


Farsimwar
Half-Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 9 --
+1 • +2 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
13
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 -1

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Thieves' Tools, Vehicles
+3 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic, Elvish, Thieves’ Cant
+0 P +5 Intimidation CHA
+0 Investigation INT
11 P +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+3 Performance CHA === ACTIONS ===
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +7 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +1 Survival WIS
Once per turn, you can deal an extra 1d6 damage

+3 to one creature you hit with an attack with a finesse or


ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
16 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Rapier +5 1d8+3 Piercing Martial, Finesse

Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)


9 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 FarsimW20672
CLASS & LEVEL PLAYER NAME
Farsimwar
Half-Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Skill Versatility • BR 39


You gain proficiency in two skills of your choice.
* Hit Points • PHB 95
* Languages • BR 39
* Proficiencies • PHB 95

* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.

* Sneak Attack • PHB 96


Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HALF-ELF RACIAL TRAITS ===

* Ability Score Increase • BR 39

* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.

* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Rapier 1 2 lb. Thieves' Tools 1 1 lb.

Shortbow 1 2 lb. Dagger 1 1 lb.

SP 0 Arrows 20 1 lb. Dice Set 1 --

Backpack 1 5 lb. Clothes, Common 1 3 lb.


EP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
GP 10 Piton 10 2.5 lb.

Torch 10 10 lb.
PP 0 Tinderbox 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

83.5 lb. Waterskin 1 5 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Leather 1 10 lb.

PUSH/DRAG/LIFT Dagger 1 1 lb.

390 lb. Dagger 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 32 Medium 173 53
GENDER AGE SIZE HEIGHT WEIGHT
Farsimwar Neutral Communism White Blue Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I’ve lost too many friends, and I’m
Hitler slow to make new ones.
I’m haunted by memories of war. I
=== Organizations ===
can’t get the images of violence out
Nazi PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like