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Fighter 5 NoxDaMannn

CLASS & LEVEL PLAYER NAME


PinkuSagi
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +5 Constitution +2 20 39 --
+4 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
+3 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
+1 Bonus on saves
+2 Advantage against
being charmed, and
DEFENSES HIT DICE DEATH SAVES

magic can’t put you to


15 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +5 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+1 P +3

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Carpenter's Tools, Smith's Tools, Vehicles
+2 Deception CHA
(Land)
-1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic, Elvish
-1 P +5 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+2 Performance CHA === ACTIONS === damage roll and to gain advantage on your next attack
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll against a chosen creature within 5 ft. this turn.

Help, Hide, Ready, Search, Use an Object, Second Wind • 1 / Short Rest
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Once per short rest, you can use a bonus action to
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object regain 1d10 + 5 HP.

+2 Stealth DEX Superiority Dice • 4 / Short Rest === REACTIONS ===


CHARISMA You learn maneuvers that are fueled by superiority Maneuvers: Parry
P +3 Survival WIS
dice. Maneuvers enhance an attack in some way. You When another creature damages you with a melee
attack, you can use your reaction and expend one
+2 have 4d8 superiority dice per short rest.

=== BONUS ACTIONS ===


superiority die to reduce the damage by the number
you roll on your superiority die +2.
Maneuvers: Feinting Attack
15 You can expend one superiority die and use a === SPECIAL ===
bonus action on your turn to add the total to the Action Surge • 1 / Short Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, heavy +5 1d10+2 Piercing Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Range (100/400)

Longsword, +1 +8 1d8+7 Slashing Martial, Versatile


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 5 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 NoxDaMannn
CLASS & LEVEL PLAYER NAME
PinkuSagi
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


| Disarming Attack • PHB * Skill Versatility • BR 39
* Hit Points • PHB 71 When you hit with a weapon attack, you can expend You gain proficiency in two skills of your choice.
one superiority die to add it to the damage and to
* Proficiencies • PHB 71 disarm the target if it fails a STR saving throw (DC 15).

* Fighting Style • PHB 72 | Maneuvers: Disarming Attack: Special


You adopt a fighting style specialty.
| Feinting Attack • PHB
| Dueling • PHB You can expend one superiority die and use a bonus
When you are wielding a melee weapon in one hand action on your turn to add the total to the damage roll
and no other weapons, you gain a +2 bonus to and to gain advantage on your next attack roll against
damage rolls with that weapon. a chosen creature within 5 ft. this turn.

* Second Wind • PHB 72 | Maneuvers: Feinting Attack: 1 Bonus Action


Once per short rest, you can use a bonus action to
regain 1d10 + 5 HP. | Parry • PHB
When another creature damages you with a melee
| 1 / Short Rest • 1 Bonus Action attack, you can use your reaction and expend one
superiority die to reduce the damage by the number
* Action Surge • PHB 72 you roll on your superiority die + 2.
You can take one additional action on your turn. This
can be used 1 times per short rest. | Maneuvers: Parry: 1 Reaction

| 1 / Short Rest • Special * Ability Score Improvement • PHB 72

* Martial Archetype • PHB 72 * Extra Attack • PHB 72


You can attack twice whenever you take the Attack
| Battle Master action on your turn.

* Combat Superiority • PHB 73 | Special


You learn maneuvers that are fueled by superiority
dice. Maneuvers enhance an attack in some way. You
have 4d8 superiority dice per short rest. === HALF-ELF RACIAL TRAITS ===

| Superiority Dice: 4 / Short Rest • 1 Action * Darkvision • BR 39


You can see in darkness (shades of gray) up to 60 ft.
* Student of War • PHB 73
You gain proficiency with one type of artisan’s tools. * Fey Ancestry • BR 39
You have advantage on saving throws against being
* Maneuvers • PHB 74 charmed, and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 5 Cloak of Protection 1 -- Tinderbox 1 1 lb.

Battleaxe, +1 1 4 lb. Rations (1 day) 10 20 lb.

SP 7 Longsword, +1 1 3 lb. Waterskin 1 5 lb.

Mace, +1 1 4 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Shield 1 6 lb. Cook's Utensils 1 8 lb.

Splint 1 60 lb. Shovel 1 5 lb.


GP 200 Shortsword 1 2 lb. Pot, Iron 1 10 lb.

Crossbow, heavy 1 18 lb. Riding Horse 1 --


PP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
WEIGHT CARRIED

190.24 lb. Clothes, Common 1 3 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Hammer 1 3 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Piton 10 2.5 lb.

540 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
PinkuSagi
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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