Army Ideas

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Tyranid Units

Hormagaunt (3x per blip)


Bounding Leap Once per Charge Action, may move 2 squares in a straight line. Enemies react after the sp
<remark> glass cannon -- low defense, high reaction, decent melee

Ravener
Burrow Ready Action - Move 1 square, then teleport to any square within 8 squares. Place Ravene
<remark> high reaction, high action points, not unmaneuverable.

Hive Guard (80-120 points)


Impaler Cannon
Impulser Cannon Plasma bolt template.
close combat For both, 1D+7 like the Zoat.

Tyrant Guard
Crushing Claws 1D+7 or 1D+8, cannot be parried.
Tough 2-3 hitpoints
<remark> maybe share same name as Hive Guard?

Zoanthrope (150 points)


<remark> Very tough and slow.
Warp Blast Like frag missile.
Warp Lance Like melta missile.
Catalyst Up to 3 Tyranid models within 8 squares gain +3 Speed on their next action. Those models
Choose 1 Tyranid model within 8 squares. That model gains the Zoat's ability to complete a
Warp Dome 3x3 area on top of Zoanthrope. Each square is considered a Portal (i.e. can block shots &
Warp Scream All enemies within 8-12 squares (a) lose Overwatch and have -2 Reaction, or (b) have -2 o
etc.

Venomthrope (80 points?)


Toxic Mist Adjacent squares count as a Portal. (does this achieve the desired effect of providing a cov
Each time an enemy speends an action point and ends the action adjecent to the Zoanthro
Flailing Tentacles The Venomthrope cannot be flanked in close combat (i.e. attacks do not gain a bonus for f
(?) Can knock back grenades?
Aimed Attack (?) Range 1, Blind Grenade

Unit Strains
Warrior Strain Genesteal(see Inquisitor: Martyr)
Scythe Strain Genesteal(see Inquisitor: Martyr)
Stalker Strain Genesteal(see Inquisitor: Martyr)

Bulwark Strain Genestea(see Space Hulk Tactics)


Reaperfex Strain Genest(see Space Hulk Tactics)
Miasmic Strain Genestea(see Space Hulk Tactics)
Scythe Strain Genesteal(see Space Hulk Tactics)
etc.

Gaunt strains: deathgaunts, hellgaunts, lashgaunts, nightgaunts, protogaunts, pyrogaunts, terrorgaunts, c


from: https://boardgamegeek.com/boardgame/7164/warhammer-40000-collectible-card-ga
also check out: https://boardgamegeek.com/boardgame/156776/warhammer-40000-conque

Biomorphs Biomorphs could come from paying points or via event cards.
Toxin Sacs +1 to Ranged and Close Combat Attacks
Andrenal Glands +1 Speed and +1 Reaction
Extended Carapace +1 Armor
Flying Give Flying.
etc.

Bio-Structures (from Natural Selection)


Shift
Passive Tyranids on the same Board Section have +1 Speed and +1 Reaction.
Catalyst May give one friendly model the Zoat's ability to complete a charge even when killed.

Shade
Passive Tyranids on the same Board Section always use their In Cover Armor Rating, unless the at
Additionally, Blips are only revealed when an enemy is within X squares.
Ink Cloud Place a Blind Grenade template on a square within X squares (need LoS?).

Crag
Passive (a) Portals on this Board Section have +1 to deflect attacks.
(b) The first Tyranid attacked each turn gets +1 Armor Rating.
(c) Something to simulate healing?
Bone Wall Place a Bone Wall counter on square in this Board Section. The Bone Wall counter blocks
If the Bone Wall is placed on an enemy unit, that unit is attacked by 1D+2 and cannot mov
May be used as a reaction to slow moving projectiles, like a grenade.
Whip / Bombard / Hydra
Can move 1 square per action.

Clog
Blocks Line of Sight and Movement. 12 Defense (?)
Web
First (enemy?) unit to move into this square must immediately end their action, unless that
The Web counter is removed if attacked by an Area Effect weapon.
Bone Wall
Blocks Line of Sight and Movement.
14-16 Defense
Can be 1x1 or 2x2.
If the Bone Wall is placed on an enemy unit, that unit is attacked by 1D+2 and cannot mov

Spore Mine Cyst


Embedded Spore Mine. Detonates on proximity.
Defense 10.
Enemies react after the special move.

8 squares. Place Ravener with any facing in destination square.

next action. Those models die at the end of the turn.


Zoat's ability to complete a Charge action even if killed.
al (i.e. can block shots & grenades).
Reaction, or (b) have -2 or -3 reaction and must then pass a reaction test to maintain Overwatch.

d effect of providing a cover save)?


n adjecent to the Zoanthrope, that model is hit by a 1D+0 attack.
do not gain a bonus for flanking, and Zoanthrope has no penalty).
yrogaunts, terrorgaunts, crucigants, exegants, razorgants, toxigaunts, genogants, mortegaunts, malgants, rendergants, and sla
-40000-collectible-card-game
warhammer-40000-conquest

via event cards.

ge even when killed.

mor Rating, unless the attacker is within X squares or using an Area Effect weapon. (Should this bonus vanish if the model mo

Bone Wall counter blocks Line of Sight and Movement.


by 1D+2 and cannot move as long as the Bone Wall counter is there. Line of Sight may be traced to/from this unit (i.e. attacks c
d their action, unless that model is Large (like a Terminator). Then destroy the Web counter.

by 1D+2 and cannot move as long as the Bone Wall counter is there. Line of Sight may be traced to/from this unit (i.e. attacks c
ants, rendergants, and slashgaunts

nus vanish if the model moves/attacks, other than Aimed Shot?)

rom this unit (i.e. attacks can be made).


rom this unit (i.e. attacks can be made).
Genestealer Cult
See "Custom Units" from Heroes of Normandie for all possible units and action cards.
https://docs.google.com/spreadsheets/d/1AErOUnAequgIzTSd_Mq4Zqy8FXtmfHrZUIGLH4ln9nI/edit#gid=0

Heroes Wargear Cards


Primus (C) Command Lurk in the Shadows
Patriarch (C)(P) Bluff Return to the Shadows
Magus (C)(P) Planning Lying in Wait
Jackal Alphus (C) Tricky (2 blank Ambush tokens) A Perfect Ambush
Acolyte Iconward Star Children (+2 Move, +2 Assault, +2 ShoThey Came From Below
Abominant Character (Gear) Spread Panic and Fear
Clamavus Flamer Pistol
Locus (?) Carapace Armor Cult Reinforcements
Sanctus (?) Familiars Meticulous Uprising
Kelermorph Opressor's Bane Overthrow the Oppressors
Nexos Dagger of Swift Sacrifice Lay Low the Oppressors
Biophagus Amulet of the Voidwyrm Kill the Unbelievers!
Troops Preternatural Speed Vengeance for the Martyred
Acolyte Hybrid Brood Psychic (Broodmind) Martyrs for the Cause
Neophyte Hybrid Brood Mass Hypnosis Chilling Efficiency
Brood Brothers Infantry Squad Mind Control / Hypnotic Gaze Broodcoven
Specialty Psionic Blast
Brood Brothers Heavy Weapons Squad Mental Onslaught Hyper-Metabolism
Atalan Jackals Psychic Stimulus Monstrous Vigor
Elites Might from Beyond
Purestrain Genestealers Aura of Despair Rigged to Blow
Ymgarl Stealers Gear Spring the Trap
Hybrid Metamorphs Ammo Concealed Explosives
Aberrants Grenade Drive-By Demolitions
Vehicles Demolition Charges
Cult Armored Sentinel Concealed (can Ambush any unit)
Cult Scout Sentinel Cult Icon
Cult Chimera Units
Cult Leman Russ Genestealers
Achilles Ridgerunner (?) Tarantula Turret
Goliath Truck (?) Sentinel
Goliath Rockgrinder (?) Chimera
Tectonic Fragdrill (?) Atalan Wolfquad
(?) Atalan Jackals
Vehicle Upgrades
Ranged Weapons Ammo
Standard Extra Armor
Special Augur Array
Heavy Dozer Blade
Close Combat Weapons Track Guards
Standard Smoke Launchers
Special Spotter
Heavy Flare Launcher
Mining Equipment??
Ranged Weapons
Close Combat Weapons

C = Command
P = Psychic
n9nI/edit#gid=0

Sub-Factions
rk in the Shadows Cult of the Four-Armed Emporer
turn to the Shadows Pauper Princes
Hivecult
Perfect Ambush Bladed Cog
ey Came From Below Rusted Claw
read Panic and Fear Twisted Helix

lt Reinforcements
eticulous Uprising
erthrow the Oppressors
y Low the Oppressors
the Unbelievers!
ngeance for the Martyred
artyrs for the Cause
illing Efficiency

per-Metabolism
onstrous Vigor

gged to Blow
ring the Trap
ncealed Explosives
ve-By Demolitions
Units

Weapons
Missile Launcher Comes with Frag and Krak Missiles. No Melta Missiles.
Single shot.

Heavy Weapons Must be deployed/setup with a special Ready Weapon action before it can be used. T
Must be packed up with a special Ready Weapon action before the unit can move aga
A deployed heavy weapon can be abandoned (in case the bearer wants to run away o

Can be reloaded by the "bearer" or by a nearby "loader" unit. TBD whether the loader
The "loader" can take a Ready Weapon action to reload a Missile Launcher in it's fron
Enemies may react to either the "loader" or the "bearer".

Booby Traps See Catachans - Shredder Mine, Plasma Charge, Spring Mine, Trap, Snare Mines - p

Demolition Charge

Equipment
Camo Cloaks
Abilities
Send in the Next Wave! Might only apply to Conscripts

Elysian Droptroopers
Officers 1 Colonel, 13 Captains, 62 Lieutenants, 144 Sergeants
Platoon Types HQ Staff, Signal Platoon, Medic Company, Workshop Platoon, Company Command S
Surgical Enhancements +1 Initiative and improved moral.
n before it can be used. This special "Deploy" action also grants Overwatch.
ore the unit can move again. Pack up the weapon, then move up to 1 square
earer wants to run away or get to an objective).

. TBD whether the loader is a designated unit (i.e. a "Missile Launcher Loader"), or if it can be any friendly unit.
ssile Launcher in it's front three squares.

ne, Trap, Snare Mines - plus my own: Tanglefoot Bomb, Melta Charge, Demolition Charge, Blind Trap, etc.
n, Company Command Section, Platoon Command Section, Ground Scanner Team, Heavy Weapons Squad, Infantry Squad,
s Squad, Infantry Squad, Fire Support Squad & Team, Anti-Tank Squad & Team
Shootas Maybe have a "Big Shoota w/ Tracer Rounds" that basically gains sustained fire for successi
gains sustained fire for successive snap fires against the same target?

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