Army Ideas
Army Ideas
Army Ideas
Ravener
Burrow Ready Action - Move 1 square, then teleport to any square within 8 squares. Place Ravene
<remark> high reaction, high action points, not unmaneuverable.
Tyrant Guard
Crushing Claws 1D+7 or 1D+8, cannot be parried.
Tough 2-3 hitpoints
<remark> maybe share same name as Hive Guard?
Unit Strains
Warrior Strain Genesteal(see Inquisitor: Martyr)
Scythe Strain Genesteal(see Inquisitor: Martyr)
Stalker Strain Genesteal(see Inquisitor: Martyr)
Biomorphs Biomorphs could come from paying points or via event cards.
Toxin Sacs +1 to Ranged and Close Combat Attacks
Andrenal Glands +1 Speed and +1 Reaction
Extended Carapace +1 Armor
Flying Give Flying.
etc.
Shade
Passive Tyranids on the same Board Section always use their In Cover Armor Rating, unless the at
Additionally, Blips are only revealed when an enemy is within X squares.
Ink Cloud Place a Blind Grenade template on a square within X squares (need LoS?).
Crag
Passive (a) Portals on this Board Section have +1 to deflect attacks.
(b) The first Tyranid attacked each turn gets +1 Armor Rating.
(c) Something to simulate healing?
Bone Wall Place a Bone Wall counter on square in this Board Section. The Bone Wall counter blocks
If the Bone Wall is placed on an enemy unit, that unit is attacked by 1D+2 and cannot mov
May be used as a reaction to slow moving projectiles, like a grenade.
Whip / Bombard / Hydra
Can move 1 square per action.
Clog
Blocks Line of Sight and Movement. 12 Defense (?)
Web
First (enemy?) unit to move into this square must immediately end their action, unless that
The Web counter is removed if attacked by an Area Effect weapon.
Bone Wall
Blocks Line of Sight and Movement.
14-16 Defense
Can be 1x1 or 2x2.
If the Bone Wall is placed on an enemy unit, that unit is attacked by 1D+2 and cannot mov
mor Rating, unless the attacker is within X squares or using an Area Effect weapon. (Should this bonus vanish if the model mo
by 1D+2 and cannot move as long as the Bone Wall counter is there. Line of Sight may be traced to/from this unit (i.e. attacks c
ants, rendergants, and slashgaunts
C = Command
P = Psychic
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Sub-Factions
rk in the Shadows Cult of the Four-Armed Emporer
turn to the Shadows Pauper Princes
Hivecult
Perfect Ambush Bladed Cog
ey Came From Below Rusted Claw
read Panic and Fear Twisted Helix
lt Reinforcements
eticulous Uprising
erthrow the Oppressors
y Low the Oppressors
the Unbelievers!
ngeance for the Martyred
artyrs for the Cause
illing Efficiency
per-Metabolism
onstrous Vigor
gged to Blow
ring the Trap
ncealed Explosives
ve-By Demolitions
Units
Weapons
Missile Launcher Comes with Frag and Krak Missiles. No Melta Missiles.
Single shot.
Heavy Weapons Must be deployed/setup with a special Ready Weapon action before it can be used. T
Must be packed up with a special Ready Weapon action before the unit can move aga
A deployed heavy weapon can be abandoned (in case the bearer wants to run away o
Can be reloaded by the "bearer" or by a nearby "loader" unit. TBD whether the loader
The "loader" can take a Ready Weapon action to reload a Missile Launcher in it's fron
Enemies may react to either the "loader" or the "bearer".
Booby Traps See Catachans - Shredder Mine, Plasma Charge, Spring Mine, Trap, Snare Mines - p
Demolition Charge
Equipment
Camo Cloaks
Abilities
Send in the Next Wave! Might only apply to Conscripts
Elysian Droptroopers
Officers 1 Colonel, 13 Captains, 62 Lieutenants, 144 Sergeants
Platoon Types HQ Staff, Signal Platoon, Medic Company, Workshop Platoon, Company Command S
Surgical Enhancements +1 Initiative and improved moral.
n before it can be used. This special "Deploy" action also grants Overwatch.
ore the unit can move again. Pack up the weapon, then move up to 1 square
earer wants to run away or get to an objective).
. TBD whether the loader is a designated unit (i.e. a "Missile Launcher Loader"), or if it can be any friendly unit.
ssile Launcher in it's front three squares.
ne, Trap, Snare Mines - plus my own: Tanglefoot Bomb, Melta Charge, Demolition Charge, Blind Trap, etc.
n, Company Command Section, Platoon Command Section, Ground Scanner Team, Heavy Weapons Squad, Infantry Squad,
s Squad, Infantry Squad, Fire Support Squad & Team, Anti-Tank Squad & Team
Shootas Maybe have a "Big Shoota w/ Tracer Rounds" that basically gains sustained fire for successi
gains sustained fire for successive snap fires against the same target?