D&D 5e - The Vault of Draconic Magic Items v1.1
D&D 5e - The Vault of Draconic Magic Items v1.1
D&D 5e - The Vault of Draconic Magic Items v1.1
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Credits
Lead Designer: Paolo Davolio Playtesters: João Abrantes, Matteo Cavicchioli, Alberto
Writer: Paolo Davolio Ferrari, Nuno Manuel Ferreira Côrte-Real, Michele Gatti,
Art Director: Paolo Davolio Simone Malvezzi, Andrea Margini, Naomi Marra, Miriam
Graphic Designer and Layout: Paolo Davolio Mosca, Daniela Matos, Alessandro Pergetti, João Rodrigues,
Editor: Nicolò Di Croce Fabrizio Rosi, Valeria Trojan, Marco Zanichelli
Additional Editors: Matteo Cavicchioli, Alberto Ferrari Special Thanks to: Sandro Degl'Innocenti, The Eren
Chronicles, Federica Fiorani, Andrea Margini, Daniela
Cover Illustrator: Jonathan Kemper Matos, Nikolaos Ostadimitris, George Sfendourakis, Franco
Other Illustrators and Graphic Designers: All art taken Zanichelli
from the Dungeon Masters Guild is owned by Wizards of the
Coast and is used with permission under the Community Content Warning
Content Agreement from the Dungeon Masters Guild. The Consider the following while approaching this compendium:
ones with * are edited by Paolo Davolio
Some of the magic items and part of the text of the "New
Page background: GM binder*, GDJ*, Jared Ondricek* Dragons of Legend" section include references to blood,
Page 1: asrulaqroni* on Freepik, Prawny* blood magic and possibly bloodletting.
Page 10: upklyak* on Freepik Some of the magic items and part of the text include
Page 11: Anthony Cournoyer (boots), Carlos "Celurian" references to drugs and psychedelic substances and their
Torreblanca (down) use.
Page 13: Evangelia Kaliva/Vagelio, Edz Norton
Page 14, 15, 16 and 17: rawpixel.com on Freepik Pdf Version
Page 19: Pawel Dobosz v.1.1 03/03/2022: typo and layout fix. Changed several
Page 20: Dean Spencer (top) illustrations. Blue Crystal Staff, fixed the charges, fixed Life
Page 22: Alec Adams, Milad Fakurian*, stux/Stefan domain (not Light). Caress of Nolmat, changed the recharge.
Schweihofer*, Nicole Avagliano*, Tarun Gudipalli*, Marek Deck, The Brood doesn't trigger if you caused it. Spear of the
Piwnicki* Ascendant Dragon Arcane, now the spear flies, not the
Page 24: Viergacht*, Alec Adams wielder. Shield of the Sapphire Soldier, changed the
Page 25: Rick Hershey* (top) recharge. Tome of Peace and Laughter, added lore. Weapon
Page 26: Joakim Olofsson of Dragon Breath Absorption, name changed in Weapon of
Page 27: Evangelia Kaliva/Vagelio (martyr scale), starline* on the Breath Eater. Back cover added.
Freepik
Page 30: Pawel Dobosz (middle), Evangelia Kaliva/Vagelio v.1.0 29/12/2022: first release.
(bottom)
Page 31: Evangelia Kaliva/Vagelio
Page 32: Kellepics/Stefan Keller
Page 33: Torulus (top), Bob Greyvenstein (left), Evangelia
Kaliva/Vagelio (center)
Created with GM binder
On the Cover
The Vault of Draconic Magic Items awaits to be opened,
guarded by an inquisitive dragon's head. May the Luck of the
Echidna Design Dragon always be with you.
Disclaimer: Echidna Design will not assume any responsibility related to
an inappropriate use of the Little Mushroom Garden, the Spore Moss and
the Dracolich Bonedust. Especially, we do not assume any responsibility
for characters that declare that they draw all of the fifty-four cards of the
Deck of the Dragon's Luck. If you draw an ill-advised card and you
summon Tiamat's avatar while you are having Spore Moss tea, that's on
you. Still, if you do, please let us know.
Contents
Chapter 1: Introduction ................................................................4 Dragonarmor .................................................................................. 20
Dragonblood Vial ...........................................................................20
Using This Book ...............................................................................4 Dragondoom Scepter ....................................................................21
Introduction ................................................................................... 4 Dragonrider Armor ........................................................................21
Magic Items ....................................................................................4 Dragonscales Cloak .......................................................................21
Other Books ...................................................................................4 Executioner's Scarf of Nolmat .................................................... 22
Random Dragon Type ......................................................................4 Eye of Aasterinian (Ioun Stone) ..................................................22
New Dragons of Legend ................................................................. 5 Eye of Bahamut (Ioun Stone) ......................................................22
Asgorath, the Concordant Dragon ............................................ 5 Eye of Nolmat (Ioun Stone) ......................................................... 22
Asgorath, Bahamut and Tiamat ............................................. 5 Eye of the Dragon Queen (Ioun Stone) ..................................... 23
Paragon of All .............................................................................5 Eye of the Groundling (Ioun Stone) ...........................................23
Origin and Concordance ..........................................................5 Flare Scale (Ioun Stone) .............................................................. 23
The Groundling, Gardener of Consciousnesses .................... 6 Gauntlets of the Amethyst Grasp ................................................23
Venerable Nature .......................................................................6 Table: Gauntlets of the Amethyst Grasp (Portals) ...............23
Resin Blood and Moss Flesh .................................................. 6 Gem Dragon Shards ..................................................................... 24
Nolmat, the Watcher of Secrets .................................................7 Table: Gem Dragon Shards (Effects) ..................................... 24
Minister of Death .......................................................................7 Infernal Gauntlets of Tiamat .......................................................24
The Invisible Burden ................................................................ 7 Infused Dragon Egg Shell ............................................................24
Inspiration for the Despised ................................................... 7 Jewelry Box of Dark Ice ................................................................ 25
Blood of Secrets ........................................................................ 7 Joyful Brazier of Aasterinian ........................................................25
Chapter 2: Magic Items ................................................................8 Little Mushroom Garden of the Groundling ............................25
Table: Little Mushroom Garden (Effects) ..............................26
Table: Magic Items by Rarity ..........................................................8 Lunar Pit ..........................................................................................27
Magic Items Descriptions ...............................................................9 Martyr Scale of Bahamut .............................................................27
Amber Egg of the Groundling ....................................................9 Moonstone Bow ..............................................................................27
Blue Crystal Staff ..........................................................................9 Moonstone Dragon Shard ............................................................27
Boots of Dragonstriding ............................................................10 Moss Armor of the Groundling ................................................... 28
Brass Parchment ........................................................................10 Necklace of Copper Dragon Scales ........................................... 28
Cape of Solar Scales ................................................................. 11 Opalescent Mirror of Asgorath ................................................... 28
Caress of Nolmat ........................................................................11 Platinum Helm ............................................................................... 29
Chromatic Rod ............................................................................11 Platinum Weapon of Bahamut ....................................................29
Claw of the Scourge ...................................................................12 Resin Pillars of the Groundling .................................................. 29
Crimson Dragonhide Bracers ..................................................13 Ruby Bracers of Dragonblood Magic ........................................ 29
Crystal of Curiosity .................................................................... 13 Sapphire Dragonchess Set ..........................................................30
Deck of the Dragon's Luck ....................................................... 13 Shield of the Sapphire Soldier ....................................................30
Table: Deck of the Dragon's Luck (Card Generation) ..... 14 Spear of the Ascendant Dragon Arcane ....................................30
Hearts ........................................................................................15 Spore Moss of the Groundling ....................................................31
Diamonds ................................................................................. 16 Table: Spore Moss of the Groundling .................................... 31
Spades .......................................................................................17 Staff of the Ninefold ...................................................................... 31
Table: Scaled Races ................................................................17 Table: Staff of the Ninefold (Effects) .......................................31
Clubs ..........................................................................................18 Table: Staff of the Ninefold (Spark of Creation) .................. 32
Jokers .........................................................................................18 Tome of Peace and Laughter .......................................................32
Dracolich Bonedust ................................................................... 19 Twin Tongues Collars of Aasterinian .........................................32
Dragon's Draught ....................................................................... 19 Weapon of the Breath Eater ........................................................ 33
Table: Dragon's Draught (Effects) ........................................20 Wyrmslayer ......................................................................................33
Dragon's-Eye Amulet ..................................................................20 Sidebar: Wyrmsbane and Other Dragon Bane Weapons ......33
Chapter 1: Introduction
Using This Book Random Dragon Type
Introduction Whenever you need to choose or randomly generate a kind of
dragon, or the type of damage or breath weapon related to it,
This chapter includes some content that enhances or you can use the following table. If you rolled an entry from
expands on Chapter 2: Magic Items. Fizban's Treasury of Dragons (the ones with an asterisk) and
Random Dragon Type is a table to randomly generate a don't own the manual, you can reroll the d20.
dragon's kind and its connected characteristics (useful, for If you only want to generate a chromatic or metallic dragon
example, if you have a magic item related to a dragon and you from the Monster Manual, you can roll a d10 instead.
need to know to which one). If you have Spelljammer: Adventures in Space you can use
New Dragons of Legend goes into the details about three the lunar dragon (cold, cone) and the solar dragon (radiant,
new powerful draconic entities: Asgorath, the Groundling and line) in place of the lines for the deep dragon and the sea
Nolmat. The first one originally appeared in the previous serpent, or in place of any other two lines of your choice.
editions of D&D and is here explained and expanded upon.
The other two are original creations that you can add to your Random Dragon Table
game as they are or use as inspiration. You will find d20 Dragon Damage Breath Weapon
information about their nature, interests, portfolio, how to
connect them to the characters and which items of this Chromatic
compendium are related to these dragons. 1 Black Acid Line
This chapter includes more than 50 magic items that are 3 Green Poison Cone
related to dragons and can be used to enhance your games. 4 Red Fire Cone
Most of them are original creations. Some, like the
Chromatic Rod and the Platinum Helm, are conversions of 5 White Cold Cone
magic items from D&D v.3.5. The Blue Crystal Staff, Metallic
Dragonarmor and Wyrmslayer are items from the
Dragonlance setting (and ideal additions to the ones in 6 Brass Fire Line
Shadow of the Dragon Queen) but they can be easily adapted 7 Bronze Lightning Line
to any campaign. Some items are inspired by the lunar
dragon and the solar dragons, which you can find in 8 Copper Fire Line
Spelljammer: Adventures in Space. 9 Gold Fire Cone
You will find many items to fight dragons, but also several 10 Silver Cold Cone
items designed to present challenges, roleplay opportunities
or tough choices, like the Deck of the Dragon's Luck, the Gem
Dracolich Bonedust and the various Eyes (Ioun Stones). 11 Amethyst* Force Cone
Since the blood of dragons holds power, some of the items
in this book are developed around the idea of blood magic, 12 Crystal* Radiant Cone
like the Dragonblood Vial or the Ruby Bracers of 13 Emerald* Psychic Cone
Dragonblood Magic.
14 Sapphire* Thunder Cone
Other Books 15 Topaz* Necrotic Cone
To use this compendium, you need the Player's Handbook, Other
Dungeon Master's Guide and Monster Manual.
Fizban's Treasury of Dragons, Shadow of the Dragon 16 Deep* Psychic Cone
Queen and the Rise of Tiamat campaign can be a great 17 Dragon Turtle Fire Cone
addition to your games if you're interested in dragons, but
they are not required to use this compendium. 18 Moonstone* Radiant Line
You will find several references to other books, especially 19 Sea Serpent* Cold Cone
to Fizban's Treasury of Dragons (the First World, draconic
echoes, gem dragons and more). Even if having these books 20 Shadow Necrotic Cone or Line
might give you an additional insight, you don't need them to
use the magic items in this compendium.
New Dragons of Legend the primordial Erek-Hus, also known as the King of Terror.
Asgorath, the Concordant Dragon Asgorath's two halves, according to tradition, would
subsequently come together to give birth to their two
It is believed that Asgorath, also known as Io, The children, Bahamut and Tiamat (or, in another tale, Tiamat
Concordant Dragon, The Great Eternal Wheel and The and Bahamut were Io's eldest children who inherited the
Ninefold Dragon, created the multiverse itself. According to divine spark upon the Ninefold's death).
the legends, Asgorath and nothing else existed in the First Nowadays, Bahamut and Tiamat are the only two beings
Void, a place that preceded the multiverse. There, Asgorath that dragonkind recognizes as their deities. However,
spilled their blood, which became the source of all creation. Asgorath is still highly respected by all dragons as their
The Ninefold also created all dragons in their image. ancestral creator, arbiter of balance and preserver of peace.
Dragonkind considers Asgorath as a higher being (similar to
a deity) that preserves balance and peace among the draconic Paragon of All
species. Asgorath is also supposed to possess the memory of Even if Asgorath is not recognized by dragonkind as a deity,
everything that has ever existed, and to be able to see into the many beings still look up to them with great respect and
future. reverence. The Great Eternal Wheel has been known to act
The Concordant Dragon is said to have manifested as a patron for Celestial warlocks (see Xanathar's Guide to
physically only once, at the multiverse's creation. Therefore, Everything), for bards of the College of Creation (see Tasha's
Asgorath's real form is unknown. The Ninefold is considered Guide to Everything) or to bless the existence of sorcerers of
either a female, male or gender neutral entity in various the Draconic Bloodline. Given Asgorath's holistic nature, they
legends. Because of that, some scholars prefer to refer to could be of inspiration for the most varied types of
Asgorath using the they/them pronouns. characters. The illustration on page 1 of this book is
Asgorath's symbol.
Asgorath, Bahamut and Tiamat
One interpretation of Asgorath's cosmogony comes from the Origin and Concordance
Forgotten Realms, where it is believed that the Concordant Asgorath embodies the cosmo in its wholeness, while its
emerged from the Elemental Chaos and gave birth to the first blood holds the power of primigenial creation. The
mortal creatures — dragonkind — by combining the Opalescent Mirror recalls Asgorath's connection to blood
fundamental elements into the dragons themselves. magic and their role as an enforcer for draconic peace. The
Following creation, a conflict between primordials and Staff of the Ninefold represents both the capacity of the
deities known as the Sundering would break out. During this Concordant Dragon to interiorize the cosmo in its entirety,
time, Asgorath and some of their offspring would be killed by and to give birth to whole new worlds.
The Groundling, Gardener of Sometimes, the Groundling can also choose a natural
Consciousnesses location as a sanctuary to protect. There, he ensures that
Berkhutanthardixil, commonly known as "the Groundling" civilized creatures won't disrupt the harmony of nature (but
(an easier name that he chose for the sake of the non- they are welcome to stay, as long as they don't) and that rare
Draconic speakers) is a greatwyrm that transcended his creatures can breed and prosper. Dinosaurs and other
original form to become one with nature. Millenias ago, when reptiloid creatures are particularly dear to him, and he treats
the dragon was at the peak of his power, he decided to go into them as they are his children.
slumber and merge with the surrounding environment. Doing Even while slumbering, the Groundling's spirit is still
so, he left his body behind but enabled his spirit to persist in fertile of life: in some worlds, the echoes of the Groundling
the world forever. can still manifest and reincarnate into an actual creature,
Before his transcendence, the Groundling was a master in giving him a new chance to try to teach the world his
druidic magic and a true savant of the power of the Feywild. practices about consciousness communion and living a life in
One of his greatest endeavors was about exploring and harmony. The Groundling's original form (before his
perfecting the concept of shared consciousness, believing transformation and transcendence) was the one of a bronze
that every creature of the world belongs to the same unity dragon, however it's not unusual for his echoes to manifest
and is somehow connected. He called it "consciousness into some minor members of dragonkind, like faerie dragons,
communion": through the exploration and the reinforcement pseudodragons, or even non-draconic creatures that are
of this connection, a creature could truly understand his closely connected to nature.
place in the natural order and become able to live Resin Blood and Moss Flesh
harmoniously into nature and alongside other beings. As for the other members of dragonkind, the Groundling's
Venerable Nature blood is infused with magic. As a result of his communion
Nowadays, the Groundling has no body and his spirit exists with nature, his blood takes the form of a dark resinous
in a state of half-slumber. However, he still has enough power substance, just as if it was a tree. The resin blood of the
and will to be a guiding spirit for druids, a patron for Gardener of Consciousnesses holds the power of growth and
warlocks of the Pact of the Archfey, an inspiration for rebirth, as represented by the Amber Egg. The Resin Pillars,
paladins of the Oath of the Ancients (see Chapter 3 of the also a product of his vital sap, are a magic item of legendary
Player's Handbook for more informations on these proportions that embodies the dragon's connection with the
subclasses) or a master for members of other classes that are Feywild. The Little Mushroom Garden and Spore Moss are
connected with nature, dragons or the feywild. also a manifestation of the druidic power of the dragon, with
effects connected to nature, life and the expansion of
consciousness (see Chapter 2 of this compendium for the
details on these items).
Nolmat, the Watcher of Secrets Even if the Watcher of Secrets claims that her shoulders
Nolmat is the one that is not afraid to stare into darkness are strong enough to sustain any weight, some other dragons
when everyone else would avert their eyes. During her are concerned with Nolmat's mental or moral integrity.
existence in the First World, she was a non-evil black dragon Bahamut, for example, actively questions the ideology and
that was often entrusted by her kind with secrets too methods of Nolmat and her followers, believing that being too
dangerous to be kept elsewhere, or with duties too close with death and darkness might have numbed (or
uncomfortable to be fulfilled by others. Many consider corrupted) her good will. Nolmat defends herself from these
Nolmat to be merely obsessed with knowledge and death, but accusations by saying that she only does what is needed
that would be simplistic: she is the one that picks up the while nobody else wants to get their hands dirty.
burdens that nobody wants to carry without asking anything Inspiration for the Despised
in return, even when others will look at her with fear and The ones that need to do unspeakable but necessary things
distrust for doing so.
often look up to Nolmat. She might inspire a paladin of the
Minister of Death Oath of Vengeance that is about to get blood on its sword, or
One aspect of Nolmat is the administration of death as a form be the patron for a warlock of the Pact of the Old One
of justice, protection, mercy or as something otherwise (tutoring him into looking deep inside of what should be left
perceived as a necessity. She holds dear the executioners that alone) or she might sponsor a guild of assassins that only
deliver death as part of the law, the agents or assassins that accept contracts within a certain ethical code.
do unspeakable things to prevent more harm, or who just Blood of Secrets
asks for a merciful death. The blood of dragons is filled with knowledge, therefore
The Invisible Burden Nolmat's blood carries within the echoes of all the secrets
The other side of Nolmat's nature, is what deserved her the that were ever entrusted with her. The Caress of Nolmat taps
title of Watcher of Secrets: to be the one that can be into this power to open the mind of the wearer and to turn it
entrusted with whatever knowledge nobody else wants to into an efficient pursuer. The Eye of Nolmat makes it easier
deal with, or is not strong enough to. May it be an for the wearer to reach for forbidden knowledge. The
uncomfortable truth, a dangerous magic, or the secret for the Executioner's Scarf of Nolmat is precious to who needs to
destruction of a good deity, Nolmat is the one that is not deliver a quick death (see Chapter 2 for more details).
afraid to live with it and carry the burden.
Chapter 2: Magic Items
T
his section presents magic items that are Rarity Item Attunement
associated with dragons. Many are made of Uncommon+ Opalescent Mirror of Asgorath Yes
draconic parts, either harvested from slain
dragons, or given willingly as a token of Uncommon
Twin Tongues Collars of
No
friendship. Some are created with the purpose Aasterinian
of slaying dragons (and sometimes designed Rare Boots of Dragonstriding Yes
by them, too).
Several of these items are dedicated to dragons of Rare Caress of Nolmat No
importance, as: Rare Chromatic Rod Yes
The draconic deities Bahamut and Tiamat. Rare Dragon's Draught No
Sardior, the Ruby Dragon, mentioned in Fizban's Treasury
of Dragons. Rare+ Dragonarmor Yes
The greatwyrm Aasterinian, brass dragon messenger of Rare Dragondoom Scepter No
Bahamut, also mentioned in Fizban's Treasury of
Dragons. Rare Eye of Bahamut No
Nolmat and the Groundling, two new greatwyrms detailed Rare Eye of Nolmat No
in Chapter 1 of this book.
The draconic power known in the world of Toril as Rare Eye of the Dragon Queen No
Asgorath, the Great Eternal Wheel (also detailed above). Rare Gem Dragon Shard Yes
The Magic Items table lists all the magic items in this Rare
Little Mushroom Garden of the
No
section and notes the rarity of each one. The table also Groundling
indicates whether an item requires attunement. All the items Rare Martyr Scale of Bahamut No
use the magic items rules in the Dungeon Master's Guide.
Rare Moonstone Dragon Shard Yes
Magic Items by Rarity
Ruby Bracers of Dragonblood
Rarity Item Attunement Rare Yes
Magic
Common Brass Parchment No Rare Tome of Peace and Laughter Yes
Common Flare Scale No Rare Weapon of the Breath Eater Yes
Common Infernal Gauntlet of Tiamat No Very Rare Dragon's-Eye Amulet Yes
Common Infused Dragon Egg Shell No Very Rare Dragonrider Armor Yes
Common Jewelry Box of Dark Ice No Very Rare Dragonscale Cloak Yes
Common Platinum Weapon of Bahamut No Very Rare Executioner's Scarf of Nolmat Yes
Common Sapphire Dragonchess Set No Very Rare Joyful Brazier of Aasterinian No
Common Spore Moss of the Groundling No Very Rare Moonbow Yes
Uncommon+ Amber Egg of the Groundling Yes Very Rare Platinum Helm Yes
Uncommon Cape of Solar Scales Yes Very Rare Shield of the Sapphire Soldier Yes
Uncommon Crimson Dragonhide Bracers Yes Spear of the Ascendant Dragon
Very Rare No
Uncommon Crystal of Curiosity No Arcane
Uncommon+ Dracolich Bonedust No Very Rare Staff of the Ninefold Yes
Uncommon Dragonblood Vial Yes Very Rare Wyrmslayer Yes
Uncommon Eye of Aasterinian No Legendary Deck of the Dragon's Luck No
Uncommon Eye of the Groundling No Gauntlets of the Amethyst
Legendary Yes
Grasp
Uncommon Lunar Pit No
Legendary Resin Pillars of the Groundling No
Uncommon Moss Armor of the Groundling No
Artifact Blue Crystal Staff Yes
Necklace of Copper Dragon
Uncommon+ No Artifact Claw of the Scourge Yes
Scales
Magic Items Descriptions Blue Crystal Staff
The following magic items are presented in alphabetical Staff, Artifact (Requires Attunement)
order. The Blue Crystal Staff is a potent tool for good that only
appears during dire circumstances. In the world of Krynn,
Amber Egg of the Groundling the goddess Mishakal directs and guards who wields the
Wondrous Item, Uncommon (+1), Rare (+2) or Very Rare (+3) staff, preventing the forces of evil from using it for their
(Requires Attunement by a Druid or Ranger) advantage. The staff has been known to manifest itself in
If you are attuned to this egg-shaped drop of ember, you can other worlds too, especially the ones plagued by the violent
use it as a spellcasting focus for your spells while carrying or deeds of evil dragons.
holding it. Additionally, you gain a bonus (determined by the The staff seems to be a straightforward, unadorned
egg's rarity) to spell attack rolls and to the saving throw DC of quarterstaff made of wood. However, the staff's actual
your druid and ranger spell. appearance is always visible whenever its abilities are utilized
The egg has 3 charges, and it regains 1d3 expended or when it is viewed through a true seeing spell or a similar
charges at dawn. You can use the charges in the following effect.
ways while holding it: If you wield the staff and you are not of good alignment,
you can't use the staff's powers and you take 3d6 radiant
As a reaction, you can expend 1 charge while failing a damage immediately, and at the beginning of each of your
concentration check to maintain a spell that summons a next turns while you are still holding it.
creature. You automatically succeed on that concentration Magic Weapon. The Blue Crystal Staff is a regular
check instead. quarterstaff. If you are a good-aligned character, it is
As an action, you can expend 1 charge to cast animal considered a magical quarterstaff that grants a +1 bonus to
messenger without components. If you wish so, the egg attack and damage rolls made with it. If you are a cleric of
also summons a Tiny animal from the ancient past that Mishakal, or a cleric of the Knowledge or Life domain, the
you can only use for this purpose, that lasts as long as the bonus increases to a +3 and the weapon deals an extra 3d6
spell. radiant damage against aberrations, fiends, undeads and evil-
Even if you are not attuned to it, you can crush a rare or aligned dragons.
very rare amber egg and destroy it to cast the reincarnate Random Properties. The artifact has the following
spell, ignoring any component. The spell casted in this way random properties, which you can determine by rolling on
has a casting time of 1 action, and the new body for the the tables in the "Artifacts" section of the Dungeon Master's
reincarnated creature is automatically a dragonborn. An Guide:
amber egg used in this way loses all of its magical power. 2 minor beneficial properties
2 major beneficial property
Spells. The staff has 15 charges. While holding the staff,
you can use an action to expend some of its charges to cast
one of the following spells from it, using your spell save DC
and spellcasting ability: command (1 charge), continual flame
(2 charges), cure wounds (1 charge per spell level, up to 5th),
healing word (1 charge per spell level, up to 5th), lesser
restoration (2 charges), mass cure wounds (5 charges),
protection from poison (2 charges), remove curse (3 charges).
The staff regains 2d6 + 3 charges daily at dawn.
You can also use an action to cast one of the following
spells from the staff without using any charges: detect poison
and disease, spare the dying. Blue Crystal Staff
If you are a cleric of Mishakal, or a cleric of the Knowledge
or Life domain, you can cast these additional spells through
the staff: greater restoration (5 charges), raise dead (5
charges), regeneration (7 charges), resurrection (7 charges).
Smite Enemy. You can spend 2 charges (see above) to deal
an extra 4d10 force damage to an opponent that you hit with
a melee weapon attack with the quarterstaff, or you can
spend 4 charges to deal an extra 8d10 force damage instead.
You can't use this feature more than once against an
individual opponent. After you do so, the staff can't be used to
heal for 1 hour per charge spent in this way (cumulative).
Breath Weapon Shield. As a reaction when you can see or
hear a breath weapon being used, you can activate the
deflective power of the staff to make everything within 10 feet
of you (including yourself) immune to the effects of this Boots of Dragonstriding
breath weapon. After using this feature, you can't use it again Wondrous Item, Rare (Requires Attunement)
until the next dawn. While you wear these scaly boots, you have a climbing speed
Preservation. The staff can cast the teleport spell itself. equal to your walking speed. The boots give you additional
The destination is of the staff's choice (DM's discretion) abilities based on the kind of climbing dragon they were
unless you are a cleric of Mishakal, or a cleric of the crafted from.
Knowledge or Life domain. After using this feature, the staff Copper Dragon Boots. As a bonus action, you stomp the
can't use it again until the next dawn. ground and cast the slow (DC 15) spell on a creature within
Destroying the Staff. It is said that Mishakal created the 30 feet of you. You ignore verbal and material components for
staff from one single celestial sapphire. To destroy it, the staff this casting. The boots can't be used in this way again until
must be used to kill a powerful celestial (CR 20 or more, like the next dawn.
a solar) and then must be exposed to the breath weapon of a Red Dragon Boots. As a bonus action, you stomp on the
dragon of divine rank (like an Aspect of Tiamat from Fizban's ground and every creature within 5 feet of you takes 1d10 fire
Treasury of Dragons). The staff will usually try to teleport damage, then you cast the misty step spell without requiring
itself away before this happens. any components. The boots can't be used this way again until
the next dawn.
These boots are crafted with the leg scales of dragons that
Amber Egg of are proficient climbers. Some copper dragons have been
the Groundling known to donate these scales willingly, cheering at the idea of
a climber being magically slowed down while another swiftly
moves forward.
Brass Parchment
Wondrous Item, Common
This roll of parchment is created by brass dragons with the
need to keep track of stories and tales, or that can't write as
fast as they speak. When activated with its command word,
this parchment magically writes on itself everything said by
any creature within 10 feet of it, for up to 1 hour of
conversation. With another command word, a warm draconic
voice magically reads the content of the parchment. Typically,
a parchment of this kind can transcribe conversations in
Common or Draconic only, unless it was created with
different languages in mind. The parchment can't hold more
then 1 hour of conversation overall.
Chromatic Rod
Wondrous Item, Rare (Requires Attunement)
You can use a bonus action to speak the command word for
Cape of this magic morning star, causing energy to erupt from it. You
Solar Scales can choose between acid, cold, electricity, fire, or poison.
While the rod is activated, it deals an extra 1d8 damage of the
Boots of chosen type to any target it hits. The energy lasts until you
Dragonstriding use a bonus action to speak the command word again to
change or deactivate the energy, or until you drop or sheathe
(Copper)
the rod. Additionally, this rod counts as a divine focus for
casting spells.
Starting at a certain level, you can cast spells as per the
table below while wielding the rod, using the indicated spell
DC and spell attack, or yours if higher. Each of these spells
can be casted once and they don't require material
components. You can't cast the same spell in this way again
until the next dawn, unless you use your spell slots to do so.
The rod is a morning star with a representation of Tiamat's
five dragon heads instead of the morning star's head. It was
first created by Tiamat's consorts to be given to her as a gift.
The rod is particularly dear to the cultists of the Dragon
Queen, and they wield it with her blessing.
Brass
Your
Parchment
Level Spells
1st armor of agathys
Cape of Solar Scales
Wondrous Item, Uncommon (Requires Attunement) 3rd melf's acid arrow (+5 spell attack)
When you wear this cape, you are immune to any negative 5th stinking cloud (DC 15)
consequences inflicted by light effects or heat that are not 7th hallucinatory terrain (DC 15)
damage, like the blinded condition or the disadvantage on
rolls from a heat metal spell. Additionally, if you are taking 10 9th
cone of cold (DC 17, fire damage instead of
fire damage or less, you are immune to it. cold)
Caress of Nolmat
Wondrous Item, Rare
While you wear these gloves, you can activate them as a Caress of
bonus action. Once activated, the gloves tap in the power of Nolmat
your blood and you take 1d6 necrotic damage that can't be
prevented or reduced in any way. Until the end of this turn,
you can touch an unattended object or a non-hostile creature
as an action. You can try to touch a hostile creature or an
attended item instead, but that requires a successful unarmed
attack or grapple check. While successfully touching a target,
you can activate one of the following features, then you can't
activate the gloves again for 2 hours or until the next dawn. If
you are a ranger, you can also activate them again by
spending a 2nd level spell slot.
Prey of the Sentinel of Nolmat. As part of the action to
touch the target you cast the hunter's mark spell on it,
requiring no components. If you are touching an object, the
spell targets the last owner of the object and ignores the
range of the spell.
Vision of the Sentinel of Nolmat. You receive a divination
on the target (for a creature) or on the last creature that
owned the target (for an object), as if you had cast the
divination spell. At the DM's discretion, the divination could
come to you as visions or other sensory effects.
Random Properties. The artifact has the following
random properties, which you can determine by rolling on
Claw of the
the tables in the "Artifacts" section of the Dungeon Master's
Scourge Guide:
2 minor beneficial properties
1 major beneficial property
2 minor detrimental properties
1 major detrimental property
Weapon of the Scourge. You can use a bonus action to
speak the command word loexhaurach ("scourge" in the
Draconic language) to activate the Claw's true powers until
the beginning of your next turn. By doing so, the weapon
emits a sinister black smoke that smells of death, and the
weapon gains the following properties:
Unless you have an unarmored AC of 15 or higher (not
counting your Dexterity modifier), you take 2d6 slashing
damage from this magical weapon when you activate it, as
the Claw wraps tight to your arm and digs in your flesh.
Against creatures of the Dragon type, you gain a +3 bonus
to attacks and damage rolls made with this weapon
Claw of the Scourge
(instead of +1).
Weapon, Artifact (Requires Attunement) Creatures of the Dragon type take an extra 3d6 slashing
damage from the Claw, and their resistance to damage
Long ago, there was a time when the dragons were waging doesn't work against this attack.
war against each other, fighting across the whole world and The target is cursed and its hit point maximum is reduced
giving no quarter to their enemies. During this age, some by an amount equal to the damage dealt with this attack.
vicious weapons were forged by dragonkind with the The target dies if this effect reduces its hit point maximum
deliberate purpose to severely wound, maim or slay a to 0. This works on targets of any creature type. The
draconic enemy beyond any possibility for healing or reduction is permanent and can only be healed with a
resurrection: these were called loexhaurach laraek, greater restoration spell (or similar magic) casted by a
"weaponry of the scourge" in Draconic, as they were the ruin creature with a spellcaster class level or CR that is at least
of the dragon on the receiving end of these blows. 5 points higher than your character level or CR.
These weapons followed and enforced certain ancient Creatures of the Dragon type killed by an attack with this
traditions of draconic warfare: a creature wounded by the weapon are cursed and can't be brought back to life,
power of the Scourge couldn't heal, and a dragon killed by it unless certain conditions are met (see Supremacy
couldn't come back from the dead, because the conquered Override below).
creature would have to accept the consequences of its defeat
(up until final death). That would last until the creature Supremacy Override. If you die, the curses that you
dealing the wound would find its own demise, therefore inflicted with the Weapon of the Scourge properties (hit point
undoing the curses of the Scourge that the creature inflicted reduction and permanent death) are broken.
and reestablishing a hierarchy of strength and power. That of Double Claw. If you wear two or more Claws of the
course encouraged a score settling culture among dragons of Scourge, you can activate more then one of them with the
different factions that drove the dragon to wage even more same bonus action. If you do so, you can apply the effects of
vicious wars against each other, with the objective to kill the Weapon of the Scourge to any attack or damage that you
certain wielder of the loexhaurach weaponry to "free" some deal, including spells and breath weapons.
of their allies or relatives. Destroying the Claw. The Claw was designed with a
Some of these weapons, called loexhaurach gix, "claws of failsafe to ensure that it could be undone once the dragons
the scourge", were created as extended claws to be worn by reached an agreement. To destroy it, two ancient dragons
dragons. However, these weapons will adapt to the hand of that are enemies with each other (like an ancient red dragon
the wearer, working normally even on creatures without and an ancient silver dragon) must perform the iejir martivir,
claws (but with painful consequences for users that don't or "peace of the blood", a ritualistic draconic treatise. To do
have scales thick enough). so, the two dragons must agree on a peaceful deal at their
Magic Weapon. A Claw of the Scourge is considered a discretion, solemnly swear upon it, wound each other, pour
magical sickle that grants a +1 bonus to attack and damage the resulting blood on the Claw and then exhale both of their
rolls made with it. If you make a melee attack with your breath weapons on it. From this point on, the two dragons
unarmed attacks, natural weapons or even with a handheld and their descendants are bound to the vow they agreed on
weapon using the hand that holds it (like with your fist, claws by a 9th-level geas spell that can only be broken by wish or
or sword), you apply the weapon's properties to your attack similar magic, and the Claw of the Scourge is destroyed. After
and the damage type. If it's an unarmed attack or natural that, all creatures that were ever cursed by the Weapon of the
weapon, the damage type becomes slashing. Scourge properties of this weapon, are now freed from them.
Crimson
Dragonhide
Bracers
Deck of
Dragon's Luck
Ace of diamonds The Dragon Queen Ace of clubs The Iridescent Dragon
King of diamonds The Red Dragon King of clubs The Dead Dragon
Queen of diamonds The Blue Dragon Queen of clubs The Otherworldly Dragon
Jack of diamonds The Green Dragon Jack of clubs The Landwyrm
Ten of diamonds The Black Dragon Ten of clubs The Ghost Dragon
Nine of diamonds The White Dragon Nine of clubs The Deep Dragon
Eight of diamonds The Supremacy Eight of clubs The Sea Dragon
Seven of diamonds The War of the Dragons Seven of clubs The Echo
Six of diamonds The Elements Six of clubs The Lair
Five of diamonds The Treachery Five of clubs The Greatwyrm
Four of diamonds The Vengeance Four of clubs The Aging
Three of diamonds The Scales Three of clubs The Wyrmling
Two of diamonds The Intruder Two of clubs The Egg
Dragon's Draught
Wondrous Item, Rare
Each of these potions are created from scales and other
Dragon's components of a certain kind of dragon. After drinking this
potion, you can use an action to exhale the breath weapon of
Draught
that dragon as per the table below. Each target in the area
must make a DC 17 Dexterity saving throw, taking full
damage on a failed save, or half as much damage on a
successful one. The effect ends after you exhale the breath
weapon three times or when 1 hour has passed.
Dracolich Bonedust
Wondrous Item, Uncommon (Tail Dust), Rare (Claws Dust),
Very Rare (Ribs Dust) or Legendary (Skull Dust)
Depending on the rarity, the dust can have different effects.
Additionally, it can be used in place of the expensive material
components for spells of the necromancy school or spells
that deal necrotic damage (see the gp value in the
description). Using the dust takes an action (unless it's being
consumed as spell component) and it can be used four times
before it's exhausted (for a newly found bonedust box, the
DM can roll 1d4 to determine the uses randomly).
Every creature using the dust or receiving its effects takes
a certain amount of necrotic damage (see description below)
and rolls a d20. On a 1, it receives a bestow curse spell of the
indicated level (no saving throw; the DM chooses the curse or
determines it randomly).
Tail Dust (500 gp; 1d6 damage, 3rd level curse). You
throw the dust on up to four creatures in a 15-foot cube
originating from you. A creature can make a DC 15 Dexterity
saving throw to dodge the dust. For 1 minute, a target that
receives the bonedust gains resistance to necrotic damage
and advantage on death saving throws.
Claws Dust (2000 gp; 3d6 damage, 5th level curse). You
cast the vampiric touch spell on you, requiring no
components, and you gain resistance to necrotic damage
while the spell lasts. You can consume more uses of dust to
cast the spell at a higher level, taking only an extra 1d6
necrotic damage per extra level because of the dust. Dracolich
Ribs Dust (10000 gp; 6d6 damage, 7th level curse). You
gain the effects of the death ward spell. While the spell lasts, Bonedust
you also gain resistance to necrotic damage, and to
bludgeoning, piercing and slashing damage from non-magical
attacks.
Dragonarmor
Armor (Scale Mail), Rare (Regular) or Very Rare (Highlord)
(Requires Attunement)
This magical scale mail is considered light armor when
determining if you are proficient with it. While wearing this
armor, you can tolerate temperatures as low as -50 degrees
Fahrenheit without any additional protection. If you wear
heavy clothes, you can tolerate temperatures as low as -100
degrees Fahrenheit.
Each set of dragonarmor is crafted to suit a specific
individual. Anybody else wearing it is not considered
proficient in it, unless the armor is adapted to the new wearer
by an artisan first.
Highlord Dragonarmor. Who wears this armor, crafted
from actual dragon's scales, gains resistance to the type of
damage related to that dragon.
Dragonblood Vial
Dragon's-Eye Wondrous Item, Uncommon (Requires Attunement)
Amulet This dragon-shaped vial connects the user with the power of
dragonblood. To attune to this item, you must place a few
drops of your blood into it. The vial can't be opened while
your attunement to it lasts. If your attunement to the vial
ends, the blood that you put there is consumed by the item's
Dragon Area Damage power. You can use the vial as a spellcasting focus for your
Black 50-foot line 8d6 acid spells while wearing or holding it.
Whenever you use a spell or another effect that requires
Blue 50-foot line 8d6 lighting you to take necrotic damage as part of its effect, you can
Green 30-foot cone 8d6 poison immediately roll Hit Dice up to your proficiency bonus to
heal, just like during a short rest.
Red 30-foot cone 8d6 fire In addition, while you are carrying the vial you can recover
White 50-foot line 8d6 cold a spell slot up to 5th level by spending a number of Hit Dice
equal to the slot level. You can roll these Hit Dice to recover
hit points while you are carrying the vial. This property of the
Brass 50-foot line 8d6 fire vial can't be used again until the next dawn.
Bronze 50-foot line 8d6 lighting
Copper 50-foot line 8d6 fire
Gold 30-foot cone 8d6 fire
Silver 30-foot cone 8d6 cold
Dragon's-Eye Amulet
Wondrous Item, Very Rare (Requires Attunement) Dragonblood
Vial
While wearing this amulet, you gain blindsight within 20 feet
and proficiency in Perception. If you already have this
proficiency, you gain expertise instead.
This amulet is a fist-sized orb hanging from a heavy gold
chain, painted to resemble a dragon's eye.
Dragondoom Scepter
Wondrous Item, Rare
While holding this rod, you can use it as a spellcasting
focus for your spells.
This item has 3 charges. It regains 1d3 charges at dawn.
When you are casting a spell that affects a dragon while
holding the scepter, you can spend one charge as a bonus
action. If you do so, a dragon of your choice has disadvantage
on this saving throw, and the spell deals an extra 2d10
damage to this dragon (if it deals damage).
The rod resembles a regal scepter with chromatic and
metallic leaves carved on its whole length.
Dragonrider Armor
Armor (Light, Medium or Heavy), Very Rare (Requires
Attunement)
You have a +1 bonus to AC while wearing this armor, and
you have resistance to the kind of damage associated with
the dragon that provided the scales for this armor. While
riding a dragon, you have advantage on ability checks and
saving throws that are about riding, and the dragon has
20 temporary hit points. If you fall more than 5 feet,
the armor activates the effects of the feather fall spell
on you unless you command it otherwise.
These armors are always crafted with scales that are
willingly given by a dragon, and never with the hide of a
slain dragon. The armors are a symbol of allegiance
between dragons and the humanoids that they accept as
riders.
Spark of Creation. You can use an action to break the staff At the DM's discretion, the new
over your knee or against a solid surface. The staff is demiplane could somehow reflect its creator
destroyed and releases its magic in an explosion that (you) and could slowly expand and gain new
expands to fill a 30-foot-radius sphere centered on it, while features in the following days, months or years.
giving birth to a new demiplane fueled by your own life
(equivalent to one created with the demiplane spell).
You take 15d12 necrotic damage that you can't prevent or Tome of Peace and Laughter
reduce in any way, and you have a 50 percent chance to Wondrous Item, Rare (Requires Attunement by a Spellcaster)
instantly travel to the new demiplane. Every other creature in This tome counts as an arcane and divine focus. While
the area must make a DC 17 Dexterity saving throw, as the holding it, you can cast one of the following spells targeting
fabric of the multiverse violently cracks to accommodate the up to eight creatures of your choice within 40 feet of you
new demiplane. On a failed save, a creature takes an amount (even if they normally wouldn't), using your spell save DC: aid,
of force damage based on how far away it is from the point of comprehend languages, tasha's hideous laughter. These
origin, as shown in the following table. On a successful save, spells count as 5th level spells when casted in this way. This
a creature takes half as much damage. tome can't be used this way again until the next dawn.
If you already cast spells, you add these spells to your list of
Distance from Origin Damage spells known and you have them always prepared. You can
10 ft. away or closer 10d10 force damage cast them normally using your slots (at their regular level).
If you are a wizard, you can use this tome as a spellbook.
11 to 20 ft. away 8d10 force damage The first of these tomes was written by Aasterinian and
21 to 30 ft. away 6d10 force damage filled with stories and lessons on how not to take life so
seriously.
Additionally, you can choose to permanently lose one Hit
Die (reducing your maximum hit points accordingly) to gain Twin Tongues Collars of Aasterinian
the ability to cast the demiplane spell. With this spell, you can Wondrous item, Uncommon
only travel to this newly created demiplane, but you can also
cast it to open a door from the demiplane to your plane of This magic item is composed of two identical collars. When
origin. Once you cast this spell, you can't use this again until both collars are worn by two creatures with Intelligence 3 or
the next dawn. higher that know at least one language, they understand each
other when they speak.
Weapon of the Breath Eater
Weapon (Any Melee Weapon), Rare (Requires
Attunement)
While you are holding this weapon, you can use your
reaction to try to parry an area effect that deals damage,
gaining advantage on the saving throw against it. If you
succeed on this saving throw, you can speak the command
word as part of the same reaction and have the weapon feed
on the energy that was trying to hurt you. When the weapon
is fed, it can't be used to parry area effects, but it deals an
extra 2d6 force damage to any target it hits that has
resistance or immunity to the absorbed type of damage. After
10 minutes, or as a bonus action if you wish so, the weapon
completely absorbs this energy and is restored to normal.
These weapons are designed specifically to fight creatures
with hurtful breath weapons, but they are also useful against
opponents with area spells and similar effects. The weapon's Wyrmslayer
structure is hollow throughout its length, and the hilt has a
gem that shines with the absorbed energy when the weapon
is fed.
Wyrmslayer
Weapon (Longsword), Very Rare (Requires Attunement) Wyrmsbane and Other Dragon Bane
You gain a +2 bonus to attack and damage rolls made with Weapons
this magic weapon. Wyrmslayer has a twin blade, called Wyrmsbane.
When you hit a dragon with this weapon, the dragon takes The two longswords share a similar appearance,
an extra 3d6 slashing damage. except that the latter has a crosspiece in the
Additionally, while you wield this sword you gain a +2 resemblance of a falcon's beak. Wyrmsbane is a
bonus to saving throws against breath weapons, spells and dragon slayer longsword (see Chapter 7 of the
other magical effects that come from dragons. When the Dungeon Master's Guide) that gives the wielder
sword passes within 30 feet of a true dragon (a chromatic, the ability to cast locate object, ignoring any
metallic or gem dragon) it begins to buzz loudly, alerting its components. The wielder can use this feature three
wearer. The noise is loud enough to be heard within 300 feet. times, then it can't use it again until the next dawn.
For the purpose of this weapon, "dragon" refers to any If you encounter draconians (like the ones in
creature with the Dragon type, including dragon turtles and Fizban's Treasury of Dragons or Shadow of the
wyverns. Dragon Queen) then both weapons, as well as a
dragonlance, a dragon slayer weapon and any magic
The original Wyrmslayer comes from the world of Krynn, weapon that deals extra damage to dragons, are
where it was forged by the Silvanesti elves during the Age of immune to the Death Throes ability of draconians.
Dream to fight in the first Dragon Wars. It is an elegant elven
longsword with elvish scripts on the blade. Its crosspiece
resembles an eagle's beak.
Weapon of the
Twin Tongues Collars
Breath Eater
Tome of Peace
and Laughter
Welcome
to the
Vault
Unearth new magic items and explore the power
of dragons.
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