Generic Cards
Generic Cards
Generic Cards
Weapon (warhammer), legendary You have advantage on As an action, you can force all Beginning at 10th level, you can call on
(requires attunement) humanoids within 30 feet of you to your deity to intervene on your behalf
Survival checks to guide, when your need is great.
succeed on a Constitution saving
Attacks made with this weapon have navigate, or forage in a throw or become blinded until the
favored terrain. Choose one Imploring your deity's aid requires you to
a +1 bonus end of your next turn. The DC for use your action. Describe the assistance
to attack and damage rolls. Once of: arctic, coast, desert, forest, this saving throw equals 8 + your you seek, and roll percentile dice. If you
per day, you may grassland, mountain, swamp, Charisma modifier + your proficiency roll a number equal to or lower than your
instantly summon the hammer to or Underdark. bonus. Once you use this ability, you cleric level, your deity intervenes. The
your hand from any can't use it again until you finish a DM chooses the nature of the
distance, and it teleports directly into long rest. intervention; the effect of any cleric spell
your grasp. The or cleric domain spell would be
In addition, your creature type is appropriate. If your deity intervenes, you
hammer’s main purpose is to forge
considered to be both fey and can't use this feature again for 7 days.
magical weapons and Otherwise, you can use it again after you
armor, and if used in such a fashion, humanoid. Additionally, you have finish a long rest.
the creation time is advantage on saving throws against
halved. Refer to the crafting table for being charmed, and magic can't put At 20th level, your call for intervention
recipes. you to sleep. succeeds automatically, no roll required.