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Functions in C++ Programming Lectures

The document discusses functions in computer programming. It defines functions as modular pieces of a program that perform specific tasks. Functions are invoked through function calls by passing arguments. Functions make programs more manageable by breaking them into smaller, reusable components. The document provides examples of programmer-defined functions and predefined mathematical functions from libraries. It explains function prototypes, definitions, arguments, return values, and scope.

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Awais Arshad
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0% found this document useful (0 votes)
66 views23 pages

Functions in C++ Programming Lectures

The document discusses functions in computer programming. It defines functions as modular pieces of a program that perform specific tasks. Functions are invoked through function calls by passing arguments. Functions make programs more manageable by breaking them into smaller, reusable components. The document provides examples of programmer-defined functions and predefined mathematical functions from libraries. It explains function prototypes, definitions, arguments, return values, and scope.

Uploaded by

Awais Arshad
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1/ 23

COMPUTER PROGRAMMING

LECTURE # 6: FUNCTIONS - A

BSE 1
Joddat Fatima
1
joddat.fatima@gmail.com

Department of C&SE
Bahria University Islamabad
INTRODUCTION
 Divide and conquer
 Constructa program from smaller pieces or components
 Each piece more manageable than the original program

 Modules: functions and classes


 Programs use new and “prepackaged” modules
 New: programmer-defined functions, classes
 Prepackaged: from the standard library

 Functions invoked by function call


 Function name and information (arguments) it needs
 Function definitions
 Only written once
 Hidden from other functions 2
FUNCTIONS

 Functions
 Modularize a program
 Software reusability
 Call function multiple times
 Local variables
 Known only in the function in which they are defined
 All variables declared in function definitions are local
variables
 Parameters
 Local variables passed to function when called
 Provide outside information
3
PREDEFINED FUNCTION

 C++ comes with libraries of predefined functions


 Perform common mathematical calculations
 Include the header file <cmath>
 Functions called by writing
 functionName (argument);
or
 functionName(argument1, argument2, …);
 Example
cout << sqrt( 900.0 );
 sqrt (square root) function The preceding statement would print 30
 All functions in math library return a double
4
FUNCTION ARGUMENTS

 Function arguments can be


 Constants
 sqrt( 4 );
 Variables
 sqrt( x );
 Expressions
 sqrt( sqrt( x ) ) ;
 sqrt( 3 - 6x );

5
FUNCTION CALLS

 sqrt(9.0) is a function call


 It invokes, or sets in action, the sqrt function
 The argument (9), can also be a variable or an expression

 A function call can be used like any expression


 bonus = sqrt(sales) / 10;
 cout << “The side of a square with area “ << area << “ is “<<
sqrt(area);

6
FUNCTION LIBRARY

 Predefined functions are found in libraries

 The library must be “included” in a program to make the functions


available

 An include directive tells the compiler which library header file to


include.

 To include the math library containing sqrt():


#include <cmath>

 Newer standard libraries, such as cmath, also require the directive


7
using namespace std;
OTHER PREDEFINED FUNCTIONS

 abs(x) --- int value = abs(-8);


 Returns absolute value of argument x
 Return value is of type int
 Argument is of type x
 Found in the library cstdlib

 fabs(x) --- double value = fabs(-8.0);


 Returns the absolute value of argument x
 Return value is of type double
 Argument is of type double
 Found in the library cmath
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9
PROGRAMMER DEFINED FUNCTION

 Function prototype
 Tells compiler argument type and return type of function
 int square( int );
 Function takes an int and returns an int
 Explained in more detail later

 Calling/invoking a function
 square(x);
 Parentheses an operator used to call function
 Pass argument x
 Function gets its own copy of arguments

 After finished, passes back result

10
FUNCTION DEFINITION

 Format for function definition


return-value-type function-name( parameter-list )
{
declarations and statements
}
 Parameter list
 Comma separated list of arguments
 Data type needed for each argument

 If no arguments, use void or leave blank

 Return-value-type
 Data type of result returned (use void if nothing returned)

11
FUNCTION PROTOTYPING

 Function prototype contains


 Function name
 Parameters (number and data type)
 Return type (void if returns nothing)
 Only needed if function definition after function call

 Prototype must match function definition


 Function prototype
double maximum( double, double, double );
 Definition
double maximum( double x, double y, double z )
{

}
12
FUNCTION PROTOTYPING

 Function signature
 Part of prototype with name and parameters
 double maximum( double, double, double );

 Argument Coercion
 Force arguments to be of proper type
Converting int (4) to double (4.0)
cout << sqrt(4)
 Conversion rules
 Arguments usually converted automatically
 Changing from double to int can truncate data

 3.4 to 3

13
14
SCOPE RULE

 Block scope
 Begins at declaration, ends at right brace {
 Can only be referenced in this range
 Global Variables
 Local
variables, function parameters
 static variables still have block scope
 Storage class separate from scope
 Function-prototype scope
 Parameterlist of prototype
 Names in prototype optional
 Compiler ignores
 In a single prototype, name can be used once 15
LOCAL VARIABLES

 Variables declared in a function:


 Are local to that function, they cannot be used from outside the
function
 Have the function as their scope

 Variables declared in the main part of a program:


 Are local to the main part of the program, they cannot be used from
outside the main part
 Have the main part as their scope

16
GLOBAL CONSTANT

 Global Named Constant


 Available to more than one function as well as the main part of the
program
 Declared outside any function body
 Declared outside the main function body
 Declared before any function that uses it

 Example:
const double PI = 3.14159;
double volume(double);
int main()
{….}

17
 PI is available to the main function and to function volume
GLOBAL VARIABLES

 Global Variable -- rarely used when more than one function


must use a common variable
 Declared just like a global constant except const is not used
 Generally make programs more difficult to understand and
maintain

18
EXAMPLE FUNCTION

19
EXAMPLE # 1

#include <iostream>

int square( int );


int main()
{
for ( int x = 1; x <= 10; x++ )
cout << square( x ) << " ";
cout << endl;
return 0;
}

1 4 9 16 25 36 49 64 81 100
int square( int y )
{
return y * y;
}
20
EXAMPLE # 2
#include <iostream>
double maximum( double, double, double );
int main()
{
double number1, number2,number3;
cout << "Enter three floating-point numbers: ";
cin >> number1 >> number2 >> number3;
cout << "Maximum is: "<< maximum( number1, number2, number3 ) << endl;
return 0;
}

double maximum( double x, double y, double z )


{
Enter three floating-point numbers: 99.32 37.3
double max = x;
27.1928
if ( y > max ) Maximum is: 99.32
max = y;
if ( z > max ) Enter three floating-point numbers: 1.1 3.333 2.22
max = z; Maximum is: 3.333
return max; 21
Enter three floating-point numbers: 27.9 14.31 88.99
Maximum is: 88.99
}
EXAMPLE # 3

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