Video Games: More Than Just Buttons and Dice. New Game Load Game Settings Quit Game
Video Games: More Than Just Buttons and Dice. New Game Load Game Settings Quit Game
Video Games: More Than Just Buttons and Dice. New Game Load Game Settings Quit Game
NEW GAME
LOAD GAME
SETTINGS
QUIT GAME
1) Goal
There is a specific objective/outcome that the player works to achieve.
2) Rules
Limitations on how players can achieve a goal.
3) Voluntary Participation
Everyone who’s playing agrees with the rules, goals and feedback.
4) Feedback System
An indicator that lets players know how close they are to achieving a
goal.
Generation 1: 1970’s
Vector based graphics. Dedicated machines. Pong.
Generations 2 & 3: 1980’s
• Atari, NES;
• Swappable cartridges;
• Games easy to make, poor quality;
• Video game crash/cartridges on Arizona;
• Miyamoto and Mario.
Generation 4 & 5: 1990’s
Disk based media. Sega CD. Playstation. 3D Games.
Computer Games: 1990’s
Better Sound & Graphics. RPG’s, Strategy. Difficult to play. Doom,
Starcraft, Quake.
Generations 6 & 7: 2000’s
Online play. Motion Control. Media and Social Integration.
Present
Mixture of Consoles and PC. Console’s hardware comparable to PC’s.
PC’s easy to use like Consoles.
8 Bit Games - 1985
Super Marios Bros.
Approx $125,000 per game. Team size: 8-12
Early 3D Games – 1993
Doom
Approx $2 Million per game. Team size: 15-25
Present Day Games
Grand Theft Auto 5
Approx $150 Million per game. $256 Million to make. $1 Billion first 3
days. $6 Billion in revenue since initial release.
Global Revenue of Video Games
100
Billions of Dollars
80
60
40
20
Complex rules