Video Games: More Than Just Buttons and Dice. New Game Load Game Settings Quit Game

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Video Games

MORE THAN JUST BUTTONS AND DICE.

 NEW GAME
 LOAD GAME
 SETTINGS
 QUIT GAME
1) Goal
There is a specific objective/outcome that the player works to achieve.
2) Rules
Limitations on how players can achieve a goal.
3) Voluntary Participation
Everyone who’s playing agrees with the rules, goals and feedback.
4) Feedback System
An indicator that lets players know how close they are to achieving a
goal.
Generation 1: 1970’s
Vector based graphics. Dedicated machines. Pong.
Generations 2 & 3: 1980’s
• Atari, NES;
• Swappable cartridges;
• Games easy to make, poor quality;
• Video game crash/cartridges on Arizona;
• Miyamoto and Mario.
Generation 4 & 5: 1990’s
Disk based media. Sega CD. Playstation. 3D Games.
Computer Games: 1990’s
Better Sound & Graphics. RPG’s, Strategy. Difficult to play. Doom,
Starcraft, Quake.
Generations 6 & 7: 2000’s
Online play. Motion Control. Media and Social Integration.
Present
Mixture of Consoles and PC. Console’s hardware comparable to PC’s.
PC’s easy to use like Consoles.
8 Bit Games - 1985
Super Marios Bros.
Approx $125,000 per game. Team size: 8-12
Early 3D Games – 1993
Doom
Approx $2 Million per game. Team size: 15-25
Present Day Games
Grand Theft Auto 5
Approx $150 Million per game. $256 Million to make. $1 Billion first 3
days. $6 Billion in revenue since initial release.
Global Revenue of Video Games

Global Revenue of Games, Movies and Music.


120

100
Billions of Dollars

80

60

40

20

Music Movies Games


Casual Gamers
Target a Mass Audience
Simple Rules
Low time commitment
Low production and
distribution cost/freemium
Core Gamers
Specific audience

Audience wants to spend more to play

Complex rules

Lenthy time commitment

High production and distribution cost


Benefits of gaming
• Better problem solving skills – Puzzle Games (Portal 2, etc.)
• Quick reactions, better logical thinking and team work skills –
Strategy Games, MOBA’s (LoL, Dota 2, Counter Strike, etc.)
• Social interactions, motivation to read and write, creative thinking,
fun moments – RPG’s, party games, multiplayer games (D&D, RPG’s,
Just Dance, Minecraft)
Profession: Gamer
Alternative way to make profit/develop profissionally/create
innovative content.
• E-Sports pro player
• Streamer
• Content Creator
• Game design, development and creation
E-Sports Pro Player
Trains everyday, technical support (coach, teammates), superior game
knowledge than average gamer, profit earned by competing in
tournaments.
Streamers
Entertaining to watch, live reactions, interactions between live chat
and streamer, direct financial support provided by viewers donations
and sponsors.
Game Designer
Creates new games, concepts and systems from the ground up. Can
work by himself or in a company. The payback is mostly obtained from
the revenue the game makes.

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