Postmortem World Building

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Postmortem:

Crafting Your Success in


World Building Games

Sebastien BORGET
COO / Co-Founder at
Who are we?

Mobile Game Studio Founded in April 2011

4 co-founders 25 Employees
All french  San Francisco / Buenos Aires

4 Games Released
2 scheduled for 2014 10 Millions Players
World Building Games?
The World Builder game category begins in 2010 with Minecraft – a type of game
where players create and share their own virtual worlds in pixels.

Market Size = 200M players - $500M USD revenues in 2013


Our Most Popular Title
The Sandbox is a world-builder simulation game
with touch controls. Craft amazing worlds, create
pixel art, chiptune music, contraptions, electric
circuits or just play with physics.

• 10 million downloads
• 300,000 players everyday
• 550,000 Worlds shared
• 400,000 Facebook fans
Top World Builder Games

Almost only Premium titles, with few exceptions


Some Numbers
Minecraft:
● 7th in App Store Top Grossing during all year 2013
● 33M copies have been sold across all platforms
● iOS version generated $1M USD on Dec. 25th 2013
Some Stats in US only App Store (mid-Feb 2014 estimates by ThinkGaming)
App Name Daily Installs Top Grossing Rank Daily Revenue
Minecraft Pocket Edition 21,460 #19 $48,963

Survivalcraft 2,857 #109 $9,875

Terraria 1,677 #121 $8,989

The Sandbox 13,155 #223 $3,829

Eden World Builder 1,497 #223 N/A

Junk Jack X 487 #282 $1,701

The Blockheads 12,865 N/A N/A


Alien Life Elements 400,000 Fans
250,000 Fans
> 9M
Robots Element
200,000 Fans > 8M Retro Gaming
Zombies Element Elements
100,000 Fans > 7M 300,000 Fans
1 Year Anniversary
50,000 Fans on Facebook
> 6M

Launch on
Google Play > 5M

> 4M

Humans Element

> 2M
What can I share with you?

Simple Facts
- Marketing Team =
• 1 Community Manager
• Myself (not even full-time)

- Average Organic to Paid Users ratio = 95%

- Monthly Marketing Budget = $10K USD max

- Indies don’t have money, but creativity and


time!
Let’s Get Started!
Multiple Strategies
How-To Craft your Success to the Top!
- Understanding Target Audience
- Community Management
- User-Generated Contents
- Cross Promotions
- App Updates
- Multi-Platforms Support

And many more! (that it would need a full day to talk about )
- PR
- Core Virality (K-Factor)
- Word of Mouth
- Paid User Acquisition
- Search Engine Optimization (ASO)
- Apple/Google Featurings
- Etc.
The Toolbox (SDKs)

Analytics or

Social Media

User Acquisition Tracking or

Cross-Promotion

Virality

Going Further or
(optional)
Who are my players?
Geeks and Hardcore players of course!
Still sure about that?

Results of a study conducted on 4,800 Minecraft players:

90% Male
Over 60% are <= 24
Food for thought?

How do I adapt
to my core
audience?
Know your Users Better!
What other (similar) games do they play at?

What are the Demographics of your fan base?


Community Management
Community Management
- Facebook Page with regular updates (banners,
announcements, posts etc.) – 400,000 FANS
- Twitter Feed with fun facts
- Official Game Forum to answer questions:
http://forum.thesandboxgame.com
- Organize regular Contests with Prizes (real or in-
game)
- YouTube Channel: 160 videos – 1.6M views in total!
http://www.youtube.com/user/TheSandboxGame/
- Feature the TOP of your players’ creations (Daily
screenshot on FB / TW + Weekly Best Of Video on
YouTube)
- Answer Support Emails!
Facebook Page
Be FUN and ORIGINAL!
Facebook Page
Reward players regularly with FREE Describe the new features… Ask players what they want 
contents Make sure players try them!
Facebook Page
More Tips, courtesy of Facebook 
Fans Fans Fans

It will be Party Time!


(200% guaranteed)
User-Generated Contents
Turn your players into your evangelists!
Let your players take screenshots, brag about their scores
or achievements on all social networks!

IT WORKS EVEN BETTER WITH VIDEO REPLAYS!


2 solutions to consider:

or
Cross Promotion
Direct Cross-Promotion with other games allows you to:
- Free exchange with other developers
- Ability to choose where your game is promoted
- Control the price you pay for new players

Is it too good to be true?


Now, it’s time to make friends 
The beginning of a long journey…
App Updates
Updating keep your players engaged.
An app which has not been updated over the last 3 months looks like dead!
App Updates

Check your priorities but don’t forget:


Any update should bring value to your players!

New Contents
New Features
Bug Fixes
Marketing Features
Various SDKs
Multi-Platforms Support
You need to get where the players are 
The more platforms you can be available onto, the better!
for today 
Do you have any questions?

It’s never too late for asking!


Thank you!

Sébastien Borget
[email protected]
skype: borgetsebastien
www.pixowl.com
Thank you!

http://www.thesandboxgame.com/publishing
We want to share our success and help indie developers!

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