Postmortem World Building
Postmortem World Building
Postmortem World Building
Sebastien BORGET
COO / Co-Founder at
Who are we?
4 co-founders 25 Employees
All french San Francisco / Buenos Aires
4 Games Released
2 scheduled for 2014 10 Millions Players
World Building Games?
The World Builder game category begins in 2010 with Minecraft – a type of game
where players create and share their own virtual worlds in pixels.
• 10 million downloads
• 300,000 players everyday
• 550,000 Worlds shared
• 400,000 Facebook fans
Top World Builder Games
Launch on
Google Play > 5M
> 4M
Humans Element
> 2M
What can I share with you?
Simple Facts
- Marketing Team =
• 1 Community Manager
• Myself (not even full-time)
And many more! (that it would need a full day to talk about )
- PR
- Core Virality (K-Factor)
- Word of Mouth
- Paid User Acquisition
- Search Engine Optimization (ASO)
- Apple/Google Featurings
- Etc.
The Toolbox (SDKs)
Analytics or
Social Media
Cross-Promotion
Virality
Going Further or
(optional)
Who are my players?
Geeks and Hardcore players of course!
Still sure about that?
90% Male
Over 60% are <= 24
Food for thought?
How do I adapt
to my core
audience?
Know your Users Better!
What other (similar) games do they play at?
or
Cross Promotion
Direct Cross-Promotion with other games allows you to:
- Free exchange with other developers
- Ability to choose where your game is promoted
- Control the price you pay for new players
New Contents
New Features
Bug Fixes
Marketing Features
Various SDKs
Multi-Platforms Support
You need to get where the players are
The more platforms you can be available onto, the better!
for today
Do you have any questions?
Sébastien Borget
[email protected]
skype: borgetsebastien
www.pixowl.com
Thank you!
http://www.thesandboxgame.com/publishing
We want to share our success and help indie developers!