Chapter 3 With Notes

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Copyright © 2015 Pearson Education, Inc.

Chapter 3 - 1
1. Hardware components
2. Software types
3. Network types and protocols
4. Enterprise architecture

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• Information and communications
technology (ICT)
• Relevance for organizations

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• Keyboard
• Mouse and touch screen
• Microphone

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• Optical scanners and
digital cameras
• Radio frequency
identification (RFID)
• Environmental
sensors

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• Monitors and screens
• Printers and speakers
• Controllers

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• Central processing
unit (CPU)
• Transistors
• Moore’s Law

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• Bytes
• Temporary storage
• Permanent storage
• Business factors

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• Application
• System
• Operating system
• Utility

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• Programming languages
• Source code
• Object-oriented programming

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• Commercial off-the-shelf (COTS)
• Software as a service (SaaS)
• Custom software development

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• Criteria
• Success
• Motivation

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• Transmission media and protocols
• Wired media
• Wireless media

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• Twisted pair wires
• Coaxial cables
• Optical fiber

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• Waves
• Microwave transmission
• Wi-Fi and Bluetooth

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• Spectrum
• Last mile

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• Local area network (LAN)
• Packet switching
• Voice over Internet Protocol (VoIP)

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• Client server
• Peer-to-peer

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• Ethernet
• TCP/IP
• Wireless

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• Personal computers
• Client server
• Virtualization
• Cloud computing
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• Enterprise architect
• Human element

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1. Hardware components
2. Software types
3. Network types and protocols
4. Enterprise architecture

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• Wearable technologies
• ‘Always On’
• Risks and concerns from fashion to privacy

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• Need to place infrastructure to achieve 4th
generation (4G) services
• Challenges faced by Sprint

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Chapter 3 - 27
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