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Simon Hoermann
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2020 – today
- 2024
- [j14]Steven G. Wheeler, Simon Hoermann, Stephan G. Lukosch, Robert W. Lindeman:
Design and assessment of a virtual reality learning environment for firefighters. Frontiers Comput. Sci. 6 (2024) - [j13]Stephanie Elena Crowe, Mamehgol Yousefi, Bahareh Shahri, Thammathip Piumsomboon, Simon Hoermann:
Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review. Frontiers Virtual Real. 5 (2024) - [j12]Mamehgol Yousefi, Stephanie Elena Crowe, Simon Hoermann, Mos Sharifi, Alvaro Romera, Ahmad Shahi, Thammathip Piumsomboon:
Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality. Frontiers Virtual Real. 5 (2024) - [j11]Steven G. Wheeler, Simon Hoermann, Robert W. Lindeman, George Ghinea, Alexandra Covaci:
Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality. Multim. Tools Appl. 83(25): 66013-66032 (2024) - [c37]Jingjing Zhang, Binyang Han, Ze Dong, Ruoyu Wen, Gun A. Lee, Simon Hoermann, Wendy Zhang, Thammathip Piumsomboon:
Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality. CHI Extended Abstracts 2024: 366:1-366:8 - [c36]Stephanie Elena Crowe, Bahareh Shahri, Thammathip Piumsomboon, Simon Hoermann, Annalu Waller:
Modelling Patient-Therapist Collaboration for Brain Injury Rehabilitation in Virtual Reality. UMAP (Adjunct Publication) 2024 - [i2]Ruoyu Wen, Stephanie Elena Crowe, Kunal Gupta, Xinyue Li, Mark Billinghurst, Simon Hoermann, Dwain Allan, Alaeddin Nassani, Thammathip Piumsomboon:
Large Language Models for Automatic Detection of Sensitive Topics. CoRR abs/2409.00940 (2024) - [i1]Jiashuo Cao, Wujie Gao, Yun Suen Pai, Simon Hoermann, Chen Li, Nilufar Baghaei, Mark Billinghurst:
Explorations in Designing Virtual Environments for Remote Counselling. CoRR abs/2409.07765 (2024) - 2023
- [c35]Giles Mcgrath, Jeremy Kiel, Steven G. Wheeler, Simon Hoermann, Adrian James Clark, Thammathip Piumsomboon:
Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality. VRST 2023: 76:1-76:2 - 2022
- [j10]Thammathip Piumsomboon, Gavin Ong, Cameron Urban, Barrett Ens, Jack Topliss, Xiaoliang Bai, Simon Hoermann:
Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments. Frontiers Virtual Real. 3 (2022) - [c34]Simon Hoermann, Sriparna Saha, Nikita Mae Harris, Clara Bah, Jonathan Davidson, Alexander Nichols, Ben Kennedy, Erik Brogt:
Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game. GALA 2022: 96-106 - [c33]Thammathip Piumsomboon, Gavin Ong, Cameron Urban, Barrett Ens, Xiaoliang Bai, Simon Hoermann:
Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs. ISMAR Adjunct 2022: 710-711 - [c32]Jingjing Zhang, Gun A. Lee, Simon Hoermann, Wendy Zhang, Thammathip Piumsomboon:
Virtual Triplets: Human-Agent Shared Control of Virtual Avatars. SUI 2022: 36:1-36:2 - 2021
- [j9]Yuanjie Wu, Yu Wang, Sungchul Jung, Simon Hoermann, Robert W. Lindeman:
Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers Virtual Real. 2: 641296 (2021) - [j8]Steven G. Wheeler, Hendrik Engelbrecht, Simon Hoermann:
Human Factors Research in Immersive Virtual Reality Firefighter Training: A Systematic Review. Frontiers Virtual Real. 2: 671664 (2021) - [j7]Rory M. S. Clifford, Hendrik Engelbrecht, Sungchul Jung, Hamish Oliver, Mark Billinghurst, Robert W. Lindeman, Simon Hoermann:
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Vis. Comput. 37(1): 63-76 (2021) - [c31]Timothy McKenzie, Miguel Morales Trujillo, Stephan G. Lukosch, Simon Hoermann:
Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry. ICGSE/ICSSP 2021: 94-105 - [c30]Steven G. Wheeler, Simon Hoermann, Robert W. Lindeman, George Ghinea, Alexandra Covaci:
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. VRST 2021: 59:1-59:2 - 2020
- [c29]Jingjing Zhang, Thammathip Piumsomboon, Ze Dong, Xiaoliang Bai, Simon Hoermann, Rob Lindeman:
Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design. CHI Extended Abstracts 2020: 1-8 - [c28]Laura-Jane Douch, Kristin Gozdzikowska, Simon Hoermann:
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning. GALA 2020: 307-315 - [c27]Rory M. S. Clifford, Timothy McKenzie, Stephan G. Lukosch, Robert W. Lindeman, Simon Hoermann:
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. VR Workshops 2020: 93-100 - [c26]Sungchul Jung, Andrew L. Wood, Simon Hoermann, Pramuditha L. Abhayawardhana, Robert W. Lindeman:
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. VR 2020: 463-472
2010 – 2019
- 2019
- [j6]Yuanjie Wu, Yu Wang, Sungchul Jung, Simon Hoermann, Robert W. Lindeman:
Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertain. Comput. 31 (2019) - [j5]Hendrik Engelbrecht, Robert W. Lindeman, Simon Hoermann:
A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers Robotics AI 6: 101 (2019) - [c25]Timothy McKenzie, Miguel Morales Trujillo, Simon Hoermann:
Software Engineering Practices and Methods in the Game Development Industry. CHI PLAY (Companion) 2019: 181-193 - [c24]Zoë Platt-Young, Bahareh Shahri, Dean Sutherland, Simon Hoermann:
Requirements Analysis of a Serious Game for Deaf Players. GALA 2019: 24-31 - [c23]Heide K. Lukosch, Stephan G. Lukosch, Simon Hoermann, Robert W. Lindeman:
Conceptualizing Fidelity for HCI in Applied Gaming. HCI (30) 2019: 165-179 - [c22]Sungchul Jung, Christoph W. Borst, Simon Hoermann, Robert W. Lindeman:
Redirected Jumping: Perceptual Detection Rates for Curvature Gains. UIST 2019: 1085-1092 - [c21]Yuanjie Wu, Yu Wang, Sungchul Jung, Simon Hoermann, Robert W. Lindeman:
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors. VRST 2019: 11:1-11:9 - [c20]Natalie McHugh, Sungchul Jung, Simon Hoermann, Robert W. Lindeman:
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality. VRST 2019: 32:1-32:5 - 2018
- [c19]Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin:
Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays. AutomotiveUI 2018: 33-42 - [c18]Rory M. S. Clifford, Humayun Khan, Simon Hoermann, Mark Billinghurst, Robert W. Lindeman:
The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. VR 2018: 533-534 - [c17]Nikita Mae B. Tuanquin, Simon Hoermann, Carl James Petersen, Robert W. Lindeman:
The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. VR 2018: 709-710 - [c16]Rory M. S. Clifford, Simon Hoermann, Nicolas Marcadet, Hamish Oliver, Mark Billinghurst, Robert W. Lindeman:
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. VS-GAMES 2018: 1-8 - [c15]Bhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman:
LUTE: A Locomotion Usability Test Environmentfor Virtual Reality. VS-GAMES 2018: 1-4 - [c14]Yuanjie Wu, Lei Gao, Simon Hoermann, Robert W. Lindeman:
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. VS-GAMES 2018: 1-4 - 2017
- [j4]Mohammed Alghamdi, Holger Regenbrecht, Simon Hoermann, Nicola Swain:
Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses. Behav. Inf. Technol. 36(9): 913-934 (2017) - [c13]Humayun Khan, Gun A. Lee, Simon Hoermann, Rory M. S. Clifford, Mark Billinghurst, Robert W. Lindeman:
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie. ICAT-EGVE 2017: 63-70 - [c12]Bhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman:
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. ICAT-EGVE 2017: 133-139 - [c11]Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Simon Hoermann, Robert W. Lindeman:
The Social AR Continuum: Concept and User Study. ISMAR Adjunct 2017: 7-8 - [c10]Bhuvaneswari Sarupuri, Simon Hoermann, Frank Steinicke, Robert W. Lindeman:
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking. SUI 2017: 138-147 - 2016
- [c9]Khushnood Z. Naqshbandi, David N. Milne, Ben Davies, Sophie Potter, Rafael A. Calvo, Simon Hoermann:
Helping young people going through tough times: perspectives for a peer-to-peer chat support system. OZCHI 2016: 640-642 - [c8]Mohammed Alghamdi, Holger Regenbrecht, Simon Hoermann, Tobias Langlotz, Colin Aldridge:
Social presence and mode of Videocommunication in a Collaborative Virtual Environment. PACIS 2016: 126 - 2015
- [c7]Simon Hoermann, Jonny M. Collins, Holger Regenbrecht:
Learning from rehabilitation: A bi-manual interface approach. 3DUI 2015: 163-164 - [c6]Holger Regenbrecht, Mansoor Alghamdi, Simon Hoermann, Tobias Langlotz, M. Goodwin, Colin Aldridge:
Social presence with virtual glass. VR 2015: 269-270 - 2014
- [j3]Holger Regenbrecht, Simon Hoermann, Claudia Ott, Lavell Müller, Elizabeth Franz:
Manipulating the Experience of Reality for Rehabilitation Applications. Proc. IEEE 102(2): 170-184 (2014) - [c5]Holger Regenbrecht, Lavell Müller, Simon Hoermann, Tobias Langlotz, Michael T. Wagner, Mark Billinghurst:
Eye-to-eye contact for life-sized videoconferencing. OZCHI 2014: 145-148 - 2013
- [c4]Max Allen, Simon Hoermann, Thammathip Piumsomboon, Holger Regenbrecht:
Visual Occlusion in an Augmented Reality Post-Stroke Therapy Scenario. CHINZ 2013: 7:1-7:7 - [c3]Holger Regenbrecht, Jonny M. Collins, Simon Hoermann:
A leap-supported, hybrid AR interface approach. OZCHI 2013: 281-284 - 2012
- [j2]Holger Regenbrecht, Simon Hoermann, Graham McGregor, Brian Dixon, Elizabeth Franz, Claudia Ott, Leigh Hale, Thomas Schubert, Julia Hoermann:
Visual manipulations for motor rehabilitation. Comput. Graph. 36(7): 819-834 (2012) - [c2]Holger Regenbrecht, Simon Hoermann:
TheraMem: physical rehabilitation with augmented reflection technology. CHINZ 2012: 89 - 2011
- [j1]Holger Regenbrecht, Elizabeth Franz, Graham McGregor, Brian Dixon, Simon Hoermann:
Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box. Presence Teleoperators Virtual Environ. 20(6): 559-576 (2011) - [c1]Holger Regenbrecht, Graham McGregor, Claudia Ott, Simon Hoermann, Thomas Schubert, Leigh Hale, Julia Hoermann, Brian Dixon, Elizabeth Franz:
Out of reach? - A novel AR interface approach for motor rehabilitation. ISMAR 2011: 219-228
Coauthor Index
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last updated on 2024-10-14 23:25 CEST by the dblp team
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