Virtual World as an Interactive Safety Training Platform
Abstract
:1. Introduction
2. Literature Review
2.1. Virtual Environments in Education
2.2. Virtual Training and Fire Safety
3. Development of Online Training Modules
3.1. Interviews of Experts
3.2. Virtual Safety World Module
3.3. Slide-Based Safety Training Module
3.4. Evaluation of Training Modules
3.4.1. Effectiveness
3.4.2. Engagement
3.4.3. Attention Level
4. Method
- Procedure for data analysis of EEG.
- EEG data were recorded in an EMOTIV testbench (1,2). MATLAB was used to remove line noise at 60 Hz by applying a notch filter, and a high pass filter was applied to remove low-frequency noise at 0.5 Hz from the recorded signal (3).
- The total amount of structured EEG data collected for 40 participants were analyzed using Python programming in steps 3 to 5. A wavelet-enhanced independent component analysis (wICA) method of artifact removal was used for denoising. All data in the .csv file from step (2) were divided into 15 s and wICA algorithms [44].
- The time-domain signal for each participant in each section was transformed into a frequency domain using Welch’s method (6). This method employed a Hanning window, with segments of length 256 and 50% overlap.
- The raw power values are not normally distributed. Hence, the signal’s normalization was achieved by using a baseline of eyes open signal (7).
- The power in each of the bands—delta band, theta band, alpha band, and beta band [45]—was calculated to perform the attention analysis. The mean power of the individual channel was used as an averaging technique for this analysis. In addition, the ratio of power in beta to alpha frequency bands was compared in SBST and VSW (8).
5. Results
5.1. Effectiveness
- Short-term effectiveness: The difference between post and pre test scores (ΔPost–Pre) of participants for each training (SBST and VSW) was used as a metric to compare the short-term effectiveness of respective training. There was no significant difference in the ΔPost–Pre scores of a knowledge test for SBST and VSW (p > 0.05, α = 0.05). Thus, the short-term effectiveness of both types of training was comparable.
- Long-term effectiveness: A total of 95 participants responded to the final knowledge test after about four weeks from the initial training. The difference between final and pre-test scores (ΔFinal–Pre) of the participants for each training method (SBST and VSW) was used as a metric to compare the long-term effectiveness. There was a statistically significant difference in the ΔFinal–Pre scores of a knowledge test for VSW and SBST (p < 0.05, α = 0.05).
5.2. Engagement
5.3. Attention Level
6. Discussion
6.1. Effectiveness
6.2. Engagement
6.3. Attention Level
7. Next Steps: Application of Deep Learning
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
- Which of the three elements are essential to start a fire?
- Oxygen
- Carbon dioxide
- Heat or source of energy
- Any combustible material
- In case of a fire emergency in a building, you should
- Use an elevator to get out quickly
- Look for the nearest exit route
- If you are outside, quickly enter the building to grab your valuables
- Start reading instructions to use a fire extinguisher
- You should never fight a fire if
- There is a risk of toxic fumes or explosion
- You have no idea what is burning
- You do not know which fire extinguisher to use
- The fire is too small and not spreading
- Fire extinguisher generally lasts
- Few seconds
- Few minutes
- About an hour
- Few hours
- An ABC-type fire extinguisher should be used against which of the following types of fires?
- A fire involving burning magnesium and plastic
- A fire generated when somebody poured water in a container that had sodium stored in kerosene
- A fire involving wood, gasoline, and electric saw
- What should be your course of action in the following situation: you see fire coming out of the ceiling, there is a safe evacuation path behind you, and visibility is good.
- Flee
- Fight
- Call a friend for an opinion
- Wait for someone’s instructions
- You saw smoke coming out of electric wiring. You want to alert others in the building. What are the common locations of the fire pull station in the Engineering 2 building?
- Next to the elevator
- Next to the restroom
- Next to the water fountain
- Next to Exit doors
- If you choose to fight a fire, where should you position yourself?
- As far away from the fire as possible to avoid getting hurt
- Next to a window so you can get out of your efforts to extinguish the fire are unsuccessful
- Six to eight feet from the fire, between the fire and your escape route
- As close to the fire as possible to ensure maximum efficiency of the extinguisher
- 9.
- What is the most likely reason the fire did not extinguish?
- The student did not turn off the power supply
- The student applied steps of the PASS method in the incorrect order.
- The student did NOT quickly pour water on the fire from a nearby tap
- It is not possible to extinguish fires involving electrical equipment with a portable fire extinguisher
- 10.
- Identify the CORRECT approach for extinguishing the fire in this case.
- Use Class B fire extinguisher
- Pour water from the nearby tap
- Use Class D fire extinguisher
- Use Class ABC fire extinguisher
- 11.
- Identify the CORRECT reason to fight the fire in this case.
- Since the fire started when the student was using a microwave oven, she felt obliged to extinguish it
- The student felt she could be a hero if she extinguishes the fire on her own
- The fire had just started and was small
- She did not want to bother everyone in the building by pulling the fire alarm
- 12.
- Instead of fighting fire if the student had decided to flee, what should be her very FIRST step?
- Exit the building and reach a safe place away from the building
- Leave the room and close the door behind her to confine the fire
- Activate fire alarm system to notify occupants about the fire
- Call 911 or university police by standing next to the fire
References
- Horton, W.K. Designing Web-Based Training: How to Teach Anyone Anything Anywhere Anytime; Wiley: New York, NY, USA, 2000; Volume 1. [Google Scholar]
- Nakayama, S.; Jin, G. Safety training: Enhancing outcomes through virtual environments. Prof. Saf. 2015, 60, 34. [Google Scholar]
- Torres, K. Tuning Workers into Safety Training. Available online: http://ehstoday.com/training/ehs_imp_43290 (accessed on 2 March 2021).
- Laberge, M.; MacEachen, E.; Calvet, B. Why are occupational health and safety training approaches not effective? Understanding young worker learning processes using an ergonomic lens. Saf. Sci. 2014, 68, 250–257. [Google Scholar] [CrossRef] [Green Version]
- Trout, G. E-Learning & Online Training. Prof. Saf. 2016, 61, 34–36. [Google Scholar]
- Sacks, R.; Perlman, A.; Barak, R. Construction safety training using immersive virtual reality. Constr. Manag. Econ. 2013, 31, 1005–1017. [Google Scholar] [CrossRef]
- Cuevas, H.M.; Fiore, S.M.; Bowers, C.A.; Salas, E. Fostering constructive cognitive and metacognitive activity in computer-based complex task training environments. Comput. Hum. Behav. 2004, 20, 225–241. [Google Scholar] [CrossRef]
- Cao, M.; Li, Y.; Pan, Z.; Csete, J.; Sun, S.; Li, J.; Liu, Y. Creative Educational Use of Virtual Reality: Working with Second Life. IEEE Comput. Graph. Appl. 2014, 34, 83–87. [Google Scholar] [CrossRef] [PubMed]
- Williams-Bell, F.M.; Kapralos, B.; Hogue, A.; Murphy, B.M.; Weckman, E.J. Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review. Fire Technol. 2015, 51, 553–584. [Google Scholar] [CrossRef]
- Myers, E.; Francis, C. Simulation-based electrical safety training: An innovation in safety culture. In Proceedings of the 2011 IEEE IAS Electrical Safety Workshop, Toronto, ON, Canada, 25–28 January 2011. [Google Scholar]
- Hudock, S.D. The application of educational technology to occupational safety and health training. Occup. Med. State Art Rev. 1994, 9, 201–210. [Google Scholar]
- Arai, K.; Handayani, A.N. E-Learning System Utilizing Learners’ Characteristics Recognized Through Learning Processes with Open Simulator. Int. J. Adv. Res. Artif. Intell. 2013, 4, 8–12. [Google Scholar] [CrossRef] [Green Version]
- Jin, G.; Nakayama, S. Experiential Learning through Virtual Reality: Safety Instruction for Engineering Technology Students. J. Eng. Technol. 2013, 30, 16–23. [Google Scholar]
- Chittaro, L.; Ranon, R. Serious Games for Training Occupants of a Building in Personal Fire Safety Skills. In Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, Coventry, UK, 23–24 March 2009. [Google Scholar]
- USFA. Campus Fire Fatalities in Residential Buildings (2000–2015). Available online: https://www.usfa.fema.gov/downloads/pdf/publications/campus_fire_fatalities_report.pdf (accessed on 15 May 2021).
- LeCun, Y.; Bengio, Y.; Hinton, G. Deep learning. Nature 2015, 521, 436–444. [Google Scholar] [CrossRef] [PubMed]
- Duncan, I.; Miller, A.; Jiang, S. A taxonomy of virtual worlds usage in education. Br. J. Educ. Technol. 2012, 43, 949–964. [Google Scholar] [CrossRef] [Green Version]
- August, S.E.; Hammers, M.L.; Murphy, D.B.; Neyer, A.; Gueye, P.; Thames, R.Q. Virtual Engineering Sciences Learning Lab: Giving STEM Education a Second Life. IEEE Trans. Learn. Technol. 2016, 9, 18–30. [Google Scholar] [CrossRef]
- Terzidou, T.; Tsiatsos, T.; Miliou, C.; Sourvinou, A. Agent Supported Serious Game Environment. IEEE Trans. Learn. Technol. 2016, 9, 217–230. [Google Scholar] [CrossRef]
- Beltrán Sierra, L.M.; Gutiérrez, R.S.; Garzón-Castro, C.L. Second Life as a support element for learning electronic related subjects: A real case. Comput. Educ. 2012, 58, 291–302. [Google Scholar] [CrossRef]
- Wener, R.; Panindre, P.; Kumar, S.; Feygina, I.; Smith, E.; Dalton, J.; Seal, U. Assessment of web-based interactive game system methodology for dissemination and diffusion to improve firefighter safety and wellness. Fire Saf. J. 2015, 72, 59–67. [Google Scholar] [CrossRef]
- Padgett, L.S.; Strickland, D.; Coles, C.D. Case study: Using a virtual reality computer game to teach fire safety skills to children diagnosed with fetal alcohol syndrome. J. Pediatric Psychol. 2006, 31, 65–70. [Google Scholar] [CrossRef] [Green Version]
- Smith, S.; Ericson, E. Using immersive game-based virtual reality to teach fire-safety skills to children. Virtual Real. 2009, 87. [Google Scholar] [CrossRef]
- Silva, J.F.; Almeida, J.E.; Rossetti, R.J.F.; Coelho, A.L. A serious game for EVAcuation training. In Proceedings of the 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH), Vilamoura, Portugal, 2–3 May 2013. [Google Scholar]
- Christoph, F.; Knud, B.; Michael, B. Maritime Safety and Security Challenges—3D Simulation Based Training. Transnav Int. J. Mar. Navig. Saf. Sea Transp. 2013, 7, 327. [Google Scholar]
- DeChamplain, A.; Rosendale, E.; McCabe, I.; Stephan, M.; Cole, V.; Kapralos, B. Blaze: A serious game for improving household fire safety awareness. In Proceedings of the Games Innovation Conference (IGIC), Rochester, NY, USA, 7–9 September 2012; pp. 1–4. [Google Scholar]
- Rui, W.; Bin, C.; Fengru, H.; Yu, F. Using collaborative virtual geographic environment for fire disaster simulation and virtual fire training. In Proceedings of the 2012 20th International Conference on Geoinformatics, Hong Kong, China, 15–17 June 2012. [Google Scholar]
- Tawadrous, M.; Kevan, S.D.; Kapralos, B.; Hogue, A. A Serious Game for Incidence Response Education and Training. Int. J. Technol. Knowl. Soc. 2012, 8, 177–184. [Google Scholar] [CrossRef]
- Cicek, I.; Bernik, A.; Tomicic, I. Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire. Information 2021, 12, 151. [Google Scholar] [CrossRef]
- Blank, S. The Startup Owner’s Manual: The Step-by-Step Guide for Building a Great Company; K&S Ranch Publishing: Escadero, CA, USA, 2012. [Google Scholar]
- The_Open_Simulator_Project. What is OpenSimulator? Available online: http://opensimulator.org/wiki/Main_Page (accessed on 15 May 2021).
- Maxwell, D. Gauging Training Effectiveness of Virtual Environment Simulation Based Applications for an Infantry Soldier Training Task. PH.D. Thesis, University of Central Florida, Orlando, FL, USA, 2015. Available online: https://stars.library.ucf.edu/etd/696/ (accessed on 15 May 2021).
- Bhide, S.; Riad, R.; Rabelo, L.; Pastrana, J.; Katsarsky, A.; Ford, C. Development of virtual reality environment for safety training. In Proceedings of the 2015 Industrial and Systems Engineering Research Conference, Nashville, TN, USA, May 30−June 2 2015; p. 2302. [Google Scholar]
- Kaye, A. An Integrated Model of Training Evaluation and Effectiveness. Hum. Resour. Dev. Rev. 2004, 3, 385–416. [Google Scholar]
- Bloom, B.S. Taxonomy of educational objectives. Vol. 1: Cognitive domain. N. Y. Mckay 1956, 20, 24. [Google Scholar]
- Fu, F.-L.; Su, R.-C.; Yu, S.-C. EGameFlow: A scale to measure learners’ enjoyment of e-learning games. Comput. Educ. 2009, 52, 101–112. [Google Scholar] [CrossRef]
- Peng, C.-J.; Chen, Y.-C.; Chen, C.-C.; Chen, S.-J.; Cagneau, B.; Chassagne, L. An EEG-Based Attentiveness Recognition System Using Hilbert–Huang Transform and Support Vector Machine. J. Med. Biol. Eng. 2020, 40, 230–238. [Google Scholar] [CrossRef] [Green Version]
- Gorantla, V.R.; Parsons, G.; Sayed, E.; Fadel, A.; Olukoga, C.; Volkova, Y.A.; Pemminati, S.; MILLIS, R. Electroencephalographic Correlates of Brain Adaptations to Medical School Academic Challenges—A Pilot Study. J. Clin. Diagn. Res. 2018, 12, 5–8. [Google Scholar] [CrossRef]
- Trakroo, M.; Bhavanani, A.B.; Pal, G.K.; Udupa, K.; Krishnamurthy, N. A comparative study of the effects of asan, pranayama and asan-pranayama training on neurological and neuromuscular functions of Pondicherry police trainees. Int. J. Yoga 2013, 6, 96. [Google Scholar]
- Graczyk, M.; Pachalska, M.; Ziolkowski, A.; Manko, G.; Lukaszewska, B.; Kochanowicz, K.; Mirski, A.; Kropotow, I. Neurofeedback training for peak performance. Ann. Agric. Environ. Med. 2014, 21, 871–875. [Google Scholar] [CrossRef]
- Sherlin, L.H. Diagnosing and treating brain function through the use of low resolution brain electromagnetic tomography (LORETA). In Introduction to Quantitative EEG and Neurofeedback: Advanced Theory and Applications; Academic Press: Cambridge, MA, USA, 2009; pp. 83–102. [Google Scholar]
- Navea, R.F.; Dadios, E. Beta/Alpha power ratio and alpha asymmetry characterization of EEG signals due to musical tone stimulation. In Proceedings of the Project Einstein 2015, Manila, Philippines, 29 September–1 October 2015. [Google Scholar]
- Cohen, M.X. Analyzing Neural Time Series Data: Theory and Practice; MIT Press: Cambridge, MA, USA, 2014. [Google Scholar]
- Castellanos, N.P.; Makarov, V.A. Recovering EEG brain signals: Artifact suppression with wavelet enhanced independent component analysis. J. Neurosci. Methods 2006, 158, 300–312. [Google Scholar] [CrossRef]
- Surangsrirat, D.; Intarapanich, A. Analysis of the meditation brainwave from consumer EEG device. In Proceedings of the SoutheastCon 2015, Fort Lauderdale, FL, USA, 9–12 April 2015; pp. 1–6. [Google Scholar]
- Yildirim, G.; Elban, M.; Yildirim, S. Analysis of use of virtual reality technologies in history education: A case study. Asian J. Educ. Train. 2018, 4, 62–69. [Google Scholar] [CrossRef]
- Lim, S.; Yeo, M.; Yoon, G. Comparison between concentration and immersion based on EEG analysis. Sensors 2019, 19, 1669. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Mayer, R.E.; Massa, L.J. Three facets of visual and verbal learners: Cognitive ability, cognitive style, and learning preference. J. Educ. Psychol. 2003, 95, 833. [Google Scholar] [CrossRef] [Green Version]
- Antonietti, A.; Giorgetti, M. The verbalizer-visualizer questionnaire: A review. Percept. Mot. Ski. 1998, 86, 227–239. [Google Scholar] [CrossRef] [PubMed]
- Fulvio, J.M.; Ji, M.; Rokers, B. Variation in visual sensitivity predicts motion sickness in virtual reality. Entertain. Comput. 2021, 38, 100423. [Google Scholar] [CrossRef]
- Kamilaris, A.; Prenafeta-Boldú, F.X. Deep learning in agriculture: A survey. Comput. Electron. Agric. 2018, 147, 70–90. [Google Scholar] [CrossRef] [Green Version]
- Cascio, D.; Taormina, V.; Raso, G. Deep convolutional neural network for HEp-2 fluorescence intensity classification. Appl. Sci. 2019, 9, 408. [Google Scholar] [CrossRef] [Green Version]
- Patterson, J.; Gibson, A. Deep Learning: A Practitioner’s Approach; O’Reilly Media Inc.: Sebastopol, CA, USA, 2017. [Google Scholar]
Short Term Effectiveness | |||||
---|---|---|---|---|---|
Training Module | Sample Size | Pre Test Scores (Mean, SD) | Post Test Scores (Mean, SD) | ΔPost–Pre Test Scores (Mean, SD) | t-Stats, p-Value (α = 0.05) |
VSW | 68 | 7.28, 2.06 | 9.34, 1.68 | 2.05, 1.88 | T = 0.26 p = 0.39 |
SBST | 73 | 7.70, 1.93 | 9.53, 1.94 | 1.94, 1.80 | |
Long Term Effectiveness | |||||
Training Module | Sample Size | Pre Test Scores (Mean, SD) | Final Test Scores (Mean, SD) | ΔFinal–Pre Test Scores (Mean, SD) | t-Stats, p-Value (α = 0.05) |
VSW | 46 | 7.11, 2.1 | 8.58, 1.91 | 1.48, 2.18 | T = 2.19 p = 0.01 |
SBST | 49 | 8.18, 1.7 | 8.85, 1.88 | 0.67, 1.76 |
Question | Results (α = 0.05) |
---|---|
The training material had significant, new content that you were not aware of. | p = 0.0021 |
The training experience was fun and enjoyable. | p = 0.0001 |
The training seemed to have too much information, and it failed to maintain your attention. | p = 0.7667 |
It was difficult to concentrate on training material, and you felt distracted. | p = 0.3818 |
You are likely to remember most of the key concepts presented in training a month from now. | p = 0.0009 |
Taking this training has modified your likely response to a real-life fire/emergency evacuation situation. | p = 0.0079 |
You would like to undergo the same fire safety and evacuation training next year. | p = 0.0062 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Shiradkar, S.; Rabelo, L.; Alasim, F.; Nagadi, K. Virtual World as an Interactive Safety Training Platform. Information 2021, 12, 219. https://doi.org/10.3390/info12060219
Shiradkar S, Rabelo L, Alasim F, Nagadi K. Virtual World as an Interactive Safety Training Platform. Information. 2021; 12(6):219. https://doi.org/10.3390/info12060219
Chicago/Turabian StyleShiradkar, Sayli, Luis Rabelo, Fahad Alasim, and Khalid Nagadi. 2021. "Virtual World as an Interactive Safety Training Platform" Information 12, no. 6: 219. https://doi.org/10.3390/info12060219
APA StyleShiradkar, S., Rabelo, L., Alasim, F., & Nagadi, K. (2021). Virtual World as an Interactive Safety Training Platform. Information, 12(6), 219. https://doi.org/10.3390/info12060219