Augmented Achto Primeval robe legs

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
chargeduncharged
Augmented Achto Primeval robe legs
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineAugmented robe legs infused with otherworldly magic.
Options [?]
BackpackWear, Check, Disassemble
EquippedCheck
Values
Value5,000,000 coins
High alch3,000,000 coins
Low alch2,000,000 coins
On deathReclaimable
Value: 5,000,000
Reclaim: 5,000
Weight9.071 kg
Advanced data
Item ID36503
LinksMRID • recipe
Calculated value
Parsed12,436,475 coins
SMW{{#expr:{{GEP|Augmentor}} + 12000000}}
FormattedPrice(Augmentor) + 12000000
[view][talk]

The augmented Achto Primeval robe legs are a level 90 Magic tank legs slot item created by using an augmentor on a pair of Achto Primeval robe legs.

Armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, the Augmented Achto Primeval robe legs can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this armour in combat can gain experience to increase its level. Levelling the armour will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Augmented Achto Primeval armour equipped (male).png: Augmented Achto Primeval robe legs equipped by a playerAugmented Achto Primeval armour equipped (female).png: Augmented Achto Primeval robe legs equipped by a player
RequirementsCharge drainTierType
90 Defence3.75/s 90Tank armour
ClassSlotAttributes
MagicDefence Armour540.7
Constitution Life points1350
AutoAbilityPrayer Prayer0
Damage--Damage reduction
Accuracy-PvM: 1.8%PvP: 4.725%
Style-Style bonuses
Range-
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
SkillLevelXP
Invention Invention45 (b?)? (edit)
Other requirements
Discover: Augmented leg armour
Discover: Augmentor
MaterialQuantityCost
Achto Primeval robe legs1[r 1]9,600,000
Augmentor1436,475
Total cost10,036,475
OutputQuantityCost
Augmented Achto Primeval robe legs1N/A
  1. ^ Calculated value given as a number on the item page.

Usage cost[edit | edit source]

Tier90
SlotLegs
Per hour
Charges13,500[uc 1]
Cost413,644.5
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented Achto Primeval robe legs
Disassembly categoryMagic armour
Disassembly XP27.0
Item quantity required1
Material count8
Base junk chance0.0%
Special materials
7 × Rumbling componentsAlways
Common materials
Cover parts35/100
Magic parts30/100
Deflecting parts30/100
Rare materials
Powerful components3/100
Protective components2/100
Calculated value
{{#expr:{{GEP|Augmentor}} + 12000000}}

The augmented Achto Primeval robe legs can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 90) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 10,350 8.92 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 11.91 Disassembling this item gives double materials.
4 5,176 62,100 12.00 10,350 2.00 26.06 Disassembling this item never gives junk.
5 8,286 124,200 14.99 31,050 3.75 8.69 This item drains 10% less charge when used.
6 11,760 165,600 14.08 62,100 5.28 4.34 Disassembling this item gives triple materials.
7 15,835 227,700 14.38 124,200 7.84 2.17 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 14.68 165,600 7.83 1.63 Disassembling this item returns all installed gizmos.
9 28,761 434,700 15.11 227,700 7.92 1.18 Disassembling this item gives quadruple materials.
10 40,120 621,000 15.48 310,500 7.74 0.87 Disassembling this item gives the maximum extra Invention XP.
11 57,095 10.88 434,700 7.61 0.62 N/A
12 81,960 7.58 621,000 7.58 0.43 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 5.29 5.29 0.22 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.73 3.73 This item drains 12.5% less charge when used.
15 232,755 2.67 2.67 This item can now be used with an Equipment separator.
16 320,080 1.94 1.94 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.43 1.43 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 1.08 1.08 This item drains 15% less charge when used.
19 753,631 0.82 0.82 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.64 0.64 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!