Augmented Zaryte bow

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chargeduncharged
Augmented Zaryte bow
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineA powerful, augmented bow imbued with the fury of Zaros.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value900,000 coins
High alch540,000 coins
Low alch360,000 coins
On deathReclaimable
Value: 10,448,315
Reclaim: 10,448
Weight1.814 kg
Advanced data
Item ID36657
LinksMRID • recipe
Calculated value
Parsed10,854,982 coins
SMW{{GETotal|Zaryte bow|Augmentor}}
FormattedPrice(Zaryte bow) + Price(Augmentor)
[view][talk]

The augmented Zaryte bow is a level 80 Ranged two-handed weapon created by using an augmentor on a Zaryte bow.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Zaryte bow can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented Zaryte bow equipped.png: Augmented Zaryte bow equipped by a player
80 Ranged3.75/s
ClassSlot
Ranged
TierType
80Chargebow
AutoAbility
Damage1470.01152
Accuracy1924
StyleArrows
Range7
Speed
5 ticks (3.0s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer2
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
SkillLevelExperience
Invention Invention2 (b?)? (edit)
Other requirements
Discover: Augmentor
MaterialQuantityCost
Zaryte bow110,448,315
Augmentor1406,667
Total cost10,854,982
OutputQuantityCost
Augmented Zaryte bow1N/A

Usage cost[edit | edit source]

Tier80
SlotTwo-handed
Per hour
Charges13,500[uc 1]
Cost406,692
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented Zaryte bow
Disassembly categoryShortbows
Disassembly XP24.0
Item quantity required1
Material count12
Base junk chance  2.3%
Special materials
4 × Zaros componentsAlways
Common materials
Stave parts35/100
Tensile parts30/100
Flexible parts30/100
Rare materials
Precise components3/100
Dextrous components2/100
Calculated value
{{GETotal|Zaryte bow|Augmentor}}

The augmented Zaryte bow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 22.98 Disassembling this item never gives junk.
5 8,286 108,000 13.03 27,000 3.26 7.66 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 3.83 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 1.92 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.44 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.04 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 0.77 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.55 N/A
12 81,960 6.59 540,000 6.59 0.38 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.19 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 20 May 2019 (Update):.
    • Uncharged augmented chargebows will no longer bypass their damage cap when using arrows with an effect.