Imp-in-a-box

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(1)(2)
Imp-in-a-box (1)
Release21 November 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableNo
StackableNo
DisassemblyNo
NoteableYes
DestroyDrop
ExamineA half-full magical catching box.
Options [?]
BackpackTalk-to, Bank
Values
Value600 coins
High alch360 coins
Low alch240 coins
On deathReclaimable
Value: 600
Reclaim: 100
Weight1.000 kg
Advanced data
Item ID10028
LinksMRID • recipe
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An imp-in-a-box is an item made by catching an imp with a magic box. It is used to bank a player's maximum of two non-stackable items or two stacks of items. The process consumes one charge. The item with two charges is labelled Imp-in-a-box (2), the one with one charge labelled Imp-in-a-box (1). When all charges have been used, it will revert to a magic box.

It can be used by choosing its "Bank" option; an interface will open allowing items to be selected and sent to the bank. Alternatively, use an item on the box for it to be sent to the bank. The box will not work while under attack.

It cannot be used in the Wilderness above level 30 or in dangerous red Clan Wars portal. Unlike a Beast of Burden, there are no restrictions on depositing items into the bank with imps. The imp-in-a-box can also bank the untradeable items that a familiar can't carry.

An imp-in-a-box cannot be used to transfer any divine energy to the bank, with the exception of elder energy.

Attempting to disassemble an imp-in-a-box will yield the message, "You monster! You can't disassemble a living thing."

Usage[edit | edit source]

For large volume collection of resources that cannot be used with a sign of the porter, combine a Beast of Burden familiar with the imp boxes, send the resources and empty imp boxes to the bank, then fill up the familiar, and the backpack and travel to the bank. This will allow the players to transport 28 items in your backpack plus 28 items banked by the imps (with boxes banked also), plus the space on the familiar. Using a war tortoise, grants another 18 spaces, for a total of 74 items per trip. Using a pack yak grants another 30 spaces, for a grand total of 86 items per trip.

For quest items that cannot be handed to a familiar, the method above still works. Simply hand your empty magic boxes to your familiar until it is full, then ship the remaining empty boxes to your bank with imps from occupied boxes. In each case, the sums come out the same: imps either take one item and one magic box home, or the box is handed to the familiar, and the imp carries 2 items home. The pack yak can hold all of the boxes, but 2 spaces will be left over that cannot carry quest items home.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 9 March 2015 (Update):
    • It is no longer possible to bank Dungeoneering items with a magic imp box.